
I don’t need it.
Why do you say such horrible things…?
The devil
There will be a balance adjustment in less than a week…
>>3The adjustment date and time for the hammer is
>一例として、ハンマーの上方調整については対応内容をしっかりと検討した上で、 その他の武器種も含めてより選択の幅が広がる形になるように、5月末のアップデートやタイトルアップデート第2弾にて対応を行なわせていただく予定です。So it’s not strange at all if they don’t come by the end of May.
I’m looking forward to Akuma.
I might have to seriously fight with my fists instead of waving around toys.
Could it be that if it doesn’t come by the end of this month, the hammer update is waiting for Lagia?
It’s strange that even though attribute builds are dead and people are saying it’s a physical environment, hammers aren’t standing out. Is Capcom secretly anti-hammer?
Are you still using weapons, Hunter-san???
I have no objection to the fact that the hammer adjustment is incredibly rough.
Honestly, I think it doesn’t have much impact on the overall reputation of the game.
Other issues besides the hammer will be set aside.
Even if adjustments come, there’s no content, so it will just get boring and be discarded in three days.
Even if you say the hammer has been adjusted, for anyone who doesn’t use a hammer, it just ends with “so what?”
If all weapons were adjusted perfectly, then…
So it could have the opposite effect by making people wonder, “What should I do now?”
I’m a hammer user, but…
I was confident I could easily hunt things like Mitsune and Zora Magdaros, so I thought I could have fun even with a weak hammer!
When it comes to the Veteran King Ra-Dau, it’s honestly difficult to fight… so I naturally stopped playing it.
>>14Redau had a good synergy with the hammer, so that’s okay, but I’m really scared of the out-of-the-question Nu and Tuna from now on.
In the Redau route, Tuna is definitely a shitty monster…
>>22It seems that Tuna will not be able to approach because of the waves.
I’m afraid that if Nu catches fire, the scaffolding might take slip damage.
If that happens, I think Lance would probably cry too.
>>14Redau seems to be a good match, doesn’t it?
>>24Counter-based weapons are struggling with fallen lightning, but hammers don’t have that kind of problem.
You said the same thing during the Zoshia time…
It should have been adjusted during the Zosia era.
If the hammer is left here, the player’s trust in development will collapse, so adjustments are needed.
>>16It hasn’t collapsed yet, huh?
>>23For now, still… somehow…
The most unnecessary thing is the crossbow, right?
All series have worthless weapons that aren’t even in the game.
If they hadn’t messed around with the nerf for mounted gunners, there would have still been some leeway…
– All motion values have been tripled.
Just save me, even if it’s a bit rough.
And then there were none.
If the skill setup for the Akuma armor is at a usable level, it seems scary that there might be weapon types that could easily lose to monsters that are not affected by attributes.
Destroy the slope.
Honestly, isn’t it not a big deal since there’s no one using hammers anywhere?
King Dow’s compatibility with close range is just a bit…
Professional hunters who seem to grasp all the motions aside…
>>30Just knowing all the motions is a big claim to be considered a pro hunter, huh…
The hammer has had a good synergy with Redau since the testing phase…
I adjust both the hammer and the UI, but I don’t give any notice about when I’ll do it. What’s that about?
>>33Preventive measure
>>35When will the compensation for the attack melody nerf be?
>>37Oni will be implemented with performance capable of filling in the gaps, and the補填 will be completed.
Shiver and sleep.
>>43That’s not what I would call compensation, seriously.
Rather, it’s basically a game of memorization when it comes to combat.
There may be differences even among professionals, but if you can grasp all the motions, you should be able to handle at least the basics.
When will the hole in the charm appear?
Please listen without getting angry.
There was never any trust between Capcom and the players to begin with.
Look at the gunlance!
>>39Development: “There are customers who ask us not to strengthen the gunlance…”
If it turns out to be unexpected, there will be no follow-up even if it is nerfed.
If you remember all the motions, you’re not a pro hunter; it’s a mistake to think that not remembering motions makes you a casual player.
Why are you suddenly talking about gunlances?
>>42Is it because it’s often referred to as the gunlance state…?
Even with the hammer update, what am I supposed to go hit with it?
>>44That’s the head of a monster, isn’t it?
I don’t know what will happen, but…
I made a Gravity Hammer for Akuma, so it would be a problem if it got lost.
Where are you going even if you become strong now?
>>46It’s not a problem since new monsters and the legacy kings will keep popping up later.
After all, MR will come in a year anyway.
It would be better to implement Akuma instead of the hammer update, yeah.
It’s not that I don’t feel like it’s already time for an expansion.
There is nothing troubling about being fast.
Use the adjusted hammer as a striking tool to hit weapons that are weaker than it.
>>53Twin blades or light…
Well, they probably want to make an upward revision early while they can, as they might be questioned about their willingness to make corrections or their attitude.
You have no intention of fixing it anyway.
>>56The excessive sense of speed is just too frustrating.
>>69I’m willing to properly fix those kinds of things…
>>69Just changing the motion values can be done quickly, which is really infuriating.
At least provide first aid and get feedback for the main correction.
Now getting stronger, the standard route for punishment in MR.
It’s more constructive to explore a way to make do with the current hammer!
I feel that the current motion for the hammer could reasonably have its motion value doubled.
I was strong against Redauw in the trial version, so it was a punishment.
It became a disaster in the retail version, so it is being considered.
Since I wasn’t weak against the veteran kings, it’s a punishment.
>>60This seems relatively likely.
If the veteran king gives all additional judgments, counter weapons will become a struggle every time, so they are likely to be prioritized over hammers.
Just say that you’ve already made a profit from the initial move, so the rest doesn’t matter, Capcom.
>>61It would be a problem if the sales of the large DLC’s MR decline!
>>65It’s already a brand that can sell just by its name, so it should be fine.
Like FF
The fact that it only has restraining performance means that if it also possesses firepower, it will clearly become too strong.
What should be a strength, Stan, has become a curse.
>>62Yeah.
Uh?
It is brought to advantageous meat quality such as Lahabra and Siu.
Carrying a hammer and fighting as Akuma is effectively a power-up.
There is a sense that it’s somewhat pointless to be strengthened after there’s nothing left to do.
But if the hammer becomes incredibly strong, then another weapon will once again be labeled as the least used, right?
It feels like it’s okay for the hammer to remain as trash like this.
>>71Don’t worry, it won’t happen.
Capcom: “Everyone! Look, it’s a collaboration!! It’s a legendary battle!!”
User: “I said to provide more details about the other parts!!”
“` MONSTER HUNTER Free Title Update Roadmap April 4 (Fri) (JST) Title Update Part 1 Ver.1.01 Tamamitsune Zohia Limited Time Collaboration Festival 【Hana Mai Ceremony】 Large Gathering Place Combat Tournament Quest Limited Time Addition of the Ruinous King Le Drow Addition of Fighting Individual (★8) Other added functions and various adjustments May 28 (Wed) (JST) Update Ver.1.011 “Street Fighter 6” Special Collaboration Scheduled for Release Around Summer Title Update Part 2 Ver.1.02 Additional Monsters Limited Time Seasonal Events Collaboration Festival Event Quests Are Also Being Regularly Distributed! “`
>>76First of all, why does the roadmap for the future have half of it filled with what has already been implemented or completed…?
The SF5 collaboration is definitely worth the hype, and I appreciate the effort put into it.
>>76
>>85It’s not 5, it’s 6. Sorry.
It was supposed to be compensated, but it’s been three months and it remains at 1.1 times.
Even if I come to the upper side now, there’s nothing really to do…
Using Akuma’s layering, you can cancel out the stun = Akuma is a hammer.
It’s true for any game that nerfs are quick but buffs are slow; the developers are terrible.
They’ve released the roadmap, but it looks like it’s just a rerun disguised as something new.
I want to dodge the waves with Lance’s charging jump.
They say that if you don’t do a naha, the game won’t last long.
If the upper doesn’t come, my motivation will be greatly diminished.
>>84Rather, I feel like the game’s lifespan is just coming to an end.
What do you think will die if someone tells you to make the attribute effects clearer?
It’s a flute.
>>86At a higher level, there is a fixed value for the resonance frequency [attribute], and if the attribute enhancement skills don’t apply, the melodies for attribute enhancement are also somewhat weak.
If it continues like this, it would be much more trustworthy if they doubled the numbers in a week and then, after another week, said it was still too strong and lowered it a bit.
Just because the hammer is specifically mentioned as an example, other weapons will be strengthened too, right?
>>90It will probably be nerfed.
>>95It seems that the large sword for one-handed use, which is fairly average in strength, might get nerfed.
Only the Full Release of the Switch Axe got nerfed or something.
>>90It’s better to think that everything will be nerfed overall, it’ll make you feel more at ease.
Since no one is doing it anyway and Night Rain will be released.
It’s okay to stop both support and development, you know?
It’s another Akuma, huh?
The greatsword, which has almost no benefits from attributes, will also become weaker, and the rather useless twin swords will become stronger, so that’s nice.
Alright, let’s strengthen the attributes.
To be honest, even if an enhancement comes now, it’s a bit…
Because there’s nothing to do, right?
I mean, even though it’s for a limited time, it’s a king. It’s hard to understand why they added a rank 8 after it came out.
The nail that sticks out gets hammered down.
I don’t understand the meaning; they just left the hammer alone and adjusted the bow and quick attack.
Give that sense of speed to the hammer.
>>99It’s not even a part that’s broken like the Gore outfit, but the fact that it’s the first thing to be nerfed leaves a really bad impression.
It’s fine to do it along with the other adjustments, right…?
The reorganization of the skill system due to dual-wielding weapons, which had been a concern before the release, turned out to be as terrible as expected.
The anti-cheat measures for the tournament were ineffective, and upon seeing the rankings that were released, it became immediately clear that they were filled with cheaters.
The Wiles development team is at a level that’s hard to defend, they’re just too incompetent…
>>100Seriously, it would be better if some random otaku, including anonymous ones, took over the development.
Hurry up and end the service.
>>111That’s definitely not happening.
What are you saying about a one-time purchase game!?
>>131End of support, huh…
>>100While Wiles’ performance is one thing, saying there are both lower and upper sections when in reality there are no upper sections, and piling on lies like saying improvements to the insect glaive are impossible, the developers’ comments are terrible. Seriously, don’t let those guys go for interviews or publicity…
Since you’re presenting things like TA for combat as content, aren’t you worried that if you over-nerf it, it can’t be easily adjusted later?
You should just quit.
Since the switch2 is coming out, most light users will probably switch over to that.
The top predicted action to be lowered is the one-handed slide slash.
>>103The one-handed guard slash comes first.
I am suspicious that the heartfelt silent uppercut is an Article 8 case.
>>104It’s really foolish because it’s unclear whether it was intentional since it’s silent.
In the first place, it wasn’t a part that you should be concerned about its lifespan, was it? The nerfed part.
>>106Rather, it just feels like they’re going to drive people away with those kinds of nerfs.
If it’s actually going to be nerfed, it would probably be the one-handed sword, but I wonder why I hardly ever see it.
It’s okay to be a little weak.
It’s really tough when moving is boring.
Even if it becomes a state where all weapons are perfectly adjusted and people say “this is it!”, there’s no doubt that I’ll be told, “Don’t sell an unfinished version, you idiot!”
You fools with your stupid taste buds! If you want that much volume, I’ll add quests equal to XX!
>>115White
The hammer, flute, stick, dual blades, and switch axe probably need a bit of an upper buff.
Well, when it comes to hammers, it’s just a makeshift solution.
I couldn’t do anything about it, and I thought back then to take your time and handle it properly.
I should have at least done a temporary fix!
Please don’t get angry.
There aren’t enough people left to separate from, are there?
The one-handed sword is really strong, but… it makes me feel like there’s no violation!!
Full Riri, Maru No Ko, and Hiten Spiral will probably face punishment, right?
>>121Why… ?
Just when you think that, a nerf will come.
If you take away the Full Riri stick, then what do you really want to do? I mean, come on, that can’t be right.
It’s fine if they adjust it while also adding more盛り.
>>125If we make Full Rally too strong, it will be used all the time, so we’ll nerf Full Rally.
Do you think it’s development that seems unlikely to happen?
If KOTY were still around in this Reiwa era, it would have undoubtedly won the grand prize, what a waste.
Is there no casual bulletin board circle where you can fight with your favorite gear and have fun even if you mess up, laughing it off?
If the weapon that’s being said to be nerfed actually gets nerfed, this game will have no good points left.
I have to upper half of the half-bad weapons.
>>128It’s an operation that nerfs about half of the ineffective weapons.
The Flying Spiral is producing results for some of the experienced people.
>>129The parts that haven’t produced results got nerfed, didn’t they?! No way!
There are various nerfs, but I think all hunters are expecting that the great sword remains untouched.
>>130Rather, the great sword is the final bastion, so to speak.
If the great sword gets nerfed poorly, it will really be the end.
>>130Rather, it’s troublesome because I don’t know what I want to do unless the great sword is untouched…
>>130Unless you have something to measure against, you can’t talk about adjustments.
I think it’s mostly consistent that it’s a great sword this time.
To be honest, the weak weapons that will probably be drowned out and overlooked by the hammer are really bad.
It will become the hammer itself, which has hidden under Beta’s lance.
Make the flute’s self-enhancement effect three times stronger, increase its volume, and give me motion canceling.
>>133It’s really strange that the cancellation that was available in the demo version has disappeared.
You can speed up the hammer motion to about twice as fast, like a sluggish… sluggish… kind of movement.
Look… the bug stick is wreaking havoc in TA.
>>139The theoretical value is really high for you…
At this point, anything could happen since the first nerf.
It feels like everyone is already waiting for the DLC, so I don’t think just making a few adjustments to the numbers will revive the enthusiasm among users at this point.
Street Fighter 6 is certainly a strong game, but I can’t help but feel somewhat weary of yet another Street Fighter.
The flute first makes it so I can walk inside!
I was made to realize by the king, but if things continue like this, I will definitely die in MR.
I think it’s okay to be knocked out until reaching master rank.
What are you talking about?
It’s a fact that users who have thoroughly played past titles are more trustworthy than those who rely solely on AI.
Are you saying to fix Hello? What is this, a bug?
I want the great sword to always be a superior weapon that allows for enjoyable combat.