Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] Do we really need a hammer?

[Monster Hunter Wilds] Do we really need a hammer?

1: Japan Otaku Reviews25/05/24(土)17:27Yeahx2

I don’t need it.

2: Japan Otaku Reviews25/05/24(土)17:29Yeahx1

Why do you say such horrible things…?
The devil

3: Japan Otaku Reviews25/05/24(土)17:30

There will be a balance adjustment in less than a week…

6: Japan Otaku Reviews25/05/24(土)17:39Yeahx6

>>3The adjustment date and time for the hammer is
>一例として、ハンマーの上方調整については対応内容をしっかりと検討した上で、 その他の武器種も含めてより選択の幅が広がる形になるように、5月末のアップデートやタイトルアップデート第2弾にて対応を行なわせていただく予定です。So it’s not strange at all if they don’t come by the end of May.

4: Japan Otaku Reviews25/05/24(土)17:30

I’m looking forward to Akuma.

5: Japan Otaku Reviews25/05/24(土)17:35

I might have to seriously fight with my fists instead of waving around toys.

7: Japan Otaku Reviews25/05/24(土)17:41Yeahx10

Could it be that if it doesn’t come by the end of this month, the hammer update is waiting for Lagia?

8: Japan Otaku Reviews25/05/24(土)17:41

It’s strange that even though attribute builds are dead and people are saying it’s a physical environment, hammers aren’t standing out. Is Capcom secretly anti-hammer?

9: Japan Otaku Reviews25/05/24(土)17:42

Are you still using weapons, Hunter-san???

10: Japan Otaku Reviews25/05/24(土)17:43

I have no objection to the fact that the hammer adjustment is incredibly rough.
Honestly, I think it doesn’t have much impact on the overall reputation of the game.
Other issues besides the hammer will be set aside.

11: Japan Otaku Reviews25/05/24(土)17:44Yeahx5

Even if adjustments come, there’s no content, so it will just get boring and be discarded in three days.

12: Japan Otaku Reviews25/05/24(土)17:44

Even if you say the hammer has been adjusted, for anyone who doesn’t use a hammer, it just ends with “so what?”

13: Japan Otaku Reviews25/05/24(土)17:47

If all weapons were adjusted perfectly, then…
So it could have the opposite effect by making people wonder, “What should I do now?”

14: Japan Otaku Reviews25/05/24(土)17:48

I’m a hammer user, but…
I was confident I could easily hunt things like Mitsune and Zora Magdaros, so I thought I could have fun even with a weak hammer!
When it comes to the Veteran King Ra-Dau, it’s honestly difficult to fight… so I naturally stopped playing it.

22: Japan Otaku Reviews25/05/24(土)18:00

>>14Redau had a good synergy with the hammer, so that’s okay, but I’m really scared of the out-of-the-question Nu and Tuna from now on.
In the Redau route, Tuna is definitely a shitty monster…

80: Japan Otaku Reviews25/05/24(土)18:28Yeahx1

>>22It seems that Tuna will not be able to approach because of the waves.
I’m afraid that if Nu catches fire, the scaffolding might take slip damage.
If that happens, I think Lance would probably cry too.

24: Japan Otaku Reviews25/05/24(土)18:01Yeahx1

>>14Redau seems to be a good match, doesn’t it?

26: Japan Otaku Reviews25/05/24(土)18:03

>>24Counter-based weapons are struggling with fallen lightning, but hammers don’t have that kind of problem.
You said the same thing during the Zoshia time…

15: Japan Otaku Reviews25/05/24(土)17:53Yeahx7

It should have been adjusted during the Zosia era.

16: Japan Otaku Reviews25/05/24(土)17:56

If the hammer is left here, the player’s trust in development will collapse, so adjustments are needed.

23: Japan Otaku Reviews25/05/24(土)18:01Yeahx1

>>16It hasn’t collapsed yet, huh?

28: Japan Otaku Reviews25/05/24(土)18:03

>>23For now, still… somehow…

17: Japan Otaku Reviews25/05/24(土)17:57Yeahx1

The most unnecessary thing is the crossbow, right?
All series have worthless weapons that aren’t even in the game.

18: Japan Otaku Reviews25/05/24(土)17:58Yeahx7

If they hadn’t messed around with the nerf for mounted gunners, there would have still been some leeway…

19: Japan Otaku Reviews25/05/24(土)17:58

– All motion values have been tripled.
Just save me, even if it’s a bit rough.

21: Japan Otaku Reviews25/05/24(土)17:59

And then there were none.

25: Japan Otaku Reviews25/05/24(土)18:03

If the skill setup for the Akuma armor is at a usable level, it seems scary that there might be weapon types that could easily lose to monsters that are not affected by attributes.

27: Japan Otaku Reviews25/05/24(土)18:03

Destroy the slope.

29: Japan Otaku Reviews25/05/24(土)18:04

Honestly, isn’t it not a big deal since there’s no one using hammers anywhere?

30: Japan Otaku Reviews25/05/24(土)18:05

King Dow’s compatibility with close range is just a bit…
Professional hunters who seem to grasp all the motions aside…

32: Japan Otaku Reviews25/05/24(土)18:06

>>30Just knowing all the motions is a big claim to be considered a pro hunter, huh…

31: Japan Otaku Reviews25/05/24(土)18:05

The hammer has had a good synergy with Redau since the testing phase…

33: Japan Otaku Reviews25/05/24(土)18:06

I adjust both the hammer and the UI, but I don’t give any notice about when I’ll do it. What’s that about?

35: Japan Otaku Reviews25/05/24(土)18:08

>>33Preventive measure

37: Japan Otaku Reviews25/05/24(土)18:09Yeahx5

>>35When will the compensation for the attack melody nerf be?

43: Japan Otaku Reviews25/05/24(土)18:12

>>37Oni will be implemented with performance capable of filling in the gaps, and the補填 will be completed.
Shiver and sleep.

54: Japan Otaku Reviews25/05/24(土)18:14Yeahx3

>>43That’s not what I would call compensation, seriously.

34: Japan Otaku Reviews25/05/24(土)18:06Yeahx4

Rather, it’s basically a game of memorization when it comes to combat.

36: Japan Otaku Reviews25/05/24(土)18:08

There may be differences even among professionals, but if you can grasp all the motions, you should be able to handle at least the basics.

38: Japan Otaku Reviews25/05/24(土)18:10Yeahx2

When will the hole in the charm appear?

39: Japan Otaku Reviews25/05/24(土)18:11Yeahx1

Please listen without getting angry.
There was never any trust between Capcom and the players to begin with.
Look at the gunlance!

63: Japan Otaku Reviews25/05/24(土)18:20

>>39Development: “There are customers who ask us not to strengthen the gunlance…”

40: Japan Otaku Reviews25/05/24(土)18:11

If it turns out to be unexpected, there will be no follow-up even if it is nerfed.

41: Japan Otaku Reviews25/05/24(土)18:11

If you remember all the motions, you’re not a pro hunter; it’s a mistake to think that not remembering motions makes you a casual player.

42: Japan Otaku Reviews25/05/24(土)18:11

Why are you suddenly talking about gunlances?

47: Japan Otaku Reviews25/05/24(土)18:13Yeahx2

>>42Is it because it’s often referred to as the gunlance state…?

44: Japan Otaku Reviews25/05/24(土)18:12

Even with the hammer update, what am I supposed to go hit with it?

49: Japan Otaku Reviews25/05/24(土)18:13Yeahx1

>>44That’s the head of a monster, isn’t it?

45: Japan Otaku Reviews25/05/24(土)18:13

I don’t know what will happen, but…
I made a Gravity Hammer for Akuma, so it would be a problem if it got lost.

46: Japan Otaku Reviews25/05/24(土)18:13

Where are you going even if you become strong now?

51: Japan Otaku Reviews25/05/24(土)18:14

>>46It’s not a problem since new monsters and the legacy kings will keep popping up later.
After all, MR will come in a year anyway.

48: Japan Otaku Reviews25/05/24(土)18:13

It would be better to implement Akuma instead of the hammer update, yeah.

52: Japan Otaku Reviews25/05/24(土)18:14

It’s not that I don’t feel like it’s already time for an expansion.
There is nothing troubling about being fast.

53: Japan Otaku Reviews25/05/24(土)18:14

Use the adjusted hammer as a striking tool to hit weapons that are weaker than it.

55: Japan Otaku Reviews25/05/24(土)18:15

>>53Twin blades or light…

56: Japan Otaku Reviews25/05/24(土)18:15Yeahx2

Well, they probably want to make an upward revision early while they can, as they might be questioned about their willingness to make corrections or their attitude.
You have no intention of fixing it anyway.

69: Japan Otaku Reviews25/05/24(土)18:24Yeahx3

>>56The excessive sense of speed is just too frustrating.

72: Japan Otaku Reviews25/05/24(土)18:26

>>69I’m willing to properly fix those kinds of things…

74: Japan Otaku Reviews25/05/24(土)18:27Yeahx2

>>69Just changing the motion values can be done quickly, which is really infuriating.
At least provide first aid and get feedback for the main correction.

57: Japan Otaku Reviews25/05/24(土)18:16

Now getting stronger, the standard route for punishment in MR.

58: Japan Otaku Reviews25/05/24(土)18:16

It’s more constructive to explore a way to make do with the current hammer!

59: Japan Otaku Reviews25/05/24(土)18:17

I feel that the current motion for the hammer could reasonably have its motion value doubled.

60: Japan Otaku Reviews25/05/24(土)18:17

I was strong against Redauw in the trial version, so it was a punishment.
It became a disaster in the retail version, so it is being considered.
Since I wasn’t weak against the veteran kings, it’s a punishment.

73: Japan Otaku Reviews25/05/24(土)18:26

>>60This seems relatively likely.
If the veteran king gives all additional judgments, counter weapons will become a struggle every time, so they are likely to be prioritized over hammers.

61: Japan Otaku Reviews25/05/24(土)18:19Yeahx3

Just say that you’ve already made a profit from the initial move, so the rest doesn’t matter, Capcom.

65: Japan Otaku Reviews25/05/24(土)18:22

>>61It would be a problem if the sales of the large DLC’s MR decline!

67: Japan Otaku Reviews25/05/24(土)18:24

>>65It’s already a brand that can sell just by its name, so it should be fine.
Like FF

62: Japan Otaku Reviews25/05/24(土)18:20

The fact that it only has restraining performance means that if it also possesses firepower, it will clearly become too strong.
What should be a strength, Stan, has become a curse.

68: Japan Otaku Reviews25/05/24(土)18:24Yeahx2

>>62Yeah.
Uh?

64: Japan Otaku Reviews25/05/24(土)18:20

It is brought to advantageous meat quality such as Lahabra and Siu.

66: Japan Otaku Reviews25/05/24(土)18:24

Carrying a hammer and fighting as Akuma is effectively a power-up.

70: Japan Otaku Reviews25/05/24(土)18:25Yeahx4

There is a sense that it’s somewhat pointless to be strengthened after there’s nothing left to do.

71: Japan Otaku Reviews25/05/24(土)18:25

But if the hammer becomes incredibly strong, then another weapon will once again be labeled as the least used, right?
It feels like it’s okay for the hammer to remain as trash like this.

75: Japan Otaku Reviews25/05/24(土)18:27

>>71Don’t worry, it won’t happen.

76: Japan Otaku Reviews25/05/24(土)18:27

Capcom: “Everyone! Look, it’s a collaboration!! It’s a legendary battle!!”
User: “I said to provide more details about the other parts!!”
Capcom: "Everyone! Look, it's a collaboration!! It's a legendary battle!!"User: "I said to provide m...

“` MONSTER HUNTER Free Title Update Roadmap April 4 (Fri) (JST) Title Update Part 1 Ver.1.01 Tamamitsune Zohia Limited Time Collaboration Festival 【Hana Mai Ceremony】 Large Gathering Place Combat Tournament Quest Limited Time Addition of the Ruinous King Le Drow Addition of Fighting Individual (★8) Other added functions and various adjustments May 28 (Wed) (JST) Update Ver.1.011 “Street Fighter 6” Special Collaboration Scheduled for Release Around Summer Title Update Part 2 Ver.1.02 Additional Monsters Limited Time Seasonal Events Collaboration Festival Event Quests Are Also Being Regularly Distributed! “`

81: Japan Otaku Reviews25/05/24(土)18:29Yeahx1

>>76First of all, why does the roadmap for the future have half of it filled with what has already been implemented or completed…?

85: Japan Otaku Reviews25/05/24(土)18:29

The SF5 collaboration is definitely worth the hype, and I appreciate the effort put into it.
>>76

87: Japan Otaku Reviews25/05/24(土)18:30

>>85It’s not 5, it’s 6. Sorry.

77: Japan Otaku Reviews25/05/24(土)18:27

It was supposed to be compensated, but it’s been three months and it remains at 1.1 times.
Even if I come to the upper side now, there’s nothing really to do…

78: Japan Otaku Reviews25/05/24(土)18:28

Using Akuma’s layering, you can cancel out the stun = Akuma is a hammer.

79: Japan Otaku Reviews25/05/24(土)18:28Yeahx3

It’s true for any game that nerfs are quick but buffs are slow; the developers are terrible.

82: Japan Otaku Reviews25/05/24(土)18:29

They’ve released the roadmap, but it looks like it’s just a rerun disguised as something new.

83: Japan Otaku Reviews25/05/24(土)18:29

I want to dodge the waves with Lance’s charging jump.

84: Japan Otaku Reviews25/05/24(土)18:29

They say that if you don’t do a naha, the game won’t last long.
If the upper doesn’t come, my motivation will be greatly diminished.

89: Japan Otaku Reviews25/05/24(土)18:31

>>84Rather, I feel like the game’s lifespan is just coming to an end.

86: Japan Otaku Reviews25/05/24(土)18:30Yeahx2

What do you think will die if someone tells you to make the attribute effects clearer?
It’s a flute.

105: Japan Otaku Reviews25/05/24(土)18:32

>>86At a higher level, there is a fixed value for the resonance frequency [attribute], and if the attribute enhancement skills don’t apply, the melodies for attribute enhancement are also somewhat weak.

88: Japan Otaku Reviews25/05/24(土)18:30Yeahx1

If it continues like this, it would be much more trustworthy if they doubled the numbers in a week and then, after another week, said it was still too strong and lowered it a bit.

90: Japan Otaku Reviews25/05/24(土)18:31

Just because the hammer is specifically mentioned as an example, other weapons will be strengthened too, right?

95: Japan Otaku Reviews25/05/24(土)18:32Yeahx1

>>90It will probably be nerfed.

112: Japan Otaku Reviews25/05/24(土)18:34

>>95It seems that the large sword for one-handed use, which is fairly average in strength, might get nerfed.
Only the Full Release of the Switch Axe got nerfed or something.

97: Japan Otaku Reviews25/05/24(土)18:32

>>90It’s better to think that everything will be nerfed overall, it’ll make you feel more at ease.

91: Japan Otaku Reviews25/05/24(土)18:31

Since no one is doing it anyway and Night Rain will be released.
It’s okay to stop both support and development, you know?

92: Japan Otaku Reviews25/05/24(土)18:31Yeahx2

It’s another Akuma, huh?

93: Japan Otaku Reviews25/05/24(土)18:32

The greatsword, which has almost no benefits from attributes, will also become weaker, and the rather useless twin swords will become stronger, so that’s nice.
Alright, let’s strengthen the attributes.

94: Japan Otaku Reviews25/05/24(土)18:32Yeahx4

To be honest, even if an enhancement comes now, it’s a bit…
Because there’s nothing to do, right?
I mean, even though it’s for a limited time, it’s a king. It’s hard to understand why they added a rank 8 after it came out.

96: Japan Otaku Reviews25/05/24(土)18:32

The nail that sticks out gets hammered down.

99: Japan Otaku Reviews25/05/24(土)18:32Yeahx5

I don’t understand the meaning; they just left the hammer alone and adjusted the bow and quick attack.
Give that sense of speed to the hammer.

109: Japan Otaku Reviews25/05/24(土)18:33

>>99It’s not even a part that’s broken like the Gore outfit, but the fact that it’s the first thing to be nerfed leaves a really bad impression.
It’s fine to do it along with the other adjustments, right…?

100: Japan Otaku Reviews25/05/24(土)18:32Yeahx4

The reorganization of the skill system due to dual-wielding weapons, which had been a concern before the release, turned out to be as terrible as expected.
The anti-cheat measures for the tournament were ineffective, and upon seeing the rankings that were released, it became immediately clear that they were filled with cheaters.
The Wiles development team is at a level that’s hard to defend, they’re just too incompetent…

111: Japan Otaku Reviews25/05/24(土)18:33

>>100Seriously, it would be better if some random otaku, including anonymous ones, took over the development.
Hurry up and end the service.

131: Japan Otaku Reviews25/05/24(土)18:36Yeahx4

>>111That’s definitely not happening.
What are you saying about a one-time purchase game!?

140: Japan Otaku Reviews25/05/24(土)18:37

>>131End of support, huh…

122: Japan Otaku Reviews25/05/24(土)18:35

>>100While Wiles’ performance is one thing, saying there are both lower and upper sections when in reality there are no upper sections, and piling on lies like saying improvements to the insect glaive are impossible, the developers’ comments are terrible. Seriously, don’t let those guys go for interviews or publicity…

101: Japan Otaku Reviews25/05/24(土)18:32

Since you’re presenting things like TA for combat as content, aren’t you worried that if you over-nerf it, it can’t be easily adjusted later?
You should just quit.

102: Japan Otaku Reviews25/05/24(土)18:32

Since the switch2 is coming out, most light users will probably switch over to that.

103: Japan Otaku Reviews25/05/24(土)18:32Yeahx4

The top predicted action to be lowered is the one-handed slide slash.

123: Japan Otaku Reviews25/05/24(土)18:35

>>103The one-handed guard slash comes first.

104: Japan Otaku Reviews25/05/24(土)18:32Yeahx2

I am suspicious that the heartfelt silent uppercut is an Article 8 case.

107: Japan Otaku Reviews25/05/24(土)18:33Yeahx5

>>104It’s really foolish because it’s unclear whether it was intentional since it’s silent.

106: Japan Otaku Reviews25/05/24(土)18:33Yeahx3

In the first place, it wasn’t a part that you should be concerned about its lifespan, was it? The nerfed part.

113: Japan Otaku Reviews25/05/24(土)18:34Yeahx4

>>106Rather, it just feels like they’re going to drive people away with those kinds of nerfs.

108: Japan Otaku Reviews25/05/24(土)18:33

If it’s actually going to be nerfed, it would probably be the one-handed sword, but I wonder why I hardly ever see it.

110: Japan Otaku Reviews25/05/24(土)18:33Yeahx1

It’s okay to be a little weak.
It’s really tough when moving is boring.

114: Japan Otaku Reviews25/05/24(土)18:34

Even if it becomes a state where all weapons are perfectly adjusted and people say “this is it!”, there’s no doubt that I’ll be told, “Don’t sell an unfinished version, you idiot!”

115: Japan Otaku Reviews25/05/24(土)18:34

You fools with your stupid taste buds! If you want that much volume, I’ll add quests equal to XX!

120: Japan Otaku Reviews25/05/24(土)18:34Yeahx9

>>115White

116: Japan Otaku Reviews25/05/24(土)18:34Yeahx4

The hammer, flute, stick, dual blades, and switch axe probably need a bit of an upper buff.

117: Japan Otaku Reviews25/05/24(土)18:34Yeahx2

Well, when it comes to hammers, it’s just a makeshift solution.
I couldn’t do anything about it, and I thought back then to take your time and handle it properly.
I should have at least done a temporary fix!

118: Japan Otaku Reviews25/05/24(土)18:34Yeahx8

Please don’t get angry.
There aren’t enough people left to separate from, are there?

119: Japan Otaku Reviews25/05/24(土)18:34Yeahx2

The one-handed sword is really strong, but… it makes me feel like there’s no violation!!

121: Japan Otaku Reviews25/05/24(土)18:35

Full Riri, Maru No Ko, and Hiten Spiral will probably face punishment, right?

124: Japan Otaku Reviews25/05/24(土)18:35Yeahx2

>>121Why… ?
Just when you think that, a nerf will come.

125: Japan Otaku Reviews25/05/24(土)18:35

If you take away the Full Riri stick, then what do you really want to do? I mean, come on, that can’t be right.
It’s fine if they adjust it while also adding more盛り.

136: Japan Otaku Reviews25/05/24(土)18:36Yeahx1

>>125If we make Full Rally too strong, it will be used all the time, so we’ll nerf Full Rally.
Do you think it’s development that seems unlikely to happen?

126: Japan Otaku Reviews25/05/24(土)18:35

If KOTY were still around in this Reiwa era, it would have undoubtedly won the grand prize, what a waste.

127: Japan Otaku Reviews25/05/24(土)18:35

Is there no casual bulletin board circle where you can fight with your favorite gear and have fun even if you mess up, laughing it off?

128: Japan Otaku Reviews25/05/24(土)18:35Yeahx1

If the weapon that’s being said to be nerfed actually gets nerfed, this game will have no good points left.
I have to upper half of the half-bad weapons.

134: Japan Otaku Reviews25/05/24(土)18:36

>>128It’s an operation that nerfs about half of the ineffective weapons.

129: Japan Otaku Reviews25/05/24(土)18:35Yeahx1

The Flying Spiral is producing results for some of the experienced people.

135: Japan Otaku Reviews25/05/24(土)18:36

>>129The parts that haven’t produced results got nerfed, didn’t they?! No way!

130: Japan Otaku Reviews25/05/24(土)18:36

There are various nerfs, but I think all hunters are expecting that the great sword remains untouched.

137: Japan Otaku Reviews25/05/24(土)18:37Yeahx2

>>130Rather, the great sword is the final bastion, so to speak.
If the great sword gets nerfed poorly, it will really be the end.

141: Japan Otaku Reviews25/05/24(土)18:37

>>130Rather, it’s troublesome because I don’t know what I want to do unless the great sword is untouched…

151: Japan Otaku Reviews25/05/24(土)18:39Yeahx1

>>130Unless you have something to measure against, you can’t talk about adjustments.
I think it’s mostly consistent that it’s a great sword this time.

132: Japan Otaku Reviews25/05/24(土)18:36

To be honest, the weak weapons that will probably be drowned out and overlooked by the hammer are really bad.
It will become the hammer itself, which has hidden under Beta’s lance.

133: Japan Otaku Reviews25/05/24(土)18:36Yeahx2

Make the flute’s self-enhancement effect three times stronger, increase its volume, and give me motion canceling.

146: Japan Otaku Reviews25/05/24(土)18:38

>>133It’s really strange that the cancellation that was available in the demo version has disappeared.

138: Japan Otaku Reviews25/05/24(土)18:37

You can speed up the hammer motion to about twice as fast, like a sluggish… sluggish… kind of movement.

139: Japan Otaku Reviews25/05/24(土)18:37

Look… the bug stick is wreaking havoc in TA.

144: Japan Otaku Reviews25/05/24(土)18:37

>>139The theoretical value is really high for you…

142: Japan Otaku Reviews25/05/24(土)18:37Yeahx4

At this point, anything could happen since the first nerf.

143: Japan Otaku Reviews25/05/24(土)18:37

It feels like everyone is already waiting for the DLC, so I don’t think just making a few adjustments to the numbers will revive the enthusiasm among users at this point.

145: Japan Otaku Reviews25/05/24(土)18:38

Street Fighter 6 is certainly a strong game, but I can’t help but feel somewhat weary of yet another Street Fighter.

147: Japan Otaku Reviews25/05/24(土)18:38Yeahx2

The flute first makes it so I can walk inside!
I was made to realize by the king, but if things continue like this, I will definitely die in MR.

148: Japan Otaku Reviews25/05/24(土)18:38Yeahx1

I think it’s okay to be knocked out until reaching master rank.

149: Japan Otaku Reviews25/05/24(土)18:38

What are you talking about?
It’s a fact that users who have thoroughly played past titles are more trustworthy than those who rely solely on AI.

150: Japan Otaku Reviews25/05/24(土)18:39Yeahx1

Are you saying to fix Hello? What is this, a bug?

152: Japan Otaku Reviews25/05/24(土)18:39

I want the great sword to always be a superior weapon that allows for enjoyable combat.

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