
Design 100 points
I remember there was only one technique that connected from the small foot.
Voice 50-100 points
What score does the performance get?
Why is it that there are exclusive songs?
A presence that is impressively weak no matter what you do.
If the resurrected monsters are strong, it would be awkward…
I will make a comeback by participating in Street Fighter 6.
I remember struggling to bring them down, but I couldn’t continue the attack at all.
First, we are systemically disadvantaged.
I got completely taken out by the thread image, didn’t I…?
An excellent appearance with a boring skill set.
Using it in a fighting style gets tiring.
If ZERO3 had been able to release a double upper, this wouldn’t have happened…
>>14Why does it have to be just one PSP?
I wonder if the double upper will be included in the next Capcole.
It would have been better if it was just weak.
It’s too uninteresting.
Even though the appearance, voice, and character are perfect, why is it…
>>18I shouldn’t have let Grandma do intense exercise…
It’s not a build that can’t fight, so the current evaluation is somewhat decent.
It’s seriously boring to use.
What kind of skills do you have to be that boring…?
>>21The technique itself has a fluffy floating trajectory, with slow projectiles like the Shoryuken or moves like the counter that don’t connect well with tornadoes.
Anyway, everything bad comes from not being connected.
Originally, the title that was supposed to be released has been shelved, so the character hasn’t properly appeared.
I want to use it so much, but…
I feel like I’ve played some kind of Street Fighter on PSP.
When I write “flying weapon body attack rush technique” as “samason,” it looks normal, but the performance of the technique is…
The combos don’t link, there’s too much punishment, and for a character that emphasizes spacing, the damage output is low, making it weak.
This character is kind of strong, but it’s a boring one.
There are only a few characters that can combo, and overall the damage output is low, so it’s not really as terrible as it might seem comparatively.
“It feels like you’re aiming high in the strike zone and making a huge wild pitch.”
“Are you trying to aim for a counter by making me look for points to poke fun at?”
What kind of person is this?
I wonder what they were thinking with such a short and weak judgment…
It’s impossible unless we completely change it into a totally different character, not just a rework.
It feels like making the jack of all trades even poorer.
As a fighting collection for CS games, titles like Double Upper, Vampire Chronicle, and the DC version of Kikaioh, etc…
So far, what’s available are the terrible festival game Fighting Jam and the PSP port of ZERO.
I think that if you release it, even if you make outrageous adjustments to the upper part and turn it into something completely different from its appearance, there won’t be that many complaints.
You can roll like an SNK character!
It seems they wanted to feature a loli granny.
Then be strong…
I know it had a name like “Ingurimonguri.”
It’s a reuse of the main character from a game that was scrapped, so the setting is also a bit vague.
A fragile existence…
I have a memory of feeling somewhat assured with the level 1 gauge technique.
It’s tough when there’s no love because it’s not even fun to touch.
The design of Kita-Senri is really good, isn’t it…?