If we’re talking about which one is not about strength but rather about how much it sucks?
Well, I guess I’ll become a Judas…
Dam
Wit and strategy
Daga-cyan
There are too many unacceptable actions.
It seems like you mistyped the numbers, right?
>>2Even if you guard, the accumulation will still break.
Personally, I wanted Ray, who closed the Nakano TRF, to arrive at this timing.
Well, Rei feels like a strong character purely loved by development.
Juda and Rei are weak characters, right? I guess that’s the end of it.
Is it Judah before the Souther arc?
It’s impressive how they can move so freely, not just Judas.
In the first place, it’s only allowed because it’s Hokuto; all of them are terrible characters.
Souza is that.
This character is so strong in attack, but is considered weak in this game?! It must be the direction.
I don’t know about Hokuto, but who’s the weakest character?
>>8Heart is the weakest, but the finished Heart is the most unmanageable.
>>8It is said that Heart-sama, who doesn’t have a single common system, is a weak character with one bottom missing.
In terms of teams with a common system, at the bottom are either Shin or Jaggi, and in terms of predictions, Shin, despite having potential, will end up in last place.
If you pull QMZ with a Tama character here, Tama will also pop out.
Everyone in this game is a terrible character…
Jaggy is a given, but Mamiyah seems like she would also look good in videos.
The benefits of having no accumulation bugs are significant, aren’t they?
The cursed realm of Toki Stage, where even veterans can crash, is really something, isn’t it?
The Toki has been called the strongest character by everyone for 20 years.
Depending on Rey and Judah’s combo accuracy, they are treated as being among the strongest group, right?
If Raoh is a combo master, he would get caught by the top 4, and in terms of being a bad character, he might be on par with Toki.
Kenshiro is said to be not particularly strong or weak as a whole, yet he is the protagonist.
If Mamiya could unleash all of her resources where she should, she’d be about the same level as Kenshiro in terms of being a mid-tier fighter.
The three from South Jagi Shin are competing for the lower rank.
Well, they say that the soft Holy Emperor is the strongest among the lower ranks when it comes to offense.
Jaggy is still somehow able to participate in the game AC Hokuto.
Shin’s character concept is not well-liked by the game concept, and it is quite harsh.
It feels like Dobu is definitely Mr. Heart.
You should be able to appear on the side of the shitty character with Danko Rising Dragon Greml King Buster Bind…
Jagihart is not weak either.
There’s no disagreement that the Heart is weak, but if you get into an accident, it can be taken away in an instant…
Among those said to have the weakest Heart, there are so few users that one cannot gain practical experience and ends up getting killed.
>>20Even if I encounter a Heart-type opponent, they won’t use their abilities in a casual match, so I can’t gain any experience!
Even in the Reiwa era with Venom, it’s impressive how Arc can still create strengths and weaknesses with 1P2P…
“Cheap as long as you don’t die” is really true, isn’t it, Hokuto?
>>22On the contrary, I laughed upon hearing the explanation that there are both high and low prices for instant death combos.
>>31Collecting the gauge for the next round is important, you know…
>>31How much of a disparity in gauge resources can we create in the next round?
This game’s permanent combos are extremely important.
In that area, Raoh has really grown a lot in the past 10 years.
>>22If you don’t give up, your opponent will make a combo mistake.
>>22It’s a good balance that you can’t go permanently without a boost gauge or aura gauge.
In Hokuto’s negotiations, you have to touch it at least twice.
Are you listening, Raoh?
Perhaps the work where Komaku stands out the most.
They’re not in the PS version, and they’re not in the strawberry flavor either.
I know the red jaggy is strong.
Every time I see Kimozumi, I think how clever it was to directly hit Komaku to lift it.
“Since Toki is common and Rei is also popular, it generally gives the impression that they are exaggerated in games.”
I wonder if there are other strong Hokuto games like this with Judas.
The boost from Heart-sama is quite intense, you know.
Over the past ten years, Raoh and Mamiya have clearly improved and increased in their character rankings.
Yuda-sama is truly a person with a good head.
>>30I used the car.
As long as you don’t mess up the combos, Raoh, who should be able to take 100% from anywhere, isn’t strong enough to be the strongest character in the game.
>>33It’s a game mechanic where instant death is the default, isn’t it?
I learned about Mint Brahmange from this game.
Even in the finals, there are times when I lose due to a heavy malfunction with just a few dots left.
It’sなんか strange that Judah, who is said to be the side without it in the movable figure, is actually the side with it in the fighting game.
In fighting games, being able to consistently land high instant kill moves is basically fundamental.
I’ve never heard the term about how to build a combo route with low damage before.
Mamiya’s basketball is incredible because the opponent’s gauge doesn’t fill up at all…
>>43Isn’t it something anyone can do if they prepare advanced input for accumulation cutting?
I understand intentionally making the correction strict to recover your own gauge, but what’s the logic behind not letting the opponent charge theirs?
>>44In this game, when you perform combo-related actions like rapid canceling, chaining, or special move canceling, an internal value known as “accumulation value” builds up.
When this accumulation value is high, for some reason, the gauge recovery amount increases.
The gauge to give will also increase.
So if you do something special, you can reset this accumulation value to 0 during a combo.
If whether or not you have a gauge affects whether you can achieve an instant kill, then the combo routes for the gauge are important, right?
The episode about researching how to avoid dealing damage was a little interesting, but…
This poison will take you down instantly.
Mamiya’s bind trick is a way of jumping that you absolutely shouldn’t do in a basketball game, and it’s hilarious.
But even with that, it only stays as a mid-tier, so it’s good that it’s a proper gauge move!
Why isn’t Mamiya throwing?
>>48I just forgot to put it on for a moment…
Clearly suspicious behavior is the honor of a bad character.
If Mamiya’s Garble value was high, it would have been dangerous.
I still don’t understand what they were thinking when they implemented Daga-kyan.
>>53I think it would have been really bad if there were no special moves set for the back rising dragon B after that.
Shigeru Chiba from Komaku also does narration, so it’s impressive that they often called Yasunari Yara for minor roles like in Dagaal.
The way gauge management is considered changes depending on whether it’s 2R or 3R, so it seems like the diamond will move.
Still, I guess Tokirei won’t waver.
>>56Moves incredibly.
Raou will become extremely troublesome, and the likes of Shin Saouter will hardly be seen at all.
>>58It’s amazing that Mufu Tensei can carry over rounds.
Rei has such a high standard of strength that there are hardly any moments that make everyone laugh out loud.
>>57Tobeyuria
When you first see the slide bug, you’ll think, “What the heck is this?”
Mamiya has to prepare one aura at the beginning part of the combo, so that part is tough.
We will defend that area and use everything available to make a touch, so there will be a significant difference in tactics depending on the user.
Somehow, I feel like Shin, who drops basketballs, is less likely to see the chaos than Heart-sama, who can pull it off.
It’s kind of surreal that Daga-kyan is screaming at the stage of striking a cool pose.
“I’ve loved the phrase ‘Raoh’s high defense is his weakness’ for the past 20 years.”
It’s too incomprehensible, isn’t it?
>>66In a 3-round system, it becomes frustrating again due to the high defense.
>>66I have a lot of stamina, so I can hit a lot.
You can recover the gauge because you can punch a lot.
It tends to naturally result in a high instant death rate.
This is a weakness.
Strong characters and weak characters are similar yet fundamentally different concepts.
It’s the “Shitty Character Chronicles” video series.
>>67I was feeling uncertain about something inside me, and this was the reason.
So in the Smash Bros episode, honestly, I was like “hmm…” when they mentioned Fox or Jigglypuff, apart from Meta Knight.
I woke up when I saw Dedede.
Since there’s an explosion upstream, there’s no way it will stop just by hitting the Komaku.
I want you to think about it with common sense.
I remember seeing a video back when it was trending that the number of rounds differs between the West and East, changing the diamonds.
>>72There was a 3-round system store in the Kanto region too.
Shibuya Hall, etc.
Judas’s accumulation bug is too much of a crime.
>>75Well, there are situations like the Judah-exclusive front and back pressure because I don’t ride…
It’s strange that there is a performance difference in guard cancel.
It’s strange to be able to cancel with a guard.
I hate anti-air counter hunting.
It’s just plain stupid that they only do the easiest things compared to others, aim for victory with that, and there’s no way to criticize them.
When you see Heart in tournaments, they dissolve their opponents at an incomprehensible speed, which is terrifying.
I’m weak against instant-generated crappy characters like Ten Samurai Rasetsu Tam Tam.
It’s strange that there’s a difference in performance with guards; it’s really unfair.
It’s normal to decide whether to apply the Garkle gauge for everyone or not…
>>81I thought there were characters who had no basic guard and had a guard crush gauge imposed on them…
>>81Does Raoh’s guard get broken when he is hit by Mamiya?
Isn’t it strange, you?
>>85If you’re saying that, then Raoh could also have everyone equipped with Garklages, right?
>>85Is it not strange to fall with Mamiya’s helmet or to die from poison?
>>85Isn’t that just like Souther joining from the strawberry-flavored dimension?
Judah’s existence judgment is also behaving strangely, and when you use a bunny cancel with Toki, a ridiculous pushback occurs.
The center point setting is also strange, and it has pivot resistance as well.
Who said shoulder pad gauge?
It’s really not good that there are characters with a lower guard rank than Toki.
A game where you just guard and let out an “ah” sound.
It is a common sight to see Souther being killed by Toki or Rei.
It’s disappointing that there were no additional household characters unlike Basara.
I only occasionally watch competition videos now, but every time I do, I think everyone has such great voices…
>>93I think that a portion of the enjoyment of watching Hokuto comes from the quality of the voices.
I’m stuck with a small pang, so even if I try to cancel, I get hit by a counter and die.
>>94I didn’t aim for it much since it doesn’t reach that far from ground to ground.
It was dangerous, and I was securing confirmation with either 2A or far B.
Mamiya has high performance with her guard cancel, so if she has gauge, she can guarantee a certain level, but Souther…
Despite the intricate recreation of the original work, the soft Holy Emperor’s origins are unclear.
>>96There is no stance in my fist.
Advance to suppress, nothing else.
In the original work, he actually had a more defensive special move, so it’s even harder to understand the weak guard of Souther.
If you want to show a quick attack in the arc, you’ll have to do it with the determination to take risks.
>>101This is about the Toki…
>>114The柔 (gentle) overcomes the剛 (strong).
Judas seems to either float or not float strangely even when we’re hitting him, which is just frustrating.
I remember a thread on the old Shitaraba fighting game board with a title like “I want to stand and pee in Souther’s guard pose.”
>>103Is it a standing guard?
I’ve only seen you in a crouching guard position.
Ray’s character-specific specifications prepared by the developers are simply strong.
However, just like Ken, it is probably one of the first characters created, so the hitbox is like a tissue box and there are several situations where it gets hit and has a unique recoil, which is a disadvantage.
>>104The basic combo practice dummy feels like it should start with Lei first.
>>104It’s strange that only that guy can cancel all his air normal moves into special moves.
But a well-handled Judas is undoubtedly beautiful…
>>105Insects! I like the stylish combo that bounces off the weird wall and goes back and forth on the screen.
>>105A truly beautiful person.
Judas is fairly honest, but how should I put it, the hitbox for airborne attacks is round.
The strengths and weaknesses of characters and their classification as bad characters are different things, so Hokuto is really a game suited for the series.
If you only look at the individual offensive aspects, it’s hard to understand why Souther is considered a weak character.
Unfortunately, this game was apocalyptic.
It seems that those who get hit by techniques while crouching lack the talent to use Rei.
While attacking, I also heard the term “strong character.”
The flying Judas is truly a beautiful person…
Danko has a performance that lives up to the name of ultimate secret technique, but when it is said to be prepared for a trade-off, I’m not so sure.
That’s why your guard rank is low, Souther, because you’re standing there guarding like that.
There are signs of Ray trying to balance or lean back, like crouching.
>>121Why are you trying to find balance in such a weird place…?
It feels a bit lonely that the opportunities to see stylish combos have decreased, possibly because the pursuit of gauge efficiency has become more important.
The emerald sword is nice, isn’t it…?
I wonder if there was a judgment that having Shin able to do a command throw from close D into a low jump cancel is not acceptable.
Smack!
Ooooooohhhh!!!
Smack!
Oooohhhh!!!
Smack!
Whoa!!!
Thud!
Ooooh!!!
It appears that there is no Japanese text provided to translate. Please provide the text you would like me to translate.
If Souther could fully control the stone sky, he might go up a bit more, but it’s a speed that can’t really be controlled by humans.
Nantobakuseihannanntobakuseihack
I love the combo of repeatedly throwing a spear; it’s funny with the voice.
Shin is clearly being affected by adjustments made with the assumption of a guard break.
Still, I really can’t see the low dash JB mix-up, so I’ll get killed when I’m supposed to.
While watching the match, I can feel that Jaggy is being very careful, but it’s also apparent even to an amateur that Shin looks constantly cramped.
>>132It’s recommended because it makes you laugh when you lightly touch Rei and then come back to Shin.
>>132Small pan, small pan, small pan, small pan, the Hell Slayer Fist… has such modest firepower that it’s hard to believe it’s from the end of the century, and it’s sad.
I really like the javelin throw combo because it gets exciting and then dwindles down.
Fuhahafuhahafuhaha
The Jaggi statue is too mysterious in the Guacla system.
Why is there no gauge when there’s a risk of getting ganked by anyone?
>>136Original work reproduction
…No, there’s no scene where Jagi blocks enemy attacks with a statue!
>>136Is there anything other than trying to make it a weak character?
Shin has a good choice of lines, regardless of the character’s strength or weakness, and I like it.
Don’t drop it with the Executioner Fist, keep playing basketball.
The dam is only used for the Serpent Wing Break Heaven Blade now.
>>140It will be used in Cheat Dam (Time Stop Dakar)…!
I wonder which one will die first?
I won’t die from your martial arts! Why is there any need to hesitate? I also like those things specifically for Shin.
I also like the voice that isn’t influenced by Jagi.
Zagi
Shin’s recent feather-woven combo has been a hot topic.
>>147With that, it’s now possible to create a similar set play to Kenshiro, where even from a fairly short combo, if a staggered wake-up pressure is established, it can lead to dizzying the opponent and finishing them off with the next combo.
It seems there are still many challenges regarding combo difficulty and the way boosts are distributed.
Shin looks really cool when he goes for the South Star Geyser move.
Although it has no elements of the original work and its strength is questionable, for some reason, the Nanto Geyser suits it very well.
Shin finds Naori SP to be extremely beautiful.
If only Shin’s Raishin had at least been a ranged attack judgment…
>>152Huh… what kind of judgment is that…
>>153For some reason, the strike judgment causes a pushback to occur.
Three major sins
Naori of Naori SP
Mutekin’s Deep (various theories exist)
The five variations of ┌┤´д`├┐.
Shin and Suiren-san.
In the end, the question becomes how to accumulate gauge for characters with a high dependence on it.
Oshin
Mebiusha
Koala’s March
There aren’t many Mamiya, are there?
Veteran Mint-san
Mamiya Miyagi
Well, there’s no population that can be countered.
>>159I forgot the name, but I think there were still 2 or 3 people active.
No, even so, it’s still too little.
Ken’s strength is low damage.
Ken’s weakness being low damage is really well balanced.
I like Ken, who risks it all and charges in aggressively.
It’s sad that combos that can be executed in just five minutes of touching Shin, if you’re used to fighting games, frequently appear in high-level battles.
It seems that the Heart Suit is the weakest when it comes to diamonds.
If you make one mistake against Heart-sama while having one aura, you will die.
The heart is scary because it’s not eternal but instant death.
Earth sticks and decreases sharply even with an air throw, so it’s quite a heart, isn’t it?
The Heart-sama weak character theory is
I think it’s the same as saying that Oichi from BASARA is the weakest.
I saw Souther die after being thrown by Heart just three times.
Compared to when I played as Souther with a weak character, I’m still stronger now.
>>168What should I do, Souther, if I’m being attacked by Toki at the edge of the screen without any aura?
It’s the fault of the person who backs into the edge of the screen.
Ton
>>171Do your best to do a 2D horse mackerel and rub the magical knees!
Ace of Hearts
Kempo Killing
It hurts!
Super required, the excellent Heart-sama.
Well, if you look at the theoretical value, Heart-sama is indeed weak.
But there are a lot of ways to kill without understanding, so when presented suddenly at competitions, there are few people who can handle it properly mechanically.
I like the type that kills in one hit without relying on basketball, like KEN.
I think Raoh’s combo is the hardest.
>>173It’s always about trying to hit the right point… those playing are pointing to the dice while praying.
It feels like I’m going crazy over the back side or something.
If it’s that, it still seems possible.
The thing done with artisan skill is called Copan massage.
I have a memory of hearing that Mamiya was weak in the past, but is that not the case…?
>>177Same mid-level as Ken.
If there’s a bind, forever is strong from anywhere.
Aren’t you actually not weak against Heart?
The part that seems to be missing is how Heart manages to touch the opponent before them in the first place. Generally, Heart users are working hard while looking into the future, but that aspect is not appreciated, especially when they are not using Earth.
The fact that only one person can’t use the basic system’s boost means their maneuverability is already at a huge disadvantage…
The armor grant has its weaknesses, but there’s a chance of high damage output, so its practical value is high, but its theoretical value is the lowest.