If you ask which one has a higher level of crappiness, it’s definitely Judas.
Rei has a hyper-special move that is extremely excellent at judgment and chip damage, and is loved.
By dropping down with a projectile, you’re just charging in with a triple cancel barrier.
If we’re talking about unreasonable strength, then it’s pretty much Judas…
Rei is a straightforwardly super strong and beloved character, but…
It’s not good that Judas can create a seriously unmanageable formation when faced with lower-tier characters.
Dagger!
Usually, I do things like branding.
This bunny clearly got the numbers wrong, right?
Milgaii
Milga ii
It feels like I’m hearing the word “cheat dam” less often recently.
It’s somewhat plain compared to Tokiraou.
Dagger can is too much of a crappy technique.
It’s really strong that it can build up and then cut off, but I’ve only mentioned the accumulation part lightly, so I probably won’t be able to convey it to the viewers.
>>12Why are you getting angry?
>>18The accumulation itself is a bug, so I don’t really understand.
It has been said that Lord Yuda has a skill for pretending to be scared, so that might be the reason.
>>18It is said to be due to the era of special strategies for rising up.
I don’t understand the meaning of “getting up” at all, so there is a dedicated setup attack for Yuda.
Three Great Terrible Techniques of Hokuto
Nagi
Print
Dagakyan
Cheat Dam
>>13Isn’t it great? It’s AC Hokuto, you know?
There are four of them, aren’t there?
>>14Actually, it’s not just four.
To be honest, the usual strategy of just laying mines and waiting like a coward is really terrible.
Even if Judas is called crap, I think it’s fine because he was crap from the original.
Theoretically the strongest option, but can only practice on-site.
In home use, the position of the striker changes! I can’t believe it was approved like that.
This game has too many bugs!!
Mr. Yuda is truly a clever person.
What the hell is your bunny?
In the PS2 version, there are various differences with Judah, but I wonder what they’ll do.
>>27A modification code for corrections has been released by hardcore analysts.
As someone who watches airplay videos, I was surprised that Raoh was considered to be that much of a big deal.
>>28Although he is inferior to the top three, Raou has a significant barrier compared to mid-tier and lower characters.
When you broaden the character, it’s full of incomprehensible techniques…
Well, there are some characters that can’t compete unless they rely on that damn technique.
I thought that Raoh, who can do it without any gauge if he doesn’t mess up, was the strongest.
>>32If there’s no chance of making a mistake, then yeah.
But this game has lag, so even the world’s best players can drop combos, making it a difficult game.
That’s why those who have more opportunities to touch it end up on top.
At the point of explaining that Toki’s turn can’t break the crouching small punch barrage.
It felt like it was a problem beyond just being a lousy character.
>>33Is that not a joke, like, is it really impossible?
>>36It’s seriously impossible to consistently blame.
That small technique has a high attack level, so even aerial attacks can result in a clash.
>>38What do you want me to do?
>>41Currently seeking strategy methods.
>>41There’s nothing we can do, so everyone rubs.
They say it’s a no gauge if you don’t make a mistake, but it might be because it’s quite difficult to even touch first against someone like Toki or Rei.
If you make even one mistake against Toki, it’s the start of hell.
The middle section that only functions for Raoh and Heart-sama is invisible.
There was a discussion that while Toki is tough against Raoh, he might have an advantage against Yuda.
Jagi vs. Judas is advantageous for Jagi…?
In any game, it seems problematic that we have to somehow control the small pants from the beginning.
Without a gauge, RAW is relatively disadvantaged no matter what it does, so it really needs to make moves that build gauge.
>>44I really can’t do anything against a gauge-less opening Ray.
In reality, Toki’s small pants are tied up with Nagi and Boost, and the 2A comes rushing in with repeated hits, so I can’t help but hope they do their best when facing it in battle.
Although there is no-gauge instant death,
Tokirei Yuda’s opponent may be touched first, making it difficult to see the collapse, and there are times when death can occur…
Raoh has a terrible foundation, but he has an image of being among the top class that is disliked by the foundation.
Switching guard or something like that
Even though you can die instantly by touching it, it feels tough to touch it in the first place without any gauge.
>>50Tokirei, the opponent really…
If you get caught by Rei’s coordinated guard even once, Rei will be maxed out.
It’s brutal that some game characters can die even without being defeated.
After watching the explanation, when you watch the tournament videos, you can’t help but laugh because they really spam those little jabs.
Boo cop a cop a cop a papalin happens sometimes, and if you dislike it and cancel the guard, you end up being teased; that’s something that can happen.
Which one is stronger, Toki or Rei? I haven’t faced Toki, but back then, Rei was really stuck in an infinite jump cancel and was honestly a terrible character…
If you’ve seen the video, you probably know that this game has relatively low maximum health, so just continuously landing small attacks can normally be an issue.
Increasing Copan’s attack level makes the meaning of attack level meaningless.