It’s really interesting that there are gaps in the series, especially since there doesn’t seem to be any copyright issues with the collection title…
>出してくれる事自体は嬉しいけどIt might be due to the circumstances of the base’s foundation.
It might be saved for Fighting Collection 3…
No, it’s still bothering me. A single series should be included under one title.
Originally, all works should be included in FaiColle 1, but there’s still the Muscle Bomber-kun, who is completely disregarded!
>>3I wonder why they decided to have no recording at all…
>>3If it’s a supermarket, then that’s it.
If it’s a supermarket
>>3The Capcom Arcade Stadium is enough, right? It’s cheap.
JoJo…
What is missing?
There’s no Muji Capcom vs. SNK 1 or something.
Justice Academy is the third installment or something.
The hole is really intriguing.
I had the feeling that it was treated like a power stone fighting game…
Other company’s licensing issues are probably difficult…
Capcom vs. SNK must have worked pretty hard too.
Whether or not to do it aside, a collection title feels off if everything isn’t complete…
I was surprised that the EO version is quite famous.
Last time it felt like everything was full of highlights.
This time it feels like as long as Capcom vs. SNK 2 is included, it’s all good.
>>12I do see quite a few people enjoying both Moeyasu and power stones, you know…
>>15But honestly, it’s not like I’m super happy just because of that alone!
It’s like a supporting role that shines only because of the main dish called Capcom vs. SNK.
I’ve never heard anyone say they want the Muji Capcom vs. SNK 1!
If Capcom vs. SNK Pro is included, it makes sense that the original version is not included…
Honestly, include Muscle Bomber, Capcom vs. SNK, JoJo, and all the pixel fighting games.
It might have been nicer to release Justice Academy and Power Stone together with Kikaiou and Street Fighter EX as a 3D Fighting Collection for a better lineup.
Anyone can point out what does not exist.
I think there are many people who have wanted to try the rumored Cap Jam.
>>19I think there are people who have touched it, after all, Capjam.
The person who seems to have been touched the least this time is either Zero 3 Upper or Stagra 2.
Is the “Jasu Gaku” included in this like a part from Tokimeki Memorial?
>>25None
>>25It’s a bit complicated.
This is a port of the arcade version, so it doesn’t include the home-exclusive mode.
The first and second games have a mode similar to Tokimeki Memorial, but the third game included here has a different mode.
ZERO3↑↑ and the Saikyou Style Dojo, etc.
Let’s include a lot of variations.
About 10 characters are registered for EDIT.
I want to set up two rooms for Capcom vs. SNK 2 in the evening.
>>30Friday!
Blanca Ratio 4!
There’s no way I would punch a gentleman who can only use Blanca, right?
I thought that it was indeed a series of jazz studies, including the passionate youth diaries…
I wonder if a new work will come out… Am I being too greedy?
The second work of Jazz Studies, “Hot Blooded Youth Diary 2,” is also a home console exclusive upgrade version.
If it’s only the arcade version, Moeyasu is the second installment, making the series’ position surprisingly complicated.
Just put in Kikaioh.
I thought Kikaioh was included in Faico Re 1, but it wasn’t.
I must have mistaken it for another collection.
Let me put on the Porin-chan theater!
Is the relationship between Jazz studies and Stagora 1 foundational?
I have to pay money to Bandai Namco.
I think the easiest one to have a crazy time with is Power Stone 2, but not many people seem to play it.
>>39Well, what I want to do is a fighting game, not a party game.
Will Final Fight Revenge be released?
It was fun to do it at my friend’s house with power stones.
If it’s a board restriction, I wonder if the lag of the ZERO3 Upper is also being reproduced.
It was really interesting to do power stones after a long time.
To be honest, it’s not really a game that you would get deeply into online…
It’s always like this, but the opponents run out within a week of release.
>>45Let’s find oil and offer a prize of 100 million yen for a power stone.
>>48Let’s compete → There’s no one around! → Never mind.
Since people keep quitting, the prize money doesn’t really matter.
>>55The hungry wolf also put out 200 million, but it’s already desolate.
Power Stone 2 is excellent for having two survivors.
Forming a joint front, but then easily betraying it after seeing the HP gauge.
Can you host a room on XBOX and play online against console systems?
>>47There’s no crossplay.
>>49Is it impossible to have online matchmaking rooms for Capcom vs. SNK 2…?
I think it’s quite good as a fighting collection since playing with power stones alone is fun too.
However, if they’re going to release it anyway, I wanted all the additional characters from the PSP version, and I wished for JaJaGaku to include the bonus mode as well. It’s unavoidable though.
It’s really difficult to respond to Kapujam.
I want to do it with friends, but I don’t want to engage in a pointless push and shove with strangers when it comes to power stones.
Thanks to the best version that was released at the end of its life, which coupled with Third Strike, it seems that many people who wanted to play Third Strike on PS2 also ended up trying Capcom vs. SNK 2, resulting in a larger player base.
I’ve seen the power stones in operation, but I’ve never touched them.
I’ve done spawn before.
I think the UI and presentation are better in Capcom vs. SNK 1.
I want to watch full-time fighting game matches on TV instead of just streaming videos.
In fighting games, no matter how much prize money is offered, the usual pros are the only ones who show up.
Pro/Ranked Match Players/Casual Players
The layers are completely separated.
>>60I realized that Street Fighter 6 is really amazing.
Please give me a thread without a name.
>>61The fact that Garou is already sparse is true, isn’t it?
The matching button is definitely important for the time until the match.
I always feel incredibly envious of the fact that you think you can blend in with anonymity in such an explicit way.
>>66Well, you won’t get deleted for trash-talking other games.
>>69It’s sad that complaints about Street Fighter 6 in threads discussing fighting games overall are immediately isolated, while posts mocking other games remain untouched.
>>71It can’t be helped.
That’s the difference in population.
No company can compete with Capcom.
The Monster Hunter and Street Fighter 6 collaboration is very popular, and it’s bringing more people to Street Fighter 6 again.
The path to dominance in Street Fighter 6 is being painted.
Soku-kun is usually teased and cries, but today he’s particularly chatty.
Did something good happen?
It’s more about the difference in population or the difference in the quality of the game.
Are there any fans of Capcom vs. SNK 1?
>>75I think there are more than Tekken, Guilty Gear, and Fatal Fury.
Actually, I do think it’s pretty stupid, but since the Strikes don’t manage it and don’t include deletes, you know.
>>77It’s because I agree in my heart.
These kinds of games are meant to be played by creating a community in the first place.
I really like the atmosphere and stages of Capcom vs. SNK 1.
I played with power stones on the PSP, but I didn’t have a DC, so I’m happy about the burning jazz.
When will Zero2Alpha be released?
If the next FaiColle is released, I wonder if Kikaioh and Street Fighter III or Street Fighter EX will be included.
Tatsukapu seems impossible in terms of both copyright and generation.
Kikaioh is a bit disappointing in the AC version, so I’m trying my best to play the DC version…