I remember that about half of the items made through synthesis were not useful.
A child can’t possibly make only things that are so useful.
You are consuming items, you know…
What I learned from the thread image is that bees are smoked out.
If you leave rotten shellfish alone, it becomes a delicacy, that’s just unreasonable!
>>5I thought I had really worked on it, but I didn’t know…
It’s like dried shellfish… but it’s rotten.
Doesn’t it feel like something salty?
It should be a game from 1999, but I’ve never heard of it at all…
>>8Are you a spoiled rich kid?
Enjoying the great outdoors freely!
The word survival is not an exaggeration or anything like that.
I think the raft death end would look pretty scary if you took a character shot.
The kid dies miserably.
I remember that both of these were really interesting.
That said, I also have a memory of it being really difficult.
Kakiin. Dad!
When I was a child, I couldn’t clear it at all and could only reach the 100-day ending.
Is there a good strategy site that I can find now?
The story features the little brother duo as the protagonists, and the Doronjo family is based on an island, which technically isn’t deserted.
>>17It’s not strictly an uninhabited island, but there are no residents.
It branches off between starting with either falling from the helicopter and drifting to the island, or being taken away directly from inside the island’s stronghold.
There is a dungeon for cooperative play (it can be cleared alone as well).
(Sleeping in a bed at an abandoned facility)
(Cursed by an evil spirit)
>>18It seems that when you offer flowers for memorial purposes, you receive protection in return.
It was really tough to find a partner and then miss the departure.
(Dreadful font)
I heard that Survival Kids will be coming out on Switch 2, and I’m like, that can’t be just a dream…!?
When I saw the PV, it was a completely different game with the exact same title…
>>22I didn’t even recognize that as the Survival Kids.
I thought the new IP was just a title overlap.
The character design changes every time in this game.
Because it’s an island where the latest paragliders and trampolines are permanently set up.
There’s no point in survival.
In the first place, the only numbered title that truly evokes the fear of life and death, loneliness, and despair is the original.
I have a strong memory of the bear being extremely powerful.
It’s only natural because they’re wild animals.
>>27All the guys that come out in the mountains are strong.
>>27I made a bow, so I’m not scared anymore!
Hey, why are you avoiding me?
It seems that if you meet certain conditions, you can wear the skin of an animal, but I have never gone that far.
I have a memory of somehow defeating it by building a wall with a fire-starting kit and shooting arrows rapidly over it.
The bow is too strong issue.
Even so, a tough bear.
I haven’t played the game, but I was curious about it due to the strange seriousness in the feature from CoroCoro at the time.
There’s no way a kid’s arm strength can beat a bear with a bow and arrow, right!?
Is it the one that was played around last year on Game Center CX?
I remember it changed quite a bit since the DS era.
They were ahead of their time with things like crafting and hunger levels.
I figured out how to shoot the rocks on the cliff with a bow and arrow on my own, but…
I really didn’t understand the hammer on the Moai statue in the desert until I asked my friend.
There are many gimmicks that you wouldn’t expect with bows and arrows.
And in the first place, there are no hints on how to make a bow and arrow.
>>39When I shot the rock on the cliff with an arrow, the rock fell and created a path.
I can’t accept a gimmick like that.
>>48I remember this taking the longest time.
I didn’t know what to do, so I randomly started pressing buttons in frustration, and somehow it worked out.
I have to quickly clear the last ruins.
Thinking about it now, it’s strangely realistic that the heroine dies from an infectious disease.
In survival situations, there aren’t hints conveniently placed for you…
The monkey is acting more like a heroine…
I don’t really understand, but it’s an image of dying of hunger while walking.
Do you have an impio?
When the illustrator posted an illustration of the heroine from the DS version wearing broken glasses on their own site, people in the comments started saying that the cracks in the lenses looked like sperm, and eventually the illustrator gave in, saying, “Fine, let it be sperm.”
That’s a heartwarming story.
I have memories of getting stuck and bored while searching for gems.
The kindness of having a vacant house in a good location was present in the development.
I’ve heard the name before, but is this interesting?
>>51It’s unreasonable as a game.
I remember seeing it featured in a spread in Korokoro Comic and wanting it so badly.