
Hyper Bowl
Is the one that looks like fireworks 2C?
>翠華Suika!!
I love this small thing…
The most satisfying hit feel with the non-stick must be decided by Reimu’s youkai buster.
>>5Isn’t that Alice’s 6A?
>>5The sound of “gogogogogon” and the way it hits is nice, isn’t it?
>>5Isn’t it the boundary between intelligence and legs?
>>5In the days of occasional hit songs, there would be no disagreement…
Why are you bringing up the rule now instead?
>>6It’s because a new work (?) is coming out.
>>6It must be because something resembling Hisouten Douji will be released on Steam.
>>6I cleared the single-player mode of Kyōi Hana and now I want to play this too.
I was surprised that I could still buy a brand new item at the Akihabara shop.
>>6In Gensokyo, 60 years ago is considered recent.
Suwa-ko is great… she’s cute…
Compete a lot and gather a lot of cards!
It’s fine to gather in single-player mode too.
Well, if there wasn’t a Touhou community, I would create one myself.
I feel a bit unsure about the new work (?).
Are you making a dusk fighting game?
>>15It seems like something unrelated will be released, resembling a certain rule from another place.
Can you change special moves during the game? My brain feels like it’s going to explode.
>>16The deck system is fun, isn’t it?
Is the new work also a similar system?
>>16Depending on how you customize your deck, you can counter unfavorable matchups, change your strategy, and have fun!
There are many things to remember, but you can dive in without worry because no matter how much you play, it won’t cost more than the initial investment.
The other day, there was a host at autopunch… Unfortunately, I wasn’t in a position to participate.
I have been captivated by the J6A in the thread image for a long time.
Suika is good… but when I play, I can do nothing in front of Yuyuko’s bullet curtain and can only shed tears, that’s the extent of my ability.
>>20There’s no one who wouldn’t shed tears in front of Yuyuko…
There are many enjoyable characters to play with in Tenkaichi.
>>23I love girls who are bold and give off a strong character vibe.
>>23Moving forward or backward alone shows quite a bit of personality and is enjoyable.
Characters walking with their backs turned or moving while crossing their arms.
There are many recommended elements now that there are a lot of newcomers to fighting games, but it’s tough that there aren’t many people playing…
I’m disappointed that I couldn’t participate in the thread that was posted here earlier.
A remake? is coming out…
From the pose of Mari-chan in the first picture, it makes me go “Whoa, what’s this?”
It’s necessary to have the card, but as someone who can’t do a reversal dragon punch, being able to execute it with one button was really appreciated.
Well, against opponents of a certain level, if you set the card, it’s obvious and you get caught.
Without thinking, watermelon is 6C for 4 cost.
The opponent will die.
Dot likes Reisen.
It’s somehow really tiny and comical.
It was DC.
A monster doujin game that is still being played every day.
The others have already become endangered species…
>>33Suimusou… I guess that’s enough already…
The 236 series is a base with a hit judgment or a former demon ball that makes it easy to extend combos.
All 623 series are good.
I remember that the other ones were more like default… in terms of watermelon’s special moves.
Listen up, newcomer.
Komachi’s thigh, huh?
You’ll be able to move around while utilizing your thighs.
There are still people here…
The battle tool we were using at the time was already dead, so I didn’t know…
Just moving my favorite Touhou characters around is quite enjoyable.
I want to win tonight in Hisoutensoku.
My recommendation is Sakuya.
What’s fun to move around is the sky.
Shinkirou… Mystical Records…
Twilight Frontier… Please add the Touhou fighting game to Steam now…
By the way, please make it so that I can also run EFZ…
Eikyou Iku, tear your sleeves.
Because it doesn’t fall apart from one mistaken guard, middle and low attacks that are normally difficult to allow are unleashed.
I love the wall combo in the sky.
It’s good to lift with C shot, and it’s also good to burn with 2C.
Kinkirou has improved character balance significantly in the final patch.
There were various issues like the initial player drop and the small number of characters.
If someone says they want to compete, I’m always ready to do it.
Kero-chan, the El Forte of the Touhou community.
The prince was really cool and struck right into my chuunibyou heart.
Is this tropical?
>>53There is one, but since there’s no lobby, it can be quite tough without external tools.
The character illustrations of Hi and Hinokurarin with Suika are so sexy and nice, right…?
I prefer version 1.03 for my main character.
>>55Die 5C
>>57It’s not a performance that makes you want to die just because it’s 1.03c!
>>55Patchouli?
I thought so, but was it the 1.03 of Hi that was strong?
It’s fun how everything changes with a skill performance deck, isn’t it?
I have memories of using Yukari in Tensoku.
It was tough until I got used to it, but…
Alphes standing picture + Hisouten dot
I’m sorry, but this is too strong for dusk.
If you’re going to do it now, I won’t say anything bad, so just go with Yuyu-sama. She’s strong, cute, sexy, and can do anything.
>>61Incredibly strong normal attacks with judgment!
A cost-effective counter spell!
The new (?) purple is this outfit here.
The basic combo of Suika’s 6C > 6B feels incredibly satisfying in this game…
When I peek into the disco, it’s crazy how there are still so many people that if I were to post a recruitment notice at night, they would join immediately.
But since it’s full of veterans, I wonder what beginners should do…
In the original work, it seems that youmu is not that strong of a character? It was really fun to see her rampage fiercely.
>>65The top players are basically from the concept battle group, so in a physical confrontation, you’re top class even in the original work, Youmu-chan.
Well, it was a game where the gods or wise men that were supposed to battle with that concept weren’t really that strong.
>>103Well, you know…
Lady Suwako is a kind of legend, but Sanae is really struggling too.
Why did the reliable thrust get weakened…?
>>121I liked doing the nine-character cut spanning rounds.
I didn’t say it was strong.
In the end, it’s the two strong ones, Yukari and Sakuya, right?
>>66This guy is probably a user of Remilia or Iku…
Since there are four decks, I made one the starter deck and was playing with the decks randomly.
First of all, I recognize the guts it takes to try old games, but there’s nothing a beginner can do.
>>70Official support is no longer to be expected now.
The hurdle for competing inevitably increases.
Both competing and watching just go straight into the host…
The color of the ground is yellow.
I remember looking up how to open ports for this…
Also, I’ve dropped a lot of handmade AIs.
I was getting off to Suika’s armpits in the standing picture back then.
I really want them to do something about the fact that the hit stop, sound effects, and knockback in the game are one of a kind.
Someone imitate me.
There were external rate sites, right?
>>80At that time, I was playing quite hard, but I never managed to reach ph.
It’s nostalgic to open ports for matches and for spectators…
Can you open ports with the current Windows version?
>>81The port is a modem issue, so it has nothing to do with Windows.
If the modem has a function to open ports, both UpnPcj and manual methods can work.
It’s great, right, Suiyue?
The system that allows customizing command techniques with skill cards and enhancing them is so brilliant that I want to follow up on it.
>>83Just recently, something that resembles the system itself was announced!
>>83It’s simply a tremendous amount of effort because one character includes the techniques of two characters…
It feels like people who love it, like in the 3rd one, have been playing this game forever.
>>86It’s not a fighting game, so it’s even harder to change…
>>90There are just too many unique elements in this game, like the system for using different decks, weather, graze, and so on.
Because you can execute powerful moves with a single button, the design makes it easy for those who struggle with fighting games to perform combos and counters.
Be cautious of those who don’t choose the library in a rate battle.
After being burned too much by Tensoku, I couldn’t get into any of the subsequent ones at all…
>>89What am I?
>>89From then on, I couldn’t get used to the up and down movement until the end.
Especially downward movement and flying.
>>89The degree of freedom in the operation was too low and it didn’t fit well…
It was stressful to be pulled to the center after moving up and down.
If you can open the post, I want to battle.
>>92📭
I have been using Kero-chan in Tensoku for a long time.
I was only thinking about hitting Mishaguchi.
I love Tomorrow’s Sunny Day from the arrangement of Ten-Soku too much and have loved it for a long time.
I was enjoying how to make a match last longer using Suwako.
Of course, the match was refused.
I have a memory of trying to touch Suwako-sama a little and then completely giving up because I had no idea what I was doing…
What!? 5 discount tickets!
I really like Alfeh’s art…
Is Yuyuko strong?
Suwa-ko wasn’t strong or weak, but she was really disliked…
For higher-ranked people, it’s not like that, but they keep flying off the screen endlessly.
I was constantly told that I was weak and didn’t want to fight, despite being full of delays.
The weather system is surprisingly intense…
I like things like impact grazes and those that become easier to break.
Alphes… Harukawa Moe… Where are you now and what are you doing…
>>109What is Moe-sensei really doing right now…?
Suika finds it fun to throw red fastballs…
I like missing power and I also like throwing rocks.
>>110I used to love charging while grazing in DC.
Yuyuko, Remilia, Iku, and Sakuya are strong ❤️
I have quite a memory of Youmu being disliked.
Mainly the elbow.
I thought the fluffy battle would become organic due to the vertical differences in height, but…
In the end, it is harsh that I only ended up grinding away at techniques that are easy to hit and connect without worrying about the height difference.
I was using Komachi and Misuzu.
The bullet strength is tough!
After using Remilia for the first time in 10 years, I was exhausted after just three matches.
This is… aging!
I bought it on the release day and played it, but I couldn’t get very into it.
The system where the outcome is determined by fluffy behaviors and popularity didn’t feel good.
I wasn’t good at shooting games, so thanks to Hisouten, I was able to enjoy Touhou.
It was supposed to be a heart mirror, but somehow it was different.
I liked quite a few of the arranged songs.
Memories of getting excited over a giantized young girl resurface.
Fifteen years ago, I should have completely seen Misuzu’s charged crash and Oze’s trick star devil, but now I can’t see them at all…
“Let the heavenly rock fall.”
Now I can say it.
I was playing Tenkaichi Tropical on board.
>>127I’m using a laptop!
>>149I remembered someone who participated in competitions in a wireless environment, lagged a lot, and was constantly disliked!
Suwa-ko liked things like hand-long and leg-long.
Youmu’s elbow!
Iku-san’s sleeves!
I remember shifting to a weird aerial battle and thinking “hmm” while buying it, and when I tried playing in the tropics, I suddenly got trapped by Nitori and felt deflated.
>>130Die! The Bubble Dragon is too nostalgic!
>>130It was a game that really couldn’t break or collapse without such techniques.
The addition of the throwing mechanic with possession is likely due to this reason.
Make a decision! The romantic and overflowing bubble dragon!
Die! Bubble Dragon!
I really do like the Taiho Falling Strike Fist…
>>134The star pulse was just too excellent, so there was no room, but there was romance, right? Like anti-air hunting…
Suwa-ko is easy to combo with, and if you just set up plays randomly, it’s really easy, so in a way, it’s beginner-friendly.
Once you get used to the unique behavior, there’s a high possibility you won’t be able to use other characters.
I was listening to Alice’s exclusive? relaxing BGM for a while.
Now that I’m used to regular fighting games, I wonder how I used to break through in this game.
>>137It’s likely a combination of spirit power reduction from the middle and lower misguard and spirit power reduction from the shooting solidification.
>>184Of course, it’s an environment where no time limits can be set.
There are a lot of opinions, but since it has been nearly 16 years since the game was released, I have some expectations as followers are starting to emerge.
Sanae’s soberness is too sad.
>>139There are various good aspects, but the terrible B shots ruin everything.
Why doesn’t it become a combo?
I’ve been using Alice a lot…
I liked the skill where a red projectile flies to the place where the doll is placed.
I used to use Misuzu.
It’s fun playing fighting games by myself, but I couldn’t overcome the barrier of the system.
>>142My Misuzu was risking her life to hit the red cannon.
I was immersed in the tropical bulletin board, but it’s incredible how many people were there.
The initial balance of Shin’kyōrō was seriously too terrible.
Even as someone who is still active recently, I cannot deny it at all.
I wonder what alphes is doing now…
>>145It’s said that the artist retired due to heartache from the incident, but I want to believe that they just stopped drawing because they felt their coloring had reached its limits even in the case of Shin Kiro.
Komachi, who was strengthened steadily, ended up being weakened in the final version.
>>147I focused on Komachi too, but there were fewer projectiles from the Shoryuken command, so there wasn’t anything good.
Has a jump upper attack been added or something?
You get the strongest feeling of playing an amazing game when stacking the red and heavy skills in Diamond Dust.
It’s amazing that Meirin has raised her character rank to around middle-upper tier now.
Being able to unleash a super special spell card with just one button is really refreshing.
I was working pretty hard using Cirno, but back then I tended to rely on the Great Crusher because it was overwhelmingly strong.
The rules of the game are really easy to play and I’ve gotten hooked…
I also liked the story of Scarlet.
Many people have wished that more characters would be added while keeping the same system as in the “Ten Soku.”
There were a lot of people who were creating characters in the style of Tensa-Style in MUGEN because there were so many.
I used to call it the Deadly Wave, a 5-cost technique from China.
You can easily execute a special move with one button!
The gatekeeper is only a strong character when he corners the opponent and rubs his crimson energy against them.
First of all, I can’t even reach that line because I can’t jump high enough.
The heart series just doesn’t feel good at all…
Hihiko could fly much more freely in the sky.
>>162Just floating all the time doesn’t mean I can freely fly around, which makes even moving difficult…
It’s been a while since I wanted to do it again, but isn’t it starting over with card collecting?
>>163You can pick it up after it rolls onto the save data network.
>>163I have no choice but to go look for the lost save data.
It’s fun to dash with Sanae’s pool B, you know…
It’s nice to hit and confirm with the initial Udongei Garkura.
Carrying a 5-cost card that stops the deck’s rotation is weak, so I don’t want to include a 5-cost card unless it’s really strong.
This was the only fighting game I was passionate about in my life.
A timely thread for me, who is looking up battle videos and watching EVO for the first time in a while.
The matches between advanced players are too different from the game I was playing.
>>170Due to the fact that there have been many people who don’t quite understand but keep interrupting the conversations of advanced players around strategy information, advanced players have mostly retreated to focus on their strategies.
The sky user thinks 4A is the guard button.
>>171Don’t mock me.
I think all the attack buttons are guard, so I’ll just go wild.
If you treat Tensoku like a fighting game, the fighting game police will come out.
>>172Touhou is a fighting game, just like Smash Bros.
>>172Are you still active at your age!?
I have a pretty dull memory of facing Cirno after rewriting it to 214 hits…
>>173Cirno’s initial skills are all properly weak, so…
>>180When Cirno was able to successfully customize her skills to her preferred configuration.
The play experience changes too much when the deck rotation is stalled.
>>180Wasn’t Freeze Touch Me strong?
Even in Smash Bros, there aren’t any police around these days.
I’m playing arcade mode, but isn’t this game impossible to break through!?
>>179Since it can’t be broken with a throw, it needs to be broken by using movements up and down with the guard or layering shots.
>>179It will be a game where you either strengthen your position with shooting collaboration to break through or set up a money barrier at a good spot before being broken.
>>179In this game, if you guard a shot incorrectly or guard low or mid incorrectly, your magic gauge will only decrease.
If you decrease the magic gauge while it is at 0, it will cause a guard break, so the basic strategy is to solidify and then cause a guard break.
Using characters like Yuyuko, Remilia, Sakuya, Youmu, Udonge, and Iku will make you feel good.
There are just too many places I have to look at on the screen.
Other than Asuka, there are hardly any fighting games where you can just shoot bullets like in Tensoku and build and cycle through your deck.
There aren’t many things that can replace a one-button projectile and the ability to evade it with flying.
I heard a rumor that Demon Bride is nearing.
>>190You can tell just by touching it, but the behavior and the system are completely different.
It was a great decision to change from requiring spell preparation to immediate activation from the beginning.
I wonder why Tasogare Frontier died…
>>192I’m not dead, but if you ask whether I’m alive, it’s a somewhat ambiguous feeling.
>>192Well, it’s not a company but a doujin circle, so when we get older, we’ll die…
>>192We’ve aged too much as a doujin circle.
>>204If it’s been running for over 20 years, then surely the people participating will change as well.
Unless a successor is secured, there will be a limit.
>>204The sake skull is doing well…
>>231It tends to be numb, but that bone is seriously doing amazing things.
>>192When I saw the strong wings served while fighting against my poor health, I just thought, “It’s fine not to come back to life, so just rest…”
>>192There’s no main programmer.