Happy Friday!
Mr. Gouki, today is still Thursday!
>>2Weekend Golden Friday!
I love the game balance, which is definitely not perfectly balanced, for its flair!
Was that background music from both companies available since the old home consoles?
It’s Friday, so let’s play some fighting games!
The image is of me on my way home on a Friday night.
It seems that after Rise, there will be a collaboration with Wilds for Monster Hunter.
>>9What!? Is it God-like Akuma!?
If I’m told “It’s a glamorous Friday with this face!” I can’t deny it…
Isn’t it better that it’s a god instead of a divine being…?
Destruction!
The神people Gouki I use is too fluent…
I want to do power stones, but I don’t have any friends to do it with…
>>15Set up the room.
It’s nice that after you choose Sagat or Blanka, you can pick any two you like.
Was Raiden this difficult?
Rank matches are more relaxed and enjoyable than I expected.
Seriously, this is so messed up!
It’s reassuring that everyone is messing up their combos.
In current fighting games, even in lower ranks, players are regularly using meter and dealing serious damage…
>>20If you go up, you’ll be able to compete against serious players who can finish properly, so do your best.
I’ve never done power stones, but I remember the anime.
Playing rock is quite enjoyable.
>>22K Gururock is serious.
It’s amazing that Shine and Raging have the same command.
I thought it wouldn’t be that different from before the cancel, but considering the mechanics of the super cancel in this game, the P group is actually doing quite well.
ka
mi
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The text appears to contain a single Japanese character that does not have a specific meaning in isolation. Therefore, it cannot be translated meaningfully.
There isn’t a game that can make someone who can emit copacaba waves so respected.
Mr. God Akuma, this fun-looking face leaves such a strong impression that I can’t remember what the illustration on the cap side looked like…
>>28The name “God Akuma” sounds pretty intense.
Rank matches have a lot of K-groups, seriously.
You’ll understand when you try it, but it’s harder and has less leniency than the 3rd core vacuum.
I’m about to throw it and do a forward roll!
Speaking of which, during this time, I had to pay close attention to the timing or it wouldn’t connect…
>>32I wish they would create a mode with pre-input for aiming.
What is up with this high-energy Gouki?
Having many characters in an All-Star festival game is truly justice.
You can play endlessly just by picking your favorite character.
All the characters in Capcom vs. SNK 2 have great voices.
Since there is clearly a one-button special for Oricon, I hope they relax the other inputs as well.
Even if it doesn’t perform as well, I’m happy that I can use a character I like at a ratio of 3.
>>38It’s a bit sad when Blanka or Sagat from Ratio 1 does a better job.
Even if there are a lot of characters, in reality, only a few of them actually get screen time, right?
>>39People who want to play that way can do so.
There are also ways to play that are not like that.
I can’t forget that hand drawing.
I have a memory of Blanka, Dhalsim, and King wreaking havoc when the ratio was fixed.
Sagat is roughly strong.
It’s fine to use two strong characters and one for fun.
>>45Put two people into the Raishio 2 Sagabra bodyguard, and the remaining two can be soul characters.
I love the production of God Rugal’s “Come at me, fight!”
If you can hold a supercomputer with K, anyone can be strong.
It’s nice that Sagat’s normal moves are strong just by swinging them around, but the combos are really difficult…
I feel that Sagat’s combo is good with core standing LP crush or maybe the Deyokan.
Just by bouncing around and being cute, you’re already strong.
I remembered that the big event was called the Kanto Sagabura Festival.
Seeing Sagat’s small punch with a +6 frame advantage makes me think that the Heisei era was amazing.
Strong characters also narrow down the options.
If you have one strong character, you can at least fight at a minimum level, so you can do whatever you want with the other two.
Deyodeyodeyo, it’s so noisy!
>>55The text appears to be a series of repetitive characters that do not form recognizable words. Therefore, it does not translate into meaningful English.
I want Street Fighter 6 to relax the input lag a bit.
The timing-based combo is too difficult.
Isn’t Cammy’s voice too juvenile?
>>57I think in Capcom vs. SNK 2, she was with Maki.
>>57Targeting!!
>>57As for the flow of the series, it had been high until then, but it became lower after the official cast changed to Sawashiro-san in the fourth installment.
>>70No, in Capcom vs. SNK → Capcom vs. SNK 2, the voice got higher.
It’s fine for there to be at least one game where skilled players excel.
The input buffer in Street Fighter 6 isn’t particularly lenient compared to other current fighting games.
I don’t want to practice Eirin combos from now on.
At that time, I was playing with friends and I thought Blanka and Vega were pretty strong, right? But is Blanka really strong after all?
>>61Incredibly strong
Even if they say that weak connects to strong with precise timing… it’s too harsh and it’s troubling…
In the first place, it’s already difficult to execute vacuum commands or big snake slashes from small techniques that can’t even be cancel-comboed.
If it’s something you can spam or a multi-hit big attack, then I can do it.
That’s why I use Terry, who is easy to confirm without the Rising Upper; he’s cool and quick with his rolls.
There’s nothing we can do, shoot the bullet and it’s an apocalypse!
It’s fine to just enjoy it casually.
Everyone should have at least one character that they think only they use, right?
In my case, an eagle.
Are you going to Hanakin?
Todo is great, right?
It’s been over 20 years since I could have serious matches in Stagra 2, and it’s so much fun…