

But it seems like I have to make it at least once!
>一括開発機能来てる!Oh! Hmm…
Really?
It was faster than I expected.
Amazing
I think I’ll go ahead and progress with the development that I’ve been slacking off on.
I used up the leftover SSR materials and disassembled them, and now I don’t have any experience materials left!?
It looks like it’s become easier to do凸 (tokkuri) on the development machine! Gundam!
Be careful, as they won’t let you use the aircraft you already have as materials.
>>4Well, it’s become quite easier now that I can directly create the materials I want.
>>4You won’t do that for me…
Before I knew it
I was surprised at how quickly the bulk implementation came.
Delivery quests will become easier!
Then, please give me a perfect strike.
>>11It’s quite easy to prepare, President…
The mechanic from Neo Japan over there, just sit down.
>>11Forgive me, Lady Lux.
Well, that aside, you really made it in time for May!
It’s somewhat convenient, but it’s definitely not a万能function, so be careful.
Past is seriously so easy.
They will summarize and do it like this.
Batch development I Development Unit Z Gundam LV40 Combat power 4,738 I Required materials 165/16 3/3 284/27 I Development Unit route LV20 LV20 LV20 LV30 LV40 Owned Cancel Execute development 65604/15000
>>16Are you a ball craftsman?
>>30If we’re talking about Capital, they might have actually developed ULT, right?
I was thinking it would be next week around the end of May.
Don’t do it, development and operation.
This game updates suddenly for some reason.
Unit enhancement materials are flying away like crazy!
Trying to attempt everything at once without all the technical books… After repeating this several times…
Was yesterday’s data update the update for this feature implementation?
I thought “mass development” was a function for developing multiple units of the same type, but it turns out it’s a function that automatically conducts development along the way.
It just reduces the hassle of making them one by one.
>>23It’s big…
I realized that I had been pretty lazy despite being able to make a lot.
>>24It was a hassle, and since it was said that this would come in late May, I was intentionally slacking off.
It seemed like an ID that could get me detained.
Since we will be creating everything new without using existing aircraft, be careful as the capital will be spent quickly.
Bulk Development I Development Unit Perfect Strike Gundam LV35 Combat Power 4,364 LV20 LV20 LV25 I Material Unit Route 5 LV20 LV20 LV25 I Material Unit Route 6 LV20 LV25 I Required Materials 162/16 6/3 257/87 Owned 50604/67000 Cancel Execute Development
>>28There are too many routes.
You’re putting in a lot of effort… It’s good that you’ve realized it’s a golden egg and that the more you invest, the more you get back.
When done all at once, it’s beautiful to see all the aircraft used as materials shining…
I had so much fun that I ended up making three posts!
If there are aircraft stored along the way, it would be good to build from there, and it’s convenient to quickly supplement what is lacking.
Perst is really terrible!
I got carried away and suddenly ran out of training materials…
It’s a thoughtful touch, but there’s often something about it that just doesn’t feel quite right.
It’s not a big deal, just that there are many aircraft passing through, Past.
If you look at the Devil Gundam’s bulk materials, you’ll throw up.
The育成 resources are being drained all at once…
If I can pick up some kind of intermediate material MS capture, it doesn’t seem very useful…
>>39It would be good to develop the non-pickable MS all at once.
I can imagine an enormous number of consumed images when creating a batch of those unapproved OOs and the deeper parts of the Iron Blood route map…
Batch Development Development Unit Gemarc Combat Power LV55 Required Materials 618/25 1/3 124/124 774/255 Material Unit Route 1 LV30 LV30 LV35 LV45 LV55 Material Unit Route 2 LV30 LV30 LV35 LV40 LV45 Cancel Possession 2011576/46500 Execute Development
This guy is really a pain to make.
>>42I’m eating too many enhancement materials.
>>42Since most of the aircraft caught in between can be picked up, there is a lot of waste.
If anything, even R Jaja’s gold materials are heavy now.
No name monster! If you don’t bring the Devil Gundam, I’ll sever our ties!
Hmph… It doesn’t matter since I was already making it little by little from the start.
The route of the Zaku III Custom is amazing!
I thought I would use it as material, so I kept several…
Even if I know that I’m capturing fighters like the P-51 and others along the way, I’m going to go all in at once.
>>51Ah, I see… If you want to save money, you need to think a little and create it.
For example, when creating a burst, if you can gather a lot of necessary base strikes all at once and then manually combine them with the glass parts you picked up, it definitely reduces the work significantly, so it’s certainly improved a lot.
I’m grateful that they implemented it just when the Level 5 character request approached.
I thought it would be implemented in the next update, but it’s already here!
The Devil Gundam uses few G-Gundam materials since the development process itself is short.
I’m grateful that the alternative scenarios for the second half were really troublesome to develop and were left unattended.
I quickly tried the P-Stick all at once, and it’s convenient! It feels great!
But I ended up with 87 SSR experience points for the necessary materials…
I want the necessary level requirements to be abolished next…
Is it okay to sell all the ones we captured instead?
>>59I want to secure UR weapon materials every month from GP, and I’ll do all the development in one go! It might be safer to just sell all the captured items without worrying too much.
>>59Whether to take time or to take capital and experience points…
>>59If you want to use materials efficiently, it’s a hassle, but develop the MS that cannot be captured all at once.
It’s a manual development along with the ones that can be captured.
>>59I think it’s okay to just be below R since I will become a GP.
Since SR and above will save on development materials, it’s better to keep the series after ZZ.
Batch development feels so good!
If you just look at the timing of when to make it, Nikoichi Sankoiichi might also be light on ingredients.
Whether it’s materials or experience points, I wish they would just accumulate ridiculously!
Since we can’t capture the Ale, we’ll take all the Ale Strikers at once.
Two units of pure strike in bulk.
Manual Sword Strike and Launcher Strike
First manual
This can be done in 6 rounds of development.
>>65I’m torn about whether to choose Perth or develop once…
>>65I will do it all at once…
It isありがたい to be able to keep track of all the materials used.
Wait, after I made the post, I lost all my assets.
>>68Please.
Well, if I include the captured aircraft all at once, it seems like something like “I didn’t intend to use such-and-such!” might happen, so I guess it can’t be helped.
If it’s just seeds, it’s fine to do them all at once.
It seems like mixing around 60 machines after ZZ would be a bit hesitant.
Next is the review of the required levels for enhancement materials and machines after ZZ!
>>75If they lower the demand, then people who have already completed it will throw stones, so if anything is done, it will likely be to increase the amount of materials obtained.
I haven’t tried it yet, but it might be good if I can handle development and enhancement requests all at once using a batch process.
>>77It was naturally possible to achieve the request.
Even if there is an intermediate machine, does everything start from production…?
There is still room for improvement!
As for development, strengthening can simply be done by raising the level by 1 from the start, so it doesn’t need to be consolidated into one process.
I wondered what was happening when the notice came, and then the bulk development arrived…
Thank you to the game developers for making game development easier!
Hey, Rain.
The 280 gold materials are ridiculous, so how about reconsidering even now?
>>83Please give me the Devil Gundam!
I can understand again how brutal extortion is.
I didn’t know I needed an update in the store, so I was wondering where the bulk development went…?
You came.
Shall we complete the draft?
>>87i
i
Hmm.
Da
Number of materials held / Required number
Isn’t the notation strange? Isn’t it the opposite?
>>87The most wasteful game is the one where you keep your stats capped and throw away all experience points.
(To be honest, it has generally been made so that it can be created, so I’d prefer it to be captured.)
>>93It’s four machines! It’s four machines!
>>97🗑️
Next, please give me an easy capture feature.
“Let’s finally get around to doing it properly.”
>>95It’s constant, but Etaro missions will also be追加されるからな.
Aren’t you going to use the ones we’ve captured?
It’s exhilarating that all the things that contribute to Aslan, like the Justice (Meteor), are impossible to pick up, and the route is super long, all in one go…
>>98The management favors me!!!
It seems that the Etaro attack mission is also coming…
>>99>5/23 12:00より、イベントミッションにてエターナルロードに関連したミッションを追加いたします。>難易度の高い条件のミッションですが、クリアで称号やダイヤを獲得することができます。>※こちらのミッションは期間が存在しないため、いつでも挑戦可能です。This is it!
>>99Nooooooo!!!
Developing the terminal aircraft in bulk makes the aircraft along the route shine one after another, raising the excitement.
Even after spending a total of 4 million on ULT enhancement, I’ve still got about 3 million saved up, so surprisingly, managing funds in this game is pretty easy.
>>103It has become 1.5 million…
>>106It has become 1499880…
When I manually created the Justice Meteor, I really felt like saying “What the hell…” so I’m glad it came all at once.
The amount of SOZAI consumption is not really a problem. However, the time spent purely clicking… swoosh! clicking… swoosh! clicking… swoosh! was too much.
There aren’t many places to spend funds other than ULT.
Implement batch ball development and ball dismantling as well.
I’m really grateful that they can produce intermediate materials that cannot be captured all at once.
Hey, SEED-kun.
>>109That’s right.
People who say they don’t have capital are probably just beginners or are developing too much without thinking.
Is it okay to disassemble all the glass parts that I set aside thinking I would use them for the intermediate stage?
>>111For example, raw noodles are annoyingly troublesome, right?
You can automatically make up to raw dough and combine each of them to create a parfait.
I’m using Capital to buy daily weapon materials and pilot experience points at the shop.
That… I just became an advanced player, and now there are missions beyond this…!!
When I play Etalo, I feel more strongly that it’s a mobile game than when I’m playing G Generation…
>>115But I want some challenging elements like in a game.
Luxurious rewards too!
Well, since there are some things getting tangled up here and there during the process, being able to consolidate them all at once makes it quite a bit easier.
Well, I’ve already created everything I can, so it’s easier to enhance, which is helpful.
If this can be done, then during normal development, there are places where the material MS levels will be insufficient, causing a halt.
I wish they could implement automatic consumption of enhancement materials.
Can we mass-produce one type of aircraft now?
>>123The ball maker’s job was canceled because it will no longer exist.
>>127It’s fine if it disappears… It’s an era of mass production and mass consumption of balls.
Wasn’t bulk development supposed to be multiple development?
>>124You had already prepared and showed me the video in advance!
>>128Don’t read it!
People do not read explanations!
>>137I will boldly say it! You are trash!!!
>>124It’s automatic development towards the goal in bulk, not large-scale development in bulk…
Is G Generation about dominating a swarm of weak enemies?
>>125That’s true.
Aero becomes just a test of gear when you increase the difficulty, so it must be hard to balance.
It would be good if we could turn off the effects.
You can take your time with the Etalomission as long as you do it within the deadline, Za.
You’re probably just making balls out of boredom, after all.
Unless you’re aiming for SSR limit break materials, there’s no need to be a ball artisan since you can capture enough.
>>135Is the UR weapon enhancement part enough from the capture?
>>141One month’s worth should be enough.
>>144I guess it’s about one unit…
Are the remaining 5 times enough?
>>150It’s more than enough, but…
>>141I skip through all the hardware every day, but I’m satisfied.
>>141At the beginning of this month, I started working as a ball craftsman, and now I’m dismantling the captured items while collecting glasses and Kuusi. I’ve managed to collect about 70% of what I need so far, so I think it’s enough.
>>141It’s still only the 20th of this month, but I’ve already completed the full exchange of UR weapon enhancement parts just by selling what I captured and organizing it.
>>160Really!?
I thought that and sold, but now it’s down to the last 2 times.
If you think of it as an error, can you perhaps accumulate it for two more times?
>>169Since SR can earn 50 GP with one unit and R can earn 30 GP, when luck is biased, it accumulates at a pretty good pace.
Of course, there are days when we can’t capture anything at all and it’s a failure.
>>141You can earn 50 GP with one SR1 aircraft, so if you continue to dismantle around 10 each day, you’ll have enough for 6 pieces.
>>183Can you really accumulate that much SR?
If we can manage to capture it, it seems like we can reach it.
Ball craftsmen don’t do it manually, do they…?
>>136If you do it in any way other than manually, you’ll get banned.
>>139Is macro countermeasures taken?!
The main expected means of obtaining GP are through captured ones or disassembling low rarity gacha items, so I feel like there won’t be any large-scale production implementation.
The battle at sea is too much, with the mysteriously floating Zieg Aks-kun being incredibly strong.
In the seed fate scenario, this is definitely going to cause a big uproar.
If you’re trying to secure GP, I guess collecting and dismantling Heavy Arms Custom would be the best way to go.
>>143Every day I run hard, and disassembling the ones I captured is enough.
>>143You don’t have to be particularly fixated on the Heavy A modification; I think if you’re just regularly running the hard mode, you’ll naturally accumulate a decent amount of unnecessary SRs by now.
It’s fine to leave four of Darryl Bald and the three Mercury units, and dismantle the rest.
I want mass production implemented, but someone is definitely going to accidentally max it out and lose all their capital…
I wonder if the Etaro Mission is one that only gives stones if it’s already finished…
But I want to level up the gacha-produced SSR too, so should I become a ball craftsman…
I have to dig a lot of Psycho Gundams…
For now, let’s disassemble the unnecessary parts.
One ball for a month…?
Who should I put on the Super Hyperion… Come quickly, Canard-kun.
Since I won’t use it anyway, break it.
That gacha R!
It’s a hassle to remove my first favorite…
Once I fully enhance an SSR unit, unless I have a strong attachment to another unit along the way, I tend to dismantle it.
For special shooting, when you turn H2 of SEED, you have excess blueprints for Meteor. If you turn the Freedom you picked up in Recore into a Meteor and then dismantle it, the selling capital decreases a little, but the GP doubles.
There isn’t really a need to go that far, basically.
>>163Please give me that extra blueprint.
I’ve never been able to pick up freedom even once.
Please drop the materials more…
I feel like it’s okay to completely dismantle all the intermediate machines in the mass production system.
>>167It’s about either reducing effort or saving materials, so it depends on personal preference.
I’ve been struggling for a long time about whether to dismantle the duplicate gacha SR or to level it up…
How are the anonymous ones doing?
>>168I dismantled all the ones I 3-merged.
>>171Scary… Don’t come suddenly…
>>168I disassemble all low-rarity gacha items except for my favorite units.
>>168If it’s not a favorite machine or something like “this one is super convenient!” then I’ll just break it down.
Because I want rare coins!
Is it not possible to do a batch process for captured aircraft and such from a certain point?
Even if you go through the trouble of breaking down the SSR, it’s only worth about 5 balls…
I want you to use the units that haven’t been favorited through bulk development…
Well, I might as well break down everything that was captured.
I got a fully maxed-out Sazabi, but doesn’t disassembling it seem quite stingy?
Maybe I should think of operating one more unit.
>>177I’m keeping it because I don’t know what UR has.
I wasn’t sure about the specifications, so I kept it, but it didn’t make a difference whether I had the low-rarity gacha special or not, so I decided to sell it all.
Forbidden development is unlimited, Fobi.
I see, so this ignores a large number of shuffle and glasspans.
Although there was a decent amount of capacity for a feature addition, I wonder if there is other data included too.
G Gundam drops so many shuffle machines that it makes capturing and dismantling them quite a bit easier.
I’ve been thinking that the amount of enhancement materials used for development is pretty crazy.
I was scared that it would be visualized all at once in bulk development, more than I expected…
If you dismantle UR weapon materials for 550 GP every day, you can get enough for about 11 SR units, so I guess it might be doable?
I don’t have enough materials for the Dragon Slayer…
I hope that when disassembling the aircraft, we can also receive enhancement materials appropriate for our level.
Yay! I pulled the Calamity Sword!
There’s nowhere to go, so just sleep for now.
I’m doing a 50% discount every day, but if you’re not really cutting it in half, you won’t lose that much!
I buy the UR weapon materials for 1500 GP monthly, but I have no intention of buying the 3000 GP ones… That’s a rip-off!
>>195But without 6 of them, I can’t level up the UR machine’s EX weapon to level 5…
>>195Even though they only give out six at most once a month at the event, the rarity makes it rather cheap…
I feel that SSR spur gears are much more of a rip-off.
The people I thought were somewhat dangerous are becoming visible…
Work 54: GN Armor D for 150 Gold
Work 46: Spiegel of Gold 155
>>196When Lupus Rex and the implementation arrives, I’ll be blown away.
>>196I thought I was just running low on materials for G-Gundam, but it was because of this guy.
I want to get GP02 from the Stardust event soon…
Distribute…
Let’s sell everything off and clear things up! Anonymous!
Either do something about the probability of capture or change the content of the request for capture…
For now, it might be okay to dismantle the lightweight development materials, 1st, Z, SEED’s N and R, without thinking too much about it.
Currently, there are two types of events available, but it feels like obtaining UR weapon materials is quite difficult… so I want to make sure to collect everything from the monthly rewards…!
Isn’t it appropriate to double the number of skips for育成素材?