
Yeah
It would have been okay if Ragunyar was the final boss.
That might be too ordinary.
>>2
It ends up tasting like the usual when it overlaps with things like Gozzo or Zeze-nan.
I thought at the time that it was a big blunder due to trying to throw a curveball and slipping up badly.
The crossover in the middle is excellent, but I have some dissatisfaction with just the ending…
The epilogues were all good.
>>4
Fiana is saved by the ultimate cell, or something like that.
It’s great to see a master setting out into outer space with the Ultimate Gundam.
I was quite disappointed.
At that time, the journey felt really fun!
Isn’t that the final boss? It kind of turned me off a bit.
This mediocrity is somewhat reminiscent of the president in Super Robot Wars L.
I think they’re doing it intentionally since they’re slipping around so much in the story.
At that time, I was filled with the feeling that I never wanted to see something like that again.
The “santou kandou” is
Bottoms characters
I think it’s worth trying as a change of pace in a long series, just like The Edel.
I like the idea of the Earth becoming an invader or a crazy being that doesn’t understand human emotions.
I don’t need anything that feels like a gag.
Shame of the Earth
If it had ended with a desperate battle against the space monster, invaders, and the new mechanical species, it would have been a masterpiece.
This trilogy has just introduced the final boss and is constantly turning into a gag.
Maybe it’s because there’s a true route.
>>15
If you go as far as Nebanrinna, you can still enjoy it.
Simply put, T slipped.
>>15
In each case, it is the true route.
V: The sad machine that went out of control to fulfill its mission.
X: The god who took on the role of a villain to reconstruct the world.
T: Painful old man (Duo)
>>50
I thought it was about Gundam W.
>>55
What did you say?
It’s really fun along the way, you know? T
Personally, I don’t dislike it that much, but I wanted the protagonist to show more of a blatant one-man attitude by suddenly turning around too much and disregarding others.
>>17
It seems that not remembering the chief’s name in episode 0 is a foreshadowing.
In the end, I forgive you because you had a change of heart and got arrested.
I thought you would mix in some distrust towards the dynamax in between, but then it suddenly reversed the evaluation at the very end.
I quit without doing a second playthrough as soon as I realized the theme song was this guy’s track.
>>21
Isn’t there quite a limited timing to listen to the theme song during the game?
When I come up with an idea, I get excited and think, “This is interesting!” but
I think it’s the kind of joke that would create a really awkward atmosphere if actually performed.
Nevanlinna was good.
Ende was quite funny.
Dai-ma is un.
Personally, I didn’t find Ende to be a good fit.
If I had to choose between liking it or hating it, I would say I absolutely hate it because it ruins the atmosphere of the work.
I’ve always looked forward to seeing the battle dialogue between the final boss and the various licensed characters.
Daimai seems to have quickly handled it.
Was it the personification of an old nuisance…?
I don’t remember anything about Nevanlinna’s attacks, and the one that stands out the most to me is this guy’s technique, so somehow, is he my favorite final boss after all…?
The final boss struggles until the end with the will of a friend in their heart!
I realized that the usual seasoning is important…
I think it would have been better if the scenario had simply created a more overt atmosphere of scheming.
Well, now you can enjoy a luxurious palate cleanser with the expansion scenario.
I think it would have been interesting if, despite that development, they had taken it seriously and polished the text without being overly playful with a fake hot-blooded vibe.
Given that the Earth is being invaded in such a conveniently favorable manner, it’s no wonder that thoughts like this come to mind.
I think it’s a situation where they quickly handled it at the end to avoid getting into a deep discussion that wouldn’t lead to agreement.
If we’re talking about whether it’s interesting, well, it’s not really interesting, is it?
In other words, it’s too early to lose mentally just because you lost verbally, Dima…
>>36
Losing with words is one thing, but losing mentally to boos is another.
It’s something I did with good intentions, you could say it’s pure, so I personally like that it can be reconfirmed.
>>51
Ah, that’s true.
It was an exceedingly troublesome embodiment of a sense of justice.
It seems that the final boss that would likely take the top spot in a ranking of the ugliest Super Robot Wars final bosses is…
If you’re going to do this theme, it would definitely have been more interesting if you had gone all the way with a serious approach.
Honestly, I think the part that escaped into gags is the worst.
Santo Kando is cute, strong, and the best.
It feels more like I defeated them because I couldn’t just watch rather than because they were enemies to be defeated.
Kouji thinks he can’t face his former comrades and lover if he doesn’t stop the old man who is the final boss.
G Gundam is great, isn’t it?
When Nadesico, Gunso, G-Gundam, Bodoms, and Exile from Paradise are involved,
It feels inconsistent that it becomes unusually interesting compared to others.
It’s great that Rami-chan is cute, but there should be a bit more to it, right?!
>>44
Actually, I wasn’t targeted! To be honest, it’s like… even if I did that, it would only get a momentary laugh, but the story wouldn’t become any more interesting…
There are many jokes like that in T’s original.
I wanted it to be a final boss where there was actually someone who had been manipulating this guy all along.
There are some parts where I feel like it’s one thing for original works, but even so, doing that in Super Robot Wars feels off.
Fighting against opposing factions within the organization and among our close associates is a regular occurrence, so if our side doesn’t participate, there are ways to handle it seriously.
Since the Winky era, Earth has been invaded too much, and we have been pushing it back for decades.
I somewhat understand the feeling of saying, “We’ll invade from this side.”
However, the final boss battle has two different scenarios prepared based on the difficulty level, so the sense of pity is vastly different, and here too, opinions diverged during the discussion.
“`
Year Title Platform Winky Bandai Namco Series Tose AI Sazanami Others
1991 Super Robot Wars GB ●
1992 Super Robot Wars 2 FC ●
1993 Super Robot Wars 3 SFC ●
Super Robot Wars 4 SFC ●
1995 Super Robot Wars 2G GB ●
1996 Super Robot Wars External Story: THE LORD OF ELEMENTAL SFC ●
1997 Super Robot Wars F PS ●
Super Robot Wars F Complete Edition PS ●
1998 Super Robot Wars Complete Box PS ●
Super Robot Wars α PS
1999 Super Robot Wars Complete Box PS ●
Super Robot Wars 64 N64 ●
Super Robot Wars C2 WS ●
2000 Super Robot Wars COMPACT2 Part 1: Earth Shock Edition WS ●
Super Robot Wars α External Story PS ●
Smile Soft
2001 Super Robot Wars A GBA ●
Super Robot Wars C2 Part 2: Space Shock Edition WS
Super Robot Wars Character Encyclopedia WS편 ●
2002 Super Robot Wars C2 Part 2: Space Shock Edition WSC ●
Super Robot Wars IMPACT PS2 ●
2003 Super Robot Wars Scramble Commander PS ●
2004 Super Robot Wars MX PS2 ●
2005 Super Robot Wars MX PORTABLE PSP ●
Super Robot Wars J GBA ●
2006 Super Robot Wars XO Xbox360 ●
2007 Super Robot Wars OG PS2 ●
Super Robot Wars Scramble Commander the 2nd PS2 ●
2008 Super Robot Wars A PORTABLE PSP ●
Super Robot Wars NEO Wii ●
2009 Super Robot Wars Z Special Disk PS2 ●
Super Robot Wars Academy DS
2010 Super Robot Wars OG Saga NDS/Wii ●
2011 Final Robot War: Warrior External Story ORIGINAL GENERATION Blind Warrior Wars PSortslatable Portable ●
2012 Super Robot Wars CC 3DS ●
2013 Super Robot Wars Operation Extend PS Vita ●
2014 Super Robot Wars A PS Vita
2015 Super Robot Wars Academy PS V/PS2 ●
2016 Super Robot Wars Anime CHRONICLE Smartphone Smile Soft
2017 Super Robot Wars PS V /PS4
2018 Super Robot Wars PS4/PS4 wiiU/DS ●
2019 Super Robot Wars V Smartphone ● Dream
2020 Super Robot Wars Switch/PS4
2021 Super Robot Wars X Switch
2022 Super Robot Wars 2 Switch ●
2023 Super Robot Wars XY Switch/PS4/PC
2025 Super Robot Wars Big Spy PS5/NSW/PS4/PC SEL
“`
Well, if you’ve made this much, I think it would be tough to come up with ideas for the enemies too.
I feel like it would have been more interesting if it was taken seriously, but I also feel that the person I’m dealing with isn’t someone to take that seriously.
Even though Earthlings are always being invaded, they repel them so relentlessly—it’s just too strong! I understand that.
In that case, I can totally understand and find it interesting that there are people who think, “Now is the time for us to invade!”
You ran away to gags because you couldn’t handle it, huh?
I noticed on my second playthrough that the protagonist thought the president was suspicious from the very beginning…
The protagonist suddenly saying that he is not a trustworthy man… was the best moment.
>>57
The foreshadowing was laid out, but honestly, I couldn’t keep up with the sudden feeling that they had known everything from the beginning.
>>57
In the prologue, the protagonist thought, “What is this guy? He seems suspicious.”
I really like you, president.
It was nice to see the part where they mistook Musashi for Benkei, showcasing such a lack of sense that is rarely seen.
Actually, I’m not from Earth!
Uh… right… (looking at the aliens and non-humans within the squad)
Unlike the final boss, T had a stronger overall tendency to downplay the villainous characters compared to other Super Robot Wars.
I understand that you were hiding it for a surprising twist.
You should use that machine at least when defeating the original aliens.
>>63
I think it’s better to shine when I’m in a pinch…
>>63
There might have been a scenario where the final boss could be used in advance.
The president has served as a soldier without experiencing any failures until now.
So I had a businessman from a different field try it out.
With this, I would probably reconsider my thoughts after failing at least once…
Since I never failed even once, my awareness has expanded even more…
I was just fighting space monsters and new mechanical species…
I laughed at how the company motto comes up every time in the Daigaiyan anime.
Even if it’s said that having overly high military technology and a fighting instinct is foolish for continuing to fight among ourselves.
Since it seems like we’re maintaining a boundary as a star that should be protected because we don’t spread the flames of war outside.
I understand the judgment that it would be quite dangerous to start an external expedition solely based on an original development, even if it was just an idea.
I think that once it got to that point, it would have been better to just stop.
I think people will have mixed feelings about how they turned all the bitter parts from the original anime into good endings.
It’s a series for people who like robot anime.
I think that kind of over-the-top mockery is generally not good.
I like Rudy PC Salt-chan.
>>72
Every time they appear, they say their full name, so they were the first among the enemies to have their name remembered.
It’s a bit unusual that VXT seems to be making the final boss seem more insignificant due to the branching paths, right?
It’s a work where the ideas seem to take precedence, resulting in both the text and the scenario being really underdeveloped.
Looking at the release schedule, I can tell it must have been really tough.
The difference between the parts that are well done and those that aren’t is most pronounced in the trilogy.
Since it was released once a year, there was probably a feeling that they had to do something different for the sake of differentiation.
X and T each have tight schedules in different ways, don’t they?
T loves the crossover of the outlaw group and the collaboration of DG Cells, Zonda Metal, and Invader, so just this alone made me like it.
It seems like I’m hearing the scriptwriter say that Super Robot Wars Y could just have Godzilla as the final boss…
>>80
So, instead of jellyfish, we can use Kedra and bring out the Mechagilgilgan as a legacy of Mycenae utilizing red dust…
>>90
I wanted you to release it at 30.
It feels like, scenario-wise, the quality started to decline from V as the deadlines became more and more tight.
>>81
While writing the scenario for V, I’m planning X and writing the scenario, and in between that, T…
I can’t believe I was able to do such a task…
>>83
It seems like the three works are mixed up in my mind…
>>83
It’s bad that Sinanju can respond to unreasonable demands.
As for the boss, I couldn’t quite understand how V suddenly started going crazy about love and all that.
>>82
Regarding that, the device Nine questions those around it about what love is, but no answers come.
Therefore, Nevanlinna cannot understand the emotion of love.
If you don’t understand love, you’ll just be destroyed again like Gardim, and I became furious after being refuted.
So, isn’t the flow proper?
>>82
During the intermission, Nine was constantly asking about love, wasn’t that a setup for a plot twist?
The universe is hard to move in → Relax → I heard something good! And then I come out all spirited, but there are several times when I feel like I can’t do it.
I have the impression that the person writing the scenario has poor dialogue skills.
Battleships are strong…
Since it’s called a battleship, it’s only natural…
Our enemies branching out are the old man Saotome, the old man with the claw, and the old man Master Asia, which was a terrible line.
Well, even with things like switching engines or 30 and Y, it takes time, doesn’t it…?
Personally, I find the vibe related to originals in recent works the most difficult to handle…
>>91
The named mob enemies scouted by the enemy organization were tougher than Daima.
>>102
While they seem to be incorporating social satire to match the aging player base, to be honest, it feels like it fell flat.
It makes me feel like I wonder if that was really necessary.
I also feel like the VXT scenarios are mixed up, and I can’t tell which is which.
In Super Robot Wars, it feels like the final boss isn’t that important.
It’s a work that makes me curious about how various pieces come together.
Personally, I was a bit disappointed by Rex’s ultimate move, and it was tough because this was the last one.
The conversation was only halfway through, so I couldn’t be very optimistic about the idea that even if we expand on a galactic scale from here on out, there would still likely be swarms of space monsters appearing everywhere.
>>95
It’s a contract that UND and Rudy will somehow manage to handle.
I could quite understand that an interesting idea and an interesting development are completely different.
I want to see a licensed final boss rather than an original boss.
>>98
It seems like it will get exciting if we include Cross Ange.
>>98
Do you really like Devilgosteru that much?
X had no successor to the protagonist, which is just…
VXT is dropping hints during the intermission, right?
Is it the 3rd Z as well?
I don’t really like it when the original enemy characters become poorly crafted towards the end.
In terms of the thread image, something like Hokushin.
I guess I can’t do anything as outrageous as Devil Gosterro anymore.
It feels like the conversation has jumped, right? That’s X.
>>109
I didn’t realize the Gundam series had taken down the final boss all at once.
I suddenly died in a boss rush even after taking the route.
When it becomes a constant feeling of putting the other person down, you realize it’s this person’s style.
VXT: Let’s create three works all at once!
30: Let’s make it completely mission selection-based!
If we have a copyright final boss, it would definitely create an imbalance in how the work is treated, so original enemies are necessary.
>>113
If it’s a worthy opponent even as a last boss in licensing, I can accept it.
If it’s Anspa or Y, then it’s Godzilla.
The V boss, depending on the route, can go from “What is love?!” to “Love? I don’t know,” and then powers up, leaving you wondering what the previous version of them was.
Something like a pompous little thing might be just right.
>>116
I like President L, but he really gives off a small-time vibe…
Since the first part of Z 3 is the first part, I was able to include the copyright boss at the end.
>>117
It feels like a mid-event battle, like a special boss fight.
Didn’t we avoid the copyright final boss just in case?
It’s been a while, so my memory is a bit fuzzy, but…
I don’t mind, but when it comes to doing the copyright final boss…
I wonder why people get upset like “Why is ○○ better than ○○!”
Even Godzilla would…
I like V because Yamato and ZZ played active roles in the scenario.
I am okay with having a final boss like this in the long history of the series.
I now think it’s amazing to have a final boss with original mechs featuring licensed characters or a final boss with original characters piloting licensed mechs from ACE3.
In the final stages, it’s clear that the scenario has become completely chaotic.
The way to extinguish the story of the new species in the machine world is strange, right…?
>>124
I feel like I’ve exhausted myself writing the happy ending for the play, or maybe the deadline has just come… that’s what I’m thinking a little.
The unbeatable robot army united to support our forces, which have become nearly the strongest.
The role of an original enemy is incredibly difficult, making them fight a desperate battle and ultimately having them scatter away.
Y will have a super-scale boss that surpasses Getter Robo and SP Godzilla, right?
>>126
Getter Godzilla, huh…
>>126
A hyper-evolved Getter Devil Godzilla, huh…
>>126
If you were told to come up with a final boss like that, I’d want to run away…
>>135
Aren’t D and UX showing up fairly well?
>>158
The settings of Einsteins are even excessive when considering the participating works of that time.
>>135
Getter Robo G (Godzilla)
If you corner Terada, Commissioner Miwa will ride on Gilgazamune.
The writer doesn’t remember.
I understand that you want to do something twisted with Lamy and the workaholic protagonist, but… that’s how it feels.
The final boss of T casually brushed off Musashi’s death, which felt very much on point.
The special lines all feel crazy, which makes the character stand out.
Alright, I like these guys because it feels good to beat them up.
It’s a shame that it could have been really good if it had been worked on more thoroughly.
The Edel character is unpleasant, but the build-up and punchline worked well, and the tone matched the scenario, so I found it well done and acceptable.
>>137
The feeling of flipping the table is intense, but I think it’s skillful that he turns into an angry jerk who says, “I have to beat this guy up!”
Daimas, how can I put it… it’s cold or I can’t bear to watch it…
>>137
In the land, even the hot and passionate jokes of Heat Smile…
Even a pervert who enjoys being hit disliked the old man’s suffocating presence, resulting in a clean conclusion thanks to the boss’s special effectiveness.
Shall we make Char the final boss who drops Axis again?
If you defeat too many enemies, it’ll be game over!
The real final boss is Ms. Naya, and Kali Yuga-chan, who came to clean up, was quickly asked to exit, leading to her tragic past…
If it’s a copyrighted work, there’s a risk that everything will be taken, but space monsters and unsupervised characters are convenient.
In recent works (strictly speaking, it’s been decades), there are things like the Gatlantis from Yamato.
I feel like there are quite a few mid-story bosses whose scale is somewhat diminished.
>>142
Did I just talk about the final boss of Super Robot Wars L?
>>146
After all, isn’t he a fixer in the world where Kato and the Macross crew were? So isn’t he not that much less prestigious among the L?
It feels incomplete because we don’t finish the top and gagaga until the end.
It’s unreasonable to say to do it until the end, but…
>>143
As for the top, GGG is, how should I put it… didn’t they throw quite a bit at the end?
The former president was also a designer, right?
From about the branching point of the IF route near the end, there has been a tendency to have intermissions after clearing a stage with lines like, “Did you take care of that guy? Then next, we’ll take care of you!” Since the second Z iteration, but it’s kind of chilling and lacks any aftertaste, so I really hope they stop it.
>>147
The second OG felt exactly like that…
I don’t feel that strongly about copyright Super Robot Wars.
If I had to say whether I like or dislike the edge of the earth, I would say I like it, but I think it tends to get a mediocre evaluation because its level of excitement doesn’t reach that of The Edel.
After the incredible scale stories of Eva and RahXephon, MX…
I thought a little that even if I’m called “my cute AI1!” it doesn’t really matter.
>>150
So in OG, I exaggerated the level of craziness to make the character stand out…
The final boss L that is often mentioned really doesn’t leave an impression on me…
Besides being the president.
>>151
It feels sudden right from the stage before the final episode…
>>151
I love the setting of the characters, Makina and others, desperately becoming negotiators for the human side in a world where the invasion was successful.
>>151
Negotiating with Hitomakina with people from the world of Linebarrels.
But the foolish masses only demanded!!!!!!!!
Is that how it feels?
I made her the female protagonist and chose the final option 3.
The lesbian harem is complete, haha!
On the contrary, it’s necessary to make the new Mercury witch stand out.
I’m curious about how to connect it to a larger-scale story.
When it comes to talking about the status of the final boss, A is nothing more than a defeated soldier who fled at the last moment.
>>160
It feels like I’ve ended up being the last one remaining because I’ve been acting in the shadows all along.
>>160
In that world, after being defeated by the Federation Army, I was transferred to another world, but due to an accident during the transfer, my troops were significantly reduced. While I was parasitizing various organizations, I somehow became the final boss, Shadow Mirror, with a bold past…
The president of J should despair! I probably would have forgotten if it weren’t for that.
The impact of Guam is strong.
L only remembers that if the number of kills increases too much, Michelle is guaranteed to die.
There is a question of whether it’s acceptable or not as a resolution to wrap up a series of scenarios.
Even if the idea is interesting, if the setup and punchline are wrong, it will fall flat in the end.
>>166
The part where the ideas are thoroughly elevated and can be turned into an interesting story.
The difference between those who just end up with a one-off joke that doesn’t get any interesting is probably due to the tight deadlines.
>>181
Terada was complaining that, due to the overseas localization, they can’t adjust the text until the last minute like they used to.
This final boss isn’t even the source of the conflict…
In that sense, it feels like a downgrade, or how should I put it…
It’s like they suddenly appeared at the end, made a fool of themselves, and were just dealt with.
If President L doesn’t invade another world, he would be an incredible person.
>>168
If they had apologized to their own side when they had others from another world take on the defeat of Central, they would have truly been a hero.
I understand, the final boss is Big Fire.
But it’s just the right amount of nonsense to spill tea on Ikue-chan, isn’t it?
I don’t really have a fixation on the scale of the final boss itself.
If you start worrying about that, you’ll end up producing nothing but things like Kali Yuga.
If you try to make it on a large scale, it inevitably becomes an enemy of the conceptual kind.
What kind of boss was 30…
>>176
The ancient civilization woman with a fellatio face parasitizing on the battleship.
Additional similar heartbroken aunt.
>>176
Those who destroyed the ancient Bus civilization.
I thought it was really annoying, the α side story.
In later works, you can defeat them by just surrounding and beating them up for the time being.
>>177
Char: “This is no different from a massacre!!”
It’s too mysterious that there’s no cut-in for all members of Special Task Force Three with the Spirit Bomb.
It had a lot of really existential final bosses, and I quite liked it as a one-off joke.
I just feel like it’s okay to skip the second time.
Releasing a game once a year is driving me crazy.
>>184
Response from the Super Robot Wars development team.
Don’t forget about your cute butt.
X was a series of animals featuring turtles and owls.
If OG had continued, maybe it would have become the fourth Dynamic General Guardian, Daigaiyan.
It’s fine if the scale is small, but I can’t help but feel that the final boss in T shouldn’t have something like this as the last encounter…
30 seems to have the impression of a perky butt without DLC.
The additional 30 bosses are hard to describe… it’s hard to put into words…
Being suddenly thrown a completely different story and being told that it’s a hidden boss… I mean, what even is that…
Facing difficulties on a route while being shown the dirty love of old men.
Many players have ended up on a route where this kind of thing is waiting for them…
The Balmar of Sulfa was a powerful empire, but it was on the brink of collapse due to the Buff Clan and space monsters.