
Why are you laughing? Stop waiting.
>>1
Why are you laughing? 2 hold 8+P (invincible move)
It’s tough to deal with this guy on the Gryphon.
>>2
The griffon isn’t a tough opponent.
Stop sighing dramatically.
Did we lose to Kawasaki?
A club that was cornered by Kashima a few years ago also had Ronaldo, right?
We lost because we didn’t play soccer.
Cristiano Ronaldo’s Dubai project.
I feel like the pose you’re doing while running over is the most provocative victory pose I know.
>>7
Stop telling me to change my playstyle and then scoring additional points with winning phrases.
There are doubts arising about Ronaldo’s poor compatibility with Japan.
Strong in set pieces.
>>10
The shot that went under the wall today must have been a perfect one.
Well, it was deflected by the Kawasaki goalkeeper…
It’s common knowledge that Cristiano Ronaldo is strong…
Chest trap
Heading
He’s a strong character in general, but because he’s at the top tier, he’s positioned in a way that makes it hard for him to attract hate.
It’s clearly a system that strengthens as development progresses, and this superstar will still continue to grow.
I haven’t fought anyone who has perfected their wake-up pressure yet, but it seems like it would be hell once they do.
This person is not a bullet but a ball.
Katakuri Rona
Why is Ganatch’s step getting nerfed?
>>18
The only reason I can think of is that Ganatch is designated as a weak character from the Ganatch side.
Since it’s a guest character, we need to boost their strength a bit.
I think there is a lot of potential for growth.
Beat Messi, Ronaldo.
I want to see Cristiano Ronaldo win 1.5 million dollars in various ways.
The man who ended up in the finals using the same character at the beginner’s tournament is something else.
Because I’m still playing matches, I get confused whether it’s a discussion about fighting games or soccer.
Compared to those who reduce it ridiculously with small tricks, the firepower appears to be modest.
I really like Ganatchi’s ridiculous motion, so I wish for a bit more mercy in recent fighting games.
Even so, if we’re going to mess with it, it would probably be after EVOJ.
Ganache messed up, so it can’t be helped.
Magical Step can’t be used for movement, and its sustained mid-attack has been exposed, so it’s become a useless technique.
The floating initiation of the derived technique is one thing, but the others that walk, do handstands, and run should have had more… there had to be a better way to do it!
There was a character like this in Justice Academy, right?
>>33
Speaking of which, that guy is actually a keeper character, huh…?
The trap is awesome.
I only don’t need long-distance D…
Isn’t this guy’s bullet a bit unfair?
Is it okay that you’re turning the dive into a technique?
It might have been fine as it was, since the permanence of the ganache was difficult.
>>39
It’s no good because someone who really tries to stabilize things will come out.
These days, just having “permanent” is a blemish on the game.
I think it’s fine to fix unintended behavior as much as possible.
>>42
I can’t tell which ones are intentional and which ones aren’t anymore…
I don’t know how strong they are, but if there is potential for improvement, it’s clear that it’s in set plays.
The infinite combo fix for Ganatch is reasonable.
It’s a bit much to suffer a significant nerf in the results…
It seems like that kind of permanence could end up with anything being allowed, like corrections and solidifying.
But there are feints, so it’s quite that kind of game.
When I’m faced with a lift right in front of me during a millisecond and edge wake-up attack, I just don’t know what to do anymore.
Right now, there are super strong characters above the normally strong characters.
This has an operation feel like K’.
The fact that the rigidity difference for some moves when hit or guarded is the same for the 4f Rising Dragon is also by design.
Characters from Fatal Fury > Ronaldo > Kawasaki Frontale Takai
>>52
It was the opposite, sorry.
Fight Style: Soccer
KOF has American sports teams and such.
What should I do about the side push of 2A5A?
>>56
For now, REV guard.
Those who push with bad habits will be at a disadvantage after blocking 2A5A, just like Ronaldo.
>>56
Interrupt with a direct attack and a guard cancel special move.
>>56
Since it’s short, it’s stable to negate with REV Guard.
Surprisingly, there’s no sense of discomfort!
Is it strong to pressure with the ball?
I think it’s fine to press it if you feel it’s dangerous because REV Guard really creates distance.
What is Ronaldo’s Rev Blow?
It’s like a thread on a bulletin board…
Characters that have a high difficulty level will eventually be stabilized by madmen, so it’s not good in the Reiwa era.
I wonder if it will become popular to turn real people into fighting game characters from now on.
>>66
I think it’s good to have it occasionally.
I want to believe that it’s only something like Dubai capital would do.
There are already too many Bruce Lees, right?
Why are you throwing it?
I’m REV Guard, you know?