Home » Game » Super Robot Wars » [Super Robot Wars] I love the squad system so much that I wish all Super Robot Wars works had it.

[Super Robot Wars] I love the squad system so much that I wish all Super Robot Wars works had it.

1: Japan Otaku Reviews

Nirfa is good, isn’t it?

2: Japan Otaku Reviews

Completely agree.

3: Japan Otaku Reviews

With the current scenario format, there’s no way for the works to be scattered except for forced deployments, so I would like to try using a squad system.

4: Japan Otaku Reviews

At the time, I only thought it was a hassle, but looking at the recent deployment slots, it might be worth trying again.

5: Japan Otaku Reviews

I prefer that support machines used only by squad members are summoned with combo weapons.

6: Japan Otaku Reviews

The formation when merging routes is way too troublesome.

7: Japan Otaku Reviews

It became a way to confirm who joined during the merge, so it wasn’t a task I disliked.

It becomes different when you repeat the laps.

8: Japan Otaku Reviews

It was annoying to have things dismantled without permission and to be given a squad name.

9: Japan Otaku Reviews

It’s not good because it’s designed with things like if routes and persuasion points, assuming repeated playthroughs.

10: Japan Otaku Reviews

I like squads but I dislike the cost.

11: Japan Otaku Reviews

I like everything except for the split flow being shit.

12: Japan Otaku ReviewsYeahx4

The Blen Powered series is treated like external barrier parts.

13: Japan Otaku Reviews

It won’t be that bad if you adjust the route branching and forced deployment systems since they become a hassle.

14: Japan Otaku ReviewsYeahx1

The Z formation was so good that I was disappointed with the 3Z.

15: Japan Otaku Reviews

The mysterious tribe known as the Gohi tribe.

16: Japan Otaku Reviews

Maps where only fighter types can sortie become harder to play.

17: Japan Otaku Reviews

I don’t dislike it, but I remember that the squad system was a hassle in its own way.

I don’t think it will be adopted in the current Super Robot Wars, where the number of units and weapons has decreased.

18: Japan Otaku Reviews

The Triformation System is great, isn’t it?

There is also a kind of standoffish feeling, and it allows for maximizing the number of units that can appear on stage at once.

19: Japan Otaku Reviews

It’s basically a reinforcement part for the squad leader.

20: Japan Otaku Reviews

If the assist weapon is strong in 3Z, characters that have been adjusted a lot won’t be there.

21: Japan Otaku ReviewsYeahx1

It’s really hard to redo it.

Everything else is good, but…

22: Japan Otaku Reviews

I didn’t dislike thinking about barrier holders, acceleration units, and EN supply…

23: Japan Otaku ReviewsYeahx2

Tri-formation is not just about putting them together; thinking up formations is really tedious, especially since the enemy’s formations are all over the place.

24: Japan Otaku Reviews

As the quality increases, the processing can’t keep up, so the squad system has disappeared.

I heard that, but I really want it to come back again…

There were plenty of opportunities to use units that I don’t normally use.

Charging in with a barrier or relying on mental commands to charge in.

For now, I’ll roughly use Bren Powered and hope for a wide-area barrier.

25: Japan Otaku Reviews

A non-flying aircraft is holding us back.

26: Japan Otaku Reviews

It seems that without strong ALL weapons, Sulfa has become somewhat mediocre.

28: Japan Otaku Reviews

It’s great that you can use various units, but ultimately, they can be categorized into MAP, ALL, and boss killers.

29: Japan Otaku ReviewsYeahx2

I might like the OG twin unit more.

31: Japan Otaku Reviews

I liked that even weak allies could output a certain level of firepower with TRI attacks.

32: Japan Otaku Reviews

It’s great that I can perform a joint attack even without having deployed recently.

I don’t really use it much, though.

33: Japan Otaku Reviews

The fact that all the W series Gundams only shot vulcans was quite impactful.

34: Japan Otaku Reviews

Can’t you at least make it a twin?

The time for squad formation now takes about twice as long as the time for combat.

35: Japan Otaku Reviews

It might have been good to be able to bring along units that wouldn’t normally have the opportunity to deploy.

I’m running out of slots, so I don’t have the luxury to bring characters that can read scenario lines or pre-battle dialogues, only using my favorites.

36: Japan Otaku Reviews

I think it’s getting further away now that there’s a possibility of a re-attack, as there were cases where I couldn’t provide support during an all-out attack.

37: Japan Otaku Reviews

Transformation is too much trouble, and I never want to do it again.

38: Japan Otaku Reviews

Even if I auto-assemble, it will definitely be a complete mess, so I have no choice but to do it manually.

39: Japan Otaku Reviews

There was a sense of satisfaction when I found the perfect arrangement.

40: Japan Otaku Reviews

When I was a child, I thought it was a flawless and wonderful scenario, but now that I’m revisiting it, I’m finding quite a few painful parts, and it’s tough.

41: Japan Otaku Reviews

Strong Dragon God… I wanted to fight you…

43: Japan Otaku Reviews

The convenience of Bren Powered units in squad operations.

45: Japan Otaku Reviews

I liked that even without firepower, I could contribute to combat through support operations.

I feel like the current Super Robot Wars doesn’t match well, so I would like it to be released as a different game.

47: Japan Otaku ReviewsYeahx4

There are quite a few units that aren’t used unless it’s a squad system, right…?

48: Japan Otaku Reviews

Unlike before, acceleration becomes important, so I thought, “Isn’t an acceleration of 25 too high?!”

49: Japan Otaku Reviews

I like to think about formations considering range and terrain adaptability, as well as coming up with team names inspired by the members, but I guess I’m probably in the minority…

50: Japan Otaku ReviewsYeahx1

A twin should be just right.

The support mech feels just like an enhanced part, making it easy to understand.

51: Japan Otaku Reviews

There are many cases where you die from an all-out attack, so the Re-Gz is appreciated.

54: Japan Otaku ReviewsYeahx1

If you could adjust the difference in usability caused by the presence or absence of ALL attacks.

In that sense, Z’s trial was good, but…

61: Japan Otaku Reviews

In Gundam and similar shows, everyone except for the ace is usually sitting cross-legged in a warehouse.

63: Japan Otaku Reviews

A squad-less Super Robot Wars ends up being just a game where you watch the attacks.

Is that okay with you, players?

Is that good? I see…

64: Japan Otaku Reviews

I’m a guy who uses all aircraft equally, so it doesn’t matter which one.

65: Japan Otaku ReviewsYeahx2

Why are you throwing away all your weapons, Zengar?

66: Japan Otaku Reviews

I’m not into efficiency; I prefer a playstyle focused on atmosphere, so I enjoyed taking down enemies little by little without using all-out attacks or map weapons. It was fun to see a variety of units.

67: Japan Otaku Reviews

If the squad system cannot be implemented due to system issues…

Make the map wider and triple the number of enemies.

I wonder if we can’t make the number of deployed corpses over here three times more!

68: Japan Otaku Reviews

It’s a squad system, so even if we say we’ll use it, we won’t show it publicly; it’s just for psychological and squad attack purposes.

76: Japan Otaku Reviews

If it’s about three times the length based on 30 sub-scenario criteria, then yes.

77: Japan Otaku Reviews

Recently, many works don’t have any switches, so it’s understandable, but I would prefer if, at the beginning, we could focus on the machines that become allies and have them shine a lot, rather than forcing them to be used in a squad.

78: Japan Otaku Reviews

It was fun seeing the real-type Gundams scatter the weak enemies and then switch to super-type for the boss battle.

79: Japan Otaku Reviews

It’s good that you can use squad members to deal the finishing blow to enemies that have a little health left, allowing for flexibility.

82: Japan Otaku Reviews

During gameplay, I wasn’t able to utilize squad attacks at all, so I’d like to replay it, but the playing environment is an issue…

83: Japan Otaku Reviews

When it comes to Nilfa, there’s really no time, so it can’t be helped.

I think it would have been better to have lined up Sulfa when they were overhauling things like Mazinkaiser.

84: Japan Otaku Reviews

The number of aircraft and the weapons have improved to 30, but to be honest, the XT was tougher.

85: Japan Otaku ReviewsYeahx1

It’s really frustrating that the enemies get tougher reinforcements and their numbers also increase in the second half, so I’m done with it.

86: Japan Otaku ReviewsYeahx1

It’s bothersome but does not lead to anything interesting.

88: Japan Otaku ReviewsYeahx2

I prefer the squad’s total war-like approach.

89: Japan Otaku Reviews

The Daizengar later became fully equipped except for the Guardian Sword, but it was incredibly strong.

91: Japan Otaku Reviews

If you want to increase the density per map, about 30 episodes is the limit.

93: Japan Otaku Reviews

It seems like it could lead to a strategic element where you can switch main characters even during the enemy’s turn.

94: Japan Otaku Reviews

Even though I want to scatter 30 on the map, I absolutely won’t let them group together with 3 to 4 units or more… I’m really fed up with these initial positions.

95: Japan Otaku ReviewsYeahx2

J just gathers everything together and harvests it all with Meiou and Full Burst without thinking at all…

96: Japan Otaku Reviews

In recent years, with the increase in appearances of works and limited slots for main character robots, I hope they allow for at least a minimum pairing.

97: Japan Otaku Reviews

The squad system itself is good, but it’s a pain to reassemble it every time there’s a branching point, and it tends to become an ALL-game.

98: Japan Otaku Reviews

The squad is easy to play since the initial Nilfa only requires us to respond to forced deployment without division branching.

Well, it seems that the scenario restrictions were way too big, so it got ruthlessly broken apart in Sarufa…

99: Japan Otaku Reviews

In terms of UX, it has branched out, and since it’s become incomplete, I’m really at a loss for what to do.

100: Japan Otaku Reviews

I remember that in the final stage of Nirva, almost all units were deployed thanks to the squad.

101: Japan Otaku Reviews

If you can provide the benefits of going solo, I wouldn’t mind being revived.

I wanted to make the most out of the single-unit twin combinations, but it was frustrating that it felt like I was missing out if I didn’t pair them up.

I want Ace to move like he does in the original work.

102: Japan Otaku Reviews

Keith shines brilliantly in support.

103: Japan Otaku Reviews

The squad system is unfortunately not compatible with scenario branches.

When the branches converge, new units are also increasing, so we have to start over from scratch again.

105: Japan Otaku Reviews

I have started to think that the issue with Sulfa might just be due to the squad system and the excessive number of participating works not fitting well together.

106: Japan Otaku Reviews

I want support and soul multiplier revival more than squad-based.

107: Japan Otaku Reviews

The part of the squad that I dislike is the hassle of forming it, so if that could be resolved with a nice automatic formation or a comfortable UI, it would be great.

108: Japan Otaku Reviews

I have a vague memory that forming a squad or a duo in OGs was bothersome, but what was it about?

110: Japan Otaku Reviews

The soul’s multiplier has dropped to about 2.2 times, right?

114: Japan Otaku Reviews

When you make Eva a squad member,

I liked that both Gundam and Mazinger could deploy an AT Field.

115: Japan Otaku Reviews

The platoon system’s tag team style in Z3 was quite the optimal solution.

116: Japan Otaku Reviews

I wasn’t able to get the Wind Dragon or Thunder Dragon out with Sulfa, and I’m hitting my limits early…

117: Japan Otaku Reviews

One of the advantages of a squad is that it makes combining attacks easier.

118: Japan Otaku Reviews

Even though the multiplier for the passionate spirit has been decreasing, the damage values themselves have been inflating due to skills and mecha abilities, so I think it might be okay to bring it back.

120: Japan Otaku Reviews

After the second round, it’s become possible to form and deploy OG.

In the first place, since subs can shoot all weapons and there are also ALL options, there are many parts that need to be matched more than with a squad, so in terms of hassle, there’s not much of a difference.

Considering the increase of Terrain B as if it were harassment, it might actually be the most troublesome.

121: Japan Otaku ReviewsYeahx1

I don’t dislike the ones that treat multiple units as a single group from the very beginning, like in OE.

123: Japan Otaku Reviews

I’m unhappy that the tag didn’t hold back on learning with passion.

124: Japan Otaku Reviews

It’s nice that you can use every detail, even the side mechanics of each work, without any waste.

125: Japan Otaku Reviews

I liked that I could properly use guys who wouldn’t come out no matter how you think about it.

127: Japan Otaku Reviews

As a first team, it was good to be able to showcase individuality, even if it was something like the members being excellent as squad members.

128: Japan Otaku Reviews

Since it’s TacP, there’s not much need to keep deploying them for training anymore.

If you could tell me something like “This guy has pre-battle dialogue!” when deploying, it would be fine to go solo… I should have just looked at the strategy guide when it was available, but it’s no longer being released.

129: Japan Otaku Reviews

I liked the pair unit system that also serves as enhanced parts for mobile devices after L.

131: Japan Otaku Reviews

It’s nice that the characters in the scenario stop arguing inside the battleship.

134: Japan Otaku Reviews

I understand that it can be a hassle to express individuality with formation costs, but I liked it.

135: Japan Otaku ReviewsYeahx1

The squad system is a hassle because the enemy also forms squads, so I don’t really like it.

136: Japan Otaku Reviews

Also, it’s good that in a small squad there aren’t many enemies, so we won’t have those all-out attacks on a single enemy.

137: Japan Otaku Reviews

Recently, enemies are hitting way too accurately, so it seems like side characters will frequently get knocked out.

138: Japan Otaku Reviews

In a map with many enemies at level 30, there are about 50 enemies, and with our deployment limit of 15, if each person takes down 3 enemies, it will be over, so even if we form a squad…

139: Japan Otaku Reviews

It’s too much trouble to think about terrain adaptation and mobility.

I feel like I might be okay with it if they abolish the enhancement parts like in the mobile device series.

140: Japan Otaku Reviews

If we want to increase the number of units handled by the squad, we need to remove some information from the single-unit system, otherwise it will become too complicated.

142: Japan Otaku Reviews

In works like Majestic Prince and Fafner, which tend to have an increasing number of mechs, it becomes a desirable system.

143: Japan Otaku Reviews

Is it that the Death Scythe is an attack for the entire squad?

It was strong, convenient, and I used it a lot.

144: Japan Otaku Reviews

I think it’s better to consider them as a pair of two because the burden becomes lighter, but once it goes beyond three, it suddenly becomes complicated and tough.

For some reason, the OG series twin units were quite a hassle…

145: Japan Otaku Reviews

OG had a twin spirit and all that…

146: Japan Otaku Reviews

Beam size (ALL)

Beam Size (MAP Weapon)

Isn’t that sickle a bit strange?

148: Japan Otaku Reviews

OG can fire both the main and sub weapons simultaneously up to ALL, making it essential for dealing with weak enemies, so that also needs to be taken into account.

In addition to that, there are also generic weapons and abilities, so well…

149: Japan Otaku Reviews

The memory of Zero Cat being exceptionally strong.

150: Japan Otaku Reviews

For now, let’s put in one BrenPowered.

  • Related Posts

    [Cyberpunk 2077] I cleared the DLC.

    Sure! Please provide the text you would like summarized.

    Read more

    [G Generation] There aren’t enough stones.

    It seems you’ve not provided any text for summary. Please provide the content you’d like summarized!

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Mobile Suit Gundam] Do you remember the high-con pro, anonymous person?

    • May 3, 2025
    [Mobile Suit Gundam] Do you remember the high-con pro, anonymous person?

    [BanG Dream!] “Yes, Saki-chan.”

    • May 3, 2025
    [BanG Dream!] “Yes, Saki-chan.”

    [Gundam GQuuuuuuX] “Nyaan is currently too much of a background character.”

    • May 3, 2025
    [Gundam GQuuuuuuX] “Nyaan is currently too much of a background character.”

    [Cyberpunk 2077] I cleared the DLC.

    • May 3, 2025
    [Cyberpunk 2077] I cleared the DLC.

    [G Generation] There aren’t enough stones.

    • May 3, 2025
    [G Generation] There aren’t enough stones.

    [Pokémon TCG Pocket] I’m sorry for saying that the accident rate doesn’t change much before implementation, and in the end, it’s just the seed that stabilizes the environment.

    • May 3, 2025
    [Pokémon TCG Pocket] I’m sorry for saying that the accident rate doesn’t change much before implementation, and in the end, it’s just the seed that stabilizes the environment.