Home » Game » Fighting game » Fatal Fury » [Fatal Fury] Isn’t it that characters without invincibility on Cristiano’s 2A>5A have no choice but to use Just Guard?

[Fatal Fury] Isn’t it that characters without invincibility on Cristiano’s 2A>5A have no choice but to use Just Guard?

1: Japan Otaku Reviews

Is it no good to keep a distance and rampage with REV Guard?

2: Japan Otaku ReviewsYeahx2

>>1

Th-that’s it! That’s what the viewers are looking for!!

4: Japan Otaku ReviewsYeahx4

>>2

As if Ganache is saying.

3: Japan Otaku Reviews

REV guard is really important, isn’t it?

5: Japan Otaku ReviewsYeahx1

Low rank, but it’s still difficult to get Cristiano Ronaldo and Garnacho.

Fireflies just keep increasing.

24: Japan Otaku Reviews

>>5

From top to bottom, Hotaru, Cain, Billy, Terry, and Kato are already a part of my life forever.

28: Japan Otaku ReviewsYeahx1

>>24

It’s surprisingly spread out for an SNK fighting game.

6: Japan Otaku Reviews

Rev guard is super important.

I’m hunting the raging Bro with my super move, but I also want to get by cheaply with an invincible technique…

7: Japan Otaku Reviews

When Ganatch hits, it seriously feels like it won’t fall with that spinning…

25: Japan Otaku ReviewsYeahx2

>>7

That judgment itself is weak.

There are characters that can be knocked down with standing A or 2A.

8: Japan Otaku ReviewsYeahx2

It’s someone who’s making a living by flipping and rolling; their demeanor is different.

9: Japan Otaku Reviews

JC Flip – Accompanied by Sustained Midsection

10: Japan Otaku ReviewsYeahx1

Seriously, there’s nothing but spinning.

11: Japan Otaku Reviews

Using rev guard to create distance and making opponents whiff is likely important for any character.

12: Japan Otaku Reviews

Reiwa’s whirlwind fist user

13: Japan Otaku Reviews

Because the ganache is floating slightly in the air, when I try to counter it, my timing gets completely thrown off and I end up getting hit instead.

Maybe my strategy to easily fly around with Ganatch is wrong.

14: Japan Otaku Reviews

I want to give Ganatch a sonic projectile weapon.

15: Japan Otaku Reviews

I realized that dodging all of Ganatch’s jumps with an upper dodge makes the combo scaling really harsh when starting with a dodge attack.

19: Japan Otaku ReviewsYeahx1

>>15

Even with a 25% correction on the startup of a guard cancel, it feels like a tough battle to get it…

16: Japan Otaku Reviews

I’ve only just managed to become A, but when I face those strong players who use feints from regular moves, I really feel the importance of rev guard.

17: Japan Otaku Reviews

I finally realized that both I and my partner haven’t used line shifts even once, considering that I just barely made it to B.

I wonder if it’s being utilized effectively higher up.

18: Japan Otaku Reviews

Isn’t the 2-line battle a dedicated mode?

20: Japan Otaku Reviews

Speaking of which, I heard there’s a mode where you can move the line…

Where is it?

21: Japan Otaku Reviews

The leaderboard is so difficult to use that I have no idea how strong I am with that character.

22: Japan Otaku Reviews

It’s strange… Even though a considerable amount of time has passed since the release, the usual over-the-top broken character hasn’t appeared…

23: Japan Otaku Reviews

I thought I could use it in ranked matches because the tutorial teaches line movement the same way as other systems.

26: Japan Otaku Reviews

There is a Legendary Wolf above rank SSS, but there are hardly any people who have reached it.

27: Japan Otaku Reviews

It’s B4, but I played about 50 matches today and saw Ronaldo 6 times, which is more than I saw Hotaru.

Ganache is 0.

29: Japan Otaku Reviews

Ronaldo is really strong, he still has room to grow, and he definitely has the potential for an S rank.

30: Japan Otaku Reviews

The griffon evaluation is terrible, but I feel like there are quite a few users.

I haven’t seen Hage and Kevin at all.

31: Japan Otaku Reviews

For some reason, I often see Donphan too.

Perhaps it is due to the high performance of the stirring.

32: Japan Otaku Reviews

If it’s B, I’ve never hit Hokutomaru even once, but maybe everyone has gone up.

33: Japan Otaku Reviews

Laughing at Ronaldo’s “Shuuu!”

34: Japan Otaku Reviews

I think the Griffin could have had a slightly wider throwing range than Big Fall.

Also, the damage is inferior to REV Justice.

35: Japan Otaku Reviews

Why are you laughing?

36: Japan Otaku Reviews

Every time Cristiano Ronaldo comes over to the victory screen, I can’t help but laugh, it’s unfair.

37: Japan Otaku ReviewsYeahx3

🤔

38: Japan Otaku Reviews

Can you stop suddenly running into A when you become B?

You die in two touches.

39: Japan Otaku Reviews

Kevin, I’m really hitting it big.

I think that guy is strong.

40: Japan Otaku ReviewsYeahx3

It’s bad if B5 faces A1!

41: Japan Otaku Reviews

You can normally encounter S even in B.

42: Japan Otaku Reviews

I don’t see Kevin much.

When it hits, it generally comes at you with the kind of firepower that feels like an embodiment of murderous intent and an offensive wake-up attack.

43: Japan Otaku Reviews

The Donphan’s performance is surprisingly serious.

48: Japan Otaku Reviews

>>43

Isn’t it quite serious that Donphan’s back jump is such a strong move?

44: Japan Otaku Reviews

What is a ranked match?

45: Japan Otaku Reviews

As it stands, there are quite a few mismatches in skill levels.

If time passes and players spread out nicely from Legend to C, it might not be a problem…

46: Japan Otaku Reviews

When I hit someone from a distance, I think there are no people around, but I can’t see how it actually is, so I don’t know.

64: Japan Otaku Reviews

>>46

To be honest, I feel like I just widened the scope because I was scared and didn’t know if what I was making would become popular.

47: Japan Otaku Reviews

Phew…

49: Japan Otaku Reviews

I really hate it when it looks like Donfan’s jump motion is doing some kind of technique.

50: Japan Otaku ReviewsYeahx2

Maybe the village.

62: Japan Otaku ReviewsYeahx4

>>50

The matching is super fast, and aside from character overlap, I’ve never encountered Mako as a player, so it’s definitely a city game.

51: Japan Otaku ReviewsYeahx3

51: Japan Otaku Reviews

Comment cristiano 1 week ・ You and me @salvatoreganacci, 1v1 🔥 Reply View translation salvatoreganacci 1… ・投… @cristiano Let’s go! 🤝🔥 Reply View translation

52: Japan Otaku Reviews

I feel like I can do my best once I throw the koma in the dance.

61: Japan Otaku Reviews

>>52

I’ll activate it… Moonlit Chaos Peony!

53: Japan Otaku Reviews

The combination of strong thunderclap slicing feints has an amazing potential, but I’m having a hard time putting it together well.

54: Japan Otaku Reviews

Donphan will transform when it realizes the craziness of Air Blow!

65: Japan Otaku Reviews

>>54

I keep swinging and missing…

55: Japan Otaku ReviewsYeahx1

I love Dongfan’s dash motion too much.

56: Japan Otaku Reviews

Donphan’s moves are weak and not versatile, which makes its playstyle feel restrictive.

57: Japan Otaku Reviews

I think Rev Guard is a good defense method that solves various problems.

59: Japan Otaku Reviews

Donfan is serious and just thinks showing effort is uncool…

60: Japan Otaku Reviews

I want you to do it at the tournament.

63: Japan Otaku Reviews

It feels so lively that it doesn’t seem like an SNK game, and the online experience is also good.

66: Japan Otaku Reviews

>>63

I feel the crowd more since I was 15.

70: Japan Otaku ReviewsYeahx1

>>66

To be honest, 3-on-3 is tough.

It’s said that the base content is the same for all characters, but that’s completely an opinion from the KOF crowd.

80: Japan Otaku Reviews

>>70

Well, it’s not a 1-on-1, and the controls were simple, but the latest Sam just didn’t connect at all.

81: Japan Otaku ReviewsYeahx3

>>80

Around the tropics

Everything from A to Z.

Damn!

90: Japan Otaku Reviews

>>81

There was truly nothing to praise at all… It was at least on par with the early Street Fighter V or even worse.

83: Japan Otaku ReviewsYeahx2

>>80

That was really terrible!

74: Japan Otaku Reviews

>>66

I started playing Fatal Fury thanks to Cristiano Ronaldo’s followers.

I wonder if that layer is coming from the world?

67: Japan Otaku Reviews

>>63

Above all, I don’t want to see the scene where a character who’s finished keeps doing the same movement endlessly.

68: Japan Otaku Reviews

I think that if the Griffin could cancel its step somehow, it would suddenly transform.

71: Japan Otaku Reviews

>>68

Why can’t that guy cancel?

69: Japan Otaku Reviews

Since the S-rank came, I was getting hit by one-button Grifall a lot, and then I got disconnected.

So much fun!

72: Japan Otaku Reviews

But I somehow managed to reach the highest rank in 15, but CotW has too many strong players, so it’s impossible.

73: Japan Otaku Reviews

I think it would be nice if Griffin increased the power of aerial throws or made the spinning throw 1 frame.

It has strong small techniques and strong evasive attacks.

I really think the guard cancel command throw is strong.

75: Japan Otaku Reviews

Well, it’s been 20 years since the last new release.

The KOF series that comes out every few years is actually something you can play whenever you feel like it, but with the MOW series, who knows when the next one will be.

76: Japan Otaku Reviews

I think a big reason it’s faster now is simply because we’ve improved the network environment and can connect with each other smoothly.

77: Japan Otaku Reviews

I have the impression that people who are currently in S rank are quite skilled.

78: Japan Otaku Reviews

Donfan’s REV Flying Kick changes its guard frames depending on how it hits; please do something about that.

Fix it to around +3.

79: Japan Otaku Reviews

The King of Fighters is definitely not as good as Garou: Mark of the Wolves COTW.

82: Japan Otaku Reviews

I have a bit of a sense that the increase in fighting game players is sliding into simplicity.

84: Japan Otaku Reviews

I’m playing on PS5, but don’t you sometimes experience frame drops when the counter is displayed, depending on the move?

85: Japan Otaku Reviews

Rei Sam’s specifications for that match are…

86: Japan Otaku Reviews

However, the unique feature of Re:Sam’s tropical setting is that watching it is celebrated…

88: Japan Otaku Reviews

>>86

However, such advantages are crushed by the terrible environment when the room has more than five people, severely hindering movement.

87: Japan Otaku Reviews

When will the rollback implementation for the PS5 version of the game be done?!!

89: Japan Otaku Reviews

I was really impressed by the amazing tropical atmosphere at 15.

91: Japan Otaku Reviews

Using three characters effectively is really tough, isn’t it?

92: Japan Otaku Reviews

The three of them seem to be struggling with character love in some way.

93: Japan Otaku Reviews

Speaking of which, there seem to be a lot of people who are fixed on the Geese stage, but is that the lightest one?

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