
Is it no good to keep a distance and rampage with REV Guard?
>>1
Th-that’s it! That’s what the viewers are looking for!!
>>2
As if Ganache is saying.
REV guard is really important, isn’t it?
Low rank, but it’s still difficult to get Cristiano Ronaldo and Garnacho.
Fireflies just keep increasing.
>>5
From top to bottom, Hotaru, Cain, Billy, Terry, and Kato are already a part of my life forever.
>>24
It’s surprisingly spread out for an SNK fighting game.
Rev guard is super important.
I’m hunting the raging Bro with my super move, but I also want to get by cheaply with an invincible technique…
When Ganatch hits, it seriously feels like it won’t fall with that spinning…
>>7
That judgment itself is weak.
There are characters that can be knocked down with standing A or 2A.
It’s someone who’s making a living by flipping and rolling; their demeanor is different.
JC Flip – Accompanied by Sustained Midsection
Seriously, there’s nothing but spinning.
Using rev guard to create distance and making opponents whiff is likely important for any character.
Reiwa’s whirlwind fist user
Because the ganache is floating slightly in the air, when I try to counter it, my timing gets completely thrown off and I end up getting hit instead.
Maybe my strategy to easily fly around with Ganatch is wrong.
I want to give Ganatch a sonic projectile weapon.
I realized that dodging all of Ganatch’s jumps with an upper dodge makes the combo scaling really harsh when starting with a dodge attack.
>>15
Even with a 25% correction on the startup of a guard cancel, it feels like a tough battle to get it…
I’ve only just managed to become A, but when I face those strong players who use feints from regular moves, I really feel the importance of rev guard.
I finally realized that both I and my partner haven’t used line shifts even once, considering that I just barely made it to B.
I wonder if it’s being utilized effectively higher up.
Isn’t the 2-line battle a dedicated mode?
Speaking of which, I heard there’s a mode where you can move the line…
Where is it?
The leaderboard is so difficult to use that I have no idea how strong I am with that character.
It’s strange… Even though a considerable amount of time has passed since the release, the usual over-the-top broken character hasn’t appeared…
I thought I could use it in ranked matches because the tutorial teaches line movement the same way as other systems.
There is a Legendary Wolf above rank SSS, but there are hardly any people who have reached it.
It’s B4, but I played about 50 matches today and saw Ronaldo 6 times, which is more than I saw Hotaru.
Ganache is 0.
Ronaldo is really strong, he still has room to grow, and he definitely has the potential for an S rank.
The griffon evaluation is terrible, but I feel like there are quite a few users.
I haven’t seen Hage and Kevin at all.
For some reason, I often see Donphan too.
Perhaps it is due to the high performance of the stirring.
If it’s B, I’ve never hit Hokutomaru even once, but maybe everyone has gone up.
Laughing at Ronaldo’s “Shuuu!”
I think the Griffin could have had a slightly wider throwing range than Big Fall.
Also, the damage is inferior to REV Justice.
Why are you laughing?
Every time Cristiano Ronaldo comes over to the victory screen, I can’t help but laugh, it’s unfair.
🤔
Can you stop suddenly running into A when you become B?
You die in two touches.
Kevin, I’m really hitting it big.
I think that guy is strong.
It’s bad if B5 faces A1!
You can normally encounter S even in B.
I don’t see Kevin much.
When it hits, it generally comes at you with the kind of firepower that feels like an embodiment of murderous intent and an offensive wake-up attack.
The Donphan’s performance is surprisingly serious.
>>43
Isn’t it quite serious that Donphan’s back jump is such a strong move?
What is a ranked match?
As it stands, there are quite a few mismatches in skill levels.
If time passes and players spread out nicely from Legend to C, it might not be a problem…
When I hit someone from a distance, I think there are no people around, but I can’t see how it actually is, so I don’t know.
>>46
To be honest, I feel like I just widened the scope because I was scared and didn’t know if what I was making would become popular.
Phew…
I really hate it when it looks like Donfan’s jump motion is doing some kind of technique.
Maybe the village.
>>50
The matching is super fast, and aside from character overlap, I’ve never encountered Mako as a player, so it’s definitely a city game.
I feel like I can do my best once I throw the koma in the dance.
>>52
I’ll activate it… Moonlit Chaos Peony!
The combination of strong thunderclap slicing feints has an amazing potential, but I’m having a hard time putting it together well.
Donphan will transform when it realizes the craziness of Air Blow!
>>54
I keep swinging and missing…
I love Dongfan’s dash motion too much.
Donphan’s moves are weak and not versatile, which makes its playstyle feel restrictive.
I think Rev Guard is a good defense method that solves various problems.
Donfan is serious and just thinks showing effort is uncool…
I want you to do it at the tournament.
It feels so lively that it doesn’t seem like an SNK game, and the online experience is also good.
>>63
I feel the crowd more since I was 15.
>>66
To be honest, 3-on-3 is tough.
It’s said that the base content is the same for all characters, but that’s completely an opinion from the KOF crowd.
>>70
Well, it’s not a 1-on-1, and the controls were simple, but the latest Sam just didn’t connect at all.
>>80
Around the tropics
Everything from A to Z.
Damn!
>>81
There was truly nothing to praise at all… It was at least on par with the early Street Fighter V or even worse.
>>80
That was really terrible!
>>66
I started playing Fatal Fury thanks to Cristiano Ronaldo’s followers.
I wonder if that layer is coming from the world?
>>63
Above all, I don’t want to see the scene where a character who’s finished keeps doing the same movement endlessly.
I think that if the Griffin could cancel its step somehow, it would suddenly transform.
>>68
Why can’t that guy cancel?
Since the S-rank came, I was getting hit by one-button Grifall a lot, and then I got disconnected.
So much fun!
But I somehow managed to reach the highest rank in 15, but CotW has too many strong players, so it’s impossible.
I think it would be nice if Griffin increased the power of aerial throws or made the spinning throw 1 frame.
It has strong small techniques and strong evasive attacks.
I really think the guard cancel command throw is strong.
Well, it’s been 20 years since the last new release.
The KOF series that comes out every few years is actually something you can play whenever you feel like it, but with the MOW series, who knows when the next one will be.
I think a big reason it’s faster now is simply because we’ve improved the network environment and can connect with each other smoothly.
I have the impression that people who are currently in S rank are quite skilled.
Donfan’s REV Flying Kick changes its guard frames depending on how it hits; please do something about that.
Fix it to around +3.
The King of Fighters is definitely not as good as Garou: Mark of the Wolves COTW.
I have a bit of a sense that the increase in fighting game players is sliding into simplicity.
I’m playing on PS5, but don’t you sometimes experience frame drops when the counter is displayed, depending on the move?
Rei Sam’s specifications for that match are…
However, the unique feature of Re:Sam’s tropical setting is that watching it is celebrated…
>>86
However, such advantages are crushed by the terrible environment when the room has more than five people, severely hindering movement.
When will the rollback implementation for the PS5 version of the game be done?!!
I was really impressed by the amazing tropical atmosphere at 15.
Using three characters effectively is really tough, isn’t it?
The three of them seem to be struggling with character love in some way.
Speaking of which, there seem to be a lot of people who are fixed on the Geese stage, but is that the lightest one?