
LPLS @wagahaida_L Follow Request to producers nationwide. Please go to the arcade right now and play Tour Master, I beg you. Please, just avoid the end of service, just avoid the end of service… Please… April 28, 2025 17:56 ・ 265,000 views 1,118 reposts 72 quotes 6,174 likes 101 bookmarks
There are too few characters and songs.
I’m sorry, but I think it would be better to start thinking about the conversion destination now.
>>2
Isn’t it a repurposed Asebe cabinet?
>>2
Let’s create a mahjong game with the characters from Idolmaster.
Going to the arcade is a hassle.
The P from sidel is supporting the purchase, so it’s okay.
>>6
The producer from the part where the game was first unable to progress is probably the most useless one, right?
Then hurry up and implement the character.
Are you not motivated since there is no additional information during Golden Week?
>>7
We’re having a GW campaign.
From the perspective of someone who actually went to the arcade and played, I enjoyed going just once and playing a few times.
But there’s nothing to do, so I can’t bring myself to go again.
The game itself is fun and has customizable characters, but I really wish they would do something about the lack of characters and songs.
I have a feeling that it will end up like Popu, with the role not implemented.
It’s sad that a post talking about the end of service has received 6,000 likes…
Arcades are already tough as well.
>>12
No matter how much you try to shift the responsibility, it’s tough for the tour master.
I don’t know the song next door…
So, it’s like a 30MS Battle Combattler…
It’s a card drawing system, so I’d like to see a few more types of cards added.
Prepare a special illustration parallel like Acebe.
>>18
There should be a parallel illustration of a man in SSR outfit and AS.
It’s a mystery why Tours Rare keeps delaying the release.
Has it already started?
I at least want you to release the information about the additional songs and idols.
I can’t even look forward to it.
If it’s really an interesting game, it will become popular regardless of the arcade.
The abundance of characters and songs is the biggest strength of the IP, so it’s no surprise that not utilizing that will result in a poor initial launch.
That’s… doesn’t it make the anonymous person who said everything was stable based on the manager’s optimistic words look stupid?
>>26
I think it’s probably the note from the circus, but at that point, having only one song was unpopular among rhythm game players.
The popular dress-up side also mentioned that it would be great if more idols were added, so if nothing happens, it’ll be a calm period.
Wasn’t it said that the comeback of KanColle, FGO, and Bomber-Gage would happen?
First, there is no game center nearby.
I want you to let Zundamon read my response.
If they add a new academic character, it will come back, right?
It’s not a quality that warrants going to an arcade to play.
It’s not just a matter of having a few songs; it makes it even more confusing… There’s no way to win in any rhythm game like this.
It’s not explained what is considered dangerous.
At least release an update schedule every month.
Even the people who started out first will end up having fewer things to do.
It’s better to buy cards normally as singles, and there’s no fun in collecting them…
The drop rates for cards other than costumes and accessories are insane and have been analyzed.
I’ve released it but I’ve been leaving it alone… I don’t know what I wanted to do.
From what I’ve seen, there are only traffic lights and there’s no schedule yet for when the school mass will be implemented.
That’s impossible.
I have no idea what to do.
It’s not a rhythm game.
As always
As a rhythm game, both the quantity and quality of the tracks are weak.
As a dress-up game, there are a lot of garbage cards with a hand symbol against a green background being released, making it take a long time to enjoy the dress-up.
The community lacks substance.
It is not possible to incite a desire for winning by defeating opponents like Acebe.
A worthless game that is complacent about being part of the Idolmaster franchise.
It’s not a boring game, but there really isn’t much to do…
Because it hasn’t been introduced at the nearby arcade.
I think trying to support with something like the thread image might have the opposite effect.
I really think it hurts that I couldn’t ride the academic mass bubble.
By the time Saki is implemented in Tour Mas, it seems like the HIF arc will be over.
>>46
Well, it’s not like I can finally get into the game after a year next month…
This arcade was released about 2 or 3 years after its announcement.
Release it on Steam.
I wonder if it’s okay since the arcade nearby is pretty empty…
I don’t know how many customers an arcade needs, but…
I’ll do it once the person in charge arrives.
Then it’s too late!
>>49
Popumas was like that too…
>>49
I understand that, but even if I do it without a person in charge, it feels empty. And just enjoying it as a rhythm game also feels empty…
Is it a multiplayer game?
It’s already a high hurdle since you have to go out of your way to play at the arcade, and on top of that, if the character selection is very limited, of course, people won’t come.
Perhaps there aren’t more characters and songs because there are few players due to the limited number of characters and songs.
They halted everything there because they could see failures during the development process.
This is such a thin and sparse thing.
Since this service started, we haven’t done any live broadcasts, have we?
There is no feeling of motivation from the beginning.
>>54
It may be a super-large title considering the number of stores it’s introduced in.
I think we surpass Exa in the number of stores introduced, even if we lose in terms of units sold.
The arcade version of FGO has already ended, so something like this for arcade is impossible, right?
Even those who are just seeking it for that purpose will be missed.
It’s amazing that there are so few characters and they didn’t even gather any popular ones.
What kind of excitement were you expecting?
>>57
Not holding back.
>>58
Isn’t it stupid to die slowly without using the powerful items you have?
>>57
I want to make it buzz regularly with “participation!” and increase the number of card types so that people can draw a lot of gachas before popular characters are implemented.
No matter how much I love the original work, I realized that arcade games are just too troublesome and impossible for me, thanks to FGO.
The one that’s really bad is the one that doesn’t even get talked about, the GuitarFreaks and DrumMania.
It seems like it was released just to at least recover the minimum development costs that were made knowing from the beginning that it would die…
I think Bandai Namco has a huge opportunity loss regarding GakuMas.
While other companies are actively showcasing their licenses, the main body is not able to release any merchandise at all.
It feels like it might end up shutting down without implementing the assigned characters like Popmass.
It’s fine to keep some ideas for updates, but I need to increase the frequency…
It’s amazing that even that phenomenon of unusually long lines happening just a few days after it starts hasn’t occurred.
So FGO has ended…
>>68
It seems that there are no new updates, but it is still operational.
It seems like an amazing interface with 5 keys, 3 knobs, and 5 volume controls.
>https://note.com/wgc_tencho/n/nf2f3842efc61
What kind of support is saying that it’s not as crazy as GuitarFreaks?
>>77
When evidence of this kind of income comes out, those who are shouting that it doesn’t exist suddenly become utterly empty.
>>77
I don’t know if this is a lot or a little…
Is it always crowded in the city?
>>88
If you can see the starter packs in the back and there are an additional 10 boxes open, it means the arcade card dispenser is spinning quite well.
>>77
Milli and SideM have become the discarded options, which is funny.
>>100
If you haven’t done it, it’s better not to say unnecessary things…
>>100
No way, but…
Are you just looking at the colors when you say that accessories and support are easy to produce?
>>100
In short, this kind of guy is making a fuss about not receiving income.
>>77
What do people who play multiple times aim to achieve by playing?
>>133
Aren’t you going to play around with clothes and accessories?
Basically, this is the main game.
>>144
It’s more like a rhythm game or a game for girls, really.
>>151
For that reason, the quality is not enough to make me want to collect the cards…
>>144
Even so, wouldn’t it be better to buy a used card and play without any emissions…?
It’s half-hearted in every direction.
At least if the music was fulfilling.
I think it’s a game where you only reach a competitive level by adding one idol and one song each week, but do you even want to win…? What do you want to do???
It’s a too simplistic plan to celebrate the 20th anniversary by going back to our roots and releasing an arcade game!
It would have been better if it was before spreading distrust in Popmas, at least.
The lack of enthusiasm from the officials is the worst.
It only looks like I want to crush it.
It’s just an overall song, which is simply bizarre.
If they had included songs that used to be popular or songs that can’t be played in games, it could have still led to a playable flow. Instead, they reused existing choreography to see how much they could reduce the workload, but by adding a male dancer, they ended up increasing the workload—what an idiot.
>>82
It would be troubling to be shown shortcomings as a person right from the first line.
>>89
That’s what Idolmaster is about, exploiting inferior people.
Even so, I’m sad that I’m not doing it well, so I wish I could do it better.
Somehow, it seems like I can make enough money to sell off the incoming stock of cards.
>>83
The arcade side says they’re handling the cards.
It seems like there are just some people making a fuss who want others to fail for some unknown reason.
>>90
So it seems that the thread image is just an anti.
FGOAC has finished adding content, but it is still operational.
Many places have stopped issuing cards.
That nameless one was praising it to the high heavens…
There just aren’t enough elements to get excited about the current situation…
Without adding more characters and songs frequently.
The increase in introduced stores is not happening, and even the dissemination of information for public relations is sluggish.
If you’re saying it’s okay because you’re looking at the long term, then there’s really no need to make an effort to go to the game center right now.
Even those on the defending side can’t say anything when it comes to the fact that there are a lot of customers but the characters and songs are lacking, right…?
It seems that it will probably be gone from the store in a year, even from a long-term perspective…
>>92
It seems you don’t understand the situation at the arcade.
Once you put it in the case, it will stay like that for two years.
>>99
It’s from the side, but that’s not really the case.
The unit price for enthusiastic customers is high, but the overall number is not that significant.
I think it’s a classic commonality in the traditional Idolmaster.
The person M should definitely play this game since there is only this one.
But the brand’s traffic lights are the popular cream of the crop, so I don’t think it’s such a wrong judgment.
I can’t make excuses for the slow implementation of characters and songs, but…
>>98
Shanimusu is seriously at the bottom of the popularity chart among traffic lights…
>>105
Yeah… why did they implement something like that right off the bat…
>>115
It sounds like you’re talking to yourself.
>>98
Traffic lights are like popular froth in the school yard.
The arcade version of FGO was released in 2018, so it’s a big hit.
I still haven’t seen anyone doing it.
Some game centers are operating based on the Idolmaster brand, but it’s doubtful whether this arcade cabinet will still be around a year later.
Because there’s nothing to do.
>>104
Arcade games have a 2-year contract, so it’s impossible to remove them after just one year.
>>148
Chrono Regalia…
>>159
That was terminated due to the manufacturer’s circumstances within the contract period, so it was converted for free from Soul Reverse → Chrono Regalia → APM3.
It’s not a rhythm game, but rather a production simulation in terms of direction. I think it’s 200 yen for one song, including card distribution and character interaction.
SSR that can only be worn by AS and men is clearly a miss.
I feel like I saw something that said the arcade staff are making quite a bit of money.
>>111
Then I don’t have to do it!
Isn’t the tour master lacking motivation?
If it’s reassuring, then that’s all that matters.
If the thread is just worrying unnecessarily, then the majority of P can just not go to the arcade.
Isn’t it unnecessary to go to an arcade to play rhythm games when there are so many idolmaster rhythm games?
It’s the first round, so it can’t be helped, but the accessories and clothing are a bit too obviously underwhelming in the lineup, making it feel weak.
I’ll do it when the person in charge comes.
If you somewhat like it but have nothing to do, there’s nothing you can do about it.
It’s concerning that the content designed to make high-paying players spend money runs out quickly when there’s a lack of ambition to develop new opportunities.
At least put some effort into one of them.
>>122
Don’t underestimate me, I’m going to hold a beginner’s lecture after the holiday break.
If it’s selling well, then please everyone go for the thread image…! What is with that unnecessary worry and the 6000 likes it has received!
>>124
There are a lot of people who desperately want the tour master to fail.
There are even guys who post on the official account.
>>124
Don’t trust what an anonymous person says.
In my neighborhood, there are probably about five people, including me, but the campaign card cases disappeared in an instant, and the unit price seems to be high.
If it’s impossible with the confirmed implementation of the school mass character, I think it will be quite tough at that time.
Do you think a “like” is some kind of endorsement or something?
>>129
Actually, that’s mostly how it is.
Thinking that liking something is just to make fun of it is really an overly negative way to view the world.
>>143
Well, in the case of the thread image, I’m concerned that there are people who seem to be mocking it by pressing the like button.
I feel like it’s not good that I created a precedent by thinking, “It’ll probably be over before the person in charge arrives…”
Everyone remembered it to the extent that it came up in suggestions.
>>130
If the pace is reasonable, it’s assumed that everyone except Dere can be included.
Common traits of believers who will accept nothing but safety and security, regardless of what they do.
No way… Haven’t they added a single character since the initial implementation?
>https://note.com/wgc_tencho/n/nf2f3842efc61
So what happened with this?
>>137
The method of gathering widely and thinly is impossible with the way Idolmaster and this production are done, so it will likely become a Konami-style ephemeral machine that does it narrowly and deeply.
Mano Toori is unusually unpopular for a traffic light.
There are really too few songs.
It’s not a vote, but you wouldn’t just hit “like” if you don’t agree, would you…?
>>140
Since an eye-catching post came up, how about just liking it and reposting for now?
>>147
I won’t do it…
Unless it’s at least a positive message, I’ll ignore it.
>>147
I won’t die.
>>147
Scary… Is it that Twitter addict?
If a new title is added to the hardware and receives poor reviews leading to a short-term service end, repurposing might be possible.
Whether there are transferable titles depends on the manufacturer, so it’s hard to say.
There are plenty of stores that can’t repurpose leftover cases and will dispose of them in some way.
I remember the lack of initial movement from the failure of MILLIST.
The GW campaign is better than nothing, but…
>>142
Was Mirinchi doing it?
When I went on the first day, it was a weekday but it was really bustling.
Has it already become depopulated?
Games with gacha elements see a significant change in sales depending on whether heavy users are attracted.
Recent games like Mahjong Fight Girl and Ongeki are examples of this.
I heard that Higuchi, Fuyuko, and Kaede were coming, but they haven’t arrived yet!?
Well, it can’t be helped about the character.
The lack of songs and the fact that, despite being a dress-up game, the lineup of the initial cards seems to be immediately preserved makes me think right from the start that this guy wants to die.
Aren’t there fewer characters and songs…?
Is it a theory that it’s okay not to add more because it’s still selling?
When you think about it normally, it’s a rhythm game right after its release, and considering that a few new songs are basically added each week, the fact that there are still a limited number of songs isn’t too much of an issue.
>>156
It’s been a whole month already.
I wondered if it was serious enough for a popular Vtuber to use the term “service termination.”
That was crazy.
It’s not that there’s nothing to do, but rather that the official side seems unmotivated…
Are more characters going to be added?
>>166
I know that the number of academic achievements will increase.
Even though it’s completed, you still haven’t announced the implementation timing over there? I kind of mentioned it during the live stream for the study mass.
By the way, how many songs are there now?
I thought it was bold to try to get through the long holiday just with a campaign.
I wonder if there’s anything to add.
>>169
You added a campaign, right?
I feel that games like Aikatsu, PriPara, and OtoCAD are closer in position than pure rhythm games like Gekichu Mai or DDR.
It’s unreasonable to think of the update frequency for physical card arcade games in the same way as for social games.
>>173
You probably don’t know anything, but even if you don’t have a single Amass card, you can choose any idol that has been implemented, so the physical card stuff doesn’t matter.
Even if the card and the idol are linked, the song has nothing to do with it.
Where does it say that it’s bad?
I went once and was satisfied, so I’ll go play again when new songs are added.
Add it!
For now, if I were to add someone, I feel like Shani would add Fuyuko and Mili would add Kotoba.
If it’s safe for two years, that means all Idolmaster producers don’t have to go to the arcade right away.
Nothing will move until new information comes in.
It’s crazy that they’re shipping a considerable number of units even though they have barely any characters or songs.
This is going to result in a severe backlash.
>>180
The worst that could happen is that the arcade goes out of business.
I’ve touched it a few times, but both the rhythm game and Create Live are busy, so I don’t really have the luxury to look at the screen, so I want to be allowed to record it…
I wonder if some stores can do it.
>>172
Are you saying that the evidence of it being in there is just based on that card placement?
>>182
testicles
Yes, argument defeated.
>>182
The game center manager says the in-game income rate is good.
It’s a famous story.
>>182
Only that… well, also note, but…
I really think the person who thought of raising and lowering the knob is an idiot because it’s so difficult to use.
I still don’t understand what the on/off switch in the upper left is for…
I don’t think the fact that cards are sold out and there are few people is contradictory.