Home » Game » The Idolmaster » Is [The Idolmaster] Tourmas that bad…?

Is [The Idolmaster] Tourmas that bad…?

LPLS @wagahaida_L Follow Request to producers nationwide. Please go to the arcade right now and play Tour Master, I beg you. Please, just avoid the end of service, just avoid the end of service… Please… April 28, 2025 17:56 ・ 265,000 views 1,118 reposts 72 quotes 6,174 likes 101 bookmarks

1: Japan Otaku ReviewsYeahx20

There are too few characters and songs.

2: Japan Otaku ReviewsYeahx7

I’m sorry, but I think it would be better to start thinking about the conversion destination now.

4: Japan Otaku ReviewsYeahx3

>>2

Isn’t it a repurposed Asebe cabinet?

5: Japan Otaku ReviewsYeahx7

>>2

Let’s create a mahjong game with the characters from Idolmaster.

3: Japan Otaku ReviewsYeahx50

Going to the arcade is a hassle.

6: Japan Otaku Reviews

The P from sidel is supporting the purchase, so it’s okay.

21: Japan Otaku ReviewsYeahx4

>>6

The producer from the part where the game was first unable to progress is probably the most useless one, right?

7: Japan Otaku ReviewsYeahx21

Then hurry up and implement the character.

Are you not motivated since there is no additional information during Golden Week?

10: Japan Otaku Reviews

>>7

We’re having a GW campaign.

8: Japan Otaku Reviews

From the perspective of someone who actually went to the arcade and played, I enjoyed going just once and playing a few times.

But there’s nothing to do, so I can’t bring myself to go again.

9: Japan Otaku ReviewsYeahx3

The game itself is fun and has customizable characters, but I really wish they would do something about the lack of characters and songs.

I have a feeling that it will end up like Popu, with the role not implemented.

11: Japan Otaku ReviewsYeahx6

It’s sad that a post talking about the end of service has received 6,000 likes…

12: Japan Otaku ReviewsYeahx4

Arcades are already tough as well.

16: Japan Otaku ReviewsYeahx15

>>12

No matter how much you try to shift the responsibility, it’s tough for the tour master.

13: Japan Otaku Reviews

I don’t know the song next door…

17: Japan Otaku Reviews

So, it’s like a 30MS Battle Combattler…

18: Japan Otaku Reviews

It’s a card drawing system, so I’d like to see a few more types of cards added.

Prepare a special illustration parallel like Acebe.

24: Japan Otaku Reviews

>>18

There should be a parallel illustration of a man in SSR outfit and AS.

It’s a mystery why Tours Rare keeps delaying the release.

19: Japan Otaku ReviewsYeahx1

Has it already started?

20: Japan Otaku ReviewsYeahx2

I at least want you to release the information about the additional songs and idols.

I can’t even look forward to it.

22: Japan Otaku Reviews

If it’s really an interesting game, it will become popular regardless of the arcade.

23: Japan Otaku Reviews

The abundance of characters and songs is the biggest strength of the IP, so it’s no surprise that not utilizing that will result in a poor initial launch.

26: Japan Otaku ReviewsYeahx6

That’s… doesn’t it make the anonymous person who said everything was stable based on the manager’s optimistic words look stupid?

114: Japan Otaku ReviewsYeahx1

>>26

I think it’s probably the note from the circus, but at that point, having only one song was unpopular among rhythm game players.

The popular dress-up side also mentioned that it would be great if more idols were added, so if nothing happens, it’ll be a calm period.

27: Japan Otaku ReviewsYeahx3

Wasn’t it said that the comeback of KanColle, FGO, and Bomber-Gage would happen?

29: Japan Otaku Reviews

First, there is no game center nearby.

30: Japan Otaku Reviews

I want you to let Zundamon read my response.

31: Japan Otaku Reviews

If they add a new academic character, it will come back, right?

32: Japan Otaku Reviews

It’s not a quality that warrants going to an arcade to play.

33: Japan Otaku Reviews

It’s not just a matter of having a few songs; it makes it even more confusing… There’s no way to win in any rhythm game like this.

34: Japan Otaku ReviewsYeahx14

It’s not explained what is considered dangerous.

35: Japan Otaku ReviewsYeahx1

At least release an update schedule every month.

Even the people who started out first will end up having fewer things to do.

36: Japan Otaku Reviews

It’s better to buy cards normally as singles, and there’s no fun in collecting them…

The drop rates for cards other than costumes and accessories are insane and have been analyzed.

38: Japan Otaku Reviews

I’ve released it but I’ve been leaving it alone… I don’t know what I wanted to do.

39: Japan Otaku Reviews

From what I’ve seen, there are only traffic lights and there’s no schedule yet for when the school mass will be implemented.

That’s impossible.

40: Japan Otaku Reviews

I have no idea what to do.

It’s not a rhythm game.

41: Japan Otaku ReviewsYeahx2

As always

42: Japan Otaku ReviewsYeahx4

As a rhythm game, both the quantity and quality of the tracks are weak.

As a dress-up game, there are a lot of garbage cards with a hand symbol against a green background being released, making it take a long time to enjoy the dress-up.

The community lacks substance.

It is not possible to incite a desire for winning by defeating opponents like Acebe.

A worthless game that is complacent about being part of the Idolmaster franchise.

43: Japan Otaku Reviews

It’s not a boring game, but there really isn’t much to do…

44: Japan Otaku ReviewsYeahx1

Because it hasn’t been introduced at the nearby arcade.

45: Japan Otaku Reviews

I think trying to support with something like the thread image might have the opposite effect.

46: Japan Otaku Reviews

I really think it hurts that I couldn’t ride the academic mass bubble.

By the time Saki is implemented in Tour Mas, it seems like the HIF arc will be over.

56: Japan Otaku Reviews

>>46

Well, it’s not like I can finally get into the game after a year next month…

This arcade was released about 2 or 3 years after its announcement.

47: Japan Otaku Reviews

Release it on Steam.

48: Japan Otaku Reviews

I wonder if it’s okay since the arcade nearby is pretty empty…

I don’t know how many customers an arcade needs, but…

49: Japan Otaku ReviewsYeahx4

I’ll do it once the person in charge arrives.

Then it’s too late!

149: Japan Otaku Reviews

>>49

Popumas was like that too…

163: Japan Otaku ReviewsYeahx4

>>49

I understand that, but even if I do it without a person in charge, it feels empty. And just enjoying it as a rhythm game also feels empty…

50: Japan Otaku Reviews

Is it a multiplayer game?

51: Japan Otaku ReviewsYeahx3

It’s already a high hurdle since you have to go out of your way to play at the arcade, and on top of that, if the character selection is very limited, of course, people won’t come.

52: Japan Otaku Reviews

Perhaps there aren’t more characters and songs because there are few players due to the limited number of characters and songs.

53: Japan Otaku ReviewsYeahx6

They halted everything there because they could see failures during the development process.

This is such a thin and sparse thing.

54: Japan Otaku Reviews

Since this service started, we haven’t done any live broadcasts, have we?

There is no feeling of motivation from the beginning.

70: Japan Otaku Reviews

>>54

It may be a super-large title considering the number of stores it’s introduced in.

I think we surpass Exa in the number of stores introduced, even if we lose in terms of units sold.

55: Japan Otaku Reviews

The arcade version of FGO has already ended, so something like this for arcade is impossible, right?

Even those who are just seeking it for that purpose will be missed.

57: Japan Otaku Reviews

It’s amazing that there are so few characters and they didn’t even gather any popular ones.

What kind of excitement were you expecting?

58: Japan Otaku Reviews

>>57

Not holding back.

76: Japan Otaku ReviewsYeahx1

>>58

Isn’t it stupid to die slowly without using the powerful items you have?

75: Japan Otaku Reviews

>>57

I want to make it buzz regularly with “participation!” and increase the number of card types so that people can draw a lot of gachas before popular characters are implemented.

59: Japan Otaku Reviews

No matter how much I love the original work, I realized that arcade games are just too troublesome and impossible for me, thanks to FGO.

60: Japan Otaku Reviews

I think it's a high gag sense that it's this with Chan Mio of all people.

Mio Honda Angel’s Ring

I think it’s a high gag sense that it’s this with Chan Mio of all people.

61: Japan Otaku Reviews

The one that’s really bad is the one that doesn’t even get talked about, the GuitarFreaks and DrumMania.

https://note.com/wgc_tencho/n/nf2f3842efc61

62: Japan Otaku Reviews

It seems like it was released just to at least recover the minimum development costs that were made knowing from the beginning that it would die…

63: Japan Otaku Reviews

I think Bandai Namco has a huge opportunity loss regarding GakuMas.

While other companies are actively showcasing their licenses, the main body is not able to release any merchandise at all.

64: Japan Otaku ReviewsYeahx2

It feels like it might end up shutting down without implementing the assigned characters like Popmass.

65: Japan Otaku Reviews

It’s fine to keep some ideas for updates, but I need to increase the frequency…

67: Japan Otaku Reviews

It’s amazing that even that phenomenon of unusually long lines happening just a few days after it starts hasn’t occurred.

68: Japan Otaku Reviews

So FGO has ended…

73: Japan Otaku Reviews

>>68

It seems that there are no new updates, but it is still operational.

72: Japan Otaku Reviews

It seems like an amazing interface with 5 keys, 3 knobs, and 5 volume controls.

74: Japan Otaku ReviewsYeahx1

>https://note.com/wgc_tencho/n/nf2f3842efc61

What kind of support is saying that it’s not as crazy as GuitarFreaks?

77: Japan Otaku ReviewsYeahx2

Since I always leave an empty box for cards next to the exchange box at my home, I know that this much is inside. I just think, "There are some areas where they're struggling," you know?

Since I always leave an empty box for cards next to the exchange box at my home, I know that this much is inside.

I just think, “There are some areas where they’re struggling,” you know?

86: Japan Otaku ReviewsYeahx3

>>77

When evidence of this kind of income comes out, those who are shouting that it doesn’t exist suddenly become utterly empty.

88: Japan Otaku Reviews

>>77

I don’t know if this is a lot or a little…

Is it always crowded in the city?

93: Japan Otaku Reviews

>>88

If you can see the starter packs in the back and there are an additional 10 boxes open, it means the arcade card dispenser is spinning quite well.

100: Japan Otaku Reviews

>>77

Milli and SideM have become the discarded options, which is funny.

103: Japan Otaku ReviewsYeahx9

>>100

If you haven’t done it, it’s better not to say unnecessary things…

107: Japan Otaku ReviewsYeahx8

>>100

No way, but…

Are you just looking at the colors when you say that accessories and support are easy to produce?

113: Japan Otaku ReviewsYeahx7

>>100

In short, this kind of guy is making a fuss about not receiving income.

133: Japan Otaku Reviews

>>77

What do people who play multiple times aim to achieve by playing?

144: Japan Otaku ReviewsYeahx1

>>133

Aren’t you going to play around with clothes and accessories?

Basically, this is the main game.

151: Japan Otaku Reviews

>>144

It’s more like a rhythm game or a game for girls, really.

164: Japan Otaku Reviews

>>151

For that reason, the quality is not enough to make me want to collect the cards…

161: Japan Otaku Reviews

>>144

Even so, wouldn’t it be better to buy a used card and play without any emissions…?

78: Japan Otaku Reviews

It’s half-hearted in every direction.

At least if the music was fulfilling.

79: Japan Otaku Reviews

I think it’s a game where you only reach a competitive level by adding one idol and one song each week, but do you even want to win…? What do you want to do???

80: Japan Otaku Reviews

It’s a too simplistic plan to celebrate the 20th anniversary by going back to our roots and releasing an arcade game!

It would have been better if it was before spreading distrust in Popmas, at least.

81: Japan Otaku Reviews

The lack of enthusiasm from the officials is the worst.

It only looks like I want to crush it.

82: Japan Otaku ReviewsYeahx3

It’s just an overall song, which is simply bizarre.

If they had included songs that used to be popular or songs that can’t be played in games, it could have still led to a playable flow. Instead, they reused existing choreography to see how much they could reduce the workload, but by adding a male dancer, they ended up increasing the workload—what an idiot.

89: Japan Otaku ReviewsYeahx10

>>82

It would be troubling to be shown shortcomings as a person right from the first line.

97: Japan Otaku Reviews

>>89

That’s what Idolmaster is about, exploiting inferior people.

Even so, I’m sad that I’m not doing it well, so I wish I could do it better.

83: Japan Otaku Reviews

Somehow, it seems like I can make enough money to sell off the incoming stock of cards.

90: Japan Otaku Reviews

>>83

The arcade side says they’re handling the cards.

It seems like there are just some people making a fuss who want others to fail for some unknown reason.

94: Japan Otaku ReviewsYeahx4

>>90

So it seems that the thread image is just an anti.

84: Japan Otaku Reviews

FGOAC has finished adding content, but it is still operational.

Many places have stopped issuing cards.

85: Japan Otaku Reviews

That nameless one was praising it to the high heavens…

87: Japan Otaku ReviewsYeahx2

There just aren’t enough elements to get excited about the current situation…

Without adding more characters and songs frequently.

The increase in introduced stores is not happening, and even the dissemination of information for public relations is sluggish.

If you’re saying it’s okay because you’re looking at the long term, then there’s really no need to make an effort to go to the game center right now.

91: Japan Otaku Reviews

Even those on the defending side can’t say anything when it comes to the fact that there are a lot of customers but the characters and songs are lacking, right…?

92: Japan Otaku Reviews

It seems that it will probably be gone from the store in a year, even from a long-term perspective…

99: Japan Otaku Reviews

>>92

It seems you don’t understand the situation at the arcade.

Once you put it in the case, it will stay like that for two years.

128: Japan Otaku Reviews

>>99

It’s from the side, but that’s not really the case.

95: Japan Otaku Reviews

The unit price for enthusiastic customers is high, but the overall number is not that significant.

I think it’s a classic commonality in the traditional Idolmaster.

96: Japan Otaku Reviews

The person M should definitely play this game since there is only this one.

98: Japan Otaku Reviews

But the brand’s traffic lights are the popular cream of the crop, so I don’t think it’s such a wrong judgment.

I can’t make excuses for the slow implementation of characters and songs, but…

105: Japan Otaku ReviewsYeahx9

>>98

Shanimusu is seriously at the bottom of the popularity chart among traffic lights…

115: Japan Otaku Reviews

>>105

Yeah… why did they implement something like that right off the bat…

123: Japan Otaku ReviewsYeahx7

>>115

It sounds like you’re talking to yourself.

109: Japan Otaku ReviewsYeahx2

>>98

Traffic lights are like popular froth in the school yard.

101: Japan Otaku ReviewsYeahx1

The arcade version of FGO was released in 2018, so it’s a big hit.

102: Japan Otaku Reviews

I still haven’t seen anyone doing it.

104: Japan Otaku ReviewsYeahx1

Some game centers are operating based on the Idolmaster brand, but it’s doubtful whether this arcade cabinet will still be around a year later.

Because there’s nothing to do.

148: Japan Otaku ReviewsYeahx2

>>104

Arcade games have a 2-year contract, so it’s impossible to remove them after just one year.

159: Japan Otaku Reviews

>>148

Chrono Regalia…

186: Japan Otaku Reviews

>>159

That was terminated due to the manufacturer’s circumstances within the contract period, so it was converted for free from Soul Reverse → Chrono Regalia → APM3.

108: Japan Otaku Reviews

It’s not a rhythm game, but rather a production simulation in terms of direction. I think it’s 200 yen for one song, including card distribution and character interaction.

110: Japan Otaku Reviews

SSR that can only be worn by AS and men is clearly a miss.

111: Japan Otaku Reviews

I feel like I saw something that said the arcade staff are making quite a bit of money.

117: Japan Otaku Reviews

>>111

Then I don’t have to do it!

112: Japan Otaku ReviewsYeahx3

Isn’t the tour master lacking motivation?

116: Japan Otaku Reviews

If it’s reassuring, then that’s all that matters.

If the thread is just worrying unnecessarily, then the majority of P can just not go to the arcade.

118: Japan Otaku Reviews

Isn’t it unnecessary to go to an arcade to play rhythm games when there are so many idolmaster rhythm games?

119: Japan Otaku Reviews

It’s the first round, so it can’t be helped, but the accessories and clothing are a bit too obviously underwhelming in the lineup, making it feel weak.

120: Japan Otaku Reviews

I’ll do it when the person in charge comes.

121: Japan Otaku Reviews

If you somewhat like it but have nothing to do, there’s nothing you can do about it.

122: Japan Otaku Reviews

It’s concerning that the content designed to make high-paying players spend money runs out quickly when there’s a lack of ambition to develop new opportunities.

At least put some effort into one of them.

136: Japan Otaku Reviews

>>122

Don’t underestimate me, I’m going to hold a beginner’s lecture after the holiday break.

124: Japan Otaku ReviewsYeahx1

If it’s selling well, then please everyone go for the thread image…! What is with that unnecessary worry and the 6000 likes it has received!

127: Japan Otaku Reviews

>>124

There are a lot of people who desperately want the tour master to fail.

There are even guys who post on the official account.

132: Japan Otaku Reviews

>>124

Don’t trust what an anonymous person says.

125: Japan Otaku Reviews

In my neighborhood, there are probably about five people, including me, but the campaign card cases disappeared in an instant, and the unit price seems to be high.

126: Japan Otaku Reviews

If it’s impossible with the confirmed implementation of the school mass character, I think it will be quite tough at that time.

129: Japan Otaku ReviewsYeahx2

Do you think a “like” is some kind of endorsement or something?

143: Japan Otaku ReviewsYeahx1

>>129

Actually, that’s mostly how it is.

Thinking that liking something is just to make fun of it is really an overly negative way to view the world.

154: Japan Otaku Reviews

>>143

Well, in the case of the thread image, I’m concerned that there are people who seem to be mocking it by pressing the like button.

130: Japan Otaku Reviews

I feel like it’s not good that I created a precedent by thinking, “It’ll probably be over before the person in charge arrives…”

Everyone remembered it to the extent that it came up in suggestions.

190: Japan Otaku Reviews

>>130

If the pace is reasonable, it’s assumed that everyone except Dere can be included.

131: Japan Otaku ReviewsYeahx3

Common traits of believers who will accept nothing but safety and security, regardless of what they do.

135: Japan Otaku Reviews

No way… Haven’t they added a single character since the initial implementation?

137: Japan Otaku Reviews
178: Japan Otaku Reviews

>>137

The method of gathering widely and thinly is impossible with the way Idolmaster and this production are done, so it will likely become a Konami-style ephemeral machine that does it narrowly and deeply.

138: Japan Otaku Reviews

Mano Toori is unusually unpopular for a traffic light.

139: Japan Otaku ReviewsYeahx2

There are really too few songs.

140: Japan Otaku ReviewsYeahx1

It’s not a vote, but you wouldn’t just hit “like” if you don’t agree, would you…?

147: Japan Otaku Reviews

>>140

Since an eye-catching post came up, how about just liking it and reposting for now?

160: Japan Otaku ReviewsYeahx1

>>147

I won’t do it…

Unless it’s at least a positive message, I’ll ignore it.

167: Japan Otaku ReviewsYeahx2

>>147

I won’t die.

175: Japan Otaku Reviews

>>147

Scary… Is it that Twitter addict?

141: Japan Otaku Reviews

If a new title is added to the hardware and receives poor reviews leading to a short-term service end, repurposing might be possible.

Whether there are transferable titles depends on the manufacturer, so it’s hard to say.

There are plenty of stores that can’t repurpose leftover cases and will dispose of them in some way.

142: Japan Otaku Reviews

I remember the lack of initial movement from the failure of MILLIST.

The GW campaign is better than nothing, but…

152: Japan Otaku Reviews

>>142

Was Mirinchi doing it?

145: Japan Otaku Reviews

When I went on the first day, it was a weekday but it was really bustling.

Has it already become depopulated?

146: Japan Otaku Reviews

Games with gacha elements see a significant change in sales depending on whether heavy users are attracted.

Recent games like Mahjong Fight Girl and Ongeki are examples of this.

150: Japan Otaku Reviews

I heard that Higuchi, Fuyuko, and Kaede were coming, but they haven’t arrived yet!?

153: Japan Otaku Reviews

Well, it can’t be helped about the character.

The lack of songs and the fact that, despite being a dress-up game, the lineup of the initial cards seems to be immediately preserved makes me think right from the start that this guy wants to die.

155: Japan Otaku ReviewsYeahx3

Aren’t there fewer characters and songs…?

Is it a theory that it’s okay not to add more because it’s still selling?

156: Japan Otaku Reviews

When you think about it normally, it’s a rhythm game right after its release, and considering that a few new songs are basically added each week, the fact that there are still a limited number of songs isn’t too much of an issue.

162: Japan Otaku Reviews

>>156

It’s been a whole month already.

157: Japan Otaku Reviews

I wondered if it was serious enough for a popular Vtuber to use the term “service termination.”

That was crazy.

158: Japan Otaku Reviews

It’s not that there’s nothing to do, but rather that the official side seems unmotivated…

166: Japan Otaku Reviews

Are more characters going to be added?

185: Japan Otaku Reviews

>>166

I know that the number of academic achievements will increase.

Even though it’s completed, you still haven’t announced the implementation timing over there? I kind of mentioned it during the live stream for the study mass.

168: Japan Otaku Reviews

By the way, how many songs are there now?

169: Japan Otaku ReviewsYeahx1

I thought it was bold to try to get through the long holiday just with a campaign.

I wonder if there’s anything to add.

171: Japan Otaku Reviews

>>169

You added a campaign, right?

170: Japan Otaku Reviews

I feel that games like Aikatsu, PriPara, and OtoCAD are closer in position than pure rhythm games like Gekichu Mai or DDR.

173: Japan Otaku ReviewsYeahx3

It’s unreasonable to think of the update frequency for physical card arcade games in the same way as for social games.

189: Japan Otaku Reviews

>>173

You probably don’t know anything, but even if you don’t have a single Amass card, you can choose any idol that has been implemented, so the physical card stuff doesn’t matter.

Even if the card and the idol are linked, the song has nothing to do with it.

174: Japan Otaku Reviews

Where does it say that it’s bad?

176: Japan Otaku Reviews

I went once and was satisfied, so I’ll go play again when new songs are added.

Add it!

177: Japan Otaku Reviews

For now, if I were to add someone, I feel like Shani would add Fuyuko and Mili would add Kotoba.

179: Japan Otaku ReviewsYeahx1

If it’s safe for two years, that means all Idolmaster producers don’t have to go to the arcade right away.

Nothing will move until new information comes in.

180: Japan Otaku Reviews

It’s crazy that they’re shipping a considerable number of units even though they have barely any characters or songs.

This is going to result in a severe backlash.

191: Japan Otaku Reviews

>>180

The worst that could happen is that the arcade goes out of business.

181: Japan Otaku Reviews

I’ve touched it a few times, but both the rhythm game and Create Live are busy, so I don’t really have the luxury to look at the screen, so I want to be allowed to record it…

I wonder if some stores can do it.

182: Japan Otaku Reviews

>>172

Are you saying that the evidence of it being in there is just based on that card placement?

187: Japan Otaku Reviews

>>182

testicles

Yes, argument defeated.

188: Japan Otaku Reviews

>>182

The game center manager says the in-game income rate is good.

It’s a famous story.

192: Japan Otaku Reviews

>>182

Only that… well, also note, but…

183: Japan Otaku Reviews

I really think the person who thought of raising and lowering the knob is an idiot because it’s so difficult to use.

I still don’t understand what the on/off switch in the upper left is for…

184: Japan Otaku Reviews

I don’t think the fact that cards are sold out and there are few people is contradictory.

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