
SD GUNDAM G GENERATION ETERNAL Over 500 initial participation mobile suits from 70 past works!
It was more proper than I thought.
Even if the affiliate marketers desperately try to bring down Gundam, the results are just like this…
I thought that the scale of something like Super Robot Wars DD was good, but for some reason, the excitement level seems off.
There have been quite a few cases where I was handed a mobile game that isn’t actually G Generation under the G Generation name, so when something that truly represents G Generation is presented, it’s quite something…
Not just G Generation, but the game that set the top record for concurrent viewers in the entire Gundam game series during live broadcasts.
The real thing will start after the supply of diamonds stabilizes.
I was surprised at how well it captured the G Generation essence, and since I could properly enjoy the developed machines, my only complaints are about my base and the AP being too limited.
I can’t design, but I would be happy if I could do it someday, though it seems difficult.
Development is fun, so I guess it’s okay.
Well-balanced in various aspects.
It’s easy to do rerolling.
Multiple combinations of development might be a substitute for design.
Development is close to Gather Beat, right?
There is no design.
If anything, I felt more like I was playing a game rather than the G Generation of CS, which tends to make it feel like earning 90% of your income.
Well, I think that from now on, Eternal will just be about skipping and then being done with it.
I wonder if MS Dog will have any significance in the future.
It’s more properly G Generation than I thought, so it’s fun.
Looking at this momentum, it seems like it’s appealing to people other than just Gundam fans, right? I guess that’s also the effect of the Zeke Aks.
In Gundam content, this one is clearly head and shoulders above the rest.
I’m still not brave enough to turn my expectations for R or similar into SP as a joke.
Filling in the development path diagram is not interesting when it comes to the main house, right?
Is it really that exciting?
As long as it’s a social game, it will only inflate from now on.
You can either push through with a strong machine or do your best with a minor one; both are possible.
I realized that it was a perfect match with social games.
But the gacha has suddenly inflated, and since PvP is starting, I wonder how things will turn out in the future.
In terms of game design, pay-to-win is unavoidable in the future, right?
The auto battle is at a level where I’m not sure if I can even call it PvP, and even if there’s inflation, it’s already possible to clear it with developed units… On the contrary, I’m worried if they even intend to make us roll the gacha.
For the time being, I’m doing my best to stack the Hyaku Shiki.
Inflation is inevitable, but I think releasing the strongest limited-time unit right at the first gacha update is a bit of an overreach.
Most gacha low-rarity units have a movement of 4 and a range of 1-3, so I want more pilots to be distributed so that we can roll more.
The current complaints are mainly the lack of aircraft and the limited story mode.
I think it’s a gacha that is spun for the pilots rather than for the current aircraft.
Please increase the number of SSR pilots, management.
It probably depends on how we establish the gap between limited and constant.
I want to quickly play through the story mode of X until the end.
Here is the extracted text from the image: “` CHARACTER INFORMATION Limited Character Kira Yamato [Series] [Type] Mobile Suit Gundam SEED DESTINY Attack Type [Pickup Point] Increases the number of chance steps by 1! Has the first Attack Burst LV5, and when the character skill is activated, damage dealt to enemies is increased by 25%! Pickup points include content that can be acquired by leveling up the character. © Sotsu · Sunrise © Sotsu · Sunrise MBS “`
Kira is kind of amazing.
Even in a game where there are reports of players clearing it without spending money, even from eternal road experts, the gacha-produced UR tends to lean towards personal preferences.
Well, since it’s a Gundam game, that’s more appreciated.
I finished upgrading the red gun to ★3 and maxing out the skills to level 5, but I’m tired.
I like that they put effort into the battle animations of the strange aircraft.
I wonder how effective the special effects really are.
To be honest, I think you need to be somewhat strong to pull gacha in this game, so I’ll allow gacha-produced characters to be strong…
A NPC battle that only involves formation registration isn’t PVP, right?
I want them to remove the chaos happening on the map screen even after skipping the EX attack animation.
I wait for my favorite machine to come in the gacha.
Limited-time offers basically surpass all existing URs, right?
It already seems like gacha-produced SSRs just bring pilots along.
Is there PvP?
There are many annoying comments lamenting nonexistent elements like inflation and interpersonal issues at this point in time.
Honestly, I still want UR pilots just for the sake of having a certain number of them until I reach a certain amount.
I think it’s a good feature that even if your favorite aircraft has a low rarity, it can be made stronger by stacking and evolving it to SP.
It depends on how much stone accumulates.
It’s already inflating even with the limited edition.
It only says that Aslan seems strong as a defensive type, so I really want it.
The only downside seems to be that it sounds noisy when it talks.
Is it okay to call it PVP if you can skip by placing your favorite machine and pilot?
Moreover, the outcome of victory and defeat is meaningless.
If only the gacha would just disappear from here…
The fast app startup is really great.
I find myself wanting pilots more than MS in gacha.
I hope they can create a lot of materials with this and release a story-focused single-player game.
I don’t care about inflation, I just want Inre to come quickly.
What is it?
If there are interpersonal matters, ignore them.
Implement swimsuit characters like in social games!
I’m doing great in the development of the unit, so I can definitely keep up without any issues.
The current situation is really tough for pilots since they can only obtain SR and R outside of the gacha in the content that’s already implemented.
I started the day before yesterday, but I’m using Exia, which has an overwhelmingly high firepower, and I’m confused about it…
Moreover, I managed to do one maximum enhancement today… The stat growth is amazing!
Personally, I would like to see more opportunities to play with series restrictions, but going too far might lead to negative feedback.
It seems that even an old man’s swimsuit could create a weird bulge.
I don’t need part voice for character requests.
Camille is always irritated.
It’s fine to have likes and dislikes about gacha, but saying to remove gacha doesn’t mean the operation can continue.
The battle scenes are well animated and done well, but why is the image quality blurry?
Even on the highest settings, it doesn’t look good.
I feel like the social gaming part is getting in the way, but can I not create it without that? If I could increase the fanbase here, would it be possible?
Even if the rarity is low, it’s still promoted… but in the end, the gap in skills and armaments is still obvious.
It’s really concerning that there are instances where the three attributes don’t correspond to the combination of machines and pilots in the original work.
Because of this, I can’t even put my favorite character in my favorite mech.
I’m using a tablet, but it seems difficult to operate on a small smartphone.
The difficulty will depend on how the upcoming implementation turns out.
High difficulty in simulations tends to become a check on possessions.
Why is there no option to dress mobile suits in swimsuits, you guys?
Since it’s a series where you can’t fundamentally change the disparity in weaponry and abilities, I can only say that this time it has become a different standard.
Are you R!? Well, something like that exists.
Whether you’re free-to-play or not, if you need a UR, it’s not a hobby, is it?!
The original pilots in G Gen are all R except for Mark! I really wonder what the lack of willingness to use them is all about.
There are surely series fans who were looking forward to seeing the original pilots shine.
The Kinnikuman mobile game was amazing too…
The number of superhumans in cosplay keeps increasing.
To be honest, I’m starting to get tired of it.
In DLC format, it’s just impossible to catch up… the game system of G Generation.
Even though they complain about that work not being there or this machine not existing, most people who don’t buy it say it’s too expensive or it’s too late when it comes out as DLC, so there’s no benefit to releasing it on consoles.
Even if someone says that my definition of free-to-play is different, being free-to-play and whether or not to use UR cards are separate issues, so if you confuse them, you will get called out.
Regardless of the Strike Freedom, I’m worried about how Lacus is pressing the accelerator…
I thought it would be nice to have something like a development tree in G Generation for CS, but it might just end up being a complicated diagram that isn’t easy to understand…
If you dig up hidden treasure, considering the distribution amount, you should view the gacha with diamonds as nonexistent without cash.
Rather than that, it’s more about trying to moderate overall range and mobility and correcting the disparity in unit usability, isn’t it? Especially for G Generation.
When faithfully reproduced, it ended up being garbage! I guess that’s precarious for a social game.
It’s really easy to operate with a mouse, so I hope it will come to DMM Game Player soon.
It’s unavoidable because it’s a social game.
Shut your eyes.
You can just raise the MS you like as if it’s a bonsai game.
I don’t know the distribution amount or the level of spiciness, so it all depends on tomorrow’s, or rather today’s, event.
Because there is a system like series composition even in the scenario.
It’s a bit frustrating that the fixed deployment characters and the characters in our own formation are expected to overlap with high probability.
If you have obtained 5 UR characters including Sazabi and Exia at the time of rerolling, you can clear the Eternal Oil Expert without spending money.
It was simply more enjoyable and user-friendly than I expected.
It feels like Kira suddenly increased in strength by one level, but I hope it’s because it’s limited…
To put it bluntly, I think that both Cross Rays and Genesis haven’t sold well, so a mobile game adaptation was unavoidable.
Even if you say you don’t need it, there are people who do need it, so I can only say that I show up every time.
Is the BGM pack coming?
Maps with original characters cannot feature characters with the same name, and those that are related to the scenario cannot be included either, which earned a lot of criticism.
Shall I take revenge for Shiko-san about three times and then go to sleep?
You’re desperately trying to pick at things with your empty head, but you probably don’t know that these elements have been around for a long time.
It seems to be quite popular, and I’m interested, but what is the pressure to spend money and the weight of daily tasks like?
In fact, it’s generous that the series format allows for multiple original characters to appear as the same person.
I wonder if the Eternal Road will come, not just with a focus on specific works.
Restrictions on mass-produced machines! Restrictions on transforming units! Restrictions on machines that killed civilians!
Justice and Aslan have what they want as defensive URs, but they aren’t necessarily breaking through existing ones…
At least what can be relied on is just definite.
In this way, it becomes clear where to put the delete tags when the fools are exposed, which is helpful.