
HP 54.3 Luck 9.6 Power 22.2 Defense 16.5 Skill 26.0 Magic Defense 11.5 Speed 25.1 HP 53.6 Luck 8.6 Power 20.4 Defense 14.0 Skill 25.0 Magic Defense 16.0 Speed 25.2
Looking at these numbers, it doesn’t seem so strict.
You can cover it up with HP and speed, huh…
It was an era when you could say a growth rate of about 25% was pretty decent…
In reality, it’s a shame that an excellent person like your boyfriend is being used.
An old man who can run and aims to max out his speed.
It’s just the ability of the red-green position that was only loved by the system.
It’s strong, but…
The fact that this old man is faster than Ephraim.
A magic defense job that can take a hit carelessly is strong just because of that.
Did the advanced magician have strength or something…?
I feel like Sane was stronger than Kent.
In other words, the balanced type Kent, whose luck is down, is the type that doesn’t do well in Hekuhar.
Kent being quite popular is frustrating!
Is the pale red and green of the holy magic because of how exaggerated the characters of Sain and Kent are?
I used inversion with Kent just based on the rumor that they are weak on the first encounter.
I died in the kill zone.
Everything is bad because it’s being outperformed by Zeto in terms of performance.
Even without a monster-specific attack
Magic jobs and melee jobs have completely different evaluations even with the same parameters…
I think the physique should be added to the thread image, even if it differs from the expected value.
In terms of the total numbers, Kent is better than Sain, but Sain’s strength becomes quite wasted at the limit.
Even so, I think Sain is more capable.
I thought the magic defense was low for a magic class, but since the only later spells are the monsters’ dark magic, it might have more durability than the numbers suggest.
Attracted by Sain’s power, I realized the low level of the technique and hired Kent, but ended up being weak overall, leading to both of them getting fired.
The sister, despite being her usual fragile self, feels dissatisfied that she can’t go to the front lines because of this old man.
It seems like there aren’t many people using the Holy Magic Sister.
A priest who can face a troll one-on-one.
It’s quite unfair that it’s a property of the mind.
I like that all the holy demon guys are just normally strong.
With this, having monster effectiveness makes it quite a criminal character.
I don’t usually focus on selecting this kind of recovery character, but for some reason, I don’t usually mess it up.
You can shoot Divine as a special attack, so having slightly lower magic power can be ignored.
Rather, even Shine is heavy for other magic classes.
Natasha’s face is too akin to Aiden’s.
It feels like the stats were born to make the most of monster special attacks.
A powerful physique with light magic is strong, as demonstrated by Kenneth in the previous work.
I feel like this old man has been around since the holy magic was distributed.
What’s strange is the speed and HP, after all.
It feels easier to handle than the carefully selected Aserai.
A serious one that’s a joke in appearance and support but has solid performance.
This old man is dependable until the very end…
The low luck is the same for Asley too.
The priest named Rusea and good-looking men are exceptionally unfortunate.
Physical build is justice, huh?
The exception is the outstanding ones who are pointed in the opposite direction.
It’s true that the magic defense is lacking, but…
In the end, being able to withstand both physical and magical attacks to a certain extent makes it the easiest to fight.
I wanted two Rest users in Chapter 14 when I went to Ephraim’s route without using Moulder at all, so I temporarily used someone since they could use Rest with their initial abilities.
Just being able to use light magic
The tier will be raised by one.
Molda is pretty fast, which is excellent.
In long-distance relationships, issues with low luck don’t come up too often.
I remember the cool speech during the final battle, like a recreation of a legend.
A tough healer is valuable because they can take hits and stay safe, right?
In the final phase, a ton of monsters spawn like crazy.
Those with monster effectiveness become outstanding just by that alone.
Even as a wise person, being able to use a heavy spellbook without hesitation is not a bad thing.
But still, the priest’s monster special attack is too convenient for compensating for the low magical power.
Sain is guaranteed to have strength and speed, so he is excellent as a front-line attacker in the first half.
Compared to the paladin’s low upper limit, which hits a ceiling and leaves everything else as garbage.
Kent has a good balance of personality differences that allow him to improve evenly as long as the draw is good.
Honestly, I don’t really expect much magic power from the healer, and once they become a priest, they can cover for it with heavy light magic, so the mismatched growth instead creates a godly balance.
Having a strong build allows one to carry heavy and powerful spellbooks, which makes it easier to compensate for low magical power.
The fact that Elfire is ridiculously heavy makes it tough for mages to compensate for firepower.
Well, the holy magic priests don’t become obsolete regardless of who you use them with in the system…
Especially dungeons
A talented and fast yet somewhat precocious Saint with a low ceiling.
Though skillful yet lacking in wealth, the late-blooming Kent fits well within his limits.
A young Marcus who can be relied on and has grown a little.
Endlessly hard laurel.
Isadora
From an expected value standpoint, Hyuma is really solid…
I think Kent’s low luck is a level of misfortune that gradually becomes noticeable even during regular play.
This is a riff position! I tried to cultivate it as a joke, and it turned out to be strong.
Sein is a warrior who has a power growth rate of 60%, but other abilities are only average.
I wonder what the relationship between spellbooks and physique is in the first place…
Simply comparing the weight of the weapons, the iron axe and the Elfire are the same, but…
It doesn’t seem to have that kind of weight even in the Kojien dictionary.
In the first appearance of Thracia in terms of physique, magic couldn’t reduce weight based on physique.
Isn’t there a recoil when casting magic?
When I take a closer look, I wonder if Natasha’s early state is just her being sleepy.
It’s just that I didn’t notice because it was a relive.
Hyu is strong when raised without haggling, but I don’t have enough class change items.
With the GBA’s limits, having luck capped at a single digit is really tough.
The sealing magician can just swing around the Ail Calibur even if they lack magic power, so it’s easier to cover compared to fire or sexuality magic.
Why is this weight 1…?
Isadora might turn someone whose first Fire Emblem game was Blazing Blade into an immediate asset using clothes.
By the time Hyu arrives, I’ll already have enough magical power…
There are two magicians, and if you include CC, there’s also Clarine.
Only someone like Sirene cannot truly be useful in the true sense of the word when it comes to holy magic…
Both Ru and Lilina are usually in the first team, so raising Hyuu from there is a bit…
Just saying that doesn’t mean he doesn’t have real skill, Hyuu.
The only one I can remember who was strong in the mid-tier is Matilda, despite some differences.
Not only is it not pursued due to its physique and speed, but it also has decent defense and incredibly high HP.
In the same level range, Hu is stronger than a bad Lu, but there is an unavoidable barrier regarding the timing of joining.
If Hyu were a loli sorceress, everyone would have used her.
It’s frustrating because when I use paladins or socials, they always end up with underwhelming growth that doesn’t even meet expectations.
The high initial value of P-sama is healing…
Isadora’s physique 6 is really terrible.
The hard-earned speed-focused growth rate is going to waste.
If they are the same initial level, the speed won’t improve, but I feel that Marcus, who has a physique of 11, is easier to use.
It’s good that all sacred magic can be used by everyone.
Ms. Sirene can also be used separately.
The female sister gives a relatively elongated impression.
As for guys, regarding the GBA, both Saul and Lusea have died by bad luck…
The only ones who can make a triangle with Pegasus regardless of the route are the Holy Magic ones…
Well, there are heavier issues with the female clerics in GBA…
Only someone like Sailor is decent enough.
Hyuu is good because it’s fun to use.
Also, enduring merges can easily break the game.
It’s fine to just make it difficult to be chosen…
It’s a bit lacking in firepower without the Wyvern Knight’s ignore defense, so it can’t be helped.
If I had to say, the weakness is that the support target is somewhat ambiguous.
The adjustment for the sister’s growth rate is so stubborn that it remains even after being able to class change.
Thanks to the monster special attack, I really like Morda, the lifelong honorary ace, even during the ruins rounds.
Eren, you’re too soft.
Vanessa has no choice but to choose a wyvern because her power doesn’t increase enough.
Tana has no choice but to choose Wyvern because the limit of Falcon Knight can’t keep up with her growth rate.
I wonder about Eren’s too weak status.
If we don’t make them fight, there won’t be any problems, and we can differentiate ourselves from promoted units in terms of having a higher staff level.
The monster attack bonus is a reckless three times damage.
Before GBA, Leaf and Maria were famous, but Lena also has really terrible stats, doesn’t she?
To be honest, the initial speed is fairly decent, so the slow growth rate isn’t too problematic.
The initial magic power level 1 weapon D has quite a pressure, Eren.
The already not very strong Holy Magic monster army gets a triple bonus against it.
“Take it easy, you fool! It’s nice to produce that kind of firepower… is it really okay…?”
Having a base magic power of 1, even as a magic class, is insane, right?
Sochial was using a blindfolded erotic game.
It’s hard.
It seems that many seals have a high initial value instead of extending where they don’t.
The initial values and growth trends of Wardlot were also the opposite for the two, right?
Sometimes it’s nice to get killed by a monster wielding a big axe because you let your guard down…
The magic growth rate itself is 50%, so it’s fairly decent, but since the initial value is 1, it’s not uncommon to not reach 10 by the time of CC…
If you get stuck where there was a wall and block the way, the monsters will be naturally purified.
In other words, there are only those with quirks among the Fire Cavalry…
Rowen served as a decoy for the artillery units more than Marcus did.
Also, Ross was hunting dragons alone in the mountains as a Berserker.