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[Super Robot Wars] Was the old Super Robot Wars really that difficult?

Kiritan, Kiritan Cannon, fire!

2: Japan Otaku Reviews

Unlike now, the game didn’t end when battleships were destroyed.

3: Japan Otaku Reviews

F Completion has terrible balance, and the Complete Box is also boring…

Other than that… it was good, but there were some complaints typical of the times, and it gives the impression that it’s considered somewhat difficult.

4: Japan Otaku ReviewsYeahx11

For better or worse, the performance differences between each aircraft are significant, and the weaker ones were practically unusable unless they were strengthened with considerable effort.

Also, since weapon customization was individual, it was tough if I didn’t properly upgrade my special attack…

5: Japan Otaku ReviewsYeahx8

I feel like I only used strong ones and it seemed strong, but I guess it’s because I’m the type to like strong robots, and the ones I like are weak, so I didn’t force myself to use them.

6: Japan Otaku Reviews

Let me skip the movie.

It’s already slow to load as it is.

7: Japan Otaku ReviewsYeahx7

It’s not that it’s difficult, but the favoritism towards certain works was so extreme that it would definitely cause an uproar now.

8: Japan Otaku Reviews

I’ve only done MX, but it was fun.

9: Japan Otaku Reviews

During the SFC era, it was just about swinging around map weapons or pushing through with strong units.

10: Japan Otaku ReviewsYeahx10

F final and the complete box are just poorly balanced.

F and the Fourth Generation were not particularly difficult compared to games of that time.

It’s tough that I can’t cut the combat now.

11: Japan Otaku ReviewsYeahx6

What’s tough right now is definitely the tempo.

13: Japan Otaku Reviews

64 is good.

If you know the difficult spots and play, it’s easier.

14: Japan Otaku Reviews

There are certain difficult stages, but that’s normal in a game.

Even if it’s just a simulation, I can’t proceed without really thinking about it.

15: Japan Otaku ReviewsYeahx3

F also only gives a glimpse of Ideon and Gunbuster in the final movie…

I think it’s something like a riot…

16: Japan Otaku Reviews

But it’s a masterpiece that you should play.

But it’s sluggish.

That may be what a classic is.

17: Japan Otaku ReviewsYeahx16

No… I don’t think it’s necessary to do that…

19: Japan Otaku ReviewsYeahx1

Personally, I like a difficulty level around XO.

20: Japan Otaku ReviewsYeahx6

I liked the second-generation G because it was laid-back.

23: Japan Otaku Reviews

Even without Winky, in terms of difficulty, it’s comparable to AP.

24: Japan Otaku Reviews

Gathering parts on the map is a hassle.

25: Japan Otaku Reviews

GC XO was a masterpiece except for the part at the beginning where I thought it was G Gen and not the Super Robot Wars I was playing…?

26: Japan Otaku Reviews

The scenario was really boring when it was F.

27: Japan Otaku Reviews

I hope it’s on SFC, but it’s tough with loading on PS.

28: Japan Otaku ReviewsYeahx6

I think IMPACTER is crazier than WINKIST.

30: Japan Otaku ReviewsYeahx2

The units and pilots have clear strengths and weaknesses.

It’s common to just focus on leveling up specific strong units and push forward.

The one that turns out terrible with member division.

31: Japan Otaku ReviewsYeahx2

It’s recommended to solve it quickly, and doing it with a lot of knowledge brings out its flavor… Impact.

32: Japan Otaku ReviewsYeahx1

Gilberg is super annoying! It’s such a balance.

I wholeheartedly agreed with the line, “You’re being too persistent!”

33: Japan Otaku Reviews

I wanted you to watch the combat animation (standing still and sliding), so I intentionally did not implement a skip option!

I added limit reactions to create realism! (Almost everyone in the realism category is bright red and only allies are suffering.)

Winky’s unnecessary obsession is dragging him down too much…

35: Japan Otaku Reviews

The Drysen’s Tri-Blade!

Eva is also a single hit!

37: Japan Otaku ReviewsYeahx7

I don’t want to call it garbage because I have memories of enjoying it as a game.

It’s honestly trash that a lot of the knowledge about robots and characters I learned from that was fabricated.

39: Japan Otaku Reviews

It’s a character game, yet it doesn’t have the balance of a character game.

41: Japan Otaku Reviews

But I like that the conversation part after the intermission doesn’t drag on as much now.

42: Japan Otaku Reviews

By the way, why was the Winkey removed in the first place?

44: Japan Otaku Reviews

The 4th dimension really had a limit of decorative status.

46: Japan Otaku Reviews

Well, even if we calculate the performance between works a bit leniently, there’s clearly a difference, so it’s strange that old Mazinger and the original Gundam, as well as weak MS, can stand alongside Gunbuster and fight on the front lines.

47: Japan Otaku Reviews

The Getter Beam comes from the fingers.

48: Japan Otaku Reviews

The variation in the aircraft’s strength is severe, and the funding is quite limited, so modifying it as a hobby becomes really tough.

49: Japan Otaku Reviews

I like the attitude of trying to break through, even though concepts like the height difference of α1 and the growth system based on usage frequency didn’t follow later.

52: Japan Otaku Reviews

Each armament was strengthened separately, right?

53: Japan Otaku Reviews

I recently played through Winkey’s Super Robot Wars again, and it’s enjoyable with a good balance; it’s not as difficult as people say.

Just the fact that (back then) kids would be interested in character games changes the conversation entirely.

54: Japan Otaku Reviews

I learned that Heyazan dies like this in Super Robot Wars.

When I saw the original work, I thought, “This guy is still alive.”

56: Japan Otaku Reviews

I feel like A still had a Winky-like balance.

57: Japan Otaku Reviews

If I raised the Ki of Dunbine and Bilbine, and trained the Aura cut and mobility, wouldn’t that work somehow?

58: Japan Otaku Reviews

Personally, I don’t like movie skipping because it makes it feel more like work.

That said, I can’t stand redundancy, so ideally, something as straightforward as the combat in the Fourth Generation or a beam rifle would be perfect.

60: Japan Otaku Reviews

The last three episodes of D are quite something.

61: Japan Otaku Reviews

If you properly operate the strong ones as a simulation, it can be easier.

Do you want to make your favorite robot fight? Don’t be spoiled.

62: Japan Otaku Reviews

The reason Dunbine was strong is that the old AI prioritized hit accuracy and would approach enemies in close range.

63: Japan Otaku Reviews

The combat movie skip feature could reduce the feeling of routine if it’s similar to the new skip effects in G Generation.

It seems like making (it) would be difficult.

64: Japan Otaku Reviews

The loading times were long, not just in Super Robot Wars.

I’m really grateful that I no longer have any stress.

65: Japan Otaku Reviews

I love the slash sound effect that I usually only hear in Winky’s Super Robot Wars, like the one in Bofuen.

67: Japan Otaku Reviews

The game has a level of difficulty where you can casually save, attack, and if it doesn’t work out, restart.

68: Japan Otaku Reviews

I found that there were fewer truly unmanageable aircraft than I had thought while watching various videos.

Well, there isn’t really a reason to use it unnecessarily.

69: Japan Otaku Reviews

It’s interesting how the “past” imagined by anonymous users differs.

71: Japan Otaku ReviewsYeahx1

That said, there are people who are doing things like restricting themselves to only Super robots in F/F Complete, or banning protagonist mechs and Newtypes.

If you have solid SRPG skills, you can clear it using your favorite characters without any problem.

75: Japan Otaku Reviews

The conversation usually ends with the captain’s remarks.

79: Japan Otaku ReviewsYeahx6

Bragging about someone else’s achievements is really stupid, so you should stop it.

It will be miserable.

80: Japan Otaku Reviews

When it comes to talking about Winky’s Super Robot Wars, it’s usually just about Shin, F, and the completion.

It’s sad that there aren’t many discussions about the FC Second and SFC Third generations.

82: Japan Otaku Reviews

It was the first Super Robot Wars, I think…

83: Japan Otaku Reviews

ZZ’s High Mega Cannon is too strong festival!

84: Japan Otaku Reviews

Since it’s a Winky Super Robot Wars brain, I want the High Mega Cannon to be Dokiun, not Pohi.

85: Japan Otaku ReviewsYeahx1

If Winkey Super Robot Wars were ported with a battle skip feature, I wonder if I could still play it there…

87: Japan Otaku Reviews

People often say “complete it,” but I didn’t even feel like buying it since you could just play the original.

I knew that the load would increase from the beginning.

88: Japan Otaku Reviews

NT and Holy Warrior bans are relatively manageable.

If only Chris would let me use him, I could manage somehow in my dreams.

89: Japan Otaku ReviewsYeahx1

I want to do 64…

90: Japan Otaku Reviews

I think it would be quite tough if there were bans on guaranteed hits.

92: Japan Otaku Reviews

F-completion allows some characters to easily reach level 99 through supply, so I’ll let it slide…

93: Japan Otaku ReviewsYeahx5

Even if you say it can be cleared, it’s like saying that if you reset until you hit something with a 10% hit rate, you can win…

94: Japan Otaku Reviews

Weak ones may have the mentality of not being allowed to be at the ace level.

96: Japan Otaku Reviews

The damage calculation formula is somewhat complicated, but the important factors are roughly energy and terrain adaptation.

100: Japan Otaku Reviews

Well, without knowing anything, I’m going to face the problem of the thin layer of allies in Glory’s Sunset and how hard the Psycho Gundam is, dealing with it by shooting my allies on the map somehow.

101: Japan Otaku Reviews

For the time being, I remember that using the iron wall resulted in damage of about 10.

102: Japan Otaku Reviews

I think the 4% evasion of Bilbine in F-completion probably remains as an unpleasant memory for players.

104: Japan Otaku Reviews

Since B is 100%, that should be the standard, but it gives the impression of being a step lower due to the unnecessarily high amount of A.

105: Japan Otaku Reviews

When you use things like α and Impact now, it becomes annoying due to the unit’s sluggish movement.

106: Japan Otaku Reviews

I think there is a distinction made around the time of Winky, rather than just an age-related one.

109: Japan Otaku Reviews

Isn’t it likely that many people won’t understand if you say Winky anymore?

110: Japan Otaku Reviews

If anything, the Super Robot Wars that corresponds to what a typical young person imagines as “the past” is…

On the contrary, it might be one of the easier ones in the series.

111: Japan Otaku ReviewsYeahx1

I miss the days when we all occupied the top of the mountain.

114: Japan Otaku Reviews

You have a great body. Why don’t you join the Getter Team? I really don’t know about that.

118: Japan Otaku Reviews

If we’re going to make a break, wouldn’t it be before and after Super Robot Wars T?

Whether it can be done with the current equipment or not.

119: Japan Otaku Reviews

The original enemy was dropping real-life enemies in a joking tone, so I was pissed off in my childhood.

120: Japan Otaku Reviews

A retreat boss would be a challenging element in a game with simple damage calculations like FE.

121: Japan Otaku Reviews

An ace character with a value of action points that is 2 times lower than a weak character.

123: Japan Otaku Reviews

The balance was off; there were checkpoints, so even kids could clear it, but without them, it would have been over.

124: Japan Otaku Reviews

I used to play with a strategy guide in hand, including that infamous character evaluation known for its sharp critiques.

125: Japan Otaku Reviews

Going back to the third time, it’s of course impossible to use mental abilities during the enemy’s turn.

I feel like the inability to choose between counterattacks and defense each time is a tough reason.

128: Japan Otaku ReviewsYeahx3

The terrain’s HP and EN recovery has completely died recently, hasn’t it?

130: Japan Otaku ReviewsYeahx1

The hidden element template itself probably has one of its origins in Super Robot Wars.

135: Japan Otaku Reviews

SFC era, long ago.

PS1 era, a long time ago

In the GBA era, long ago.

The PS2 era, a little while ago.

136: Japan Otaku Reviews

Isn’t it impossible to find information about the 4th server in WoWs without any data?

138: Japan Otaku Reviews

Recently, I feel like there was a viral video showing that when you defend with “do nothing,” the damage from a map weapon is reduced to 1/2, making it seem like doing nothing provides a better defensive effect than actually defending.

139: Japan Otaku ReviewsYeahx2

It’s not so much difficult as it is painful.

142: Japan Otaku Reviews

It takes quite a bit of time for one map, and assuming you’ll go through it multiple times is impossible.

144: Japan Otaku Reviews

But you like how Amuro, who is piloting the Gundam, is already hitting the limit reaction from the beginning and is all red, right?

145: Japan Otaku Reviews

The video of F causing a self-detonation and revival to make Poseidal retreat without fighting was terrible too…

149: Japan Otaku Reviews

It appeared… a boss that comes out in an area with a major HP recovery that heals like crazy.

151: Japan Otaku Reviews

Winky, regardless of game balance,

There are works that make you feel like you should be more considerate of the copyright holders and fans!

152: Japan Otaku Reviews

“Unless it’s NT, they’re not human, kind of MS riders.”

153: Japan Otaku Reviews

It’s terrible to think that you can’t use the Servines Vaus unless you exchange for the Dunbine.

154: Japan Otaku Reviews

The strongest weapon of the MS ended up being a beam rifle.

Even with modifications, it only does about 1000 damage to the boss, so it’s effectively useless.

157: Japan Otaku ReviewsYeahx1

It’s a Mazinger that has a paper-thin armor that doesn’t look like an iron fortress.

158: Japan Otaku Reviews

It’s often said that (rapid fire) is…

I think it’s unavoidable to compare it with other works.

161: Japan Otaku Reviews

It’s not good when the boss-class revives! And then the Dark Emperor appears in that kind of situation.

162: Japan Otaku ReviewsYeahx1

Mazinger is only tough at the beginning, you know…

165: Japan Otaku Reviews

I thought there would be restrictions in my self-imposed play, but there turned out to be more loopholes than I expected, which made it enjoyable.

If you play using the standard method, due to the limits of modifications, you need to chip away at them during the counterattack turn with a strong unit that has Amuro focused.

This game is too tedious to handle.

166: Japan Otaku Reviews

Nilfa is overall lukewarm, but the Dark Emperor is somehow different…

167: Japan Otaku Reviews

Mazinger has an image similar to a strong Jagan, but only in the early stages.

That’s not how you treat a super popular robot.

168: Japan Otaku Reviews

And the reckless power-up of the Mazinger series’ Alpha spin-off.

169: Japan Otaku Reviews

It’s fine to say whatever you want about the complete box.

170: Japan Otaku Reviews

Great Mazinger and Grendizer felt relatively strong even during the Winky era.

171: Japan Otaku ReviewsYeahx1

It’s treated better than a Gundam that you only reluctantly use at the very beginning because everything else is just subpar…

172: Japan Otaku ReviewsYeahx1

Kaiser was born because Mazinger Z is tough in Super Robot Wars.

173: Japan Otaku Reviews

Mazinger struggles, but doesn’t get beaten up like paper until the final episode, right?

175: Japan Otaku Reviews

In the early game, dealing 10 damage to the mechanical beasts while being tough leads to quickly getting hit by the Calvary Temple and being partially destroyed; that’s 4th generation Mazinger.

176: Japan Otaku Reviews

F has a somewhat rough balance like Dunbine and Billbine’s unmatched fighting style.

There were parts where I thought about leading the HM to the water area to defeat it or arranging the setup to avoid getting hit by MAP weapons.

177: Japan Otaku Reviews

It’s true that considering the specs, Z is weaker than the beginner-level ones, but still…

179: Japan Otaku Reviews

The Gundam W from F actually ended up not having the Gundam team come together at all if the story was properly recreated, just like in the original series…

The performance is worse, yeah.

180: Japan Otaku Reviews

The only serious threat in the early game is the Deathscythe (enemy) that fires a barrage of buster shields.

181: Japan Otaku Reviews

There are the Winky period, Alpha period, and VTX period.

The Winky period feels like a character game…

Since then, it has evolved quite a bit as a game.

183: Japan Otaku Reviews

I remember that the balance was smooth for playing GB’s second G as well.

184: Japan Otaku Reviews

Was there no fourth period S? That’s too much continuation.

185: Japan Otaku Reviews

Completing it was difficult, but the other parts were just okay.

Completing it was difficult.

187: Japan Otaku Reviews

As expected, it’s amazing… the mysterious missile from Doros!

188: Japan Otaku Reviews

Completing things like EX was enjoyable.

If it’s the standalone version for the third time.

189: Japan Otaku Reviews

Char’s Custom Zaku (FZ)

190: Japan Otaku Reviews

I still like the adjustments in this massive volume game that test the fourth use of ZZ.

191: Japan Otaku Reviews

I think SFC Masou has a strong offense, but it has a fun game balance.

192: Japan Otaku Reviews

Sometimes there are these silly people who deify Winky for no reason…

I think it was just roughly put, to put it nicely.

194: Japan Otaku Reviews

It seems strong all the time, but surprisingly there are times when it’s not.

196: Japan Otaku Reviews

I was making money with my trained cyphers.

197: Japan Otaku Reviews

Katr and Gohi always have a weak image.

200: Japan Otaku Reviews

The performance of the Gunbuster and Zerokas was extremely high.

201: Japan Otaku Reviews

The decrease in opportunities to use W in F is a fatal flaw, though.

Since it had a novel position as an ally, I did think it was relatively well-evaluated.

202: Japan Otaku Reviews

There was a time when we were trying to make a proper SRPG even though the scale wasn’t suitable for balance control…

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