
Diva Number 5
Status abnormality resistance and attribute resistance are both important.
>>1
Status ailments can be managed with a large magatama…
If you have bad luck, just have a rematch…
That’s right.
I was amazed to learn that you can reduce the damage from area attacks to zero with full resistance gear.
>>3
Does that mean making the total attack resistance 100%?
>>5
Yes.
I watched a video of defeating the final boss with zero damage taken, and it made me realize that gear and roles’ resistances are important.
The rope pool cooler is easy to make, which is nice. After that, I use hidden cloaks for hate control, but it’s meaningless against area attacks, so I want a deflector role.
Aren’t there few enemies that drop tubular flowers, making it a hassle?
The ultimate evil changes its form each time it battles.
Fighting in a situation where you can counter (the meta) without doing so is simply playing around.
>>9
I only change to a guy who can take advantage of my dual-wielding weakness.
>>10
It’s better to do that alone! I’m only thinking about buffs, debuffs, and spirit burning.
>>11
OD! 0 damage! It often happens like that, so I started to change it…
Cold Thunder Heat is generally strong, but it’s troublesome that there are those with subtle resistance.
I played after a long time, but the dark king I recruited was only good for two roles, which was no good.
I was only looking at the LP, but it seems there was a restriction even to the rolls for this king…
>>12
It’s tough not being able to use blood techniques freely without LP recovery from blood rolls, and it’s also hard to sacrifice one equipment slot for blood rolls.
I don’t want to strengthen it twice because I don’t want to use materials on something I can’t pass on!
I’m unsure whether to buy the Switch version or the mobile version.
How does the operation feel on the smartphone version?
>>14
I don’t think the operability is bad, but be careful as you might become attached to Saga.
>>15
Thank you, I’ll switch to the smartphone version.
>>16
So he was a madman after all.
It seems crazy to trade with my fingers, but is it easy to operate…?
Since I’ve wrapped up Xenoblade Chronicles, I’m thinking of going back to the connected world.
I’m torn between continuing or starting over.
What percentage should the collaboration rate be raised to for maximum effect?
It’s not uncommon to see situations where you do more than 4 connections but still fall a few percent short, resulting in not being able to secure an OD.
I can’t help but feel the urge to pile it up.
At the start/end of the collaboration, the character with the buff must be either the first or the last one.
Is it correct to understand that an increase in collaboration rate and OD rate doesn’t matter where they are as long as they are incorporated into the collaboration?
You can play most of the Saga series on a single Switch, so Emé can relax by playing Minstrel Song and Romancing Saga too!
>>22
Let me play Unsaga!
If you try to raise the synergy rate by a few percent with roles and equipment, it sacrifices things like resistance, action speed, and guard rate.
It will come down to whether we can deliver the collaboration that matches it repeatedly.
I thought I needed to get abnormal resistance to 100%, but I’ve been playing around with two time-shift devices for the dragon knight armor and one with a silver watch or the swift shoes, and it doesn’t affect me at all.
It seems that it’s difficult to get caught as long as your stamina is high.
Is it acceptable for the OD occurrence rate increase effects attached to equipment and roles to be uniformly the same?
The effect should be the same, right?
I can’t really tell if it’s improved when I add two or three of these…
It feels like the activation rate of OD increases when I use things like finishing interrupts, starting chases, or defeating enemies to raise the combo count.
If you prioritize OD, the value of monsters and mechs will increase.
It will focus more on maximizing BP increase and reducing technique costs rather than firepower, aiming for OD.
>>29
Are you using both types?
I basically play with 4 people + a machine or monster.
It’s convenient in key areas, but I feel the difference in rolls and equipment means I can’t win against humans…
>>31
Is it Friday? Tuesday? Saturday?
That’s right, Wednesday!
>>34
It seems like you can do anything, but in reality, the limits of skills and equipment are tight, making it operate just like a normal person.
I’m picking up people who are growing, so please train with the teacher…
The Dark King is usually for facing enemies greater than a final boss.
You can naturally have moves that are unblockable, and you can gather strong support role characters.
Since the weapon is a material jewel, it can be strengthened quite easily in the end.
Wow, the demon blood armor material is way too precious…
>>33
If your battle rank is maxed out, you can collect 8 items on the King’s Return route!
This game’s skill list is way too insufficient!
I feel like it’s because I’m trying to use two types of weapons.
If there was a combat speedup like in Saga Scarlet, I would think about playing again…
Since we prepare a phase for each battle, it is only right to change it each time.
I wanted a feature that allows you to register and remember party formation equipment role skills.
I want a reverse lookup function for gear equipment rolls.
I really want a sapphire-colored ambition.
It’s a shame because the combat is just so much fun.
>>41
Constantin starring mode added!