
Is the adjustment positive or negative?
>>1
It’s a minus! It’s a weakness!
Is Ganatch the only one in the location test?
What intention do you have behind the adjustments…?
Love is everything, so no harm done.
>>5
Is there love here?
>>10
Somehow with the user’s love…
Character “Salvatore Ganacci”
The notation is just interesting.
Well, I don’t really understand if I benefited from it, but since it’s just a correction of points, I’ll let it go…
>>7
A large collision detection means restricting the opponent’s movements, which is a disadvantage.
Rather, how did that end up happening?
Aren’t they all super strong?
I’m still a rookie, but my win rate is only about 30%.
>>11
It feels like now is the time for people who hunted on the release day to clear all the characters in EOST and Akemo, decide on the character they want to use, and practice combos and tactics before debuting.
The ones diving into ranked matches since the release date are the people from the land of the demons.
It was what is called a loved body.
It was mostly unnoticed, but…
The small judgment for fireflies is part of the design, isn’t it?
It’s just that the clearly strange connections have been fixed, rather than being weakened.
I am smoldering at C2-3.
Stop matching with B!
>>16
It’s okay because when I go up to B, I’ll be made to do A.
Please don’t let the Magical Step become a dying technique…
Why is it that characters like Gato and Marco can normally combo from mid-range, yet it doesn’t help if it’s not a continuous hit…?
>>17
It’s seriously hard to understand, right?
What is it that combos from a normal middle attack that doesn’t even go through a stance and has fast activation?
It’s stabilized at a little over 40%.
To put it bluntly, Billy is tough on those who are bad at it.
I’m struggling against Ganach, so it’s fine to weaken him as much as possible.
>>19
If you get hit by JC while trying to anti-air and crouch with far C, Ganatch won’t be able to do anything.
I seriously have no choice but to jump around as a junior high school girl, but soon there will be people who can normally avoid my upper-level moves, and it’s already over.
There’s nothing to do other than harassment from far-away C and being a junior high school girl.
No matter how many times he gets knocked down, Ganatch can only keep bouncing back.
I think Hotaru is a character that was intentionally made strong, while Hokutomaru is a bug character that was born from some kind of mistake.
There are no painful punishments from Shoryu br, so Ganachi’s waiting game is weak.
>>28
There’s only the beat of the big sky from a guard cancel, so it doesn’t hurt.
Even if I avoid the upper attacks, I often still take some damage without anything happening, so I want to be able to use the strong dragon punch breaking as naturally as breathing.
It seems like quite a design that disregards balance and such…
Ganatch fits incredibly well as a character in Fatal Fury.
Cristiano Ronaldo is a bit questionable.
If you could learn to pick it up from the fluff…
The ones with canceling moves on far C and those with Shoryuken breaking are strong…
You can tell who is putting out opinions to weaken Ganatch.
It’s either the oil king or Ganatch himself.
>>36
It seems like they might create an MV that starts with them feeling sad watching that guy Ganatch being weak and getting hit…
I was jumping around against Ganache, and I got anti-aired by that “whoosh” thing. Could it be that the damage ended there?
>>37
I can swim and pursue!
>>37
After the fluff, there will be a swim or dive that counts as one hit, but basically that’s the end.
By the way, if you accidentally hit a dive at a low position, it will definitely lead to a big attack from a small forward roll.
If it has been this thoroughly weakened, it must be the Dan slot for when it is weak in terms of development.
Is Ganache really that strong of a character?
>>42
So far, it feels like there are two weaknesses combined with the Griffin.
Ganache is quite strong in lower ranks.
>>42
I came in second place in the tournament.
>>48
I watched the video from the semifinals, but Chris G didn’t use the Magical Step either…
>>50
This is useless!
Even during sustained mid-air, the frame consumption is obvious, so it’s all clear…
>>48
I watched the tournament, but it felt like everyone still doesn’t quite understand Ganatch.
The calculation goes all the way to the release of the music video for the song “Wolf,” where Ganatch (the game) beats up a strong character that beats up Ganatch (the character) itself.
You’re a great character who becomes a topic of conversation no matter what you do.
Hey Griffin, don’t you want to wear this dinosaur mask?
>>46
Kyaaa!!!
Remove the magical step and make it so that you board the shoes with the same AC command.
It feels like it’s already over just by being kept waiting by my opponent.
Doesn’t the magical step cancel from close C and make D burst through?
>>53
Easily cut in.
Even at close C stage, it’s just barely not getting interrupted with precision.
>>54
What the hell is this technique for…
I think the Pritcha has really good performance, but it’s not getting much attention at all.
Is it because the shortness of 2A is unusually significant?
>>55
Because I became weaker from β…
Before the fix, it was definitely around +5F for canceling the near C magical step at the fastest speed, but with the fix, it has probably become 5F slower, so now it’s at best even or +1.
I’m kind of finishing the combo with the REV Aozora beat, but this could easily lead to a counter if I’m not careful.
>>59
If you’re going to use a gauge on the big sky’s beat, it’s better to just run in and tackle.
You can do an offensive attack after a wake-up from the previous step, just in case.
I’m really sad about the suspicion that Ganache is being intentionally made weaker.
It’s fun to use, but there are way too few ways to go and touch it.
Please provide a Molotov cocktail and summon animals.
Speaking of Gryphon, yes! It’s definitely the concept of a weak throwing technique~.
>>62
It’s so sad when I see other characters with throw setups reducing damage like crazy from follow-ups.
I’m going back and forth between C1 and B5, but I can’t do much against air attacks!
No gauge, no invincible moves, short reach, extremely low anti-air return, combo damage is decent but the REV consumption is way too high, and REV blow is garbage.
It’s quite meticulous.
Wasn’t he a man stronger than a grandmother who is stronger than animals, Ganatch?
Whoever thought of Pritcha’s 2A should be hit by an oil king.
It’s shorter than the legs of someone crouching.
Every frame is weakly made, so if you understand it properly, there’s no element that makes you lose; this is Ganatchi’s special move.
>>70
When I encounter someone who doesn’t use small moves after the Earth Beat Guard that’s not EX, I think, “Are you serious?”
Griffon’s throw invincibility is so long, even though there are hardly any timings to throw apart from during wake-up pressure.
>>71
I haven’t looked into the get-up, but is 3 frames after guard recovery really that long?
The magical step cancel itself was difficult to input even before the fix; it only allowed me to move 1 frame faster than a feint and get closer.
Being able to stick so closely is incredibly impressive, but when compared to a feint, it surprisingly doesn’t require as much effort as one might think.
Could it be that SNK thinks Ganatch is just a musician?
We should respect him as a fighter.
Do you really want to see Ganatch fighting equally against Terry and Mai?
I want to see.