Home » Game » Fighting game » Fatal Fury » [Fatal Fury] Somehow, the man Ganachi has been further adjusted.

[Fatal Fury] Somehow, the man Ganachi has been further adjusted.

Japan Otaku ReviewsYeahx4


1: Japan Otaku Reviews

Is the adjustment positive or negative?

3: Japan Otaku ReviewsYeahx5

>>1

It’s a minus! It’s a weakness!

2: Japan Otaku ReviewsYeahx2

Is Ganatch the only one in the location test?

4: Japan Otaku Reviews

What intention do you have behind the adjustments…?

5: Japan Otaku Reviews

Love is everything, so no harm done.

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>>5

Is there love here?

12: Japan Otaku Reviews

>>10

Somehow with the user’s love…

6: Japan Otaku ReviewsYeahx3

Character “Salvatore Ganacci”

The notation is just interesting.

7: Japan Otaku Reviews

Well, I don’t really understand if I benefited from it, but since it’s just a correction of points, I’ll let it go…

9: Japan Otaku Reviews

>>7

A large collision detection means restricting the opponent’s movements, which is a disadvantage.

8: Japan Otaku Reviews

Rather, how did that end up happening?

11: Japan Otaku ReviewsYeahx1

Aren’t they all super strong?

I’m still a rookie, but my win rate is only about 30%.

20: Japan Otaku Reviews

>>11

It feels like now is the time for people who hunted on the release day to clear all the characters in EOST and Akemo, decide on the character they want to use, and practice combos and tactics before debuting.

The ones diving into ranked matches since the release date are the people from the land of the demons.

13: Japan Otaku Reviews

It was what is called a loved body.

It was mostly unnoticed, but…

14: Japan Otaku ReviewsYeahx2

The small judgment for fireflies is part of the design, isn’t it?

15: Japan Otaku Reviews

It’s just that the clearly strange connections have been fixed, rather than being weakened.

16: Japan Otaku Reviews

I am smoldering at C2-3.

Stop matching with B!

26: Japan Otaku ReviewsYeahx1

>>16

It’s okay because when I go up to B, I’ll be made to do A.

17: Japan Otaku ReviewsYeahx2

Please don’t let the Magical Step become a dying technique…

Why is it that characters like Gato and Marco can normally combo from mid-range, yet it doesn’t help if it’s not a continuous hit…?

21: Japan Otaku ReviewsYeahx4

>>17

It’s seriously hard to understand, right?

What is it that combos from a normal middle attack that doesn’t even go through a stance and has fast activation?

18: Japan Otaku Reviews

It’s stabilized at a little over 40%.

To put it bluntly, Billy is tough on those who are bad at it.

19: Japan Otaku Reviews

I’m struggling against Ganach, so it’s fine to weaken him as much as possible.

22: Japan Otaku ReviewsYeahx1

>>19

If you get hit by JC while trying to anti-air and crouch with far C, Ganatch won’t be able to do anything.

23: Japan Otaku ReviewsYeahx3

I seriously have no choice but to jump around as a junior high school girl, but soon there will be people who can normally avoid my upper-level moves, and it’s already over.

24: Japan Otaku Reviews

There’s nothing to do other than harassment from far-away C and being a junior high school girl.

25: Japan Otaku Reviews

No matter how many times he gets knocked down, Ganatch can only keep bouncing back.

27: Japan Otaku Reviews

I think Hotaru is a character that was intentionally made strong, while Hokutomaru is a bug character that was born from some kind of mistake.

28: Japan Otaku Reviews

There are no painful punishments from Shoryu br, so Ganachi’s waiting game is weak.

32: Japan Otaku Reviews

>>28

There’s only the beat of the big sky from a guard cancel, so it doesn’t hurt.

29: Japan Otaku Reviews

Even if I avoid the upper attacks, I often still take some damage without anything happening, so I want to be able to use the strong dragon punch breaking as naturally as breathing.

30: Japan Otaku Reviews

It seems like quite a design that disregards balance and such…

31: Japan Otaku Reviews

Ganatch fits incredibly well as a character in Fatal Fury.

Cristiano Ronaldo is a bit questionable.

34: Japan Otaku Reviews

If you could learn to pick it up from the fluff…

35: Japan Otaku Reviews

The ones with canceling moves on far C and those with Shoryuken breaking are strong…

36: Japan Otaku ReviewsYeahx3

You can tell who is putting out opinions to weaken Ganatch.

It’s either the oil king or Ganatch himself.

41: Japan Otaku Reviews

>>36

It seems like they might create an MV that starts with them feeling sad watching that guy Ganatch being weak and getting hit…

37: Japan Otaku ReviewsYeahx1

I was jumping around against Ganache, and I got anti-aired by that “whoosh” thing. Could it be that the damage ended there?

39: Japan Otaku Reviews

>>37

I can swim and pursue!

40: Japan Otaku Reviews

>>37

After the fluff, there will be a swim or dive that counts as one hit, but basically that’s the end.

By the way, if you accidentally hit a dive at a low position, it will definitely lead to a big attack from a small forward roll.

38: Japan Otaku Reviews

If it has been this thoroughly weakened, it must be the Dan slot for when it is weak in terms of development.

42: Japan Otaku Reviews

Is Ganache really that strong of a character?

44: Japan Otaku Reviews

>>42

So far, it feels like there are two weaknesses combined with the Griffin.

Ganache is quite strong in lower ranks.

48: Japan Otaku Reviews

>>42

I came in second place in the tournament.

50: Japan Otaku Reviews

>>48

I watched the video from the semifinals, but Chris G didn’t use the Magical Step either…

52: Japan Otaku Reviews

>>50

This is useless!

Even during sustained mid-air, the frame consumption is obvious, so it’s all clear…

51: Japan Otaku ReviewsYeahx1

>>48

I watched the tournament, but it felt like everyone still doesn’t quite understand Ganatch.

43: Japan Otaku Reviews

The calculation goes all the way to the release of the music video for the song “Wolf,” where Ganatch (the game) beats up a strong character that beats up Ganatch (the character) itself.

45: Japan Otaku Reviews

You’re a great character who becomes a topic of conversation no matter what you do.

46: Japan Otaku Reviews

Hey Griffin, don’t you want to wear this dinosaur mask?

75: Japan Otaku Reviews

>>46

Kyaaa!!!

47: Japan Otaku Reviews

Remove the magical step and make it so that you board the shoes with the same AC command.

49: Japan Otaku Reviews

It feels like it’s already over just by being kept waiting by my opponent.

53: Japan Otaku Reviews

Doesn’t the magical step cancel from close C and make D burst through?

54: Japan Otaku Reviews

>>53

Easily cut in.

Even at close C stage, it’s just barely not getting interrupted with precision.

56: Japan Otaku Reviews

>>54

What the hell is this technique for…

55: Japan Otaku Reviews

I think the Pritcha has really good performance, but it’s not getting much attention at all.

Is it because the shortness of 2A is unusually significant?

57: Japan Otaku Reviews

>>55

Because I became weaker from β…

58: Japan Otaku Reviews

Before the fix, it was definitely around +5F for canceling the near C magical step at the fastest speed, but with the fix, it has probably become 5F slower, so now it’s at best even or +1.

59: Japan Otaku Reviews

I’m kind of finishing the combo with the REV Aozora beat, but this could easily lead to a counter if I’m not careful.

69: Japan Otaku Reviews

>>59

If you’re going to use a gauge on the big sky’s beat, it’s better to just run in and tackle.

You can do an offensive attack after a wake-up from the previous step, just in case.

60: Japan Otaku Reviews

I’m really sad about the suspicion that Ganache is being intentionally made weaker.

It’s fun to use, but there are way too few ways to go and touch it.

61: Japan Otaku ReviewsYeahx3

Please provide a Molotov cocktail and summon animals.

62: Japan Otaku Reviews

Speaking of Gryphon, yes! It’s definitely the concept of a weak throwing technique~.

64: Japan Otaku Reviews

>>62

It’s so sad when I see other characters with throw setups reducing damage like crazy from follow-ups.

65: Japan Otaku Reviews

I’m going back and forth between C1 and B5, but I can’t do much against air attacks!

66: Japan Otaku Reviews

No gauge, no invincible moves, short reach, extremely low anti-air return, combo damage is decent but the REV consumption is way too high, and REV blow is garbage.

It’s quite meticulous.

67: Japan Otaku Reviews

Wasn’t he a man stronger than a grandmother who is stronger than animals, Ganatch?

68: Japan Otaku Reviews

Whoever thought of Pritcha’s 2A should be hit by an oil king.

It’s shorter than the legs of someone crouching.

70: Japan Otaku Reviews

Every frame is weakly made, so if you understand it properly, there’s no element that makes you lose; this is Ganatchi’s special move.

72: Japan Otaku Reviews

>>70

When I encounter someone who doesn’t use small moves after the Earth Beat Guard that’s not EX, I think, “Are you serious?”

71: Japan Otaku Reviews

Griffon’s throw invincibility is so long, even though there are hardly any timings to throw apart from during wake-up pressure.

78: Japan Otaku Reviews

>>71

I haven’t looked into the get-up, but is 3 frames after guard recovery really that long?

73: Japan Otaku Reviews

The magical step cancel itself was difficult to input even before the fix; it only allowed me to move 1 frame faster than a feint and get closer.

Being able to stick so closely is incredibly impressive, but when compared to a feint, it surprisingly doesn’t require as much effort as one might think.

74: Japan Otaku Reviews

Could it be that SNK thinks Ganatch is just a musician?

We should respect him as a fighter.

76: Japan Otaku Reviews

Do you really want to see Ganatch fighting equally against Terry and Mai?

I want to see.

77: Japan Otaku Reviews

On the other hand, in today’s tournament…

On the other hand, in today's tournament...

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