
SaGa Frontier 2 Remastered
The flaws primarily stem from a lack of explanation in both the story and the system, so now that the explanations have been conveyed, that’s somewhat…
I haven’t forgiven the fact that 20 years ago, the game I loved was treated as a terrible game by an anonymous user.
>>3
I felt like I liked it, but the ratings seemed really low, and it wasn’t just my imagination…
>>120
In the first place, the evaluation written here was also from reader submissions in game magazines.
This is not a discussion about no-name people.
>>147
Just leave them alone, they just want to say things like “anonymous, anonymous.”
There was no healing in the last dungeon, after all.
This also seems like a good balance for resolution.
I might get yelled at for saying this, but I think the original version was already halfway into being a terrible game.
>>5
Those who get angry when calling a game a bad game have probably never played it.
If you mess up the BGM, graphics, or scenario individually, I’ll be furious.
Well, with the changing times, characters retire or die, and the lineup gets completely reshuffled, so it’s been a matter of starting over with techniques learned from training and not being able to use anything else.
I won’t deny that even if the scenario is good, there were aspects where it fell short as an RPG.
There are many areas where inconveniences have been resolved with the elements added in the remaster.
It was a game that 9 out of 10 people considered a terrible game, but it deeply resonated with the heart of that one person.
The good points and bad points are clearly defined.
What was required as a saga was the bad parts, so it can’t be helped.
Even if it’s from the past, I think calling this a bad game shows a lack of judgment.
The original has a level of poor tempo where the enjoyment of Saga’s combat is almost painful.
The graphics, BGM, story, and characters have been highly regarded for a long time.
Even before the remaster, there was enough core popularity here to get about 400 replies when a thread was started.
When it comes to game-related talk, it’s mostly about making money.
Since SaGa Frontier 1 was my first SaGa, I bought 2 expecting something like that.
What is this!? I was shocked.
The system aspect has been improved and it feels much better now.
I think it’s only natural to be criticized for suddenly having such a high difficulty for the final boss when the rest of the journey is so easy…
It’s strange to be hitting something before reaching there.
Not having a comfortable gameplay experience is enough to lower the evaluation.
I used to wonder why there was so little freedom even though it was the same saga.
>>21
Ah, that was said back then.
The meaning of freedom is different.
The system is just too edgy, you know.
I don’t think it will worsen in the next work.
It’s not so much that it’s considered a bad game, but rather that due to the story’s constraints, there was little point in developing characters outside of the final party, and for those expecting traditional Saga elements, the limited opportunities for character growth made it easy to hit a dead end, which contributed significantly to its unfavorable reception.
There are still areas that cannot be fully supplemented without external materials.
At that time, the scenario was undoubtedly good, but I was dissatisfied with the lack of freedom in the game.
To be honest, I was really into the BGM and graphics, so I threw it away wishing I could play a regular story RPG with those.
Now that I’ve cleared the remaster, I finally understand that this was the right choice.
If brother and Watts took off with Greta and Kvel, then that’s a terrible game.
The inconvenient aspects of the game have been improved in the remaster, making it an unquestionable masterpiece.
I remember that during the first week, neither the pirates nor the assassin Johan appeared.
The part that says “This isn’t Saga” was poorly received back then, right?
>>30
I remember feeling that this wasn’t the 【SaGa Frontier】 I was looking for, since it was released as 2 after SaGa Frontier.
There were quite a few people who remembered the lines even before the remaster came out, because there are so many memorable scenes.
The South Mando top was stubbornly not fixed… that’s what happened.
>>32
I think the reason they left that as it is is because the people who made the remaster “understand.”
>>32
Even if you say “correction,” is there a place that needs fixing…?
The last Megalith had been easily cleared until suddenly the difficulty spiked during the Egg fight, and since there was no way to heal, it made training difficult. However, this issue was resolved by placing healing points.
>>32
To be honest, it’s not as difficult as people say…
When I leveled up at triple speed and then went, I realized that the ripe egg wasn’t that big of a deal…
It’s romantic for someone who is powerless to rise up by meeting iron!
But when I’m asked about what makes it “Saga-like,” it’s like, what is that?
The degree of freedom is there, but the GB series doesn’t really offer that much freedom.
The battles were simply boring compared to the traditional ones.
It’s quite rare for a sequel released in a short period to be this different from the first one.
>>39
Could it be that something originally created as a separate work was suddenly shifted to Saga?
>>46
That’s probably the one from An Saga.
>>46
I think it ended up being a safe completion because the system that was presented was completely different from the choice-based free scenario introduced in the game magazine at first, and they couldn’t make it in time.
>>81
If you make it multiple choice from the beginning, it would be as if you don’t understand the story at all.
Wasn’t it decided to have them go in order to some extent in the first round?
Well, there probably weren’t many players at the original release who understood the meaning of the second loop and the package…
>>94
The one that was first introduced in the magazine was like how Gustave’s actions would change the scenario for Kelvin, and then Kelvin’s actions would further… it was something like that.
>>113
It looks like it’s going to take an eternity to develop…
Of course, I will change it.
>>113
Ah, I see…
The duel was also struggling, but even just the production of the story aspect is not enough to meet the deadline!
>>81
I feel like Koizumi-san also went there. At first, I thought of adding a branch, but the experience was too bad, so I ended up not doing it.
Well, in the Will arc, just watching the battle at South Mound Top ends up reaching the final boss scenario, so it’s more forgiving that the Gus arc isn’t a requirement to clear.
The meaning of the term “crappy game” varies widely.
“There are people who say, ‘I was expecting the fun of Saga, but it missed the mark, so it’s a bad game.'”
“Some people say, ‘It’s a terrible game because every part of it is inconvenient and hard to play.'”
“I think there are also people who dislike not being able to fight with their favorite character all the time.”
The South Mound Top, or rather the combat itself, is not interesting…
Considering it’s after SaGa Frontier 1, it might be understandable if people think it’s a bad game.
But I really love it.
But the loading times for battles are really long.
Right after the remaster was released, I was stuck in the ruins of Han, saying “the ruins of Han.”
The South Mound Top can sometimes feel like a chess problem where you can’t capture any pieces, so I understand why it can be stressful.
The combat starts with each individual coming down one by one, and the slow command selection flows in…
The motion is so slow that it seems like it’s moving underwater.
Thinking that I was doing a drop marathon with this kind of thing makes me wonder if I was sane back then.
I even liked the fact that there were no healing methods in Lasdan at that time.
>>51
I hate this because it’s a dead end…
I had to use the PokéGear to break down tools and increase the supply, otherwise I couldn’t clear it without buying soul crystals…
Well, even Egg has become capable of winning.
At that time, I was saved in many ways by Gustave’s way of life, so I can evaluate this game for that alone.
I heard that the conditions for the Steel Soldiers to start marching have changed at South Mound Top, but was it just the influence of the anonymous writer?
I think the evaluations related to battles were low mainly due to issues like roll bugs, bad battle tempo, and the dullness of techniques and skills.
The scenario and songs have been well-received since that time.
If you don’t strategize a lot, managing the items is tough, so I think the evaluation at that time is quite valid.
DIGDIG is too easy.
Opinions about what constitutes “Saga-like” are generally just personal biases convenient for oneself, so they can be ignored.
Just because it doesn’t have “Saga” in the title, The Last Remnant, which is very much like Romancing SaGa 3, was completely overlooked and ended up forgotten.
>>58
Shirasun…
In the remake of Romancing SaGa 2, a personal drawback for me is that while there is command memory, there is no continuous confirmation by holding down the confirm button.
The influence of SaGa Frontier 2
I feel like I was only able to endure it because I like Saga Frontier 2, even though I got stuck with the egg and had to restart several times related to battles.
Well, it’s understandable, but I think the fact that you can’t recover LP with the barrier stone is a subtly annoying point.
I was thinking, “What the heck is this duel?”
>>63
You created something called individual cooperation, huh…
I think it’s really great to be able to create techniques without relying on inspiration.
Multi-flavor is crap.
Saga Frontier was fun! Is a sequel coming out? Then maybe I’ll buy it!
For those who were in this situation, there may have been a feeling of “What is this?”
Wasn’t it the case that once you finished training in Rasdan, you only had to fight the Demon Lord?
>>66
It’s a method where the Egg absorbs the Warless Demon Lord and transforms into a corresponding form…
to save
To save
>>69
To save
deterrence
Compared to others, SaGa Frontier 1 is really easy to play…
I think the reason is that Egg is too strong or that there are too few difficult spots along the way.
I think you can probably reach the egg without having to mess with equipment, skills, or roles…
>>73
The roll isn’t functioning…
Laslem has been ported, so there were some core fans.
As long as there is the Saga brand…
>>74
At that time, the Saga titles didn’t have much potential for growth overseas, so I think it was inevitable to expand into the global market.
The flow is changing again now.
>>74
The box version’s specifications are just too niche…
>>88
But if you use Unique too much, it becomes too easy, so I liked the Original difficulty the most…
Well, if you choose a massacre, it can be fun even if it’s full of uniques.
The remaster was my first SaGa Frontier 2.
The system was personally subtle, but the story was very good.
Even if you mess around with the roles, it’s just plain terrible that some of them aren’t functioning.
It’s not good for it to end easily like that if you don’t know it was an Ancient Curse.
So, was Delta Petra finally corrected?
It’s like ordering ramen at a super delicious ramen shop and getting an incredibly tasty California roll instead.
It was originally an amazing game, but for that reason, many people felt it didn’t suit them at all and ultimately thought it was a terrible game.
>>79
At a super delicious ramen shop, I ordered ramen and they simultaneously made both chicken white broth ramen and pork bone ramen, letting me taste a little bit of each, and in the end, I was served chicken white broth pork bone ramen, which left me very satisfied, even though I wasn’t quite sure what was happening.
Even if you told my past self that all I had to do was defeat the regular soldiers around South Mound Top and endure, I don’t think I would have understood.
>>80
When I tried to endure, didn’t the steel soldier attack and turn it into a terrible game?
>>86
If you protect yourself, the enemy can only advance one square at a time, so you can buy yourself 8 turns.
That’s all!
>>86
Durability is the legitimate history and the straightforward approach.
>>86
Charge, charge, charge, charge, damn it! That’s how I felt.
Memories of protecting myself by looking at strategy guides.
>>86
The correct answer is to have 3 units wait in front of the steel soldier until the turn before it moves and continue to defend.
If you can’t do that, you’ll run out of turns and it will be over.
You hardly see people who ruin scenarios, right?
Disliking a specific character can also feel like disliking that warlord in Sengoku history or something like that.
More than what’s going on with South Mound Top.
To be honest, I have never found combat itself to be interesting.
The difficulty of high-level combat already feels like a struggle.
Well, it tends to work out with things like Firestorm or Delta Petra.
You can defeat the boss with the atmosphere too.
I wonder if the balance adjustments will be made in the remake, just like in AnSaga.
>>87
I think it’s the saga that has to be done the most.
It feels more like a system change than a balance adjustment.
I finally got up my courage and pulled myself out of the ruins of Han, but now I can’t escape from the earnings of Johann…
The South Mand Top suddenly becomes really difficult, and honestly, the combat leading up to that feels pretty boring!
Even though I understand the solution, that’s the frustrating point of South Mound Top that makes it hard to do it.
Can a fool like you solve the mystery of Guss and the pirates?
I read through a game strategy magazine.
Wasn’t nothing changed even when Chrono Cross was remastered?
I think it’s crap that you can’t go shopping in the city when your money is confiscated and depending on the timing.
It’s a scenario where we endure and wait for reinforcements.
At the time I quickly did the original work, Charles was… a person with not a single good point?
As you gain a deeper understanding of Kantor and Yard, you come to see them as unfortunate beings tossed about by the times.
That being said, there are a ton of things like that about you…
Stop it! The analogy of ramen isn’t getting across at all!
Maybe if the reel doesn’t slip, AnSaga will be fun!
I raised an unknown egg to an insane level, and although I challenged it, I barely defeated it using Genie’s LP2, and it was intense.
It’s a nice and just barely adjusted feeling.
It was a mistake to have Genie hold a sword and make her a multi-way role because I wanted to possess Rich.
A new mystery has arisen regarding the heirloom stone axe.
>>110
There was originally a tool made of a stone with unlimited usage.
In the Sandal Age, they must be treating ores that are completely different from stones as stones out of sheer ignorance.
The South Mound Top recommended a strategy of retreat and failure in its guidebook, which is to blame for the defeat.
>>111
Rather than going through such a cumbersome process, it would be simpler to just defeat the weak enemies first and then proceed with the line offensive and defensive battle…
I wasn’t particularly moved by Saga Frontier 1, but I was really impacted by Frontier 2, so I think there’s a big difference.
It feels like if the reel doesn’t slide, the cost of executing techniques with BP or WP methods might become extremely tight in Unsaga.
>>114
Isn’t it supposed to be that leveling up the treasure chest is guaranteed to succeed 100%?
At that time, I thought the Guss chapter wasn’t necessary to defeat the final boss.
Charles was often speculated to be a descendant of Cantal, and it was because of their personalities that people wondered how those two gave birth to him.
>>117
First of all, in the original work, if you go through it for the first time without any external materials, it becomes “Who is the mother?”
The blood of the boy named Finny, or Marie, flows well.
Since I am the eldest son, I was forced into the yard, and then a tragedy occurred leading to my younger brother’s downfall… and it became complicated.
What I realized as I grew up is that it is, for better or worse, geared towards adults.
This is impossible for a kid…
Getting lost for three hours in the night streets is a memory from my first playthrough.
I used to read Ultimania so much that I had it memorized, so my perception was skewed, but now that I’m revisiting it, I thought the pace is way too fast…
Gustave was born and immediately exiled.
It’s more suited to be called a masterpiece rather than a god game or a masterpiece.
If someone asks me what I think about SaGa Frontier 2, I’m curious about it.
I can’t recommend it, but I can’t help but say I love it.
The dialogue delivery is just too good.
>>128
I have a lot of favorite lines.
Geh.
>>128
I love being warm outside too much.
>>139
Don’t treat your wife’s death as a source of masturbation material.
>>139
Do you really like me?
The story was well-received, but it felt like it didn’t match up with the game.
Regarding the training handover, I’ve finally cleared that up.
Even now, Firebrand-kun, could you be a little more…
>>130
Kvel is sweet to the men she acknowledges, but very strict to those she does not recognize.
It’s just that the restrictions are a bit tight, and I can’t remove it from the equipment slot.
About 20 years ago was just when the term “blue skeleton dojo” was born.
I believe that just having good music and scenario doesn’t necessarily make it a great game.
The remaster has become much better.
If you know the proper method, everything until the third turn is all that matters, and after that, it’s just a winning run, right? South Mound Top.
This is a character game.
I worked hard to clear it back then, but…
I have a memory that it was quite close.
The essence of SaGa is quite ambiguous…
>>138
Users are just arbitrarily having expectations.
>>138
Speaking of Saga, whether the combat is interesting or not was the point.
So it’s pretty bad even among the series.
>>138
I often just refer to my favorite saga.
>>158
It looks like Final Fantasy.
The play feel has improved considerably with inheritance.
The duel system is probably not that interesting after all…
>>145
I did it this time without looking at the list of techniques, but I thought there’s no way I could reach things like Mizuchi or Aldar Strike!
However, as the title suggests, I think it was a work that was truly overflowing with frontier spirit.
What is the frontier if you just finish it safely?
The duel system is necessary for kicking up Premier and looking at panties.
With a score of a hundred for both story and music.
The original work feels like it’s a zero-sum regarding freedom, ease of play, difficulty in understanding, and the reduction of load length.
From a combat balance perspective, being able to fully recover LP every turn was too strong.
So the original Egg is the one that massacred those relying on it with an LP attack.
Since the strategy has become widely known, the unknown egg now inflicts a status condition that prohibits LP recovery.
>>153
Over here, I’m increasing status ailment resistance and using Breath of Life.
I like the idea of things like Revive or Reincarnate, it’s creative.
>>161
The frustrating design where the breath of life also removes buffs makes it difficult to use…
>>172
The status increase remains…
It’s like saying that it will erase benign state abnormalities or accept the revival, but if you’re going to use revival, you should just leave the remnants alone.
>>161
Annihilation
Annihilation
Extinction
>>177
Start with the Mega Bolt right after the form transition in the annihilation kitchen annihilation.
I remember that it was rated very highly in Famitsu.
I think I scored over 35 points.
Before its release, it seems that Mr. Hamaura was being heavily criticized to the point of becoming troubled due to his BGM.
>>156
Well, not really.
I struggled and suffered just trying to arrange the original song.
>>160
It’s just that it was so binding that I struggled to the point of having nightmares while making it.
I’m out of ideas. Why did I start this limitation in the first place…?
>>156
In the first place, the internet isn’t that widespread yet.
If you were expecting something like SaGa Frontier 1, then it’s about 180 degrees different, so well…
In a situation where there are quite a few fire Kvels, having fire as a standalone is hard to detach and its attack power is somewhat lacking, which is pretty much a disappointment, you know?
>>159
But there’s a bonus that a strange old man helps you.
It seems that Combat really wanted to create a stronger sense of real battle.
I didn’t care if both Egg and Firebrand broke and disappeared.
The scenario was added in the remaster, but where do you think the anonymous thread’s added scenario is?
The story was interesting, but what I was looking for was the enjoyment of combat, so my rating was on the lower side.
The comparison is exactly like Saga Frontier 1.
I never thought a remaster that just adds an extra scenario and fixes some roll bugs to make it a bit easier to play would be appreciated like this…
To me, Saga means inspiration! Free action! Itoken!
I felt that way, so I thought it wasn’t very enjoyable since I was restricted by 66%.
I just like the scenario the most in the entire series.
>>171
It’s quite inconvenient to come in and out of the city; it’s suffocating…
I wonder if there are other historically famous battles in that world; is there any way to find out?
I only know that Hamauzu was in a slump until just before the master-up, and couldn’t come up with any melodies.
It’s exciting that the bonds of Gyus and Will merge as they enter the Genie generation.
There was a pirate, or rather a captain, who was with a slime.
There was a pirate who was trying to reach Ginga when he came ashore, right?
There are various things, but just by increasing the speed to three times, combat suddenly became comfortable.
If I do the original work now, I feel like I might go insane.
>>178
The intro of the song is basically the preparation time for the battle…
For those who want to get their adrenaline pumping in battle, there’s Saga Emerald…
If we’re talking about freedom, Sagaska is great!
I think it’s really difficult to create a lot of arranged songs using the same phrases without ruining the game’s atmosphere!
I remember how the assassin Johan really pierced my chuunibyou heart at that time.
>>184
What was the point of suddenly appearing and dying right away…? That was me as a kid back then.
>>184
The strength of the Wind God and the Raging Wind Sword makes me enchanted.
The fate of having no choice but to die because I can’t detox after betraying the scorpion is just too amazing.
I like the additional story that can be seen if you marry Cordelia.
I just started playing the remaster, but I really appreciate that they didn’t change the music.
>>188
There will be additional songs too! Look forward to it!
>>188
I didn’t mess around, but I added more.
I got brain juice.
>>188
Remastering songs is probably something only the Persona series would do.
In real-time, the last group was about half ??? and I have memories of throwing the final boss.
>>189
It’s too much of a trap that Genie’s adventure just clears as soon as she goes into the big worm’s hole and comes right back out.
The original work has 64 items, and you can’t freely go to and from town, plus you can’t get chips from disposing of tools, you know.
There probably weren’t many people who could get the Soul Crystal on their first try.
Only the Kawazu style can be said to represent Saga-ness.
The essence of 〇〇 is just something that everyone starts saying when the new work makes them think, “This is different!”
Well, if you leave it alone, the wound will spread and it will become irreparable, so for the next new work, it would be better to research what is expected.
The first impression of Johan was, “I didn’t see the assassin Johan; who is Johan at the southern fort? Huh, he’s dead?”
The constant speed on the PS version is just right for a progress that doesn’t intend to earn.
As a result, it ends up getting stuck in an egg…