Home » Game » Fighting game » Fatal Fury » [Fatal Fury] The difference in character performance has become quite stark…

[Fatal Fury] The difference in character performance has become quite stark…


1: Japan Otaku Reviews

By the way, I’m just now watching the MV of the thread picture, but I thought it would be more stylish, and instead, it had footage that felt like a live-action version of the AC department…

8: Japan Otaku Reviews

>>1

Basically, it’s all MV that’s too early for humanity…

2: Japan Otaku ReviewsYeahx3

There is no translation for the provided text as it appears to consist of nonsensical sounds or characters that do not convey a meaningful message in Japanese.

3: Japan Otaku Reviews

The repeated abuse motion of the horse is too much for the AC department.

7: Japan Otaku Reviews

>>3

Il Salvatore & Ganacci are quite the AC club.

9: Japan Otaku ReviewsYeahx6

9: Japan Otaku Reviews

10: Japan Otaku Reviews

Are you going to get involved with Nakoruru, Ganatch?

11: Japan Otaku ReviewsYeahx1

The attack does not continue.

I can’t break the guard.

The little tricks won’t reach.

Can’t escape from the defense.

The counterattack is either blocked or countered.

If you overheat, you’ll lose.

I have started to not know how to get my attack through.

12: Japan Otaku Reviews

I’ve been using Terry and managing to win somewhat just by shouting “Let’s make it work!” while firing off rev bursts, but I’ve really hit a wall now.

I tried using Billy, but the step character is quite busy to control… If I can consume frames, I end up wanting to do precise wake-up pressure…

13: Japan Otaku ReviewsYeahx2

Isn’t it pretty much over if the only options after a just guard are a cancel fatal move or B large earth?

14: Japan Otaku Reviews

Regarding defense, keeping distance with REV guard to prevent continuation might be one of the strategies.

15: Japan Otaku Reviews

Isn’t the micro-upward dragon BR too important in combos?

16: Japan Otaku Reviews

>>15

I want everyone to be able to do it.

17: Japan Otaku Reviews

I just started, but could it be that this time Billy is in a difficult situation?

19: Japan Otaku ReviewsYeahx1

>>17

Strong person

22: Japan Otaku Reviews

>>19

So it was just that I touched it the wrong way.

I was surprised that the three-section mixed mid-level strike was so tightly packed with nerves in the stick.

28: Japan Otaku Reviews

>>22

I think that if there wasn’t enough attention during the development stage, it could have caused quite a bit of trouble.

20: Japan Otaku Reviews

>>17

Currently very strong.

I think it will drop to some extent as understanding of the defense system increases, but it still seems to be quite strong above a certain level.

21: Japan Otaku Reviews

>>17

Strong strong

18: Japan Otaku Reviews

I can set up combos for 5F pressure, but there aren’t many good ones for 4F pressure, and it’s really frustrating…

23: Japan Otaku ReviewsYeahx2

I believe Billy will definitely be strong in an environment where hyper defense permeates.

24: Japan Otaku Reviews

Billy will probably be in the top five no matter what happens at worst.

25: Japan Otaku Reviews

I just started today, but for some reason, I’m leaking Shoryukens a lot! Is it because my inputs are bad?

31: Japan Otaku Reviews

>>25

It seems that it won’t leak if you fill it up to 9, but if it’s a leverless, it can be quite a hassle.

32: Japan Otaku ReviewsYeahx1

>>25

I think it has become quite prioritized for the rising dragon.

94: Japan Otaku Reviews

>>25

It’s better not to do things like moving in small steps and shooting waves since it can transform at 636.

If you want to shoot while dashing, it’s best to complete the command with the 236 Rev button.

26: Japan Otaku Reviews

It seems that if you go up to 9 with the wave, it will be prioritized.

27: Japan Otaku Reviews

Billy’s strong attack, in addition to that reach, incorporates step inertia.

29: Japan Otaku Reviews

In other words, the CPU reacts like it’s from ancient times, so you can’t really understand the strengths and weaknesses of the characters when fighting against the CPU.

37: Japan Otaku Reviews

>>29

If I make a quick decision in the CPU battle, I just make them perform their moves and then after I throw them, I just keep throwing them when they get up…

30: Japan Otaku Reviews

It seems like if you prioritize and put in up to 9, it results in a jump cancel, and when that happens, the dragon punch won’t come out, so the hadou will come out instead.

In SNK games, some people have gotten used to the quarter-circle movements being 2369 since a long time ago.

43: Japan Otaku Reviews

>>30

It can also be used for the fastest aerial moves.

33: Japan Otaku ReviewsYeahx2

History has proven that if you don’t properly manage those who carry weapons, it can lead to serious consequences.

34: Japan Otaku Reviews

To prevent the rising dragon leak, 2369 can actually be done with a stock or GG.

It’s not necessary to go that far due to the priority relationship.

39: Japan Otaku Reviews

>>34

When it comes to hitting the wave in a stock, it’s quite traditional to do it with a half rotation…

35: Japan Otaku Reviews

Isn’t Billy’s potential bullet-evading ability insane? I got hit from the side!

36: Japan Otaku Reviews

I really can’t hit the griffon; has everyone given up?

46: Japan Otaku Reviews

>>36

“The specification rate is the lowest, Griffon.”

50: Japan Otaku Reviews

>>46

The highest usage rate is the lowest.

If it’s C or B, I’ve seen quite a bit of it.

The upper dodge is strong…

38: Japan Otaku Reviews

Even professionals sometimes let the dragon rise, so it might be important to have a mindset of being somewhat unapologetic and motivated.

40: Japan Otaku Reviews

It’s a B, but the griffon hits quite well.

Your legs and arms are too long.

41: Japan Otaku Reviews

I finally made it to B rank.

Isn’t this game difficult?

44: Japan Otaku Reviews

>>41

It’s not so much difficult as my left hand is busy.

42: Japan Otaku Reviews

1236 is ingrained, and a lot of Rising Dragons come out.

45: Japan Otaku Reviews

Billy is strong at all distances—far, middle, and close.

47: Japan Otaku Reviews

It was the usage rate.

48: Japan Otaku Reviews

Wasn’t the Gryphon relatively easy in MOW too…?

57: Japan Otaku Reviews

>>48

Since the performance of the throw is modestly like garbage, it’s a character that uses small hits to try hard to land Daidalos.

60: Japan Otaku Reviews

>>57

The throw itself was fast to execute and had a sufficiently wide range, making it strong.

Due to a bug that allows invincibility to be granted at any time during the TOP state if there is a gauge, it simply won’t work if read.

49: Japan Otaku Reviews

Beta was strong, though, wasn’t it, Gryphon?

51: Japan Otaku Reviews

How much weaker has the Griffin become since beta?

53: Japan Otaku Reviews

>>51

There was a ridiculous follow-up throw, but it wasn’t from the strong side.

The follow-up throw and Olympus was also punished as an afterthought.

52: Japan Otaku Reviews

Bee!

54: Japan Otaku Reviews

Since Olympus didn’t reach anything with Guard-6 and also shut down the upper dodge, the embodiment of violence was Beta Griffin.

When I counted, it had decreased a lot.

55: Japan Otaku Reviews

Isn’t the Ganache on the bottom too cheap?

62: Japan Otaku ReviewsYeahx1

>>55

Is it just the lower section that is cheap?

76: Japan Otaku Reviews

>>55

So standing still is stable.

2B2B>2A>A There is only the earth.

56: Japan Otaku Reviews

The griffon is.

It was discovered that my lifeline, the standing Copan, does not hit opponents who are crouching.

Everyone using it has an atmosphere like a wake.

58: Japan Otaku Reviews

Billy will probably dominate for a while since the far C comes out quickly and can be canceled.

59: Japan Otaku Reviews

It seems like I could play forever with Kain’s Tremor.

If only the Rising Dragon wasn’t a charge move.

61: Japan Otaku Reviews

I think Justice Hurricane itself is strong in this work as well.

The firefly’s thing is just strange.

63: Japan Otaku Reviews

I learned that the backstep has lower invincibility from the first frame.

Isn’t it strong?

64: Japan Otaku Reviews

This game’s defense system is so complex it might drive me crazy.

65: Japan Otaku Reviews

I want to investigate the chaos, so please set up the counterattack quickly…

71: Japan Otaku Reviews

>>65

Is a guard reversal for the recording not good?

It’s true that it’s bothersome, though.

66: Japan Otaku Reviews

Rev Guard is strong because you can end the offense just by doing this for now…

68: Japan Otaku Reviews

Billy thought that the first day would just end with this initial hunt, but it turned out to be surprisingly strong, and his evaluation went up.

69: Japan Otaku Reviews

It’s tough…

70: Japan Otaku Reviews

The defense system is well-built to match the intensity of the offense.

72: Japan Otaku Reviews

I want the blow to be adjusted quickly… it’s too strong…

83: Japan Otaku Reviews

>>72

I thought that even if I returned it, there might be times when I lose, and it seems like it’s not 1 frame armor after all.

84: Japan Otaku Reviews

>>83

You’re trying to make an impact and stand out in a strange way…

73: Japan Otaku Reviews

It feels like the defense system is so strong that the game might end up being completely different between casual players and professionals.

I can’t cancel the JD at all…

74: Japan Otaku Reviews

I thought there were special moves that couldn’t be unleashed because they were too smart.

You can pull it up by entering a command! Just add it to the command list!

75: Japan Otaku Reviews

>>67

Was there a passive tutorial first…?

78: Japan Otaku Reviews

>>75

It was said at the beta stage, but it couldn’t be used in the final version either.

The line movement tutorial has been added, but

77: Japan Otaku Reviews

Gauging is all about preparation and getting used to it.

79: Japan Otaku Reviews

Aren’t the characters without the Shoryuken BR generally cheap?

80: Japan Otaku ReviewsYeahx1

After playing with Ganatch, touching other characters really feels like a different world.

It’s a nice system called breaking from anti-air that can significantly reduce damage, and there are characters that can also reduce damage from the ground and can run; you can gain a huge advantage and wonder if it’s really okay to get that much power with just that amount of rev gauge!?

81: Japan Otaku Reviews

Isn’t Marco strong? But there’s something subtly peculiar about him.

82: Japan Otaku Reviews

I have no idea what I should do with the recording function…

85: Japan Otaku Reviews

Even professionals are vague about blow jobs…

86: Japan Otaku Reviews

Stop missing each other when we both counter with Jenny’s REV blow.

87: Japan Otaku Reviews

I’m starting to have fun turning around at 21 (JD) 4B with Billy.

88: Japan Otaku Reviews

REV has no 1F armor, so if you stack properly, you can crush it.

89: Japan Otaku ReviewsYeahx1

>>88

That’s why I’m going to do a JD-style brow.

90: Japan Otaku ReviewsYeahx2

This game’s stacking is somehow difficult from the start…

93: Japan Otaku Reviews

>>90

Getting another panic can is great, isn’t it?

95: Japan Otaku Reviews

>>90

What is it about frame consumption that’s so difficult…?

91: Japan Otaku Reviews

Ganatchi is strong at basic throws, crushes, and holds, so I’ll use Overheat.

Alternatively, a shitty two-choice from REV handstand.

92: Japan Otaku Reviews

The character differences in Blow are more amazing than I expected.

96: Japan Otaku ReviewsYeahx2

In the combo trial, they really emphasize the precise timing starting with a close-range weak attack, you know?

Isn’t it much more important to have a big feint with no trials or a wild close-range start with small steps?

97: Japan Otaku Reviews

Think of combo trials as button pressing practice.

98: Japan Otaku Reviews

The duration of the technique is probably really short overall, and since attacks come out during the run step action, the frame consumption doesn’t work out well.

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