
Isn’t this still the very beginning?
Thank you for your hard work in gathering the Grassland reports.
There are still many more regions, so please enjoy it, Mr. Cloud.
We can still play a lot more, Mr. Cloud.
Sephiroth is not here…
>>4
Barrett, who believes in me normally, is starting to seem like a good guy.
Isn’t this guy’s exaggerated behavior significantly reduced since the remake?
Enjoy it… Cloud…
I guarantee the amazing volume.
It’s so amazing that I’m getting tired in the second half.
Ballet is saying in the middle of the game that he is not suited to be a leader.
It’s at a level where it seems like I might not be able to keep up with the relentless following.
I love report comp, it’s so much fun!
Stop including crappy mini-games in the report.
>>9
The number is awesome.
It took about 80 hours because I was playing thoroughly, so you can use that as a reference.
The absurdity of Bouter is great, isn’t it?
When you look at the overall map, isn’t the grassland area really small?
The mini-games are all well-made, so it tends to emphasize more on suitability rather than just ability.
If you’re the type to complete side quests before moving on, it can be frustratingly slow to progress due to the many detours.
If you’re exploring, it might never end, so it’s fine to wrap it up at some point. Of course, if you enjoy exploring, you can keep going.
A white wolf strong in mystery.
>>16
I hear that there are many clouds that have been quickly progressed and burned out.
Gongaga is often mentioned, but it’s still okay because the route is set there.
The Cosmo Area is exhausting.
Even without completing mini-game collections, just by doing all the side quests and reports, it exceeds 80 hours.
I just turned on my PS5, and when I checked how many hours I’ve played, it was 363 hours.
Well, since I’m keeping it running while going out during the trophy completion, the actual usage should be even less.
First of all, it’s unfair that the battles are so interesting that it makes you want to explore too.
>>21
I’m pleased that the excitement of combat has significantly powered up from the remake.
I’m playing as Tifa, but she’s somewhat lackluster.
>>22
Cloud, Barret, and Yuffie are just too iconic.
Characters like Aerith and Red XIII become really fun when you use them in a biased way.
My data for the second playthrough on hard mode, with the battle simulation left unfinished, is around 130 hours.
Character development in side quests is great…!
>>24
Whenever the topic of Tifa comes up, these guys suddenly become so serious…
>>24
Stop pairing digging down with mini-games.
Moreover, that mini-game is just bothersome and not fun at all… I’m talking about you, Gambit.
The reason I want to stop people who say they’ll wait until all three parts are out is this.
>>26
If you do everything thoroughly, it’s only natural that it will exceed 200 hours…
I completed the trophy collection for both PS5 and Steam, and adding MOD outfits in the second playthrough was a lot of fun.
I completed the trophy collection for the remake, but I gave up on this one.
What the hell is with that parade of ridiculous mini-games…
I’ve been playing the PC version little by little since its release, and I’ve finally finished all the reports for Cosmo Canyon.
…I’m currently around 60 hours in, but how many more hours are left? The volume has more than doubled compared to the remake, hasn’t it?
The complete trilogy will probably be released, I guess.
I definitely think it will be nauseous by the time of the remake of the first work.
The evaluation seems to vary significantly depending on whether mini-games are acceptable or not.
I got tired of the beach.
You don’t need that chicken clucking thing.
>>33
Since Cloud and Red’s reactions were interesting, this is still acceptable.
It takes about 30 hours just to do it normally at the time of the remake.
It’s better to only progress the story and quests until you clear it.
Gongaga got tired of it.
I quite like Cosmo Canyon.
The combat is too strong with Cloud and Tifa’s and Aerith’s cooperative attack, so I’ve been using that a lot.
Isn’t it a bug that using skills poorly deals more damage?
I think whether or not you can quickly give up on the mini-game depends on realizing that achieving a high score requires serious top-level effort and that the rewards are not essential.
It’s better to brush it up rather than changing it with each new version of the combat system…
Gongaga’s field BGM is really great…
I hate empty Chocobos, look at the jet on the rear of sea Chocobos.
>>43
I want to say that you’re just slowly falling, aren’t you?
Mini games are good because they are mini, so it would be a problem if they were developed to the level of being a separate game.
I’m really bad at shooting and stuff.
You don’t have to try hard if you don’t intend to complete the mini-games, except for some parts.
It’s good to do it casually.
I wonder if the third work has anything to do with raising body temperature.
I wish that group would just wear regular snow gear since they’re so lightly dressed.
>>47
As expected, going to a snowy mountain in normal clothes is cold… that’s just a joke…
I seriously can’t forgive Shinra Manager for making me restart the sub-quest from the beginning…
I was happy to see my family at home playing FF7 nostalgically while battling against 3D motion sickness.
I played most of the mini-games.
It was tough, including the side quests related to Johnny, but it seems to be a minority online, so I felt a sense of alienation.
I don’t think Manager Shinra is good, seriously.
It might be my favorite in RPG party battles.
Could you let me choose one of the voices during battle? I really liked Red’s cool voice.
I thought I would clear everything before getting busy and then focus on getting the platinum trophy, but more than a year has already passed…
Maybe they are all mini-games that could be cleared if you put in enough effort, but there are so many mini-games that it’s hard to really dive into them…!
I gave up on dark matter…
I was mocked after fighting by weakening my summoned beast…
Cooperative attacks are generally strong with charge-based and guard-based techniques, so it’s worth getting used to them.
On top of that, as you train your status, ATB skills and Ga-type magic become ridiculously powerful, so you’ll end up using those soon as well.
If the collaboration charge attack is really useful, then it’s worth using.
I found the mini-game tedious and gave up halfway through.
In the original work, the black materia appeared quite suddenly… So that’s how you were created…
>>62
I won’t say I don’t understand your feelings, but saying “disappear together, you bastard!” is too much.
🥫…🐓
>>63
I was feeling hopeless because the last one was too far away, so I was really relieved when a monster suddenly intervened along the way.
I was about to lose heart.
>>63
It’s one of the mini-games that my friend was really angry about while playing…
The one searching for monsters with dowsing was so ridiculous that it was driving me crazy.
Cloud feels that the things he thought were strange due to the influence of the Jenova cells are being increasingly distorted, and he struggles with the deterioration of himself and his erratic behavior.
Tifa knows that the information about Nibel’s past is incomplete, so she hides the information she learned out of concern that it would break Cloud if she talked about it.
It seems that Aerith knew a lot about the core aspects, but her memories were taken away by the original fans, and Red, who had been hearing various things from Aerith, experienced the same.
The others are warmheartedly watching over the situation, thinking that the deterioration of the Soldier is tough, isn’t it…
Everyone is kind, but because of that, they cannot plunge deeply and have not reached the truth.
The imitation woman of the jack-of-all-trades, huh?
I’m saying this fairly seriously, but isn’t she just a terrible woman?
>>69
Since they seem to genuinely dislike the cloud throughout, their reactions are sharper than those towards Shinra-related personnel, which is amusing.
>>69
A girl without a part to make you understand is just a terrible character…
>>89
I wanted to handle it normally.
>>69
Because my grandmother’s death is confirmed in later years.
Perhaps in the third work, I will be the one who suffers terribly along with Yuffie.
The punchline of the chicken is too perfect, scoring 100 points.
Isn’t the sense of distance in the reverse Tifa adaptation a bit close?
>>71
Well, Cloud’s attitude is softer than in the original…
The original Cloud also gives Tifa quite a cold response.
>>71
If Yuffie hadn’t interrupted the conversation right after Tifa threw up the weapon, they were seriously about to kiss just like that.
I can forgive everything except for the Zacks from the battle simulation.
On the contrary, that much I cannot tolerate.
Make it so that you can use cloud hiding, or at least allow saving right before Bahamut.
BGM: Game over, it’s good, isn’t it?
There are fewer mini-games needed.
>>75
The card battle was fun.
Home security guard uncle, you…
I seriously hate frog games like Fall Guys.
It’s a waste that the simulator ultimately ends up having almost the same enemies, even though there were various types.
The reverse Tifa suddenly tries to touch him as soon as she is alone with Cloud…
>>79
So it’s a bit much to try to go in for a kiss after pushing someone off, don’t you think, Cloud?
I like the songs from the battle simulation because they’re cool.
The card game was fun, so as long as it’s not forced, it’s a good mini-game.
It was hell until I realized that if I throw the can again as soon as the chicken returns after failing with the chicken and can, I can do it to some extent from that point.
It’s been 8 years since I got this hooked on cards.
The battle simulator is too difficult, so I gave up on getting the trophy.
You don’t have to take Chocobo racing that seriously…
>>88
I remember it was quite serious at the time of the original work.
The proof of friendship requires you to become skilled enough to completely defeat Odin in the end, which seems to demand too much from the players, doesn’t it?
Understanding how to use Zacks in the simulation makes it much easier when you realize that Zacks is a character that can deal ridiculous amounts of damage.
Since Mai is cuter than Chadli, please make Mai the navigator next time.
Kirye’s impression is really bad for saying that Mayor Costa stole money at the very end.
I wonder what makes remakes so difficult.
>>94
The protagonist seems to have become a counter specialist, which is quite something.
I cleared it on easy because the combat didn’t quite sit right with me.
I don’t really understand the conditions for the Odin battle to get intense, and I’m just really bad at it…
The side quest involving Red XIII changes depending on the timing of his speech, so it might be worth trying to do it deliberately later.
Odin just becomes a toy by countering in Brave Mode…
Once you get used to it, oden is so easy that it feels like your companions are in the way!
The combat is too interesting, so if a new game comes out, I hope it’s an evolution of this; it would be a waste otherwise.
If Battle Simulation had allowed me to save at around halfway, I could have still forgiven it.
Starting over from scratch takes too much time!
Odin doesn’t usually get angry if you counter using cloud control.
Here, they blow up when we are only on the defensive.
Repeating oden guard is fun, isn’t it?
I couldn’t figure out the timing on my own, so I ended up watching other people’s videos…
Even exploration starts to feel annoying with the repeated pressing of the void button and Chadley’s incessant phone calls.
>>107
After finishing the scan, close the scanner once → receive communication from Chadley and open the scanner again → it’s subtly annoying to close it again after the communication ends.
Even in the battle simulator, an AI with a hairstyle like Kashima should give me hints.
Odin’s cooling line is too low!
It’s good practice for the counter, Odin.
…Don’t come with Alexander.
Odin-san gets angry at normal guards, but forgives you even if the counter isn’t perfect.
Damn chicken…! Should I roast and eat you!!!
N-no… that’s not what I meant…
Cloud has a performance that seems specialized for counters, but he can do anything.
The true Brave is so strong that the ATB fills up in no time.
>>114
True Brave Uah Uah □ Long press Infinite End
It’s nice that Chadley talks to me, but can you please stop the unnecessary action of launching that mobile device every time?
Feel free to talk by yourself.
Odin was the easiest.
Alexander has the most power quietly, and it’s tough.
It was a tiring work with plenty of both good and utterly bad aspects.
It’s so stressful that my ally’s ATB doesn’t build up at all.
>>118
I feel like I’m good at evasion and defense, even though I can’t hold back.
If I control Barrett, I’ll quickly get concentrated fire and my HP will decrease.
Is it easier to become a target if you keep attacking?
>>131
Auto-play makes it easier for enemies to target you.
>>134
Am I targeted whether I attack or not?
>>118
I want to attach gambits to everyone, even if they’re simple.
When not in operation, let it work according to that setting.
>>133
Let me use my teammates instead of that crap mini-game.
Yuffie teases him, but Reverse Cloud’s affection for Tifa is too apparent.
The shape is different, but it’s the same for everyone else too.
That said, attacks that do not use the ATB gauge are not that strong even outside of the cloud.
Cloud’s counter and Yuffie are particularly strong, but they are somewhat easier to fight than in the previous game.
I would like the battle simulation to be limited to about 5 battles at most.
It was too much trouble.
There’s Sephiroth over there! Let’s go! …It’s a bit hard to see Cloud like this, isn’t it?
Recently, even in difficult so-called “death games,” it’s easy to retry or the battles are short.
The battle simulator feels difficult because it demands tough consecutive battles. Even each individual battle is at a level where you would have to challenge it multiple times.
This work features Cloud as the strongest.
The next candidate is Aerith.
It’s the finals… right?
I think it’s not good for Tifa to be in a mood to kiss after being slashed by a confused Cloud! That’s how I feel!
Stop making Aerith fight.
>>129
Surely, Mr. Cloud wasn’t neglecting to nurture such an important Zokusei Materia, right?
There was no wound.
>>130
I just want to see breasts.
Aeris! Yuffie! Barret!
I’ll defeat Sephiroth with the girls’ PT!
I’m not quite sure how to use Ticket C, but based on the weapon’s characteristics, could it be a character that stacks luck and becomes a critical hit monster?
>>135
Set up the critical conditions and unleash a barrage of critical hits.
In terms of strength, the synergy between the magic gorilla and the materia thief is too overpowered, so Cloud drops one tier from that.
The magic that targets weaknesses is strong.
I didn’t use the cooperative abilities at all.
The battle BGM of the grasslands is nice, isn’t it…?
The battle simulator is the same, and even the mini-game shooting type feels oddly long and exhausting.
To begin with, I can’t help but think that this remake trilogy could have been wrapped up in a two-part series if they hadn’t added unnecessary stuff.
>>2
The FF7R trilogy is not a remake.
The seeds of Yuffie’s clouding are being sown everywhere.
>>142
Even though we’ve gotten so close, will they really run away after stealing the Materia?
I want to kill the person who thought of the Moogle mini-game.
>>144
I want to commit a crime hazard, but…
The video of Ketsuki clearing the overlord of the otherworld alone was amazing.
It was seriously extreme.
Once you’ve gathered the reports, make sure to read the articles properly.
The worldview expands a lot.
>>148
There’s nothing but desert around the Gold Saucer… Whoa, the environmental destruction is awful…
Grilled chicken is actually a joke in the old lady style, isn’t it… making you think that for a moment.
I enjoyed it deliciously.
“Is it really going to use two ATB gauges for magic this time?”
That’s definitely too powerful for just two.
In MOD, there are times when allies move on their own, and it’s really gotten difficult.
After all, with less defense, I end up dying quickly.
So I understood that making a gambit is going to be quite tough.
It’s disappointing that, even though it was mentioned repeatedly in the first game that I wanted to exchange materials in the simulator, it remains the same.
To be honest, the early part was the most fun.
The feeling of being in a task…
The balance between the main story and side missions…
I didn’t know how to operate Ketsu-shi.
>>155
I think that guy is also on the side that gets destroyed when used.
First, a tank that can automatically separate and revive as many times as needed.
A trumpet that has a high gauge recovery efficiency and can incapacitate anything from small to medium-sized.
Homing flying notes that can shoot multiple times.
The ability is a punch that is easy to spam but has high damage.
The only drawback is the withdrawal period.
>>179
Were you that strong?
When fighting only with Kecleon, the balance that has two appear is much more troublesome than Yanma.
I thought they would cut down on mini-games before the release, but instead, there’s a massive increase…
The more you enjoy it, the more you realize the shitty aspects stand out.
I cleared it after over a hundred hours, but honestly, I want them to stop with the UBI towers and that kind of stuff next time.
Believe in Aerith’s magic gorilla power.
The magical power gorilla, Aleris, was still alive.
The difficulty of the fluffy Chocobo, Robot Gambit, and Condor Fort Extras is just ridiculous, isn’t it!?
Somehow the roughness feels like FF7, and I can forgive it.
They say that Mako is depleting like gasoline, but I thought it wouldn’t be such a problem even if we used it a lot, but it turns out that’s not the case.
Tifa is the strongest against bosses!
In the original story, it takes hundreds of years for the environment to recover, right?
>>171
In the original work, let’s use a new clean energy that does not rely on mako after the main story.
Yes… it’s oil!
I won’t forgive only the 3D battlers.
I never want to do it again.
Most people’s Aerith tends to become a stationary turret.
>>173
The gorilla is blocking my feet, so I can’t move.
Card games are fun, aren’t they?
Strongest card?
I destroyed it with the forced destruction of a common crappy card!
I think it’s a waste that Ancient Matter is being forced on us when Gilgamesh Island is so much fun.
Zack’s Hyabraiser is too strong.
Let me snowboard.
I wonder if it will grow in three.
>>178
It can’t be done at this stage in the original work either.
>>180
Is snowboarding from the snowy mountains of Disc 2?
Submarines are also an addition from Huge Materia, right?
>>178
I believe I will definitely play the mini-game from the original work, so it will grow!
>>182
Snowboarding after that party is so hellish that I’m excited.
>>190
This is not the time to be stretching leisurely, Mr. Cloud.
The flinching from the G-type is really important, isn’t it?
The game is about repeatedly switching to a different character if the one I’m using gets targeted, as my character is likely to be targeted. I didn’t realize this and ended up dying quite often before I figured it out.
Adding luxurious prizes to mini-games turns them into crappy games.
Clearing the mini-game to fight Sephiroth was tough.
Ketsushi’s subtle saving attack resonates strongly!
Well then, let’s play the submarine sonar game…
It’s easier to focus on Cloud or Aerith with magic and stack various support materia to blow things away with spells since handling hardware is a hassle.
Queens Blood wants to battle.
I want to see if you can handle my Grand Galandeck.
The part where Aerith is present in the hard boss fights tends to end quickly due to overwhelming firepower.
I can’t wait to see the Cloud Collapse and Tifa’s gloom.
Sufficient annihilation power with just the meteorite and magical bombardment.
Once you start using the magic circle there, it’s just slow to start but incredibly strong for gauge recovery.
I’m a little worried about whether the third work is properly featuring Aerith in place of her!
The card game looked complicated, but it was easier to understand than in FF9.
The ruler of the different world loves the tension of Last’s Void Grab Jasuga so much that they want to do it over and over again.
Once you start using attributes, you become Cloud and the others’ toy.