
The elite are strong.
Despite being an axe from this time, it is strong.
Thanks to the elite and the hero’s axe, you can grow instantly.
Conversely, without that…
Strong because I’m riding a horse.
Mother
It’s a cute one.
There are only strong elements besides the axe.
So even with an axe, it’s strong.
The ability is somewhat ambiguous, but it’s significant that there aren’t any units that can do the same job while being able to hit at that level.
This clearly looks like this guy’s seed from Lester.
Looking back now, I feel like the hand axe’s re-movement is convenient.
Because it is hard and has mobility, I will function as the third in line after Sigurdf and Kyu-an.
It’s still a bit tough without the hero’s axe.
The hero’s axe is impossible to obtain without a guide; it’s completely no hints at all.
Some of them are physical pushes from enemies almost using axe and spear, so this guy, fully focused on defense and power, really becomes a fortress.
HP is high and defense is strong, so they excel as a wall character, and with the Hero’s Axe, they are just plain strong.
Part 1 has weaker enemies, you know…
Because it’s hard, it can withstand being poked randomly and is less likely to die.
The hero’s axe is hard to use since it only has single-shot firepower.
Actually, it’s even more appreciated if you don’t hit me because I’ll cap out on elite.
Johan proves that it’s not blood or class that makes someone strong, but rather being an elite.
In terms of sheer strength alone, Johan is slightly stronger, I suppose.
The difference in quality between the opponents we fight and the elite makes it a much more reliable presence than Johan.
It’s a shame that axes don’t have any interesting weapons at all.
I wanted a killer axe or a hammer.
I wanted a strong Great Knight that would be a higher upgrade for Rex in the second part.
It’s convenient because it increases levels on its own.
If the others don’t pay attention, CC is tough.
If I charge in with the image of being strong from the prologue, I would normally die.
From Chapter 2, the strength that matches the image finally emerges.
Hard, mobile, and reliable as a wall.
On the offensive side, it can only be used for chipping without the hero, but thanks to the elite, it can grow just from chipping.
Isn’t Johan stronger than Rex, at least?
The enemy’s strength makes it difficult to understand that.
The arena’s sword master will push through for now.
I’m curious about which media first revealed the spoiler about the hero’s axe.
If it’s been kept under wraps until the strategy guide, nobody would be able to find something like that.
It’s a big advantage that the early enemies use axes, so it’s not a disadvantage.
It is precisely because the holy war consists of a mixed army of various countries and positions.
Azell and Rex often follow me well in Chapter 2, don’t they?
I love the mysterious front angle.
At first glance regarding ease of use, it feels like Sigurd is overwhelmingly the strongest among the VC characters.
The level increases quickly, so thanks to that, having an advantage in the mid-game is also a boost.
The spear is heavy, and it’s a bad matchup because it doesn’t hit.
Azel would be pretty strong if he gave up fire magic too…
My brother’s worth is that he can climb mountains and defeat dragon knights…
You don’t have to go around the castle anymore.
Since there’s someone who starts with a silver sword, has pursuit, and is riding a horse, there’s no way they’re weak.
If you’re not used to FE, Sigurd may be too strong and others won’t grow.
If it’s multifocal and can be used by our troops, it would be incredibly strong, wouldn’t it, Swanchika?
I’ll concede that it’s fine for them to grow up normally, ride a horse, and wield a sword as a high-level profession.
What is this silver sword?
In the early game, only Sigurd gains experience points, and the allies who go to liberate the village are killed by bandits; that’s the Holy War.
Alex and Noish will be left behind if they don’t consciously allocate experience points.
The Holy War has no disadvantages of being an early advanced, so early advanced simply becomes stronger than those around them.
In the case of the Holy War, I think there are patterns where one struggles trying to raise everything in a balanced way.
The early stages will be a balance that will rush to save the village.
The one who tends to take the lead is Sigurd!
Only Sigurd grows.
My father is also quite handsome.
My brother is aging too, but he might resemble me.
The second and third sons of my nephew are good.
Why does only the eldest son have thick eyebrows…?
It’s hard to raise Finn due to compatibility issues, and yet he’s essential to the story; I don’t understand that at all.
I don’t think it’s very likely that you can’t reach ☆50 with a silver sword just by playing normally.
On the contrary, what are you, Quan, making a face as if you’re in a position equal to Sigurd but always giving off a subtle vibe?
In the Sigurd chapter, there are few units with Pursuit, so having an axe isn’t really a disadvantage.
In the second chapter, I wonder why we’re invading and carving out territory when we were supposed to be in a defensive war?
Even if I knew in advance that fins were a must, raising them isn’t that easy…!
Needless to say, the axe…
Spears are quite something, aren’t they…?
The one who taught me that it’s not good to earn too much experience points by pairing up with Ayra on my first playthrough.
At that time, the sword was just too strong.
As a result, later works have suffered.
The weight is directly proportional to the speed minus, yet the sword and wind magic are too light.
Those who move their armies for reasons that are fundamentally foolish, lacking the awareness of a lord, are overwhelmingly more numerous among the enemies, so it’s safe.
Ah, the fact that I can get a silver sword so early on means there must be a lot of better swords out there…
It was just the divine weapon and the hero’s sword…
If you really put in some serious effort, even an untrained Finn can defend against Lenthster, right?
Let’s take advantage of the chaos and plunder the villages in our territory!
An absurd number of cavalry is coming in for a second attack!
Kyuon is rigid too, but there are more solid and faster-growing thread images related to the rock-paper-scissors problem, so basically Rex becomes the wall.
The fire magic is too heavy and useless, but it’s unfair that the enemies can use Meteor and Faraflame.
The side story “Holy War” resolved the issue of beginners being unable to clear problems by empowering the main character.
But the creators got bored and left it behind in Thracia.
Huh, a raid from my own territory? That was my first play.
It’s nice to be reminded every time there’s a topic in a history thread about someone committing real-life plunder in their territory.
Ayla, who endured and caught up with the meat wall in the image, delivers the finishing blow.
They are a good couple.
The fact that being heavy does not necessarily mean higher power, and that the wind and fire magic have the same power, is quite strange.
It pretends to help from bandits, but in reality, it is a temporary levy.
Kyuann can be quite strong if you know how to use it, but in that case, having consecutive turns can become a bit troublesome.
“Please hand over the Gae Bolg strapped to your back, Esrin, from the prologue.”
It seems like they’re balancing certain units like Jamka and Ayra, making them really strong in exchange for mobility.
Both this guy and Burian have only strong elements, but the reason they are still somewhat lacking is definitely because of Kensho Ono…
Originally, only the holders of the Forseti Balmung can incorporate a continuous strategy.
This guy isn’t strong.
The elite are too strong.
I wonder if Kensho Ono was born around this time…
If the Hero’s spear is taken to Artena, it will cause trouble for part 2.
Should I give the early enrollment fee to Fury?
Because people from various countries and different positions are united, the handling of weapons and money has become a serious matter.
It is ideal for the hero to pass on to the one who appears in chapter 6.
Basically, some strong characters from part 1 won’t be effective in part 2 unless they have a divine weapon.
In the end, I think the thread image only has synergy with the elite and some weak enemies.
The protagonist tends to lead on horseback quite a bit due to their mobility.
Part 2 has a relaxed stage structure since Selis is on foot, so there isn’t much of a rush.
There are countless voice actors who weren’t even born when the Holy War was released.
Rex’s selling point is that he possesses notable strength, unlike other cavalry that only exhibit vague strength up to Chapter 2 of the Sigurd arc, aside from Sigurd himself.
Shines especially in the second chapter where fast action is required.
If we don’t care about evaluations, a siege strategy can work just fine in the second part.
The mere presence of sturdy cavalry provides a sense of security.
In the first part, there’s not much magic flying around, so as long as the physical defense is strong, it’s solid.
The Kyuane-Srin couple may have lacking skills, but their children properly take on the class tracking.
Eslyn will become stronger than her husband if she abuses the staff…
It has stability and strength, regardless of whose parent it is.
I wonder if they’ll remake it while I’m still alive.
I want a slim axe.
About 8 in weight.
No, the Killer Axe has a weight of 2 there…
There are no swords on the enemy side, and there are few with pursuit, so it’s not a big problem for me to be heavy either since I don’t have pursuit.
In the first playthrough, I didn’t take the hero’s axe, but I was considered to be among the higher ranks among the cavalry.
Since Kuan is gone, I’ve been active as a shield bearer.
Since there is no follow-up attack, it’s a single hit unless it’s the hero’s axe, making damage calculation easier and better.
A character that well represents the importance of being suited to the environment.
In the early game, Quan is more reliable than I thought.
I like you because you act as a decoy in place of Adan, who cannot be a wall or a decoy.
It would have been nice to have at least one child who could use an axe.
I think it’s admirable that even in a first playthrough where the Hero Axe can’t be obtained 100%, it still performs at least a minimum level.
I don’t really want to mate with anyone other than Sylvia as a stallion…
“The hero’s axe can be immediately collected in the second part, so I’ll allow the inheritance…”
It wouldn’t be bad to be paired with Aira or Brigid, right?
The elite of the Grim Reaper siblings is somewhat excessive.
When I think I want an elite, I feel like I want to give it to a child who has a hard time securing money to buy an elite ring in the next generation.
As a parent of Faval, it just doesn’t quite fit together, does it?
Well, I’m the type that can get the job done even if I’m a bit careless, so it’s fine.
Seeing the younger generation of the Baka Axe brothers makes me realize that the elite were quite strong.
Well, the best choice is Sylvia’s child, as they gain increased experience points in dance and staff.
I start to feel that being a cavalryman is quite impressive.
I have memories of poorly playing and mainly leveling up Sigurd.
Unlike Johan, Yoharva can use a bow…
It’s strong enough, but quite unstable in the arena.
The arena matches you up against swordsmen and magic that have poor compatibility, so that’s understandable.
Even against a sword in the arena, it’s tough for the hero’s axe, no matter how solid it is.
This sword is a strong silver sword because it is an order to go and annihilate the barbarian tribes.