
Cool Clown
I haven’t spun much, but I finally got the second red old man on the 25th time.
>>2
Over here, it’s zero at 70 laps.
There’s no AP!
It’s really annoying that I can’t leave Z’s hard auto mode unattended…
It’s just too difficult to assemble a puzzle that reaches the area.
Are there multiple red cancer types?
I don’t even know why, but I turned the white Gundam into a special type…
Well, it can fly and self-repair, so it’s probably not a unit that will rot…
I stopped counting the laps.
This guy’s (machine) has always left a strong impression in every generation.
The white Gundam isn’t bad because it can carry Amuro when the original Gundam can’t go out.
As expected, Forbidden and Freedom are excellent.
Aerial modified version… The development blueprint is straightforward, but it’s difficult to create this due to the mud relations and level, huh?
Hard Eternal can also lead to squad gaps, so in that sense, it might not be bad.
It’s scary when I confuse the one with the raised weapon with the second one.
I don’t want to give both.
It feels like having two could be good as support for the first generation, but I probably wouldn’t use a second one, so it’s just a red gun.
I dropped something, so I’m happy to have this red Gundam in my collection.
The Etaro Expert Universal Century is freezing on the second turn for some reason, making it impossible to even earn the right to challenge!
>EXPERT…
I’ve heard that when drop rates are bad, your gacha luck is good!
Well, even if the performance is necessary for having multiple strong enemy event MS with a low direct drop rate, it can be problematic, so this level might be just right…
The Year One War tag is kind of sloppy, isn’t it?
There are plans for the One Year War tag 0083 to come as well.
That’s the kind of “table” it is.
Etalo hard can also be quite effective with a strategy that sacrifices the shield to counterattack…
This time, there will be a problem with the lack of defense pilots.
I wonder what will happen to the 0083 tag for the 0083 machine.
The development freedom performance is indeed strange… Let’s get back to the task of developing the Strike Dagger.
Well, I don’t know if I’ll use the second red Gundam, but it wouldn’t hurt to have it, right?
I guess it’s fine to just dismantle it now…
I created Freedom before Meteor.
I think Spagan is reasonably strong.
I felt that the dismantling capital shouldn’t be underestimated, so it’s fine for the red ones to drop as much as they want.
If we look at performance, the red Gundam + Shuji with two support actions is strong, so it feels like having another red Gundam would be great.
In other words, we just need to create a clone of Shuji.
For now, following the example of the personal wiki, I made the Freedum Forbidden ZZ and completed its full enhancement.
I can’t really do the SP transformation, but for now, it seems I can fill the gaps in the lineup.
SR is wallet-friendly.
I wonder which series Ovelon and Psycho Gundam are considered to be a part of.
The evil researcher has awakened.
I hope 0083 can participate in both 1st and Z.
With Machu, Shuji, and UR Amuro, Eternal Hard is mostly finished.
I think we can manage just fine at Machu Shuji even without being there.
It’s the first time I’ve properly seen the Iron-Blooded Orphans scenario, even if it’s a simplified version, but aren’t there just too many people suffering on both the enemy’s and ally’s sides…?
Due to the specifications of this game, where the initial placements of opponents are close, the fan-shaped freedom map weapon can easily involve about six units and increases the extermination speed.
It’s amazing that even things like Beargguy are connected to the One Year War.
Isn’t it going to be Sei-kun and Z along with Seed?
I wonder if there will be a scene with Macky after he is properly dug up in Iron Blood.
Create P Street, create Freedom, create Meteor.
In other words, there are a ton of strikes.
I have failed the red guy on Normal and Expert, but I have never failed on Hard.
Sletta’s… huh? I couldn’t bear it with voice acting.
I wanted to work hard on the development of Mercury, and after making progress, I finally cleared it.
There are so few stages, so gathering development materials is a pain in the ass!
The biggest problem with SR Freedom is that without SP enhancement, its attack power is just over 7000 at max level 80, which is about 30% lower than a 3-duplication SSR attack type.
That’s why it is a gas suited for SP conversion.
I don’t remember after 40 laps because there’s no way to count them.
Long before leveling the hammer and bit to LV5, I became a total of 5 with the old man.
The alternative is fundamentally concerned about capture.
Gundam almost falls, and so does the W of Guis.
Isn’t the die a Gachapon warrior?!
Speaking of which, I wish there were options to toggle the enemy animations on and off.
I never get a chance to see the animations of low rarity mechs at all.
The Faract is pretty ordinary, but number 4 can extend its range, so it’s quite useful.
I tried touching Alternative Expert a bit, but the difficulty is quite a bit lower than the Universal Century.
It seemed like it would be clearable with just enough firepower.
If the range of referenced works is too narrow, it will end up like Life Re.
I would be happy if there was a combat animation viewing feature in the encyclopedia.
At least a free training stage.
Seira-san, Fa-san, it’s about time for the capture request, isn’t it?
If you look closely at the gacha, it has a 40% beam cut, isn’t that impressive?
The recreation of the Shining Finger Sword in the anime is impressive and really cool, so I’m thinking of making it SP… Since the UR will probably be a God, I wouldn’t be losing anything… that’s also a consideration.
The Beargguy can fight in the One Year War, so it should be fine.
The Mercury’s Three Houses MS can be obtained for free, so I’m going all out.
I often forget to do the enhancement training stage because it’s not part of the daily missions.
I’ve only raised one, but should I prepare for a second one and beyond?
Strengthening Unit Character Supporter Red Gundam LV91 LV1 LV1 LV1 LV1 LV1 LV1 LV1 LV1 LV1 LV1 LV1 LV1 Red Gundam LV1 Dismantling 427/1000 Rarity Order Filter: ON Free Home Strengthening Development Stage My Base Gacha Menu Save Formation List
It’s a bit hard to accept that Faract is a firepower machine.
There are many mobile suits from the One Year War, so I don’t think I need a second red Gundam.
From the second unit onward, it’s up to you to decide whether it has value, including the pilot you place in it!
Was it Lady Kishiria who told us to paint the white one red?
When you return a fast-paced combat anime to normal speed, it feels like this is what slow motion looks like.
I can’t help but feel that it’s really slow, much slower than just getting used to high-speed anime, but it’s probably just my imagination…
I think it’s fine to generally sell the red Gundam since there won’t be any slots left for the second machine or beyond!
If you dismantle 10 units, you can buy the option for +200 (+250-50), so keep that in mind, uncle.
I think that aside from those who are abnormal and don’t even want to use free stones for fear of getting debuffs, a second one isn’t necessary.
It might be a good idea to secure a few in anticipation of 4 and 5 enhancement in 1000 years.
It feels more accurate to say that SSR Meteor is a bit pitiful rather than SR Freedom being strong.
Well, even if you take into account that SR Freedom is strong…
The performance of the red Gundam is almost the same as the Z.
I’m currently playing the SEED scenario, but just in SEED, I really can’t understand what Lacus is thinking; she’s a seriously problematic woman…
Also, it feels strange that Kira is warping to the Plat and that Kagal, who separated in Helios, is doing guerrilla warfare in the desert, and that Valtfeld is being recovered!
If the first restriction in Etrao Expert is on the ground, it might be okay to have a second one.
I don’t think I need more than three bodies.
Freedom is easy to create.
The red gun will finish weapon enhancement soon, but it hasn’t dropped even once.
I’m glad that the specifications allow for limit breaking in the mission.
It’s only when Shuji is on board, so having too many doesn’t really help.
The armed unit is unusually strong, has three abilities, moves at speed 5, and has flight, so aside from the stats, it truly has an exceptional level of strength, SR Freedom.
Even though the content of the ABI is suitable for SR, if it becomes SP, it will have stats comparable to UR with 1 dupe.
The CPU is managing somehow by simply hitting the nearest enemy without thinking, but it would die if it became smarter.
Since there is a Meteor, it will be that SSR, but the SEED face is definitely pure Freedom… So, the decision is to enhance the performance while keeping it as an SR.
There’s no need to rush or prepare now since there will probably be chances to dig in the future anyway.
If the first Expert comes to Etalo, I think it would be safer to prepare because we will probably end up using two sets each of the Zong and the red Gundam.
I really don’t understand what Lux is thinking, and it’s the same in Seed Destiny…
I am finally free and my inner self has emerged.
I tried my best to divide up to 50, but since I didn’t get a single one, I’ve given up!
Once developed, it’s frustrating to lose out based on the amount of weapon upgrades…
No, seriously, why did you treat the pilot in a state of unresponsiveness and severe injury as just cargo and take them to the plant?
They say it’s easy to create freedom, but that’s only because the P-Strike is nearby; isn’t that really just a hassle?
Is it a bit better because there’s a direct drop of rouge?
In that situation, there are also live characters like Rina, and there are people who inexplicably come back to life in Gundam often.
Either way, the development of seed starts with the dagger, so it’s a question of how much easier it becomes from there.
As expected, selling off the duplicated low-rarity items got me 1000 GP.
Capital has gathered in tens of thousands, and it’s quite profitable!
I thought it was just like that since I fell when I cleared the red Gundam expert, but I haven’t fallen since.
Let’s cultivate dagger fry of a pure Trik in the red gelatin farming.
In other words, it’s difficult to make a Strike in SEED.
Why is the M1 Astraea required? That’s strange, isn’t it?
If it all comes at once, the little bumps along the way will be gone and it will become easier.