Home » Game » Fighting game » Fatal Fury » [Fatal Fury] I won’t do any fun but difficult combos at all!!

[Fatal Fury] I won’t do any fun but difficult combos at all!!

Japan Otaku Reviews+

Copa Copa Burn Knuckle!

1: Japan Otaku ReviewsYeahx6

I feel like I’m more accustomed to the game than Cristiano Ronaldo.

2: Japan Otaku Reviews

The new protagonist of Garou: Ganatchi.

3: Japan Otaku ReviewsYeahx6

This old man is always in the thumbnail…

4: Japan Otaku ReviewsYeahx14

I have enough confidence to make a stranger believe that I was in a past work.

13: Japan Otaku Reviews

>>4

Wow, how many years ago was that last time I went out!? If I steer the conversation that way, I can definitely get there!

29: Japan Otaku ReviewsYeahx6

>>4

If it had been announced as a new character and kept the fact that it’s a real person a secret, it would have blended in so well that no one would have said anything.

5: Japan Otaku ReviewsYeahx8

I haven’t played Garou, but when I see Ganatchi, I can’t help but open the thread.

6: Japan Otaku ReviewsYeahx8

If someone said, “It’s not enough to enter KOF, it’s just a quirky slot,” I might actually believe it.

7: Japan Otaku Reviews

When Ganatch can confirm a hit with a far C and then a 2C, he can deal a lot more damage.

However, those with projectile weapons can be suppressed by their maneuvering.

10: Japan Otaku Reviews

>>7

Are you talking about when I countered?

8: Japan Otaku Reviews

It’s been quite a while since the original fighting anime was done, even before Garou.

9: Japan Otaku Reviews

Compared to the monk who scatters caltrops, this feels more familiar.

12: Japan Otaku Reviews

>>9

It’s vague what “wolf-like” is, but I feel like I can insist it’s more “wolf-like” than “double horn,” since I’m associated with Duck…

Although they are rivals in the Shiranui-style ninjutsu, both are involved in the situation.

11: Japan Otaku Reviews

It’s the official slot for the look-alike character that I made on my own.

14: Japan Otaku Reviews

The lookalike of Big Bang Vader was made by other companies too, so it’s safe.

15: Japan Otaku Reviews

Why are you laughing? His reproduction of the original work is perfect, isn’t it?

16: Japan Otaku ReviewsYeahx9

>>15

On the contrary, you could have made your face look a bit more similar.

20: Japan Otaku Reviews

>>16

It’s not good to make it too similar…

22: Japan Otaku ReviewsYeahx1

>>20

Since it’s actually you, make it resemble you, okay?!

26: Japan Otaku Reviews

>>22

He must have definitely confirmed with Cristiano, so this means it’s okay with Cristiano.

17: Japan Otaku ReviewsYeahx1

In the first place, 3 stands out overall.

21: Japan Otaku Reviews

>>17

The Delta Park in the last stage of 3 in EOST is a building that suddenly appeared… I was like, “What?!”

19: Japan Otaku Reviews

When I’m told it’s a friend of a duck, I can’t help but feel convinced that it’s that guy’s friend…

23: Japan Otaku Reviews

In the first place, placing 2C against Ganach is a high-return countermeasure, so if you casually throw out a far C, you’ll die.

24: Japan Otaku Reviews

Since the composer appears on stage, I realized that it’s actually a plausible line for Steve Aoki, and it was bad.

25: Japan Otaku Reviews

It’s just like Duck King, this guy.

27: Japan Otaku Reviews

I think the appearance of the new character, Suikaku, is the beginning of Andy’s downfall.

30: Japan Otaku Reviews

>>27

First of all, the double horns are a character that was released during the Oda Nobunaga boom, so if you take off the hat, it’s actually Oda Nobunaga…

28: Japan Otaku ReviewsYeahx4

Duck’s friend is such a character that you can immediately accept it as SNK-level in terms of setting.

31: Japan Otaku Reviews

If I were to say whether it exists or not, I would say it exists.

32: Japan Otaku ReviewsYeahx4

“It’s unfair that you can handle everything with ‘There is an unknown side of me as a fighter.'”

34: Japan Otaku Reviews

>>32

A sentence that seems often used by a typical fighting game character.

33: Japan Otaku ReviewsYeahx1

I’m playing classic songs on the jukebox and stuff.

Franco’s songs are really cool.

35: Japan Otaku Reviews

About 90% of the Ganatch I encounter in ranked matches are jumping JC Pyon Pyon Maru.

It’s probably still around C3.

38: Japan Otaku Reviews

Yesterday, Storm Kubo was doing it, but this looked quite tough.

42: Japan Otaku Reviews

>>38

It’s abnormal for Kubo to ultimately decide to quit.

43: Japan Otaku Reviews

>>42

Has it become that tough?

45: Japan Otaku ReviewsYeahx1

>>42

I couldn’t see everything, but so that’s how it turned out in the end…

Well, even before being teased, I was already dealing significant damage by expending a lot of gauge, but now I can’t even do that because the difficulty has skyrocketed…

39: Japan Otaku Reviews

MajiStep is almost dead, so it’s just PyonPyon.

40: Japan Otaku Reviews

Well, originally, to completely copy an existing character and release it without permission is a tradition that goes back to the original Street Fighter II in fighting games.

…Well, why did it come to be established as a tradition?

41: Japan Otaku Reviews

>>40

If anything, the original Street Fighter also needs a mic…

44: Japan Otaku Reviews

Did Maruko get revised too?

46: Japan Otaku Reviews

The names of Vega, Bison, and Balrog have been swapped around.

47: Japan Otaku Reviews

For now, I was able to learn about Ganatchi’s music…

The stage BGM is also a good song…

48: Japan Otaku Reviews

But Cristiano Ronaldo’s iconic pose was the best…

49: Japan Otaku ReviewsYeahx3

I still can’t shake off the habits from Street Fighter 6.

Isn’t the adaptability of professionals you see in streams amazing?

50: Japan Otaku Reviews

If it’s a setting related to ducks, I wanted them to do a toilet baby.

51: Japan Otaku ReviewsYeahx2

In the end, it’s about what kind of fighting style you wanted to allow.

57: Japan Otaku ReviewsYeahx1

>>51

There are still some uncertainties for those adjusting.

52: Japan Otaku ReviewsYeahx2

I tried playing Fatal Fury for the first time, but I can’t win!

I tried playing ranked matches for a while.

The win rate is 3%, and the rank points are 0.

The number of victories is one.

But it’s somehow fun.

53: Japan Otaku Reviews

I understand you wanted to address the eternal problem, but unfortunately, everything else ended up getting weaker as well.

54: Japan Otaku Reviews

There are so many common systems that we are still in the dark about where and how interactions will occur.

I wonder if the people who did MOW already understand it through experience.

55: Japan Otaku Reviews

I think it would have been good to have an increase in knockback for close-range C.

It seems like I can join, but even if I do, it feels like two sets is about the limit.

59: Japan Otaku ReviewsYeahx2

>>55

By doing this, the basic combo of close C → C Great Earth Beat → 2C will die.

56: Japan Otaku Reviews

It would have been better if there was a forced down after C3 three times or more…

58: Japan Otaku Reviews

I think it could have been solved just by adjusting the timing of the cancellation.

60: Japan Otaku ReviewsYeahx1

There is hardly any invincibility except for Big Fall, yet the range of this two-spin throw is too narrow.

61: Japan Otaku Reviews

For now, it seems like they just permanently deleted it without making any adjustments.

A power-up will come eventually.

62: Japan Otaku Reviews

I don’t know the original work of Ganache, but it seems the reproduction level is high.

63: Japan Otaku Reviews

>>62

The EOST exclusive dance is just like the MV of HORSE.

64: Japan Otaku Reviews

I hope it gets better gradually.

It’s different from the days of NEOGEO when things ended after discovering permanent patches or debug specs.

65: Japan Otaku Reviews

If you delayed the dash cancel timing for anything other than C to crush Eterna, I would be annoyed, but I could still understand it.

It’s no good that you’re slowing down moves that have nothing to do with the dash.

66: Japan Otaku Reviews

I’ve come to realize that it’s not a game where you have to set up various things like in Street Fighter 6.

69: Japan Otaku Reviews

>>66

There are many preparations around defense.

I think they’ll incorporate characters that can only use far-range attacks as a super combo.

70: Japan Otaku Reviews

>>66

It’s fine to incorporate even techniques like braking.

67: Japan Otaku Reviews

I totally flopped after Ronaldo… I was really turned off.

Right now, I’m listening to “Fight Dirty” 10 times a day.

72: Japan Otaku ReviewsYeahx3

If things stay as they are, a readjustment will definitely happen.

Let’s take a long-term view.

73: Japan Otaku Reviews

An overly luxurious jukebox.

However, if you watch it before the story, you might get a little spoiler.

That’s the kind of place it is, SNK.

74: Japan Otaku Reviews

Preparation is important, especially regarding defense.

In SNK games, it’s really rare for them to be less busy than Capcom games in terms of handling.

It’s around Reiwa, I suppose… but it also depends on the character.

75: Japan Otaku ReviewsYeahx2

The color edit pattern is so messed up that it’s actually quite amusing…

105: Japan Otaku Reviews

>>75

Tangero overflowing in the streets.

76: Japan Otaku Reviews

Isn’t it too soon to give a rating just two days after the release?

79: Japan Otaku Reviews

>>76

I thought it was still two days away, but I guess if I haven’t made a reservation.

77: Japan Otaku ReviewsYeahx4

Many older players say that we can’t expect balance adjustments from SNK, but…

It’s okay to have expectations…

80: Japan Otaku ReviewsYeahx5

I can feel their motivation from the swift response in announcing the permanent deletion and actually carrying it out, so I think I can expect good things.

82: Japan Otaku Reviews

If anything, they’re responding properly, so you can expect something, right?

84: Japan Otaku ReviewsYeahx4

It definitely looks like a temporary fix, so I feel like it’s pointless to talk about adjustments or anything like that…

85: Japan Otaku Reviews

Recently, SNK’s adjustments don’t seem like a company that can be expected to improve battle balance.

If anything, Xiaohai, who doesn’t really cater to SNK, says that the adjustments in KOF15 are really good, so other companies should take notes.

In the end, Re:Sam was good… well, I won’t deny that there were some issues, like the mass nerfing of female characters for some reason.

Even someone like Xiao Hai says, “SNK should hire employees in charge of UI,” indicating that the UI is lacking.

86: Japan Otaku Reviews

If we actively make adjustments, it will probably be in a decent shape in five years.

99: Japan Otaku Reviews

>>86

The initial response is important, but if it becomes a good game, there’s a possibility it could become popular due to a sale or something like that.

90: Japan Otaku ReviewsYeahx1

Regarding battle balance adjustments, recent SNK has quite a few achievements that make it more trustworthy.

People saying that the balance is like that because it’s SNK probably don’t know the recent circumstances and are just returning players.

Well… I can’t deny that there might be some mysterious nerfs and mysterious buffs in the process until it ultimately comes together nicely… but those kinds of adjustments happen quickly…

92: Japan Otaku Reviews

KOFXV is interesting, you know.

I don’t understand why there are so few people; it’s interesting to that extent.

97: Japan Otaku ReviewsYeahx3

>>92

It took too long to reach a good balance.

104: Japan Otaku Reviews

>>97

Kids these days have such short tempers, it’s troubling.

We should know the next generation that endured and persevered until the new work was released, regardless of the content.

112: Japan Otaku ReviewsYeahx1

>>104

If you start saying that things were better in the old days, it’s really over.

If there are any flaws, it’s definitely better to update it.

98: Japan Otaku ReviewsYeahx1

>>92

For people who play KOF, it’s hard to understand, but usually, suddenly learning three characters is an incredibly high barrier.

94: Japan Otaku Reviews

Kevin’s Gatling Free super is a 0-frame guard cancel, huh?

If you’re going to use Kevin, there are parts that you need to practice quite a bit.

100: Japan Otaku Reviews

I don’t dislike Re:Sam, but by the time it was finished, there were no people left…

I still like it enough to occasionally start it up…

102: Japan Otaku Reviews

It’s been mentioned a lot, but the initial tropical conditions in 15 were a bit concerning, and that wasn’t good.

I was also having fun until around Sylvie.

106: Japan Otaku Reviews

Well then, can I expect that this ganache’s magical step will somewhat return?

111: Japan Otaku ReviewsYeahx1

>>106

Since the character is a character, there is a high possibility that it will be properly adjusted.

That step is part of the character’s charm.

113: Japan Otaku Reviews

>>106

I don’t know if Magical will come back, but the adjustment frequency is quite high (there may be parts that change from previous cases because there are big prize tournaments this time).

Whether good or bad, there are many populist adjustments, so if there are complaints, I think something will come back quickly.

108: Japan Otaku Reviews

Well, it might feel like a high hurdle with three characters, but…

The characters in KOF are naturally based on the premise that you learn three characters, so there are quite a few fundamental aspects that are common.

Using three characters in a street fight is a completely different level of difficulty, though.

Well, KOF15 took a bit of time to become a good game, didn’t it?

109: Japan Otaku Reviews

I want some kind of enhancement for Ganatch.

110: Japan Otaku Reviews

Upon thinking about it, I wonder why Ganatch is so popular.

Well, they are already a celebrity to begin with.

118: Japan Otaku ReviewsYeahx2

>>110

It’s interesting to watch.

If there is a problem, it might be that the shoes don’t ride on the car.

114: Japan Otaku ReviewsYeahx2

It’s rather convenient to be able to quickly erase things permanently with such agility.

115: Japan Otaku ReviewsYeahx3

KOF is avoided just because it’s KOF, partly because the existing players are already so skilled.

In that regard, Garou is a good opportunity for a fresh start.

122: Japan Otaku Reviews

>>115

Well, I think there is something to this.

Compared to Samsp, it’s fairly straightforward.

116: Japan Otaku ReviewsYeahx1

I can’t say that this adjustment to Ganatch is good, but I think it’s quite impressive how quickly it dealt with the endless combo.

117: Japan Otaku Reviews

If we go by the precedent set by KOF, once things settle down, Hotaru will first be completely broken and left with nothing.

On the contrary, if you raise it too much per box, it will break through.

I overdid both of these… and then I feel like going back a bit, and those guys end up becoming around mid-level.

124: Japan Otaku Reviews

>>117

In other words, I just need to touch Terry from now on!

119: Japan Otaku Reviews

In a video by a certain overseas fighting game streamer, Ganatchi wrote “I’m a fan, please let me know your clothing size because there’s a surprise,” and it was no good.

123: Japan Otaku Reviews

>>119

That guy is way too quick on his feet…

120: Japan Otaku Reviews

Well, in the fighting game community, new version upgrades come out quite quickly, so they might be a bit impatient.

121: Japan Otaku Reviews

Marco was the type to wear down the game’s lifespan at lightning speed.

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