
It’s true that I’m weak, but the restraining time was just too long, and that’s why it ended up being a waste.
You are both weak and wise.
It seems that stopping at a Poké Ball level is the best time efficiency.
Is a massive outbreak of battles coming?
It would have been nice if it was at Hyper Ball Level 1, like in a game.
I got as far as the Master Ball, but competing for ranks felt too foolish, so I quit.
Since you can smoothly climb up to the supermarket with consecutive wins, it’s fine to go ahead.
Hyper is something that should only be done by people with nothing else to do.
I put it on Hyper for now, but seeing the possibility of demotion, I decided to stop climbing.
It’s fine if the score for wins and losses is about three times.
It’s so tedious until I level up.
I want to play in a more casual way.
I was doing it a little bit because I could get an hourglass, but I gave up after my Master Ball reach score was around 300-400.
Before thinking about game balance, there’s no time…
No time?
The win rate is not sufficient.
I didn’t get involved from the beginning because I’ve experienced the ridiculousness of ranked matches in other games.
I just wanted them to leave a 5-game winning streak… I guess it’s not going to happen now…
I thought it was taking too long after reaching Hyper 1 and left it alone, but since I thought I was getting close to the end, I went into ranked matches and ended up winning more than I expected, quickly reaching Hyper 2.
I’m regretting now that if I had done it more diligently, I could have risen higher…
Fighting in the Master League makes me feel so tense and stressed that my digestion has improved tremendously.
Since it’s going to be demoted next time, I won’t touch it anymore.
I need 20 more consecutive wins to reach Master 1.
Shit
Somehow, the opponent’s Liza deck is always too fast, and I think this deck is the strongest.
Maybe I don’t use it because it won’t turn out that way for me.
When going random, you end up facing Master Hyper opponents, so it’s easier for casual players to stick to ranked matches.
With the implementation of ranked matches, the essence of this game has become clear.
It’s a game where you endlessly spin a score with a lot of luck-based elements to stabilize the variance.
It’s common for the strongest deck to only be effective when the opponent is playing.
This is roughly binary evolution.
I’ve enjoyed it as usual, but my win rate has fallen below 50% from Hyper Ball to 2.
It’s funny to say that Giradark has no luck factor; maybe it’s just around the level of a Super Ball? 👦
Using an environmental damage deck in free matches is the most fun, but I’m getting bored since there’s nothing to gain.
Gyaradark has less randomness involved, but considering the luck factor of facing Gyarados, it can be quite a gamble.
The pay is weak against various kinds of agro tactics in return.
This was an environment where the rock-paper-scissors meta was established even so.
I’m losing -7 from Hyper, and my opponent is getting stronger too.
It seems there are many people who give up right before finishing, especially those who go all out.
Having a lot of Giratina, Gyarados, and Lizardon can be quite tough.
If the mysterious candy works, then it will inflate even more.
Giraudak moves slowly, so if the second evolution is completed first and it attacks, it becomes a slow deck.
I was surprised that the winning streak bonus disappeared so quickly!
When facing each other, Lizardon looks the strongest.
Why does the opponent get into a battle-ready state in 3 turns when I’m facing them?
This is the end at Hyper 3.
I have a naive mindset, but I hope that once I rank up, I won’t go down even if I lose 2-3 matches…
If I don’t get overtaken by 3000 people in one day, I’ll place in the top 10,000, but I’m really scared…
The Giratina mirror match is really tough and difficult to play.
If it’s just Giratina, you can say there’s almost no element of luck involved.
It doesn’t mean that you can win.
I wonder if the Stan drop will be around the one-year mark.
Even against decks that are said to be strong against Giradark, you can win about 40% of the time, so it’s no wonder everyone uses Giradark.
I quit…
Since it didn’t reach 100,000, it ended up being a minor injury.
If I don’t collect two Lizas, it’ll end with the new expansion.
I need to buy the deck I can get soon.
There was no need for a system that demotes you beyond the rank.
Playing is important, don’t blame it on luck.
I realized that it wasn’t the environment or balance that was good; it was just that there was no solid foundation.
What do I find enjoyable about this game…?
Being unable to draw anything except one means it’s the same as only being able to draw Manaphy.
There are few elements of luck.
People who continue to earn points with a win rate over 50% even after reaching Master rank are true gamers.
I stopped after reaching Master.
That’s just too many requested matches!
Even if a monster capable of winning all matches really existed, asking for hundreds of battles is going too far!
I was satisfied once I went hyper.
I was planning to place within the top ten thousand at first, you know.
I have an 84% win rate, but I’m bored and I’ve stopped at Hyper 4.
Today I reached Hyper 4, but there were a lot fewer Giratina and Darkrai.
They are still around, I suppose.
Ghiradark is a mirror.
I struggled when matched against skilled players because I’m not good at playing.
I think you’re stopped at the Hyper Ball because you believe there’s a playing strategy with Giradark.
Up until Hyper 4, I used various decks, but after that, I thought that was enough and I rushed up to Master with Giladark.
There are too many things to take care of with Mars, Red, and Team Rocket…
In a situation where the Gira Dark Mirror has been charged three times.
If you defeat the opponent’s front line with a bulky Darkrai wearing a hat or a cloak to make it 160, you win.
I think it would be easier to calculate the damage by working backward.
A match where the player who charges three times first has the advantage.
I’m a complete noob who suddenly lost motivation and hasn’t moved at all from Hyper 1, but even so, the difference in reward packs is only about two within the top 1000…
I’ve started to frequently encounter Master Rank players in thank you matches, but…
As expected, you give up quickly.
I played up to Silver, but it was more fun than a 5-game winning streak.
Shadowverse will be out soon, so all I need to do here is to open packs for collection purposes.
It seems like there are a lot of barely masters.
Until then, I was using Mascarainaji Bako and was around the middle of Hyper 3, but after I started using Giratina and Darkrai yesterday, I was able to jump straight to Master.
Thanks to knowing well what I didn’t want to happen, I almost never lost to Mascarana.
What is silver?
On the other hand, there is a vibe that Gira Dark is uncouth in random matches.
But there are also people who come to practice.
I haven’t played rank matches at all, but I’m satisfied because I got a shiny Poké Ball.
I was almost in the top 1000 after reaching around 2000, but then something happened and now I’m about 8000.
I was gradually climbing after buying and losing, but if I suddenly lose in a row after a break, I easily fall into oblivion.
Thanks to the ranked matches, I feel like I’ve come around to seeing it as a collection game.
I can definitely understand that people might lose motivation even around the supermarket.
It’s fine as long as it’s enjoyable for yourself!
I feel that the probability of getting a hit for collection purposes is just too low.
Only ◇ and ◇◇ continuing feels too empty.
Ramparudo is strong, but there are often times when the overall firepower of the deck is insufficient, which was tough.
I recently started ranked matches, but the opponents only use Giratina and Darkrai… what is this…?
I’ve been using Mascarene for a long time, but after I suddenly started using Giradark and played for a while, I realized that it wasn’t really that difficult of a match-up against Mascarene, and it made me a bit sad…
If you want to win, there’s no choice but to go with Giladark.
What kind of deck becomes stronger with a mysterious candy?
There’s no need to go overboard since I’m not becoming a pro gamer.
Thanks to the crappy environment, holding onto Giratina actually worked out, but if the power balance of the cards becomes even in the future, it could be bad.
My favorite streamer is really struggling in ranked matches, and it’s tough to watch.
It’s better than quitting PokéPoké.
It’s actually scary that there doesn’t seem to be a stable deck that’s going to rise in the next season.
Just by forming Jibako Masukania, it won’t be enough to defeat Giladark.
I also need something like a red one-punch zone shift and a cape separately.
It collapses easily on Mars, doesn’t it?
“You can easily reach Master with this deck without relying on Gilalai!”
I shouldn’t have taken advice like that seriously.
Just receiving an advance doesn’t feel very promising… it’s a game with that kind of feeling.
It’s inevitable that the environment will center around Giratina, which is problematic because there are things that can be done in advance.
I woke up after the first Saturday of ranked matches got ruined.
I want to do two more spears.
I had a good time at the supermarket after all.
I feel like the right approach is to casually battle with my favorite deck in the supermarket matches.
The Mewtwo-Sableye deck I built long ago might improve its status a little with some strange candy.
I would just play a few matches with my favorite deck when I felt like it, but it seems like it’ll end at Super 2.
Streamers aiming for the master rank, I’ll work hard for you.
I absolutely don’t want to do that.
I saw Starmie EX in the Master rank.
You could still do it, huh…
I haven’t touched it much, so I’m still a beginner.
I was thinking of doing it until the super without demotion, but I guess it’s fine.
Facing ranked matches seriously makes me feel like I’m going to lose my hair from stress.
It’s obvious, but depending on the draw, a deck with accident potential can have explosive power when it comes together compared to a stable deck like a single-type deck that has minimized accident factors.
I’m torn between not fearing accidents and winning, and whether it’s more enjoyable to fight in a way where if I get into an accident, I’ll just die quickly, versus not losing to accidents but seemingly unable to defeat the opponent’s luck.
The only impression I get from this rank match master is not “Awesome!” but rather “You must be really bored…” which is unfortunate.
I’ll say it, but I managed to become a master, although I’m too embarrassed to tell anyone.
It’s tough that you can’t just casually play like during a 5-win streak because losing causes you to drop in rank…
Even if you take down Oriparu’s annoying strength, it’s still only 1 point.
Considering mixing in regular cards that aren’t necessary for free challenges as well.
It’s a mindset of the management that would be regrettable if they easily let players reach master rank.
Finally, the Hyper Ball has arrived.
It looks tough from here, so I’ll pass!
It might have been okay not to have any demotions until Master…
It was supposed to be marketed as a collection game, you know.
I honestly think it’s still better that the environmental top is Giladark.
It’s stable, but it doesn’t mean it’s overwhelmingly strong compared to other decks.
To be honest, I have a feeling that next season will be an even more hellish environment.
It’s simply a waste of time.
I think it’s fine to have demotions, but it seems like it would have been better if the final reward was given based on one’s personal best.
It seems that those who reach Master can receive the Master Emblem even if they end at Hyper.
Only the top-ranked to the eighth rank emblems are based on the final ranking criteria.
I wonder if the rank will still be displayed during random matches until the next ranked match.
Well, this time I’ve somehow managed to slip into master, so I wouldn’t mind at all if you just keep displaying master as it is…
The rare items in the pack are also abnormally skewed.
It would be good if there was a way to peel it that spreads it out nicely.
Looking at the current top-tier deck lists, there isn’t a single low-power card included.
This means that even if weak cards are released in the future, there won’t be any space to include them.
I raised it to hyper.
If we’ve come this far, there shouldn’t be any complaints about matching randomly, so this is enough.
To be honest, I think the worst part of the next environment is that when facing a super deck, you have to keep your HP at least above 90 every time to be cautious of Odoridori when trying to score points.
I somehow managed to get five consecutive wins, but for some reason, I’m not motivated at all to play ranked matches.
I’m afraid of battling.
The battles in PokéPoké should be done casually; it’s not a game that’s interesting enough to play hundreds or thousands of matches for the sake of mastering it.
Personally, this sums it up.
This game
If you can’t draw cards, you can’t see the card effects from the pack screen, and there are no update information or event announcements.
The information aspect obtained within the game is finished.
You can see it from the card exchange page.
When I go to check the rankings, I accidentally get into a battle! I’m nervous whether to touch it or not.
The deck being displayed is Dou EX, so the thrill is intense with the situation of being one loss away from hyper demotion.
What decks can counter Giladark?
How should I put it… I was imagining that the heated discussions here, brought on by ranked matches, would lower the community’s standards, but it simply feels like the excitement has cooled down.
If you’re going to make it this serious, wouldn’t it have been better to bring the proper TCG system?
It might be a good idea to collect the second evolution in trades while I can…
Many cards are available, but in the end, the cards that can be used freely within the limit of 20 are really limited, and that’s the biggest issue.
It’s a ranked match where you definitely can’t win if you use the strongest build I came up with.
However, this is the essence of ranked matches in DCG, and it’s not a serious environment if you can rack up points with silly decks.
Inflation will definitely progress in the next SM, so I wonder what will happen.
I decided to think of it as an app for collecting and enjoying looking at cards…
If evolution by 2 is established, it can be countered by Giradark, but this is denied by Mars.
Is it only Gyarados that can counter with evolution?
Gira-tan is fun!
There’s plenty of room to include cards that the opponent might dislike.
With 20 cards, if you include 2 evolutions, you’ll take up 6 out of 20 slots.
Honestly, I think the bad one is not Giratina but Darkrai.
Honestly, bringing Lillie into the immersive experience felt too obvious and made me a little complicated in my feelings.
Well, it’s popular, so I guess it’s the right decision for the management.
The speed of inflation is crazy, isn’t it?
I miss the days when we were saying it was crazy that Mewtwo got a stone tablet added.
There’s no space for cards of that level now.
I feel like I could do something strange if I used this card… but I can’t do it.
I think it’s unavoidable that Giratina was created as a necessary evil to overturn the disadvantage of going second.
A acquaintance had a real Pokémon paper card, I wonder if it’s being sold somewhere.
I don’t want to deal with a massive outbreak of Lucario EX…
It seems like there is more demand for the teacher.
Can Gardevoir perform in the second turn of the first round from now on?
Can you do it?
How is it?
If there are multiple winning strategies like library out, you could create various deck types, but because of the simplicity of the system, the options are limited.
While the disadvantages of dual evolution decrease, if you want to hit the bench, Gabu is better… it’s just perfectly lacking against fossils that seem to increase.
If you’re going to strengthen the seed ex on its own, you should add a drawback like requiring at least 3 energy for health or escape.
Palkia has 30 damage stacked for 1 cost, which I don’t really understand…
Darkrai’s performance may result in unexpected damage being counterproductive, depending on Mimikyu.
What about Kasumi? Can’t we do something about her, regardless of the underlings?
I don’t think there should be cards that can aim for a one-turn kill with no risk from the first turn, regardless of the probability.
The part that I do every day is incredibly inconvenient, and there hasn’t been any improvement at all up to this point.
In contrast, the effort to slow down the Gatchare performance seems to increase the feeling of effort quite a bit while reducing expectations.
I would like them to implement a special rules room.
ex prohibited
Support prohibited
Prohibition of characteristics
60-card rule
etc.
With the mystical candy, I can create a deck with two evolution Pokémon. Yeah, it probably won’t run well, though.
Because Solgaleo has the ability to strike with the fastest second evolution, the meta will accelerate even further.
For now, let me have a one-click like button and make all my friends press it.
I’m around 500th place, keeping an eye on things, but I’m worried if I can stay in the top 1000.
You can attach 4 energy and attack on the second turn after Girasana!
I wonder what will happen with Giratina ex… There’s a rumor that it might become a banned card.
Isn’t it tough to drop two ranks with the season switch? I wonder if that’s normal.
Is Splatoon the same?