
Development Unit Information Strike Dagger Combat Power Terrain Suitability 2,199 Mechanism Acquisition Route Cancel
Please give me a perfect strike.
How about stopping at one body instead of two or three?
I don’t want to make it anymore.
The development path of Meteor Freedom feels very white.
The P Store is too black…
I haven’t stacked Perfect Strike, but it must be really strong, right?
When M1 drops, the amount produced will decrease.
The blue one is not you, sit down.
Why don’t you switch from Skygrasper to Strike…?
The ease with which the Heavenly Emperor creates things is unparalleled.
The blueprints dropped immediately, so I did it right away.
Learn from the ease of making Justice, Earth Federation.
I’m going to make a lot of them because I need to create two fully maxed Forbidden units.
Freedom Dagger
Providence, Justice, Freedom is easy to create.
As expected, the efficiency of the weapons is with the Z.A.F.T. machines.
Devouring level-up items is evil.
Creating a P-Style, creating a Freedom, and even making a Meteor beyond that is required and way too troublesome.
Bulk development as soon as possible.
There might be a stage where it’s easy to pick up additional strikes…
I want to wait until the bulk development anyway.
Thanks to the Strike Dagger cultivation, I was able to fully upgrade my P-Strike.
Better than gyan AOS.
I’m leveling up by cramming the empty slots while manually rotating the red Gundam.
Strike Daggers farmed in the harsh environment inhabited by wild Mach and Zaku.
Today, I finally managed to get my first three limit breaks, but it’s actually tiring that it’s not out of reach.
Is there a reason to prepare each strike when making a perfect?
It would have been nice to have a Sword and Launcher Skygrasper for the Ale Strike…
Is there any point in creating multiple Forbiddens?
It’s a romantic category, isn’t it, P-Store…?
Well, it’s a game that pursues that kind of romance.
Even if I gather enough to create a blueprint, I still lack an infinite amount of experience materials.
I gathered the materials for the perfect level, but I haven’t crafted it due to cost-performance issues.
Provi demands three materials but to be honest, it’s weak.
Meteor has lower firepower because it has MAP weaponry, so I want to prepare both the regular Justice and the regular Freedom as well.
This model kit is nice, isn’t it?
It’s nice that those who were previously only focused on terrain can also be shown now.
Someday I’ll be able to fill all 10 slots in the UR series, but for now it’s not possible.
In this way, we’ll develop and proceed with Etaro.
Next year or so, there will probably be a super strong UR version of Mu-san… maybe.
It feels like such a straightforward sense of justice is heretical.
I feel malicious intent in the fact that all the MS of the Federation starts with this guy.
If you’re going to tackle Eternal Road at this point, you’ll have to use development units, and among those, Forbidden is one of the better options, right?
UR has incredibly strong EX skills, so it becomes an insurmountable barrier compared to SSR.
Even so, it’s grateful because it can become a force if trained.
In the upcoming survey, should I write that we can’t create a development path based on certain settings corresponding to different eras, separate from the charts currently implemented?
As expected, it’s just awkward to see the ZAFT development path lined up with the Alliance’s GTX series…
Meteor seems like it could possibly fly by sheer thrust, but there’s absolutely no way for the Zong to do that…
There are strong ones, but it’s because of the addition of the EX technique.
I decided not to pay attention to First-kun because I have a reliable UR Freedom.
Even if you ignore the parse, how is it still quite usable for other purposes?
Forbidden is impressive for being impervious anyway.
Gyan AOS is the goal of that route for you… I really wonder, why Gyan AOS?
In this game where resources cannot be freely collected, making development more complicated will only reduce motivation, so simplicity is really the best…
The seeds might still be easier since they will get a power-up in the next gacha…
I can’t clear the highest difficulty of the event, so I’m trying to get the red Gundam N, but it’s just not dropping at all.
If they don’t add more pilots in the gacha regarding the species, the three-ship alliance tag will be useless!
I made a fully enhanced version of Strike Gundam, which I think is the best.
Draguners Strike has been announced.
I feel like I can do the P-store work even without any enhancements.
The P-Store has excellent stats, is compatible with all distances, and its maximum length of 5 results in significant strength.
Even if UR is implemented at a monthly pace, the terrifying aspect of Gundam as a massive IP is that you never know when it will overlap with your favorite character.
There is a purpose for pulling gacha that is more about pilots than units.
I have no motivation to use the aircraft in the middle of the genealogy.
Isn’t it true that a stronger one will come after training the one before?
If you’re going to develop it all at once, please make it possible to produce around 100 units in one go.
Even fully raised, I can’t go for it in high difficulty.
The requirement for the number of “and” materials instead of “or” materials for seed trees is seriously terrible.
I can’t clear the Eternal of the species~~~~~
Cut in with a naval knife and then unleash a flurry of Agni.
How kind G3 is to just settle for the Gundam and the blueprints…
If you’re coming to give me the G3 Gundam, well… that’s just about within the acceptable range.
I’ve probably said it many times, but the P-Street is unavoidable because the development route is just too complicated…
The species development tree seems to suggest that a user-friendly attack type could be either SR Freedom or Justice.
I’m expecting a lot from the gold frame.
Make a Forbidden set, make a Freedom, make a P-Striker, and make a Freedom Meteor.
How many of these guys have become sacrifices?
Oh, I also want to create a calamity♥
Ig♥Dagger creation amount, oh ho♥
The bulk development was implemented quickly, and the feedback is incredibly fast and good.
Please come earlier, not around May!
If I had asked for an Astrea for the basic trike, it would have been a bit easier.
If you invest resources in Zieg Ax, level it up to 45, and reach Shuji with two CS attacks, after using sway to hit, can you not get a ☆3 if you get countered with a hard attack?
I want UR Exia and UR Sazabi for my experience.
The seeds are still underdeveloped and since more pilots will be added, it’s manageable.
ZZ is overwhelmingly strong with the ZZ Gundam, but the Gemaru and Zaku III Custom are dangerous, and there’s no pilot either!
The upcoming development “Destiny Impulse” that is likely to come in the future is definitely going to be amazing.
I think preparing materials for Dragoon Strike makes the Gunbarrel Dagger unnecessarily troublesome.
Don’t ask for two types of daggers. Regardless of the materials, it’s just a hassle.
The Strike Dagger can be captured in various stages…
“Are you going out of your way not to do the normal stage? Yes.”
The worst situation is that P-Store made it so that if you want to match the attributes while recreating the original work with SR Muu as an attacking attribute, you have to use the R version!
Please give me three SSR idiots from the gacha.
I wonder how much easier it will be with bulk development. After all, I still have to create multiple strikes and level them up.
I want Seed Rico to come out alongside the Orb and the Alliance and unleash a massive amount of strikes on the enemy.
I understand that you’re short on materials, but I don’t really get why it’s bothersome to develop things little by little.
If I showed the development of Devil Gundam to the people complaining in P State, they would probably die of anger.
The implementation is incomplete and there are no particular events, so it’s not discussed, but the Sol Revi side of 00 is seriously amazing.
Not only can we capture nothing, but it also requires over 50 levels for development.
I want an expert, either the supreme commander Setsuna or the support UR Ruchinu.
Provi is not that easy or weak…
It’s nice that a lot of pilots will probably come from the gachas.
Make sure to match the tag specifications properly!
When developing, I want it to be possible to produce two or more at once if the conditions are met.
The tempo is bad to be shown the development direction and then to create it again.
…Is it bad because a lot of balls are made and dispersed?
If the R pilot also has range boost, it will match the numbers.
Even though they are all SSR development shields, Psycho and Mansa are properly strong, but I wonder why Provi is so weak…
Since Lilina rolled in, I was thinking of creating an infinite wall with the Mercurius Legion for Etalo.
As expected, HP recovery for supporters is amazing!
It seems like there might be an event-specific bonus, so maybe I’ll go ahead and make one fully enhanced P-storm unit.
I understand that it’s correct to use stones for stamina rather than for gacha.
It’s quite a mystery that Clouze+Provi is a defense type, isn’t it?
Honestly, there’s almost no reason to do it now after ZZ, right?
ZZ is, on the contrary, too simple.
If Rei were to just stay on defense like that, I might end up laughing.
According to the official setting, it’s stated that the armor is strong and the dragoon is a weapon that combines offense and defense, so I guess it’s a tank… (while recalling the scene where they meticulously try to kill Frey)
Before I knew it, I had fully leveled up Psycho 3, so I included it in my team.
It may not have firepower, but it’s incredibly durable, and as long as you don’t handle it roughly, you can rely on it completely.
When you get to Mercury or G, it’s not just about the effort, but also the experience points…
By the end of the story, you’ll come to know Lacus’s kindness that can be solved with P-St.
I want to be able to level up and create multiple unfinished units all at once with a single button, as I will properly pay for the materials.
The absence of UR characters is too significant compared to UR mechs, and the scout characters are too weak.
I wonder how the development of the Zaku III Custom is going.
Maybe they’re strong because of the psycho pressure.
Until reaching the final tree of the Hyakushiki, there are characters like Red Dias and Quattro who have attribute mismatches.
I can’t help but wonder if the roughness of the scout pilot character could be improved a bit more.
Full Armor ZZ is strong, easy to make, and the best.
I wish the aircraft would have a lock instead of just a favorite.
Full Armor ZZ easily drops Hundred Series Kai just by running the hard missions where the blueprints fall, making it laughably easy to collect them.
The bulk development was discussed as a scheduled slot after May, so it doesn’t necessarily mean it will come next month…
It’s also Machu and Shuji’s voice.
While the W series may only be in development, it feels extremely strong.
I think ZZ with full armor and Quin Mantha are worth making because of their strength, and the Kublai is not bad either.
Zaku III Custom, I seriously won’t forgive you!
If you leave Banaji-kun alone, he’ll get on the ZZ.
It’s good because you’re strong.
I thought I should conserve battleships since a capture request might suddenly come in.
It suddenly hit me that I can’t complete my daily tasks, and now I’m in a dilemma.
The difficulty of this game varies too much depending on whether you have the attacker UR or not!
When you do the third enhancement, first make eight of this guy, create four red ones, and then knead the strike…
I’ve been looking for a strong SR lately, and it seems like Psycho Mark might be possible with a 20% chance.
It’s sad, isn’t it, Banaji? The Genesis had its corresponding performance, but what kind of light was it!?
If things had gone poorly, there was a possibility that development could have started from Mk-II (ZZ), right?
If you ask who the defense is, it’s Mu.
The Zaku III Custom should redeem itself with the SSR Mashmer in the gacha.
Wing Zero was used for mental checks with other pilots, so if it’s referred to as support, well, it is support.
Currently, there are no SEED characters that can effectively use the Emperor’s ability.
Long-range flashy beam weapons give an image of support, right? Isn’t that the case with things like DX too?
The problem of having not enough characters to use in ZZ, so reluctantly using Rakan.