
Strong, too strong.
It seems like the Getter Ray is speaking to me.
Isn’t it wonderful?
Yellow diaper
As expected from being unlocked in the second half, its performance is absolutely ridiculous.
Well, first of all, Ryoma is strong…
I can’t stop, it’s good, isn’t it?
>>6
It was a scene that made me think buying the Premium Sound Edition was worth it.
(The explosion of the true Shine Spark is long…)
I thought it was an original for Super Robot Wars, but it actually had another source.
The unique way Getter Robo stands, like it doesn’t have any balls, is nice, isn’t it?
Is it that the true Dragon and the true Getter Dragon are separate?
>>10
T is the true Getter Dragon that transformed from the true Dragon.
>>10
When it comes to names, both are simply variations in notation.
I think it’s probably the strongest unit in T.
I don’t understand at 30…
>>12
Even at 30, once the three of them are together, they might be one of the strongest in the game.
>>14
It seems that the true dragon will also be joining!
The armament equivalent to Poseidon is quite different.
It was a terrain S as a congratulatory gift for my first participation.
It’s sad that the regular true Getter is left unused because of this guy.
Since there are SRX with colorful hot-blooded awakenings and Dunkouga in 30, it feels like one card will fall out.
>>18
Even without DLC, there are powerhouses like El-kun, Suruga, and the protagonist.
Strong Super Robot Wars with simple status violence is great, isn’t it?
For boss battles, there’s Shin Getter, Arcadia, and Dan of Thursday, but for mook extermination, there are various options like Tyranodrex, NSX, Nightingale, and Brave King, so there’s a lot to consider regarding the strength of T…
T was trampling with this guy and Dan.
I still think it would be great if True Raiger and True Poseidon had designs.
We’re all out on the front lines fighting because we have a strong defense, so it’s not that bad…
It has become suitable for boss battles.
At step 30, the firepower of the Getter Beam is ridiculous, especially with a single pilot.
How many people can this T seat?
Is it something like a five-person ride featuring Ryoma, Hayato, Benkei, Musashi, and Tekkouki?
>>27
Ryoma, Hayato, and Benkei riding together.
The Gunbuster should have been incredibly strong, but it’s strangely not perceived as the strongest, like something related to T.
>>28
There are many characters with damage percentage adjustments from skills or abilities, so to put it bluntly, it’s just that the size is extremely large.
Well, it’s definitely strong just by being big in size.
The two of them have completely become sub pies, so I can’t train them anymore.
First, T joins early on and there is always the strongest Arcadia ship.
>>30
Mr. Bright’s command is the strongest, but I wanted one more voice from Larkailam.
I wonder if the true Getter will also undergo a remake evolution eventually.
I wanted to see a collaboration between the thread picture and Shin Getter.
It seems they did it on their smartphone, just in case.
When you make a virgin specialized in counterattacks go up against the images from the thread, most opponents except for the bosses are typically defeated.
>>34
By adding a pinch of full counter there, a vacant lot will automatically be created.
The real-type units, particularly Angela and God Gundam, were exceptionally strong.
It’s great that Gō, who often gets the short end of the stick, is definitely getting a chance to shine in Ark.
T was ridiculously strong with the God Gundam too.
At the beginning, Domon’s mental state was deteriorating.
The one-on-one performance is ridiculous, and the annihilation power is absurd, so it beautifully polarizes.
I thought it was specialized for counterattacks in AB, but it has two unique skills that normally come with damage bonuses, so its regular firepower is, of course, absurd for a virgin.
I remember that T, the thread image, Dan, Ahahn, and Gunbuster were strong, but was there anything else?
>>44
God is hidden, but the master is also strong.
>>44
The Scopedog, Mazinger, Cyberfuster, and also the NSX have extremely high destructive power.
>>44
Arcadia, the protagonist’s machine, the demon god Lantis, NSX, the brave king, and 003.
>>44
Lantis from Saint Seiya (was it?) is a cool black robot, isn’t it?
>>44
Maximum willpower, Domon.
Low fuel consumption iron wall Mazinger and Lantis
The same low fuel consumption and high firepower Aura Battler.
The most user-friendly Pirate Gundams.
Also, there’s Amuro who has improved his skills, and Kiriko and the master who has added a re-attack, which is lawless.
Angela is strong, isn’t she? What is up with that long-range weapon that can move afterwards?
Master of the strongest Gundam firepower
There are also Lantis with an incredibly fulfilling spirit who have the strongest weapon with zero consumption and extreme durability.
>>49
It’s not that there’s no consumption! If you use some tricks, you can just avoid consumption.
When it comes to Lantis and things like that, the firepower just doesn’t cut it in expansion.
Please give Mr. Bright more battleships like Yamato and Nadeshiko!
>>52
All I want is for them to return the nuclear missiles and nuclear missiles (MAP) to La Kalim.
>>57
The cord around Kamran’s neck is getting tighter and tighter!!
I was using spikes all the time because I’m frugal.
The original concept exists, but the version of this character in Super Robot Wars is much milder compared to the original.
Mr. Bright’s foresight is exceptionally outstanding and appreciated…
There are several ridiculous performance enhancement parts around V or Z.
T had a thread image with EN fully restored every turn, and Angela with fully restored ammo, turning the place into a scorched earth.
The Black Sarena’s strongest weapon was acquired after being taught by Domon, so it has a battle anime and is treated as a Super God Emperor’s movie shot, which is amusing.
>>60
For some reason, the surprise attack from T features rising flames, which wasn’t present even in the latest V, let alone the original.
The super expert will gradually advance in a balanced way surrounded by everyone, like Mr. Bright.
If I don’t, the attack won’t hit.
ZZ and the like have been steadily weakened since V, but they can still manage with MAPW.
The Z Gundam, which received a mysterious weakening from X, is unfortunate.
>>63
Don’t you think it’s strange that Mazinger has the same basic mobility?
Even though there was a celebratory gift from INFINITY on the Mazinger side, it’s still strange, right?
A hell where 30 (without DLC) doesn’t even make it into the top three of the damage race in the thread image.
>>65
The barrier for combined attacks is thick…
Even during the time I was riding around in the true Getter without any event to switch from the one-person Getter, its performance was ridiculous.
Switching to the thread image is even more foolish!
What were the shuffle guys like again?
>>67
Everyone is strong, but not to the extent of being incredibly strong.
Rose’s ace bonus is quite insane.
>>67
I remember that Rose was quite useful, but mostly served as a partner for combination attacks.
Let me use this combined robot, said the Rayearth group.
(This game has nothing but crazy teammates…)
>>69
They are classified as strong ones, super strong ones, and incredibly strong ones…
>>76
FTO… Go…! I definitely think it’s weak.
>>82
If it’s a battleship, it won’t take up space and it’s easier to use that way.
>>82
I’m told to stop posting because FTO is weak and NSX is strong.
Even though it’s a hidden character that joins late in the game, having Extreme & Pressure and a master with a default part slot of 3 is just too lawless.
I haven’t done it yet, but considering Spike and Watta-kun until the expansion…
I guess they’re a candidate for downsizing in terms of strength.
>>73
It may be inevitable that the spike lacks firepower.
Even if the two presidents can’t use the shuttle, I’ll make it available for them!!!
>>81
To be honest, once we reach the expansion, the president is…
There is a shuttle, but…
The Gunbuster, turned into flames, is invincible.
But even just fire is incredibly strong.
>>74
The Gunbuster is always like that, isn’t it?
The Universal Century factions lack damage bonus skills, abilities, or bonuses, which is quite tough.
>>79
Is there anyone whose bonus increases at NT level?
Suzaku, who was burned by the opening’s controlled MAP weapon, will go on a rampage!
Roses with long range and area-effect weapons, and dragons that can create clones are generally strong.
It’s a problem that the Trider, which the president will almost always be involved with, isn’t very strong.
It’s weird that the shuttle boosts morale just while resupplying.
I want you to clearly not ride the FTO because the NSX’s firepower from the MAPW Laguna Cannon is quite high due to a bug.
The vice captain’s homo is weak.
Since the Rayearth group is participating for the first time, it would have been nice if it was more extravagant.
>>93
I think it had better performance than X’s Buddy Con version…
>>102
If we add Bison-kun, having four people would improve things a bit…
>>125
Well, there isn’t really such a framework…
>>131
Using a lot of frames just to become stronger is disadvantageous in itself…
For now, I want Geo-kun to learn hit and away and beg on his knees.
Gridman would have been better if he were stronger.
It would be nice if there was a fusion technique with Grid Knight.
The president is convenient, but it feels like the Tri-Der G7 itself has a performance that’s usable only in the early stages, a pattern that seems to have existed for a long time.
Even though it’s an invincible robot.
Using T means I can only use a combined attack from light, making it really tough to use Umi-chan and Kaze-chan.
Well, it will be a mental support role, but…
The wind and the sea feel like their upgrades are lagging behind, and since you can’t use combined attacks from the two, it’s weaker in the sense that it’s better to just bring out Light.
Princess Emerald’s Light Death x3 would have been a one-hit kill in an environment without foresight, huh…
Nadesico hacks and Eagle goes NSX! Then the enemy becomes easy to defeat.
>>101
The missed shots will be taken care of by the third party, leaving no gaps.
A one-person super robot game is basically tough unless they really boost it up.
When you raise the old man of the Tri-Der shuttle…
I like that just by deploying, you get cookies treated as enhancement parts for every stage.
I thought 30 had definitely weakened… and then it came with some incomprehensible move like Getter Beam release.
>>106
Well, to be honest, I don’t really need it since my fighting skills aren’t improving much anyway…
>>110
If you put a full counter on it and let it make a suicidal charge into the enemy’s base, it could take down something like a mid-boss level foe.
>>106
If you play the mainstream way of quickly blowing away during the player turn while doing multiple actions, it’s not that big of a deal.
I like the way they boast an unusual toughness while playing in a way that allows the enemy to take turns and hit each other, even though the odds are against us.
In the Pressan, you can switch to Nightingale & Hi-New, and Beyond the Time will also play.
I like Ikue-chan’s swimsuit because it’s quite revealing.
Since that crew cut battleship is equipped with a charge, FTO should stay tied up in the warehouse and act as the captain… don’t do that.
There are just too many broken characters in 30, and a damage multiplier of 1.3 times is simply against the rules…
Fuu-chan has the role of foresight, so there is still a need for her.
Umi-chan is the Dragoon No. 2 machine.
>>113
Is it just a role of providing support attacks and cheering?
King Jader is not flashy, but it’s strong.
He has never been weak, huh…
>>114
It’s really big… because it’s a really strong robot.
>>114
Big is justice, and it’s generally stronger than Gaogaigar, so it might even be intentionally equipped with strong weapons.
>>122
When viewed purely as combat power, BX was completely a superior version of GaoGaiGar, so the GaoGaiGar side ended up gaining the trait of becoming a debuff spreader.
Chenge Ryoma has always thought that AB is unfair.
Although the 30’s threads have hardly changed, the surrounding environment has power-up, so relatively it has become weaker.
30 is way too dominated by F GaoGaiGar.
>>119
It’s already powerful enough, and being able to use energy freely with seven people on board is unfair.
>>119
Dancouga, which has nearly equal performance and can be used from the early stages.
>>129
Does it turn out like that when you add DLC?
>>135
The maximum attack power of the weapon and the number of pilots may be lower, but since the main Shinobi can use Awakening and the other three can use Hot Blood, the overall firepower feels higher than Final GaoGaiGar.
The shuttle has also gained a decent amount of firepower, which is significant.
Multi-action was operating at a lawless level where it shouldn’t have been adopted in multiple works, right?
>>123
Because the Arcadia and NSX rampaged in T, the battleship can no longer use the ExC command at 30.
Gridman went on a rampage at 30.
>>140
SSSSSSSSSSSS Gridman is great, isn’t it… maybe it’s just you that’s enough.
I feel like the extreme cases of Super Robots being either really big or really small are generally strong.
>>128
For sizes L and above, firepower increases with size correction, and for size S, it’s common for firepower correction to apply through skills.
It’s tough that the Gundam group from the Universal Century, with pilot firepower skills being somewhat decent in size M, can finally deal damage only when launching a re-attack.
The Gunbuster that half-destroyed the map in the first turn with a multi-action homing laser.
Any number of units with characters that can use relaxation and replenishment can be deployed.
I love Guetta Beam!
Enemy and ally identification map weapons are good, aren’t they…
>>136
Sciflash…
When the expansion comes in, Cyber Star is still too strong as usual.
In the real-world T category, the strong ones are usually size S, right?
There are strong ones even in M, but generally, they have a strength similar to half of the Super type, fighting while enduring with underlying power.
King Jader is not weak, but struggles to gain momentum in the final stages.
Especially when it’s a one-seater.
I would like a system that is not standalone, similar to the Third Super Robot Wars Z or OG series.
Number of sorties = It’s frustrating that I want to use various aircraft, but there’s no room!
>>142
In the third Z, I paired Hibiki and Sousuke without considering their compatibility.
>>142
The NEO swap system was revolutionary, but it seems like it was quite a hassle, so it’s really disappointing that it didn’t last.
>>142
I felt the flaw in the system that can’t even accommodate all the main characters in 20 slots.
Since there are combat conversations, let me pick them up.
T’s Gunbuster is amazing because you can tell something is off about it right from its debut map…
>>146
I know you must be strong, so is it okay for me to join in now?
At 30, they were obviously shifting the range to counter map weapons.
Even though “shootdown!” doesn’t appear, Kiriko still shoots down enemies…
It feels like the multi-rider situation has been becoming less favorable lately, especially since sub-pilot training is not allowed and we start with half SP at the beginning of the map.
In 30, the enemy level is not fixed and can rise all the way up to level 200; plus, the SP maximum value increase parts also affect the sub-pilots, making multi-person rides incredible.
On the firepower front, aura battlers have more than mobile suits.
The battle animation of Verbin that Sho was on was amazing.
Enemies forced to be sent to the Byston Well every time.
>>154
If Y is going to come out in Verbin, I hope they let Shion use it this time too.
Why are both Billvine and Verbine’s ultimate techniques exclusive to Shou?
>>161
In the PV, Shion riding a Velvin is a scam, right?
>>154
Isn’t it Billbine that’s being sent to Byston Well?
Is it both?
>>162
I will use the strongest technique exclusive to both shows.
In the early stages, Gunbuster is fire… and it’s strong even as fire…
F GaoGaiGar can hold five people, but aside from Gai-nii, Rune, and Kei-chan, it doesn’t really use much mental energy…
Isn’t the Estebalis other than Sarena honestly weak?
>>160
To be honest, I think Serena also becomes lacking in firepower halfway through, just because Nadeshiko is strong simply by being a battleship.
>>160
Saburouta… Get on the Alstroemeria.
Speaking of which, Y’s server’s familiar erotic shield has disappeared…
If we could deploy one aircraft as direct support for the battleship, it might add to our capacity for attack.
>>167
Was there support fire from the battleship, whether it was from MX or OE?
I don’t remember Sub-chan being strong in Super Robot Wars.
>>168
It felt like when Ryoko and the others were strong, the combined attack was strong too, so without that, Sub-chan just can’t help it…
The stylish combat anime with servers is good, but…
Since I only select about one machine from the Aura machine, it becomes second string.
Saburota was useless because he only installed Ryusei when using the distortion attack.
>>173
It’s because that’s the real thing…
It was a bit sad that this guy joined early at 30 and I couldn’t use Shin Ge.
>>176
It’s dull to suddenly start with the true Getter Dragon when Hayato can’t use the true Getter and Benkei is out due to injury…
Since it’s a special occasion, I wanted to see Getter 1.
To be honest, I prefer the movie version of Akito where he wears a helmet like in MX and only shows his face in cut-ins.
The Black Sarela gives the impression of a modest performance as a trade-off for its early participation.
>>178
I just don’t have enough firepower; I appreciate the durability, though.
In Shonan, I acted like a carefree guy, and it turned out like that, but deep down, I haven’t changed much, Sab.
I was sending Salena into the enemy camp and defeating them solely with counters.
Speaking of Nadesico, it’s delicious material, yet unexpectedly not done outside of W, the movie version of Daigoji Gai.
>>182
It’s rare for the TV version and the movie version to participate together.
>>182
It’s delicious, but it’s too much of a special weapon, so it’s not something you can easily just do.
>>182
Because Yamada-san rubbed too much, there was a downside where Akatsuki had to eat cold rice for an excessively long time and Akito became dependent on Yamada-san for maximum firepower.
T’s Saba-in comes early on and only gets a slight upgrade, so its performance is… quite plain…
>>183
The server that can create a Ferrari harem from the X era is stronger.
It’s a bit disappointing that it doesn’t transform completely, but I like the partial transformations as they remind me of the manga version of Shin.
>>185
I think Change Liger Poseidon is interesting and good, but it’s a bit disappointing that the weaponry for the Getter Dragon part doesn’t go beyond the usual Getter Dragon range.
I heard it was a total chaos in the big showdown! Do that!
As long as there are no initial upgrade parts, the Nadesico team is still a huge help…
The Black Sarena’s performance itself hasn’t changed, but compared to V, it feels weaker.
The Super Estebalis and Estebalis Custom have pretty weak armaments, don’t they?
>>189
The main combat weapon, Black Sarena, and Yatenko have very few weapons to begin with…
The Showa robot anime character is installed, so it’s a wooden chain soldier.
In every era, stacking mental commands is the strongest.
The true Getter looks cool even now, but the thread image is somehow…
>>195
Personally, I don’t really like the face of the original dragon…
At least it would have been good to have a new technique, but it was just the same at level 30.
I feel like Black Serana also uses 90% distortion attack.
>>197
Of course, EN will recover.
The Dunbine series has strong mechs, but Shigeru Nakahara’s voice is too strong.