
Leakage field
The period of enrollment and body type 9 are too great.
Isn’t it a bit too much to be able to choose a priest with monster attack power at this stage?
Somehow a stiff clergyman.
The support recipient is also firm.
It’s like her magical power is steadily increasing, but Natasha’s initial value is terrible.
I don’t dislike Natasha as a character, but she’s just not a standout support partner.
Joshua is a bit of a mixed bag as a honest Sacred Weapon swordsman, so there’s that… I want to pair Franz with Amelia…
It’s like a position similar to a riff, but it’s too strong.
Although they join as part of the flow, they’re quite an important person in Furelia.
The animations of the monsters and Great Knights are well done, but the Forest Knight is the only one that looks jerky.
Tank-type monk
It grows rapidly in speed, defense, and HP, so it can really serve as a decoy.
Speed in the 20s is solid…
The creator of the FE dot here is Ziko, and the motion for the bow cavalry looked quite tough.
The word tough is made for Molda.
It’s nice that I can carry slightly heavier weapons because I have a good physique.
The magical power isn’t that great, but it can manage with special attacks and speed.
The stats are low, but it’s a property that’s easy to cover with support for ultimate evasion, so it doesn’t feel like much of a burden.
The strong magic of Rikka Seima’s “too heavy” problem is the only one I don’t care about.
Molda can team up with the main early game powerhouses like Kormanai Mimi Gilliam, which is nice.
Clerics have low physical defense but high magical defense.
A man who bounces back from that.
I rarely do it, but with Wise Man Molda, it adds more depth.
Thanks to joining and having the arena right away, the training goes smoothly.
Renak just needs to unlock it for me…
As soon as you become a priest, you suddenly start to act violently.
For her build, it’s just too short, Route.
Well, to be honest, it’s a story that you shouldn’t expect combat power from a rogue…
However, Koma is quite strong.
A sad, muscular monk whose conversations in support are only about strength because he is a decent person.
In other words, since Rute is basically a boosted Lilina, the weight of the magic can be such a disadvantage that she could be too strong without it.
The weight of magic since the Great Fire is too heavy due to the backlash of the seal.
Since I’m acting as an ambassador, I chose beginner mode, but I ended up getting defeated by Eirika on the very first search map…
The seal was too light for the Ail Caliber.
On top of that, is it a magic that only kills Bern, which has flying advantages or is led by Dragon Knights?
All grimoires increase in weight as their power increases, you know…
When taking off the monk’s robe.
The growth is too understated.
Koma has no complaints as a sword user aside from his techniques, while the two professional swordsmen are lacking.
Joshua can endure thanks to the initial value, but…
Even if Yushu is small in stature, it is at a level that hardly bothers anyone because they are quite outstanding.
Marika really only has a cute reason for existing…
Marika was weak both in Sodomas and as an assassin.
The battle animations for the additional classes in Sacred Magic are kind of lame, though.
They’re even creating various monsters specifically for the enemy, so it’s no wonder they’re short-handed.
Zorro, sealed except for his physique, is too much of an upper version of Zoro…
The mercenary class really has its job status boosted quite a bit, doesn’t it?
Joshua has the wind attribute, but he can only fully utilize the attack power boost with LaRachel since his support partners are mostly ice and thunder.
Since Marika has an ice attribute, her attack power adjustment is…
It’s strange that Jist, who could be an early hero, joins as a mercenary, leaving about ten opportunities for further development.
Mercenary types are basically strong classes, after all…
The priest is strong because of the special attack.
The fact that the highly mobile troubadour is weak is not true.
I like the spider’s attack motion; it’s oddly well-paced.
Crunch crunch.
Zoro appearing in chapter two is amazing, as expected.
I understand the respect for Oggumari, but…
I had heard that Holy Demon was easy, so I was going through it carelessly, but I got stuck at the part in the defense map where I was flanked.
Don’t come at me with a one-hit KO from ultra-range purge!
The swordsman’s evasion rate and critical hit rate are the most important.
The Sealed Flame Swordman type has both attributes increased, but the two Holy Magic characters only have one of them increased, so their support is also somewhat lackluster.
Rachael’s level and initial value clearly do not match, but in Episode E, it’s too slow, making it quite troublesome to level up.
I think that the praise for Seima Null is a bit excessive.
Is it just MariCar that’s tough?
I felt like a certain kink awakened when the mob in Chapter 6 was defeated by the spider.
If the ambush thing is about stealing what can be stolen and trying to defeat the additional boss, then it could even be called a challenge map.
Marika and Blue Flame Wanyu represent the symbol of the Swordmaster Winter Era.
I think if someone tries a hard ghost ship on their first attempt, someone is almost certain to die.
Is Marika simply going to use it since at that point Koma and Joshua would be grown up?
So, this option called Assassin
My Mario Kart won’t lose to that pink Jafar.
I think hard boost is a good system.
It seems like there are times when Mari Kart feels weak because of this character trait…
Sodomusmarika… weak.
Assassin Marika… Pink Jafar
Joshua has a wind attribute, but his luck growth is not great, so his evasion rate doesn’t increase.
It’s not weak, but the evasion really isn’t reliable for a Sodomas…
The firepower can be generated, so it’s better than Mario Kart, but still.
I think it’s pretty crazy that the game ends just by defeating the boss on the defense map.
Don’t lose your fighting spirit over something like that!
Joshua’s battle conversations with Keselda are too privileged.
There are two very long conversations with different routes…
If either Eirika or Ephraim falls here, it’s game over…
When it comes to Sacred Beasts, isn’t it Eirika, Tana, and Marika?
I think the immediate action for reinforcements is a bad system.
Using a flea market might seem easy, but I want to say it’s not exactly that.
The thread image is really interesting as a unit.
I think my evaluation would improve even more if I could officially use dark magic.
I’m currently playing up to Chapter 11 of the Eirík route on hard difficulty, but I feel that the specs of each enemy are considerably toned down, and there are quite a few stationary enemies, making the counterattack strategy really easy. Also, there are fewer reinforcements, so I think the difficulty level as a Fire Emblem game is quite low.
The stages where you get anxious about visiting villages or rescuing NPCs are properly balanced to create that sense of urgency.
Thanks to the monster special attack, the priest in this work is incredibly strong.
The map for the search for holy and evil is generally quite difficult, including the ghost ship.
Just in case, the Eirikr route is relatively gentle.
Rute’s thin, loli-like physique is kind of exciting.
Why is it that Joshua has a connection with Keselda, yet the crucial Keselda is so weak?
I’m so unmotivated…
The Holy Demon Flea Market isn’t really beginner-friendly, you know.
I think the only thing that’s really too easy is the final boss with a lot of special effects, right?
I feel like I really struggled on the ship in the fog.
To be frank, leveling up through flea markets is way too inefficient, isn’t it?
Ragdu’s last first encounter is shocking.
A tough healer is actually quite useful, isn’t it?
Using stones to turn into a dark priest is nice, isn’t it…
It’s not limited to FE, but there are some people who get upset about self-imposed restrictions on methods of relief.
Everyone’s impression of the boat stage is too strong, which is a bit funny.
If I were to bring up one map, it would probably be that one.
Since the arena is a hassle, strengthening inevitably becomes through the flea market.
It’s not motivating because the enemies are too strong in the hard mode arena.
Even if it’s said to be easy, I think restricting it to the arena flea market would make it about the difficulty of Elihar.
Since there aren’t any maps at the beginning where horses attack like crazy, Elihar might be better off.
The flea market is somewhat tough on the first try, especially Chapter 20.