
In the early stages, I struggled a bit with the reconnaissance map and the port town.
Please give me back the stone… I beg you… I will do anything…
But girls are naughty.
(It’s easier compared to the previous works.)
It’s difficult, indeed.
Are you playing on Nintendo Online? Can you do online battles with that?
What are you holding right now…?
I was just told it’s easy because you can earn money.
Ephraim’s ship is just generally tough.
It’s tough, so I thought I’d hand the slim one to Zeto to chip away nicely and finish off with another unit… but I end up defeating everyone except for the armor and mercenaries.
An image that seems to be used when someone has a terrible luck in a gacha pull in FEH.
I’m glad the other person isn’t Geb-sama.
You can earn as much as you want and can also buy weapons when you return, so it’s unlikely that you will get stuck in a situation that feels too difficult or impossible.
In that sense, it is simple or gentle.
Even if it’s somewhat difficult, if you can get through it by earning, it won’t become an impossible game to clear…
(The free map is available for leveling) Easy
The ghost ship is bad, but other than that, my allies are growing too…
The reconnaissance map becomes extremely wide-ranging when the thief uses a torch, and it’s said that making the ghost ship a wall is good; if you’re already familiar with the game, you can easily conquer difficult areas.
Let’s play efficiently on the second round.
Even if the arena flea market is restricted, it’s quite easy because enemy units are mostly warriors and soldiers.
I only remember that in Sacred Magic, there were strong enemy generals like Arb and Pavel.
Despite being in the Oguma frame and slow to come out, the fact that the serious Dist is so strong is impressive.
If you want to earn in the arena, you can leave it to Naimi.
Arv has such a face, but bringing light magic is a huge gap in expectations.
Pablo’s live shows are really insane.
Well, it’s one thing if it’s about a certain background, but why are they so incredibly skilled on the battlefield with that origin?
There are times when one of the three Etruscan generals has talent that is not fully utilized.
Even though she has above-average skills, Vanessa is treated as bland because two players with crazy flying show up early on.
It’s really become much easier to level up weapons at towers and flea markets.
I think the ghost ship hard mode is the most difficult in Sacred Magic.
There is a free map, but since funds and weapons are not infinite, it’s not as free as it sounds.
Earning money with a free map is easy.
It doesn’t say it’s for beginners.
A search map that appears quite frequently, but is not very beginner-friendly.
Once I had enough money and items, I used to let my character hold a weapon at the desired level to level up on the first floor of the tower and leave them there alone.
The evaluation of Sacred Evil is mostly in comparison to other GBA works…
There are no unreasonable things like immediate action for reinforcements or critical hits from Luna’s terrible hit rate, so if you die, you can accept that it’s your own fault; it’s a balanced situation.
Fochan’s overall hypnosis is pretty scary if you take it lightly, right?
I was panicking without any Ratna when Route one-punched Fo-chan.
Somehow, the General has been super powered up…
I was wondering who Fo-chan was, and it turns out it’s the Demon King?!
Is it called a “feather”?
The troublesome sacred demons are being born anew.
It felt just right, like a blazing fire.
I will never allow the seal!
It’s exactly like a bug.
You can do both torch bugs and volcano bugs.
I thought they should at least create a dedicated graphic for Marika’s assassin.
It’s easier compared to the sealed hard mode.
There weren’t many characters, so I didn’t have to think too much about my choices.
There are slightly fewer stages, and the evaluation system has disappeared.
I think there are some relatively minor aspects that may have an influence, giving an easy impression.
It’s easy to make careful growth adjustments since it’s set up for a level-up just around the corner, like on the 1st floor of the tower.
In the first place, it’s easy in the sense that it grows quite well even without much scrutiny, so there’s no need to go that far.
I think it’s beginner-friendly because, since the previous game, Blazing Blade, anyone you train can have some level of success.
The free-bind ghost ship is really difficult.
The Holy Demon Arena can create the strongest enemies due to a bug, right?
It should have been able to boost physical strength above 100 and speed to around 33.
The Seal in the GBA trilogy is definitely not suitable for beginners.
An old monk, yet strangely strong, Morda.
The seal summons reinforcements to act immediately, don’t mess with me…
Doping items also appear in the free map, right?
Beginners should first learn to control losses and understand the tactics in FE.
It’s definitely easier than others, even without a free map.
Even though Sacred Stones had a ridiculously short production period, they introduced free maps in the side stories for infinite grinding, so they really did well…
In addition to towers and ruins, there are also some unassuming freely available maps.
I think a long vertical coastline probably couldn’t be included in the scenario.
Isn’t a search map fundamental in turn-based simulation?
Is that memorization game fun?
I used to play over ten times before, and now I’m intentionally playing in beginner mode, but there are quite a few lines that seem to be exclusive to this.
Since I first experienced the FE series with Tear Ring Saga and then moved on to Binding Blade, I have the impression that the difficulty level was just right.
Of course, there are quite a few search maps I dislike, but I don’t think the search maps in Sacred Stones are just memorization games because they are fundamentally about how much unnecessary risk you can eliminate.
Isn’t it easier than the raging fire?
Fodes is a super popular character who ranked fourth among men in the social game election…
The seal has an overall gameplay feel reminiscent of a sequel to Thracia.
At that time, I couldn’t clear the Binding Blade in the GBA trilogy, and I only cleared Sacred Stones, so I have the impression that Sacred Stones has the lowest difficulty.
An unexpected ambush that can’t be anticipated from an SRPG map has its balance.
Wow, I don’t know, but it’s a nice feeling that if I think hard enough, I might barely be able to defeat it.
It becomes unpopular when it feels like it’s a forced stalemate or a memorization game.
For the GBA generation, free maps were a new element, so it’s not surprising that playing with them made the game easier.
There is a free map, so the overall volume has exceeded Fierce Fire, but personally, I would have liked about 10 more chapters in Sacred Magic.
At that time, the GBA series had become quite light, but even so, it became much more user-friendly, though looking back, there are some tough aspects.
The wave of the phantom demon is so strong! Let’s go kill all the monsters that stand against us from now on!
Since I’m a VC, I can just rewind if I die while grinding in the arena! Maybe I’ll play it again after a long time.
It’s short and can be played quickly, and there are free maps available, so it’s quite easy to recommend to beginners.
Well, if I really had to recommend something, I think it would be best to just go with Fire Emblem: Three Houses or Engage.
Ultimately, it becomes a memory game, not just because of immediate action but also because all reinforcements whose positions are not clear from the start are like that.
I think it’s wonderful that the rewind features, which will later become the basic system, are able to cover that point.
Although they only talk about ghost ships, it’s impossible to complete everything without knowing the recent port town, Düsseldorf recruitment, rescue of all reinforcements, destruction of arch ships, defeat of reinforcements, and boss defeat.
If it’s just about clearing it, then surviving the turns is fine.
I think I felt that I needed to hurry with Amelia’s persuasion in the initial Eiryclute.
The arena was easy because you could choose an opponent based on the stakes, but can the other series do that too?
Isn’t there some smart solution to the issue of requesting a redo for reinforcements other than rewinding?
I see, if there’s a rewind feature, I should be able to defeat True Pablo too…
The house I was supposed to protect has been devastated by monsters on the free map…
All I know is that Eiric’s mini skirt and her brother are incredibly strong.
Zeto is in the Jegan role, so it’s easy because he can be relied on until the end.
The growing Jagen is from around here, isn’t it?
I returned with an engagement.
I wonder what kinds of strong triangle supports there are in Sacred Stones.
They were doing some of it in the new emblem, like giving hints before deploying…
In the past, many FE users were strong enough to press the reset button without hesitation and start over, no matter how much time they had spent if they lost a comrade.
The easy standards set by those guys might not be reliable…
The difficult part of Holy Magic might be that if you limit deployment to units that don’t die easily, it could be a bit easier, like the ghost ship.
There are few maps with arenas in Sacred Magic…
That said, the Holy Demon can steadily earn experience points in free maps, so it’s not a problem if there’s no arena.
I won’t be able to earn money concurrently, but…
If you maintained the fierce fire, the arena became too easy.
If the difficulty is hard, there is a possibility of getting stuck in the late game due to the high frequency of weapon replacements compared to the income amount.
There is no arena where strange things can happen at this time.