
Who called out the strong Akuma?
>>1
Naso
nin
>>4
There are no throw moves that can be followed up with for Gouki…
>>6
It’s not a throw like in a coin toss, but in X-MEN, Gouki could confirm a dizzy from a K throw follow-up.
This time it’s strong.
>>2
This time “too”.
The weaknesses of the previous game, namely low stamina and the cumbersome low attacks combo, have been overcome, and the only significant loss is the lightness of aerial turns.
Moreover, a body loved.
Wasn’t it possible for Gouki to retaliate from a move in ZERO3?
>>7
Isn’t it a derivative of the Hundred Demons Raid…?
What is the length of the reach?
A gorilla that can full combo from anywhere.
Whether it’s anti-air or throwing, anything goes.
The judgment of skills is also strong…
I thought I smelled 200 million in the thumbnail.
It was a full Congo gorilla younger sister.
Fenkaine was breaking Akira Hotaru, and it was quite impressive to watch.
>>14
I was watching too, and I was impressed by how the skilled player’s movements were like those of a serious contender in MOW.
I lost my cuteness.
Even though it’s a mid-tier with MOW…
It may be cute in places that don’t follow the anime OP or game models.
>>18
The number of people using Ganache has increased significantly, it’s hilarious.
>>18
I thought there were many fireflies, but is it really the number one in population usage?
Firefly → A powerful Oni with 10,000 stamina.
Fang sword → Amazing strong Maryza
This guy is the strongest character for throwing coins, so there’s no point in using Gryphon.
It’s Cain again!
Kids, don’t mess around!!
It’s definitely going to be a stamina nerf later on…
>>25
A pattern where various things are permitted because my stamina has decreased…
>>29
Looking at the KOF adjustments, there are many patterns where strong points get drastically reduced, so I think they’ll lower the performance without decreasing health.
Well, it’s probably going to stay like this until various tournaments are over.
Because Hotaru’s body is small, it can sometimes slip through.
There’s a lot, so I have no choice but to start by facing this character.
If the throw that can be followed up is too strong, the presence of throw characters becomes faint.
There were things like Virtua Fighter 2 in the past.
There is a combo throw chase bonus, but there is no bonus for gauge techniques, so the lethal power is crazy.
By the way, Hokutomaru was the weakest in the previous installment, but in this game, he is a strong contender for the strongest.
Isn’t it terrible to have projectile attacks in mid-air become combo moves?
It was weak, but it was precisely that MOW alone exists.
>>32
There are only guest appearances in Battle Coliseum and the home version of KOF11.
Both were the strongest.
Right now, there’s no point in using Mai and Griffin.
I recalled what the character of the first Hotaru was like in the first place.
I had no memories of being in the cowgirl position…
It’s a standard character just like Rock.
Taking a strong position over the rock.
Ganatch is kind of being developed and is actually starting to be recognized as strong.
>>36
No matter how you think about it, it must have smelled, right?!
The smell of a crappy character!
I’ve rarely seen a high-standard character’s standard be this strong.
The griffon has been punished too much, it’s just a little bird now.
At the point of MOW, not only were there a variety of techniques like air launch, rush, airborne rush, airborne turn, and throw, but they were also all thoroughly refined, and now they have been strengthened?
It’s not good that the command for throwing the koma is easy.
MOW’s strong characters have too many that are overly edgy.
Characters leaning towards the standard have been facing quite a lot of difficulties.
>>42
I wonder if it’s about rock…
>>45
Rock is the same.
Fireflies are the same.
If it’s the adjustment pattern for KOF, Hotaru, Hokutomaru, and Kain will get hit hard with nerfs.
As the adjustments get closer, everyone suddenly starts using Terry.
That is the SNK faction.
The Gryphon Mask is pitiful.
It’s harsh to ask SNK for adjustments, though.
It seems that Cristiano Ronaldo is likely to have significant upgrades.
Well, Gryphons have been weak before, so you’re probably used to it.
Well, at first in Street Fighter 6, it felt like Ryu wasn’t able to participate in the game…
KOF15 is quite interesting right now, and the recent balance adjustments from SNK are good, right?
The UI is just terrible no matter how many years pass.
>>53
It’s a critical miss at a time when gaming streaming culture is thriving and there’s an opportunity to broaden the base for beginners.
It feels like they’re clearly trying to make it stronger.
>>54
It’s the same with Batokoro, but the intention is transparent.
I’m going!
I’m going!
>>56
I’m coming!
No one probably expected the griffon to be strong, so it’s fine.
There probably isn’t anyone who expected Hotaru to be strong.
I didn’t think Hotaru would become the strongest.
It’s only natural that younger girls are stronger than older men.
Why are the bullets so strong too?
Well, if you’re trying to become stronger and are actually getting stronger, then that’s fine…
>>63
Since two permanent ones were found on the first day, what do you think?
>>66
It seems better to just do normal combos than to use such a difficult permanent…
>>71
Marco’s is usable in actual combat.
Is there a possibility that the REV Guard’s throw status becomes larger?
I don’t want it to be all male characters, but I’ll allow it…
Donfan also had quite an MOW-like movement.
Moreover, what is it with having a synergy that makes it easy to cause a guard crush? Is the oil king a fan of Hotaru?
Even though Rock is a character with a variety of proper techniques…
There are counterattacks that Hotaru doesn’t have…
By the way, I wonder if the victory pose’s Itokatsu chase is still there this time?
Even oil kings would want to be on the receiving end, right?
Isn’t it strong that you can go behind when you dash with a firefly?
It has projectiles, fast movement, airborne combos, charging attacks, anti-air options, command throws, and high damage.
A firefly that is too strong.
I have to say that using Hotaru is faster than aiming for Marco or Ganachi’s permanent.
In the first place, mow has few options…
>>80
It feels like she’s doing something amazing, like a hero…
I’m getting first place in MOW, Hotaru.
Cute, sexy, and strong.
There is no reason not to use it.
I remember that Gon-chan Hotaru won.
She’s strong and cute, and unlike Mai and Jenny, she isn’t called erotic.
Marco Ganacci’s permanence and Hotaru’s deliberate strength are entirely different matters, right?
There is a disparity in the startup frames of the fastest small moves and invincible moves, and overall they are all favored.
Isn’t it crazy that Dash is a run?
Using a sword that can only perform a step makes me think that even more.
To be honest, I think Terry is more of a foe to Rock than Hotaru.
Cain and Billy are really annoying.
What’s up with this guy who looks like a starving wolf down to his character?
Let’s make it so Terry can cancel his far B too, okay?
Is Jenny not very strong? She was strong in MOW though.
>>91
I think it’s fine to be clearly on the weaker side.
>>91
The pressure of the Haria has dropped horribly, making it somewhat subtle.
The once-dashing Haria has become a terribly gaudy sight.
Jenny is having a rough time, isn’t she?
I wish for luxury, but I also want my face to be enhanced.
>>95
I wish they would adjust the overall balance, as the face seems too big.
Especially Jenny…
>>95
The mouth looks kind of different… Depending on the angle, it can look normal.
>>105
There are times when it feels tough, like being in a pinch.
Since Kevin and others had obviously the wrong kind of strength, that has of course disappeared.
It is natural.
It’s not particularly fun to mess around and fill up the gauge…
Since someone with the name “Anonymous” said that the Griffin is weak, I thought it was another lie and used it anyway.
What a piece of trash, what strengths does this guy have?
>>100
Acted violently with beta.
>>100
When it was β, it was shining…
>>103
The firepower was crazy, but the tactics haven’t changed.
In the end, MOW also became like a one-man show for Kevin, whose gauge efficiency is insane…
I can’t forgive the fact that it has a throwing move, but what were they thinking to give it chase capabilities with that kind of performance?
Give Jenny a prime Harrier too.
I thought it would be like KOF11 where you could follow up after a throw, but then I realized you can cancel it into a ground special move and I was like!?
Dinosaurs have always seemed weak, haven’t they?
>>109
Goori Phone!
>>109
A griffon, right?
Characters that cause chaos with throws in beta will die in the final version.
It has been historically determined.
To be blunt, domestic players are just a bunch of bandwagoners who use the characters that are talked about as strong, so it’s a template for them to lose to other characters from overseas.
>>113
You might call me a locust and mock me, but…
I respect players who use strong characters and strive to win, even in the face of criticism or mirror matches.
>>120
If you can win that way, that’s great, but there are too many losses where you thought you were weak and didn’t take countermeasures.
>>138
When guys like this who belittle baseball and soccer players appear, I really feel like fighting games are becoming popular.
The top 5 in usage rates are Hotaru, Kain, Hokutomaru, Billy, and Terry.
Well, that makes sense.
>>114
Gato Cri Rona isn’t weak, but I don’t feel like they can break into this right now.
>>121
No, those guys are characters from the 200 million side…
I think Dinosaur is pretty strong.
After all, falling into darkness is power.
Wasn’t Gryphon part of the weakest competition in the previous work?
>>118
Well, since it’s a concept that would be problematic if it’s too strong, this level is just right.
>>118
This time, Freemen isn’t here, so it looks like we’re going to be overwhelmingly weak.
It’s a game where the special move counter is strong, but the hit detection for special moves was weak.
The occurrence, sustainment, and judgment of the lariat were slow, short, and small.
About five times weaker than Burn Knuckle.
But the Gryphon has the strong point of having a true face that’s a muscular handsome older guy like Tanahashi…
How is Kevin in this work?
It seems that SNK’s fighting games have an image of having more strong characters than others.
It might be because of KOF.
>>124
KOF tends to become filled with strong characters because it has two characters as bodyguards and one character as the main focus.
And usually, the support role also becomes a bodyguard.
The character that caused trouble in the previous work seems relatively mild, but Cain is still causing a ruckus as always…
Is it okay that both of the few new characters are unimpressive?
>>126
The box is pretty strong.
Pritcha was made weaker because it got a bit unruly in beta.
There aren’t enough shadows or burns.
Marco and Ganachi should hurry up and make the corrections; it’s already the Reiwa era, you know.
>>129
How many laps behind are you?
It’s only the third day, you know.
Rock is like Akuma…
It would have been better to have left the down throw as well.
What should I do about Jenny, who has become weak, and the police who can’t take a huge advantage due to weak braking?
Hotaru was also in beta!
Kawano is currently laughing out loud while watching Punko’s eternal Marco.
In the early stages, characters from the past tend to have an advantage in evaluation due to their established know-how, right?
There might be a Ganache of 100 million from here.
The feel of Marco wasn’t bad at all! I thought, but if the stronger wave hadouken is too much for the battle above, wouldn’t it disappear if the infinite combo is lost?
I think it’s reasonable to make adjustments since it’s not something that should last forever.
Big face.
I was impressed that someone won the KOF14 tournament using Daimon, who isn’t exactly a top-tier character.
The fact that Xiaohai chose that character means that.
>>144
If it’s chosen by Xiaohai, there’s no doubt about it.
The most incredible thing is that Hokutomaru is explosively increasing even though it’s being touched for the first time.
>>145
It’s fun to use that guy and there are a lot of things I can do.
Strong!
The only reason to use the dance is for the breasts…
>>146
The only reason to use Jenny is for her breasts…
You say the face is big, but the body shape is more realistic, isn’t it?
Only Cristiano Ronaldo is small.
>>147
Also, the preacher is a little small.
It’s kind of nice that the locusts are touching those obvious guys like overseas players…
The step of the griffon mask was too slow and it didn’t work out.
>>154
The only option is to make a noise and charge in while avoiding the upper section.
Fighting game characters have long employed the technique of distorting body proportions to improve visual appeal, rather than realism.
It’s common for hands to be larger than the face.
In KOF15, the 5-bar 100% combo that can pick up the super special move was fixed relatively quickly.
The permanent invincibility glitch will probably be fixed soon.
It was unexpected for it to become a game between Hotaru and Cain.
I think the reason Nightmare Rock doesn’t look great in that hakama is that it hasn’t been very stylized.
My body is small.
The three strong ones are Hotaru, Hokutomaru, and Kain.
The next candidates are Billy, Katō, Cristiano, and Kevin.
Is the CPU strong? For now, just use Hokutomaru.
There has already been an announcement that corrections will be made regarding Marco and Ganacci.
>>163
So it’s a hungry wolf, huh?
Big brother, you’re pretty bad too, right?
Throwing a koma from a stance, for example.
>>165
Is this… the savannah…?
I’ll be watching you, big brother!
“Come after you check the official site.”
This is the first time I’ve seen Kawano play a fighting game other than Street Fighter.
The Hungry Wolf is amazing!
>>168
It seems like I was playing Idol Showdown and Granblue.
Seriously, the amount of fireflies is amazing.
The hidden boss indeed had that special effect.
Well, you know… it’s that thing, that thing.
If she’s cute, has a loli vibe, and is strong, then of course you’d want to use her, right? Hotalu.
>>173
To be blunt, using this concept-overlapping, ugly old man for purposes other than eternal life is quite peculiar.
>>178
This is definitely not for beginners.
What’s amazing is the oil money.
Isn’t it unnecessary to think of oil money, SNK, and Garou separately?
The character is too similar in skill composition!
>>179
Go tell it to Tekken.
>>183
Is it a lot!?
>>179
Are you talking about the Wave Rising Dragon? I don’t really understand it, though.
The people who are doing it now are probably just for the job.
Naruho was initially quite blatant about not being motivated.
If you’re still doing it a few months later, you must be seriously committed to it.
>>180
Um, if it’s that matter, it would normally be illegal unless you attach a PR.
>>182
I didn’t know that, I’m sorry.
I finally became Rookie Level 4!
The Futaba siblings both have strong offensive power, but their strengths seem to be directed in different vectors.
I’m sorry, I heard about the super erotic ultimate move…
>>187
Sorry, it became Zero Fang.
The voice actress of Hotaru is Manaka Iwami.
Bridget’s voice actress is Maika Iwami.
In other words, it’s okay for Hotaru to become a futanari girl.
It’s nice that if you say you didn’t know while trying to rot, you can be forgiven.
>>190
I didn’t mean to smell.
I think I’ll ask you to stop mentioning that the build structures are similar because it hits too close to home in KOF.
It’s more like a technique setup or a combo.
Wasn’t it unnecessary to take down the Gryphon Mask?