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[Fatal Fury] The character is the hungriest wolf.


1: Japan Otaku Reviews

Who called out the strong Akuma?

4: Japan Otaku ReviewsYeahx6

>>1

Naso

nin

6: Japan Otaku Reviews

>>4

There are no throw moves that can be followed up with for Gouki…

19: Japan Otaku Reviews

>>6

It’s not a throw like in a coin toss, but in X-MEN, Gouki could confirm a dizzy from a K throw follow-up.

2: Japan Otaku Reviews

This time it’s strong.

8: Japan Otaku Reviews

>>2

This time “too”.

3: Japan Otaku Reviews

The weaknesses of the previous game, namely low stamina and the cumbersome low attacks combo, have been overcome, and the only significant loss is the lightness of aerial turns.

5: Japan Otaku ReviewsYeahx1

Moreover, a body loved.

7: Japan Otaku Reviews

Wasn’t it possible for Gouki to retaliate from a move in ZERO3?

11: Japan Otaku Reviews

>>7

Isn’t it a derivative of the Hundred Demons Raid…?

9: Japan Otaku Reviews

What is the length of the reach?

10: Japan Otaku Reviews

A gorilla that can full combo from anywhere.

Whether it’s anti-air or throwing, anything goes.

12: Japan Otaku Reviews

The judgment of skills is also strong…

13: Japan Otaku ReviewsYeahx1

I thought I smelled 200 million in the thumbnail.

It was a full Congo gorilla younger sister.

14: Japan Otaku ReviewsYeahx1

Fenkaine was breaking Akira Hotaru, and it was quite impressive to watch.

65: Japan Otaku Reviews

>>14

I was watching too, and I was impressed by how the skilled player’s movements were like those of a serious contender in MOW.

15: Japan Otaku ReviewsYeahx1

I lost my cuteness.

16: Japan Otaku Reviews

Even though it’s a mid-tier with MOW…

17: Japan Otaku ReviewsYeahx1

It may be cute in places that don’t follow the anime OP or game models.

18: Japan Otaku Reviews

Day 1 → Day 2

Day 1 → Day 2

21: Japan Otaku Reviews

>>18

The number of people using Ganache has increased significantly, it’s hilarious.

79: Japan Otaku Reviews

>>18

I thought there were many fireflies, but is it really the number one in population usage?

20: Japan Otaku Reviews

Firefly → A powerful Oni with 10,000 stamina.

Fang sword → Amazing strong Maryza

22: Japan Otaku ReviewsYeahx7

This guy is the strongest character for throwing coins, so there’s no point in using Gryphon.

23: Japan Otaku Reviews

It’s Cain again!

24: Japan Otaku Reviews

Kids, don’t mess around!!

25: Japan Otaku Reviews

It’s definitely going to be a stamina nerf later on…

29: Japan Otaku Reviews

>>25

A pattern where various things are permitted because my stamina has decreased…

41: Japan Otaku Reviews

>>29

Looking at the KOF adjustments, there are many patterns where strong points get drastically reduced, so I think they’ll lower the performance without decreasing health.

Well, it’s probably going to stay like this until various tournaments are over.

26: Japan Otaku Reviews

Because Hotaru’s body is small, it can sometimes slip through.

27: Japan Otaku ReviewsYeahx1

There’s a lot, so I have no choice but to start by facing this character.

28: Japan Otaku Reviews

If the throw that can be followed up is too strong, the presence of throw characters becomes faint.

There were things like Virtua Fighter 2 in the past.

30: Japan Otaku Reviews

There is a combo throw chase bonus, but there is no bonus for gauge techniques, so the lethal power is crazy.

31: Japan Otaku Reviews

By the way, Hokutomaru was the weakest in the previous installment, but in this game, he is a strong contender for the strongest.

Isn’t it terrible to have projectile attacks in mid-air become combo moves?

32: Japan Otaku ReviewsYeahx3

It was weak, but it was precisely that MOW alone exists.

46: Japan Otaku Reviews

>>32

There are only guest appearances in Battle Coliseum and the home version of KOF11.

Both were the strongest.

33: Japan Otaku Reviews

Right now, there’s no point in using Mai and Griffin.

34: Japan Otaku ReviewsYeahx2

I recalled what the character of the first Hotaru was like in the first place.

I had no memories of being in the cowgirl position…

35: Japan Otaku Reviews

It’s a standard character just like Rock.

Taking a strong position over the rock.

36: Japan Otaku Reviews

Ganatch is kind of being developed and is actually starting to be recognized as strong.

38: Japan Otaku Reviews

>>36

No matter how you think about it, it must have smelled, right?!

The smell of a crappy character!

37: Japan Otaku Reviews

I’ve rarely seen a high-standard character’s standard be this strong.

39: Japan Otaku Reviews

The griffon has been punished too much, it’s just a little bird now.

40: Japan Otaku Reviews

At the point of MOW, not only were there a variety of techniques like air launch, rush, airborne rush, airborne turn, and throw, but they were also all thoroughly refined, and now they have been strengthened?

43: Japan Otaku Reviews

It’s not good that the command for throwing the koma is easy.

44: Japan Otaku Reviews

MOW’s strong characters have too many that are overly edgy.

Characters leaning towards the standard have been facing quite a lot of difficulties.

45: Japan Otaku Reviews

>>42

I wonder if it’s about rock…

48: Japan Otaku Reviews

>>45

Rock is the same.

Fireflies are the same.

47: Japan Otaku Reviews

If it’s the adjustment pattern for KOF, Hotaru, Hokutomaru, and Kain will get hit hard with nerfs.

As the adjustments get closer, everyone suddenly starts using Terry.

That is the SNK faction.

49: Japan Otaku Reviews

The Gryphon Mask is pitiful.

It’s harsh to ask SNK for adjustments, though.

50: Japan Otaku Reviews

It seems that Cristiano Ronaldo is likely to have significant upgrades.

51: Japan Otaku Reviews

Well, Gryphons have been weak before, so you’re probably used to it.

52: Japan Otaku Reviews

Well, at first in Street Fighter 6, it felt like Ryu wasn’t able to participate in the game…

53: Japan Otaku Reviews

KOF15 is quite interesting right now, and the recent balance adjustments from SNK are good, right?

The UI is just terrible no matter how many years pass.

62: Japan Otaku Reviews

>>53

It’s a critical miss at a time when gaming streaming culture is thriving and there’s an opportunity to broaden the base for beginners.

54: Japan Otaku Reviews

It feels like they’re clearly trying to make it stronger.

55: Japan Otaku Reviews

>>54

It’s the same with Batokoro, but the intention is transparent.

56: Japan Otaku Reviews

I’m going!

I’m going!

59: Japan Otaku Reviews

>>56

I’m coming!

57: Japan Otaku Reviews

No one probably expected the griffon to be strong, so it’s fine.

There probably isn’t anyone who expected Hotaru to be strong.

58: Japan Otaku Reviews

I didn’t think Hotaru would become the strongest.

60: Japan Otaku Reviews

It’s only natural that younger girls are stronger than older men.

61: Japan Otaku Reviews

Why are the bullets so strong too?

63: Japan Otaku Reviews

Well, if you’re trying to become stronger and are actually getting stronger, then that’s fine…

66: Japan Otaku Reviews

>>63

Since two permanent ones were found on the first day, what do you think?

71: Japan Otaku ReviewsYeahx1

>>66

It seems better to just do normal combos than to use such a difficult permanent…

75: Japan Otaku ReviewsYeahx2

>>71

Marco’s is usable in actual combat.

64: Japan Otaku Reviews

Is there a possibility that the REV Guard’s throw status becomes larger?

67: Japan Otaku ReviewsYeahx2

I don’t want it to be all male characters, but I’ll allow it…

68: Japan Otaku Reviews

Donfan also had quite an MOW-like movement.

69: Japan Otaku Reviews

Moreover, what is it with having a synergy that makes it easy to cause a guard crush? Is the oil king a fan of Hotaru?

70: Japan Otaku Reviews

Even though Rock is a character with a variety of proper techniques…

There are counterattacks that Hotaru doesn’t have…

72: Japan Otaku Reviews

By the way, I wonder if the victory pose’s Itokatsu chase is still there this time?

73: Japan Otaku ReviewsYeahx1

Even oil kings would want to be on the receiving end, right?

74: Japan Otaku Reviews

Isn’t it strong that you can go behind when you dash with a firefly?

76: Japan Otaku Reviews

It has projectiles, fast movement, airborne combos, charging attacks, anti-air options, command throws, and high damage.

A firefly that is too strong.

77: Japan Otaku Reviews

I have to say that using Hotaru is faster than aiming for Marco or Ganachi’s permanent.

78: Japan Otaku Reviews

In the first place, mow has few options…

80: Japan Otaku Reviews

Isn't there no need to use a rock if there are fireflies?

Isn’t there no need to use a rock if there are fireflies?

94: Japan Otaku Reviews

>>80

It feels like she’s doing something amazing, like a hero…

81: Japan Otaku Reviews

I’m getting first place in MOW, Hotaru.

82: Japan Otaku Reviews

Cute, sexy, and strong.

There is no reason not to use it.

83: Japan Otaku Reviews

I remember that Gon-chan Hotaru won.

84: Japan Otaku Reviews

She’s strong and cute, and unlike Mai and Jenny, she isn’t called erotic.

85: Japan Otaku ReviewsYeahx1

Marco Ganacci’s permanence and Hotaru’s deliberate strength are entirely different matters, right?

There is a disparity in the startup frames of the fastest small moves and invincible moves, and overall they are all favored.

86: Japan Otaku Reviews

Isn’t it crazy that Dash is a run?

Using a sword that can only perform a step makes me think that even more.

87: Japan Otaku Reviews

To be honest, I think Terry is more of a foe to Rock than Hotaru.

88: Japan Otaku Reviews

Cain and Billy are really annoying.

89: Japan Otaku Reviews

What’s up with this guy who looks like a starving wolf down to his character?

90: Japan Otaku ReviewsYeahx1

Let’s make it so Terry can cancel his far B too, okay?

91: Japan Otaku ReviewsYeahx1

Is Jenny not very strong? She was strong in MOW though.

93: Japan Otaku ReviewsYeahx1

>>91

I think it’s fine to be clearly on the weaker side.

96: Japan Otaku Reviews

>>91

The pressure of the Haria has dropped horribly, making it somewhat subtle.

92: Japan Otaku ReviewsYeahx2

The once-dashing Haria has become a terribly gaudy sight.

Jenny is having a rough time, isn’t she?

95: Japan Otaku ReviewsYeahx4

I wish for luxury, but I also want my face to be enhanced.

97: Japan Otaku Reviews

>>95

I wish they would adjust the overall balance, as the face seems too big.

Especially Jenny…

105: Japan Otaku Reviews

>>95

The mouth looks kind of different… Depending on the angle, it can look normal.

110: Japan Otaku Reviews

>>105

There are times when it feels tough, like being in a pinch.

98: Japan Otaku Reviews

Since Kevin and others had obviously the wrong kind of strength, that has of course disappeared.

It is natural.

99: Japan Otaku Reviews

It’s not particularly fun to mess around and fill up the gauge…

100: Japan Otaku Reviews

Since someone with the name “Anonymous” said that the Griffin is weak, I thought it was another lie and used it anyway.

What a piece of trash, what strengths does this guy have?

102: Japan Otaku ReviewsYeahx1

>>100

Acted violently with beta.

103: Japan Otaku Reviews

>>100

When it was β, it was shining…

108: Japan Otaku Reviews

>>103

The firepower was crazy, but the tactics haven’t changed.

101: Japan Otaku Reviews

In the end, MOW also became like a one-man show for Kevin, whose gauge efficiency is insane…

104: Japan Otaku Reviews

I can’t forgive the fact that it has a throwing move, but what were they thinking to give it chase capabilities with that kind of performance?

106: Japan Otaku Reviews

Give Jenny a prime Harrier too.

107: Japan Otaku Reviews

I thought it would be like KOF11 where you could follow up after a throw, but then I realized you can cancel it into a ground special move and I was like!?

109: Japan Otaku Reviews

Dinosaurs have always seemed weak, haven’t they?

112: Japan Otaku ReviewsYeahx1

>>109

Goori Phone!

115: Japan Otaku Reviews

>>109

A griffon, right?

111: Japan Otaku Reviews

Characters that cause chaos with throws in beta will die in the final version.

It has been historically determined.

113: Japan Otaku Reviews

To be blunt, domestic players are just a bunch of bandwagoners who use the characters that are talked about as strong, so it’s a template for them to lose to other characters from overseas.

120: Japan Otaku ReviewsYeahx4

>>113

You might call me a locust and mock me, but…

I respect players who use strong characters and strive to win, even in the face of criticism or mirror matches.

138: Japan Otaku Reviews

>>120

If you can win that way, that’s great, but there are too many losses where you thought you were weak and didn’t take countermeasures.

150: Japan Otaku ReviewsYeahx3

>>138

When guys like this who belittle baseball and soccer players appear, I really feel like fighting games are becoming popular.

114: Japan Otaku Reviews

The top 5 in usage rates are Hotaru, Kain, Hokutomaru, Billy, and Terry.

Well, that makes sense.

121: Japan Otaku Reviews

>>114

Gato Cri Rona isn’t weak, but I don’t feel like they can break into this right now.

136: Japan Otaku Reviews

>>121

No, those guys are characters from the 200 million side…

116: Japan Otaku Reviews

I think Dinosaur is pretty strong.

After all, falling into darkness is power.

117: Japan Otaku Reviews

Check out this tournament!

Check out this tournament!

1P KSG-Child XIAOHAI Legend of the Proud Wolf XIAOHAIIII S.P.C. 2P AG-Cloud Mist 0 AAA 2P WBG-Milk King S.P.C. Please be merciful MisakaMikoto 1P Little Tiger Arcade Joystick Faction GTWxXIAOHU

118: Japan Otaku Reviews

Wasn’t Gryphon part of the weakest competition in the previous work?

123: Japan Otaku Reviews

>>118

Well, since it’s a concept that would be problematic if it’s too strong, this level is just right.

135: Japan Otaku Reviews

>>118

This time, Freemen isn’t here, so it looks like we’re going to be overwhelmingly weak.

It’s a game where the special move counter is strong, but the hit detection for special moves was weak.

The occurrence, sustainment, and judgment of the lariat were slow, short, and small.

About five times weaker than Burn Knuckle.

119: Japan Otaku Reviews

But the Gryphon has the strong point of having a true face that’s a muscular handsome older guy like Tanahashi…

122: Japan Otaku Reviews

How is Kevin in this work?

124: Japan Otaku Reviews

It seems that SNK’s fighting games have an image of having more strong characters than others.

It might be because of KOF.

128: Japan Otaku Reviews

>>124

KOF tends to become filled with strong characters because it has two characters as bodyguards and one character as the main focus.

And usually, the support role also becomes a bodyguard.

125: Japan Otaku Reviews

The character that caused trouble in the previous work seems relatively mild, but Cain is still causing a ruckus as always…

126: Japan Otaku Reviews

Is it okay that both of the few new characters are unimpressive?

133: Japan Otaku Reviews

>>126

The box is pretty strong.

Pritcha was made weaker because it got a bit unruly in beta.

127: Japan Otaku Reviews

There aren’t enough shadows or burns.

129: Japan Otaku Reviews

Marco and Ganachi should hurry up and make the corrections; it’s already the Reiwa era, you know.

164: Japan Otaku ReviewsYeahx3

>>129

How many laps behind are you?

130: Japan Otaku Reviews

It’s only the third day, you know.

131: Japan Otaku Reviews

Rock is like Akuma…

132: Japan Otaku Reviews

It would have been better to have left the down throw as well.

134: Japan Otaku Reviews

What should I do about Jenny, who has become weak, and the police who can’t take a huge advantage due to weak braking?

137: Japan Otaku Reviews

Hotaru was also in beta!

139: Japan Otaku Reviews

Kawano is currently laughing out loud while watching Punko’s eternal Marco.

140: Japan Otaku Reviews

In the early stages, characters from the past tend to have an advantage in evaluation due to their established know-how, right?

There might be a Ganache of 100 million from here.

141: Japan Otaku Reviews

The feel of Marco wasn’t bad at all! I thought, but if the stronger wave hadouken is too much for the battle above, wouldn’t it disappear if the infinite combo is lost?

I think it’s reasonable to make adjustments since it’s not something that should last forever.

142: Japan Otaku Reviews

Big face.

143: Japan Otaku Reviews

I was impressed that someone won the KOF14 tournament using Daimon, who isn’t exactly a top-tier character.

144: Japan Otaku ReviewsYeahx2

The fact that Xiaohai chose that character means that.

169: Japan Otaku Reviews

>>144

If it’s chosen by Xiaohai, there’s no doubt about it.

145: Japan Otaku Reviews

The most incredible thing is that Hokutomaru is explosively increasing even though it’s being touched for the first time.

149: Japan Otaku Reviews

>>145

It’s fun to use that guy and there are a lot of things I can do.

Strong!

146: Japan Otaku Reviews

The only reason to use the dance is for the breasts…

152: Japan Otaku Reviews

>>146

The only reason to use Jenny is for her breasts…

147: Japan Otaku Reviews

You say the face is big, but the body shape is more realistic, isn’t it?

Only Cristiano Ronaldo is small.

151: Japan Otaku Reviews

>>147

Also, the preacher is a little small.

148: Japan Otaku ReviewsYeahx1

It’s kind of nice that the locusts are touching those obvious guys like overseas players…

153: Japan Otaku ReviewsYeahx1

153: Japan Otaku Reviews

We are the King of Fighters.

154: Japan Otaku Reviews

The step of the griffon mask was too slow and it didn’t work out.

155: Japan Otaku Reviews

>>154

The only option is to make a noise and charge in while avoiding the upper section.

156: Japan Otaku Reviews

Fighting game characters have long employed the technique of distorting body proportions to improve visual appeal, rather than realism.

It’s common for hands to be larger than the face.

157: Japan Otaku Reviews

In KOF15, the 5-bar 100% combo that can pick up the super special move was fixed relatively quickly.

The permanent invincibility glitch will probably be fixed soon.

158: Japan Otaku Reviews

It was unexpected for it to become a game between Hotaru and Cain.

159: Japan Otaku Reviews

I think the reason Nightmare Rock doesn’t look great in that hakama is that it hasn’t been very stylized.

My body is small.

160: Japan Otaku Reviews

The three strong ones are Hotaru, Hokutomaru, and Kain.

The next candidates are Billy, Katō, Cristiano, and Kevin.

161: Japan Otaku Reviews

Is the CPU strong? For now, just use Hokutomaru.

162: Japan Otaku Reviews

There has already been an announcement that corrections will be made regarding Marco and Ganacci.

163: Japan Otaku Reviews

Anyway, I will kill the enemy.

That’s why there is something more important than “kei.” I want to show that with the above “kei”! VZZZM!! If you’re not here, it’s all for nothing!

Anyway, I will kill the enemy.

176: Japan Otaku Reviews

>>163

So it’s a hungry wolf, huh?

165: Japan Otaku Reviews

Big brother, you’re pretty bad too, right?

Throwing a koma from a stance, for example.

171: Japan Otaku Reviews

>>165

Is this… the savannah…?

166: Japan Otaku Reviews

I’ll be watching you, big brother!

167: Japan Otaku ReviewsYeahx1

“Come after you check the official site.”

168: Japan Otaku Reviews

This is the first time I’ve seen Kawano play a fighting game other than Street Fighter.

The Hungry Wolf is amazing!

177: Japan Otaku ReviewsYeahx1

>>168

It seems like I was playing Idol Showdown and Granblue.

170: Japan Otaku Reviews

Seriously, the amount of fireflies is amazing.

172: Japan Otaku Reviews

The hidden boss indeed had that special effect.

Well, you know… it’s that thing, that thing.

173: Japan Otaku Reviews

If she’s cute, has a loli vibe, and is strong, then of course you’d want to use her, right? Hotalu.

178: Japan Otaku ReviewsYeahx2

>>173

To be blunt, using this concept-overlapping, ugly old man for purposes other than eternal life is quite peculiar.

184: Japan Otaku Reviews

>>178

This is definitely not for beginners.

174: Japan Otaku Reviews

What’s amazing is the oil money.

175: Japan Otaku ReviewsYeahx4

Isn’t it unnecessary to think of oil money, SNK, and Garou separately?

179: Japan Otaku Reviews

The character is too similar in skill composition!

183: Japan Otaku Reviews

>>179

Go tell it to Tekken.

188: Japan Otaku Reviews

>>183

Is it a lot!?

193: Japan Otaku Reviews

>>179

Are you talking about the Wave Rising Dragon? I don’t really understand it, though.

180: Japan Otaku Reviews

The people who are doing it now are probably just for the job.

Naruho was initially quite blatant about not being motivated.

If you’re still doing it a few months later, you must be seriously committed to it.

182: Japan Otaku ReviewsYeahx5

>>180

Um, if it’s that matter, it would normally be illegal unless you attach a PR.

186: Japan Otaku Reviews

>>182

I didn’t know that, I’m sorry.

181: Japan Otaku Reviews

I finally became Rookie Level 4!

185: Japan Otaku Reviews

The Futaba siblings both have strong offensive power, but their strengths seem to be directed in different vectors.

187: Japan Otaku Reviews

I’m sorry, I heard about the super erotic ultimate move…

191: Japan Otaku Reviews

>>187

Sorry, it became Zero Fang.

189: Japan Otaku Reviews

The voice actress of Hotaru is Manaka Iwami.

Bridget’s voice actress is Maika Iwami.

In other words, it’s okay for Hotaru to become a futanari girl.

190: Japan Otaku Reviews

It’s nice that if you say you didn’t know while trying to rot, you can be forgiven.

194: Japan Otaku Reviews

>>190

I didn’t mean to smell.

192: Japan Otaku Reviews

I think I’ll ask you to stop mentioning that the build structures are similar because it hits too close to home in KOF.

It’s more like a technique setup or a combo.

195: Japan Otaku Reviews

Wasn’t it unnecessary to take down the Gryphon Mask?

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