
Just that aside, more idol or song additions, please.
I want to go out to play several times during Golden Week.
It’s a good thing as long as it doesn’t exist within my living area.
>>4
I thought there were so many locations, but then I realized there are actually very few game centers now…
It feels like most game centers of a certain size are generally present in the city.
>>6
To be precise, there is a place that can be reached in about an hour from one store, but it is closed due to a landslide, and it won’t be possible to go there until at least summer.
The others take at least two and a half hours one way.
>>7
It’s more of a rural living than I expected, isn’t it?
It seems like there will be something if you log in today.
>>5
Before I knew it
>>8
It’s Shimamura’s birthday event.
Since Myao is not implemented, celebrate in Millista instead.
>>17
The birthday seems like an interesting element if the number of characters increases.
So hurry up and increase it.
There were three stores that received new stock in the city, but it seems the one closest to the station with a designated area for unwanted cards is quietly gaining popularity.
When I went just before closing yesterday, a large number of N cards were inserted.
On the other hand, there’s a store far from the station where I stop by after work, but basically, I’ve never seen anyone else sitting there except for me.
Well, it’s inevitable that they gather closer to the station…
The store that is farther from the station is the largest in the city, and the other games are thriving, though…
From a distance, I thought it was unusual to see people today! But when I got closer, it turned out to be someone sitting next to the Heroes Battle.
I don’t really see many people doing it outside of Namco in Akihabara even in the city.
>>13
I went to Chiba, Akihabara, and Yamato, and each time I went, there were people there to some extent.
You might be saying that it’s not much for me because you’re being so roundabout about it.
I’m glad that it’s also available at the Thai restaurant in the shopping mall.
When I went to play, I laughed because someone had cleverly set up Miku (Tiara) at the switch of the arcade machine.
Who is keeping such a smiling future like this…
I thought it would be fine because it’s Osaka, but due to the concentration in the city center, I can’t drive and it’s a hassle.
It’s really impossible to take the train and go to the arcade.
I’ve heard that some game centers remove high rarity items, so it’s true that I don’t really want to play outside of Namco.
>>16
If I get caught, all the Bandai Namco games will be taken down, so I don’t think I’ll do it.
Last week, when I went to the arcade during the day, I heard strange noises coming from the nearby Gundam game, and for some reason, it moved me.
When I go to the next town to watch a movie, I also take a peek at the arcade in front of the station, but I don’t see anyone sitting over here either…
At closing time, there was a message displayed saying that new play registrations for this time have ended.
(You could play if you had an account)
I don’t see anyone sitting where I go, but the exchange box is always changing a lot, so it’s probably just that the timing doesn’t match.
I wonder if it’s like those who spend big bucks on something like FGO.
>>22
Well, since Idolmaster is originally a niche and deep content, it’s as expected.
But since it’s designed so that it’s okay to have one card each, once you collect a certain amount, those people might stop doing it.
I would like to see an update announcement by around the time of Golden Week.
Sales seem to vary greatly depending on whether there are fans of the idols implemented near the store.
From a rhythm game player’s perspective, I quickly get through everything, so I’d like to see more songs added.
But adding just one song to this game seems like it would require a lot of effort…
Are you playing rhythm games?
The store with 4 units has 2 in the music game corner and 2 in the arcade game corner, but in the music game corner, there was only someone sitting there on the first day, and no one has sat there since.
Is it the maimai near there? The one that looks like a washing machine?
There are quite a few rhythm game players over there because the young kids are always making great sounds whenever you go.
>>26
I don’t really understand the series after Deresute, but the girls are cute, so I’m playing it as a way to relax.
I think I won’t touch the songs again until new ones are added if I can get AP on all of them.
Tell me about the sexy idols from Idolmaster.
If you look at it as a rhythm game, it’s not that interesting, and since there’s only one song, I think people will quickly lose interest if they don’t get hooked on the idol.
As mentioned in the article above,
When viewed as a rhythm game, the slide notes feel a bit tricky.
The console has a lot of horizontal movement with button presses, but suddenly changes direction by 90 degrees.
It will be over before the person in charge arrives anyway.
I want the organization to communicate more properly.
>>32
I want an annual roadmap.
Not everyone can show up at the arcade every day…
I don’t really have any complaints except for the volume.
If the update frequency were higher, it would be a solvable issue, but the lack of information from the official sources is really painful.
>>33
The volume will probably increase over time, so I feel like waiting for now.
If I had to say, I wish they would explain the existence of the communication buttons a bit more clearly.
Isn’t it hard to notice, even though it’s on the screen?
>>36
The community button itself is small, but if there are unread messages, doesn’t it get highlighted with a speech bubble?
It’s a bit disappointing that it wasn’t even installed in the largest Aeon Mall’s Bandai Namco-operated arcade in the prefecture…
If I had been there, I could have gone every day.
It came out smoothly, didn’t it?
When will the next additions of idols and songs be? It’s already been a month.
Compared to arcade rhythm games, where previous models have over 1000 songs, it definitely seems to lack volume.
The cost of implementing a single song is high, so it might be correct not to compete as a rhythm game.
It’s not just Nanjin but also VOY@GER that has everyone singing different parts, so adding idols seems to be quite challenging…
It’s not that it’s boring since it’s just a regular keyboard + slider to play, but I don’t think charging one credit for one song can compete as a rhythm game no matter how you look at it.
I would like them to implement at least a base model like Starmas as soon as possible.
It’s quite lively in the local area, to the point of temporarily running out of cards, but the big question is whether they will continue to be available even after I’ve finished collecting the desired cards, so I can’t say anything for sure.
If Nanjan and VOY@GER have distinct vocal parts, then CRYST@LOUD and A20 will likely have all of them as well…
Having just one day for the birthday communication is too tough.
It’s not a smartphone.
It depends on the day of the week and the time.