
Family Computer (1983) 61.91 million units, Super Family Computer (1990) 49.1 million units, NINTENDO 64 (1996) 32.93 million units, Nintendo GameCube (2001) 21.74 million units, Wii (2006) 101.63 million units, Wii U (2012) 13.56 million units, Nintendo Switch (2017) 150.86 million units.
Was the Wii U not selling well…
>>1
Instead, the 3DS sold about 75 million units…
I feel something is missing.
The Famicom only sold that much!?
I thought so, but is the NES a different conversion?
>>3
It’s included with NES.
The Famicom sold 14 million units just in Japan.
There’s no DS.
>>4
First of all, since there is no game boy, it must be limited to home consoles.
You really bounced back well from the Wii U…
>>5
Can I say that they successfully recovered since the DS and 3DS were selling like crazy at the same time?
I’ve often heard of failed succession, but was that all there was to it?
I want to know about mobile devices as well.
It turned out that the Super Famicom was like that.
One of the 13.56 million is in our possession…
Is that all there is to the GameCube? It has Pikmin, you know?
>>12
It must be the heyday of the game hardware competition…
That’s just how it is.
At that time, it felt like everyone had it.
>>13
Since the PS came out around here, there are probably many that I’ve touched but haven’t owned.
>>48
This was ours, wasn’t it?
I mostly touched 64 at my friend’s house.
The reason I thought about adding a portable mode to the Switch somehow comes from the WiiU.
I knew the Wii was a big hit, but I had no idea the Switch was even bigger.
And the way the Wii U failed was more impressive than I expected.
I haven’t played games around the Wii much. What was popular back then, was it Wii Sports?
>>17
Resorts and Wiifit also became popular.
What about the disk system?
The Wii was this amazing too.
GC is just a losing hard game, only bolstered by nostalgia.
How about Virtual Boy?
>>23
I found out that 770,000 units were sold!
Is this the whole world?
Please compare only within Japan.
The GameCube always had the image of not selling very well since back then.
Maybe it was because the PlayStation was strong.
>>25
Around 64, it was the time when the PlayStation and Saturn were in a three-way split of dominance.
The year the GameCube was released, Sega withdrew from the game hardware business.
The sales figures will increase due to Sega’s influence, as the Wii will become one of the two strong contenders alongside the PS3.
Are you asking if Xbox has had an influence? I wonder…
>>107
It’s not done in three minutes.
Having both the qualities of a portable device and a stationary console is too strong.
The Wii is selling like crazy, huh…
The PS2 not only became popular as a game console but also as a DVD player, which is a massive achievement.
After being forced to buy a Wii, they released a similar WiiU and told me to buy it, but I just thought, “No way.”
Many people probably had similar thoughts.
>>29
But I feel like Switch 2, which is similar to the Switch, doesn’t really have the same “I don’t want that” feeling.
>>36
Is it the difference in the demographic of people who are happy that the Wii’s hardware performance is improving and those who are happy that the Switch’s hardware performance is improving?
“Wii has sold over 80 million units just with Wii Sports.”
>>31
Wasn’t it because you were forced to buy it bundled when you were overseas?
>>31
In most areas, it was bundled software.
The Wii was being pushed extremely hard on TV back then.
It had also become products in various places.
I think about 90% of people bought the Wii U because Super Smash Bros. was released.
I thought the PS one was selling less than 64.
For me, the Wii was a dedicated machine for Rune Factory F.
The market size itself differs depending on the era.
>>38
In terms of the otaku population and otaku residency rights,
The difference in era between the time of the Famicom release and the time of the Wii release.
The difference between the time of the Wii’s release and today.
It seems like there is a considerable gap.
I somehow bought two Wiis, but it wasn’t a console I particularly liked.
It feels like the Wii U transitioned to the next generation so quickly because it didn’t sell well at all.
I’ve been fighting for 5 years until I connect it to the switch…
>>41
Wasn’t the one actually fighting mainly on the 3DS?
Splatoon 1 is on the Wii U.
It has often been said that the concern about switch2 was due to the transition from Wii to Wii U, but this is a clear numerical difference.
By the way, could it be that this is why the production numbers for Switch 2 are surprising?
>>44
I feel that, apart from the improved hardware performance, other strengths are lacking.
>>44
2.2 million is almost four times the initial shipment record for the PS2 in Japan, so I don’t think even running the manufacturing line at full capacity would be enough.
>>44
No matter how much you make, there’s no way you can suddenly prepare 2.2 million just for the official Nintendo lottery!
The generation that grew up with the Famicom is around their 40s, so sales are likely to continue to increase for another 20 years.
I wonder if it was a stepping stone to release the Switch after all.
The Wii U didn’t sell well at all and was heavily criticized by Nintendo haters at the time, but the company’s overall sales were at a level where there were no issues because they were making money from the portable gaming business…
The Switch is too complete.
The Virtual Console was great, right!?
Wait, has it already been 8 years since the Switch was released?
Elementary school students grow up to be adults…
The Wii U sold less than the GameCube…
The PlayStation has sold 102.49 million units.
That’s amazing!
>>58
That’s why Dragon Quest and Final Fantasy went to PlayStation.
During that time, the DQ that was being released on the GB was good, though.
Nintendo is outdated! That’s what they said, and now they’re banned from FF.
In the past, both home consoles and handheld devices were released, but now that they have been integrated, it seems like the risk has increased compared to before.
>>59
I think the current one has lower risk in the sense that you can release it on an indie route without having to make it exclusively for mobile.
Well, the developers must surely be aware of the concerns regarding the Switch 2…
That pad itself wasn’t bad, as it matched pretty well with stuff like squid, but you know, Wii U…
What about the Game Gear?
>>61
I thought it was selling better than I expected.
Looking at this result, why has the Switch 2 only prepared less than 2 million units?
Make sure you have at least 10 million prepared.
>>67
It’s physically impossible!
I thought the GC was declining more since it’s selling pretty well even without killer software.
>>68
Don’t you know there are various games like Super Smash Bros. DX, Luigi’s Mansion, and Air Ride?
The only decent game I remember around the time of the Wii is Xenoblade.
Didn’t they say at first that they would be releasing a different home console instead of the Switch?
Are you talking about the mobile device?
>>71
For mobile devices.
In the end, it was integrated.
We might be playing video games across three generations now.
>>75
There is a possibility of four generations.
>>76
When there are about 20 people across generations, it is possible for the oldest to be in their 60s to 70s.
>>75
When I was young, I used to play a lot of Invaders, and now it’s retirement age…
Looking at the numbers alone, it seems that from the Famicom to the GC, there has been a downward trend…
>>78
By the time of the GC, it was the peak of the PS era, so naturally there were even more complaints about it.
That’s why the Wii, which incorporates a different audience than before, is amazing.
The WiiU’s fatal flaw was that it was marketed not as a gaming console like the Wii, but rather more like a health device.
The Switch is an extension of portable consoles, so it could win, or rather…
I think the biggest change was stopping the quirky dual-screen like the DS and opting for a standard single screen.
Was the Super Famicom worse than the Famicom?!
>>82
Rather, it should be said that the sales of the Famicom were too good for that time.
It’s strange that while the PS4 sold hundreds of millions, the PS3 didn’t do as well.
>>83
At that time, the box was strong too.
>>83
Isn’t it nothing strange if you were doing it back then?
Clearly, 3 was losing momentum, but 4 was gaining unstoppable momentum.
>>113
I definitely played a lot of 4, but I only remember Katamari Damacy from 3.
I bought 4 3DS consoles, but I think it was pretty significant that I never bought a Wii U.
I’m glad they didn’t release a handheld after the Switch.
The specs are too low for the market, and you were just competing among yourselves.
There weren’t many kids around who openly had a GameCube…
At that time, I was a junior high school student, so even though there was a trend of graduating from Nintendo after the 64 and getting a PS2,
If you only look at software sales, there are almost no domestic million-sellers for the GC.
Wii to WiiU, it turned out that there was a longer gap than I thought.
I had the impression that it didn’t sell well because it came out pretty quickly.
Wii is amazing!
The Wii U is more about health equipment, rather than…
I think if we’re going to do this together, we might as well play 3DS together.
When I look at the sales figures section on Wikipedia, I find a lot of interesting things that I remember.
Bandai has always been somewhat ambiguous.
I also haven’t bought a Wii U for some reason.
What was it again?
Perhaps it’s because I didn’t find any attraction in games that can only be played on the Wii U.
>>98
As a home console, its performance isn’t that high, and I felt that the unique gamepad was sufficient with the 3DS.
Why the 64DD…
What are the representative titles of the Wii U?
>>100
Splatoon
Mario Kart 8
Smash Bros for
>>100
Splatoon
The Switch sold this well, huh?
Even though it’s technically a handheld, it’s still a runaway success.
The Wii U suffered due to the fact that there were hardly any opportunities for trial play because its controller was too unique.
The Famicom sold well because it was cheap and long-lasting.
The budget version has also been released in large numbers.
Can it really surpass the DS and PS2?
If we could sell about 9 million more units globally, it would become the best-selling home gaming console in the world.
The Wii U is not suitable for multiplayer in a university club room either…
Splatoon and Breath of the Wild, now that I think about it, you were on the Wii U, huh… that feels really intense.
>>110
Well, I don’t think many people played Breath of the Wild on the Wii U…
It’s surprising that it continues to decline from FC to GC.
>>112
It’s simply because other companies’ hardware has been continuously gaining market share.
It’s obvious, but once something sells, the next step is to create a hard product that is conscious of that, and if it doesn’t sell, switch it up until it does.
Until the Wii, it was a good competition, but now Nintendo is the only strong one.
>>115
The thread image represents the global total, so I’ll speak assuming worldwide context, but it’s not a dominant force…
It seems that developing third-party titles for the WiiU was also difficult.
Before the number of units became widespread, multi-platform support was not available there.
Improved various aspects with the switch and also enhanced the multiplayer situation.
It’s not so much a stall, but I messed up at the start in 3.
>>117
I thought 5 was on the same course as 3, but it has made quite a comeback…
I remember thinking that something about the design of the WiiU was just nice…
The Wii U was a bit too innovative, and third-party developers couldn’t keep up.
>>120
The DS and 3DS were quite innovative, but there were no competitors already.
I remember reluctantly buying both the GBA and the WonderSwan Color because there were games that could only be played on the WonderSwan Color during that time.
Three is difficult to develop for various reasons, and the performance reached its limits quickly, so the timing wasn’t good.
It could not have been worse.
>>121
There are many software titles I wish would be re-released, but it seems that trend isn’t happening at all, which makes me think that the development environment is really unique.
If Japan continues to change its hardware standards like this while the overseas market accumulates know-how in PC gaming in one direction, it’s no wonder they were overtaken in the 2010s.
There was a situation where domestic manufacturers that are not major players couldn’t keep up with the shift to HD.
If I had a Wii, I felt like the Wii U was just okay…
What are the specs of the Switch?
Breath of the Wild is understandable, but Splatoon is completely from the Wii U, right?
Even now, Nintendo has a strong sense of independence as Nintendo…
>>131
If you’re not releasing a mobile version this time either, it’s a platform that has exclusive titles like Mario, Pokémon, Zelda, and Animal Crossing, so it’s pretty strong.
I calmly remembered that I was playing PlayStation 2 games on the PlayStation 3 back then.
>>132
Calm down.
You can’t play 2 on the PS3.
Some archives existed, but…
>>152
The early high models can play PS2.
>>159
I bought that…
>>152
The initial version is done…
>>152
It was possible with the initial model…
>>152
Hahaha, this one is surprising.
I can’t believe there are people who don’t know the original version.
By the time I had mostly exhausted the Wii, I had already graduated from gaming.
After that, I saw the Wii U commercial and thought vaguely, “This can be played on the Wii too, right? Like the DSlite.”
I wasn’t thinking of buying new software anymore, so I didn’t properly research afterwards either.
What’s amazing about the Wii is that even people like aunts who don’t usually play games buy it.
Well, those people probably bought it as fitness equipment.
World
Domestic
| Game Console | Type | Manufacturer | Release Year | Global Sales | Japan Sales |
|—————————|—————–|————–|————–|————–|—————-|
| Nintendo Switch | Home / Portable | Nintendo | 2017 | 150.86 million| 36.82 million |
| Nintendo DS | Portable | Nintendo | 2004 | 154.02 million| 32.99 million |
| Game Boy | Portable | Nintendo | 1989 | 118.69 million| 32.47 million |
| Nintendo 3DS | Portable | Nintendo | 2011 | 75.94 million | 25.26 million |
| PlayStation 2 | Home | Sony | 2000 | 160 million | 21.98 million |
| PlayStation Portable | Portable | Sony | 2004 | 80 million | 19.69 million |
| Family Computer / NES | Home | Nintendo | 1983 | 61.91 million | 19.35 million |
| PlayStation | Home | Sony | 1994 | 10.49 million | 18.85 million |
| Super Famicom / SNES | Home | Nintendo | 1990 | 49.10 million | 17.17 million |
| Game Boy Advance | Portable | Nintendo | 2001 | 81.51 million | 16.96 million |
| Game & Watch | Portable | Nintendo | 1980 | 43.40 million | 12.87 million |
| Wii | Home | Nintendo | 2006 | 101.30 million| 12.81 million |
| PlayStation 3 | Home | Sony | 2006 | 87.40 million | 10.27 million |
| PlayStation 4 | Home | Sony | 2013 | 117.20 million| 9.71 million |
| PlayStation 5 | Home | Sony | 2020 | 74.90 million | 6.53 million |
| PlayStation Vita | Portable | Sony | 2011 | 15.81 million | 5.86 million |
| PC Engine / TurboGrafx-16 | Home | NEC | 1987 | 7.64 million | 5.58 million |
| Sega Saturn | Home | Sega | 1994 | 9.26 million | 5.85 million |
| NINTENDO 64 | Home | Nintendo | 1996 | 32.93 million | 5.54 million |
| PocketStation | Portable | Sony | 1999 | 4.90 million | |
It may be about time for other manufacturers to release new hardware as well.
>>138
Hey, why don’t you try to say it properly and specifically?
>>157
A company that has various genres of IP and can release exclusive hardware would seem strong…
Capcom!
>>138
The timing is bad right now.
Not many people have probably done it, but I felt that they must have wanted to play Breath of the Wild on Wii U.
>>140
Key assignments and switches can be quite restrictive, you know…
The Wii U is the only console I’ve gotten rid of after playing Xenoblade Chronicles X.
I never thought I would be able to play Xenoblade Chronicles again on the Switch 2.
I bought a Wii U, but I only bought Splatoon, Mario Kart, and Xenoblade Chronicles… Well, I did have a lot of fun with those three.
The timing of the PS3 was not very good as it coincided with the transition period to HD televisions.
Everyone was still doing their best in the era of low-resolution CRTs.
>>144
Isn’t it more about the price?
I made a mistake, it’s the Switch.
I just found out that Breath of the Wild was also released on the WiiU.
>>147
It was originally a WiiU title, after all.
>>147
I’m surprised too right now.
I thought Skyward Sword was the last one.
Smash Bros is probably the most iconic.
It was enough to get a 3DS rather than buying a Wii U…
I’m always surprised to hear that the 64 had poor sales, even though everyone had one when it was released during my elementary school days.
>>149
Well, everyone didn’t have it.
There were times when we gathered around those who had it.
>>176
A friend who, for some reason, is an only child but has multiple controllers.
>>149
On the contrary, since no one around me had one, I was like, “Huh? Is Nintendo okay?”
The Wii is acting strange.
At first glance, the Famicom might seem like just this much, but…
Outside of major countries, counterfeit goods were circulating, so I thought about that; it’s nothing like this.
>>153
At that time, there were still many parents who showed strong resistance to games.
>>153
The reason why the Famicom featured in photo materials is usually a knockoff.
In countries where photographic materials are made, it’s a harsh reality that copies circulate more than the originals.
One hundred million?
It would be nice if the 64GC was at someone’s house…
Why doesn’t the XBOX 360 sell well in Japan?
>>161
It’s just a trend of the software.
>>161
It was probably because there were few software options for Japan.
A 15% discount on the WiiU just for conditional lottery reservations, huh…
I think the Wii U is not developer-friendly because they have to create the screen and controls for the pad as well.
The PS3 had a completely failed launch.
Sony has misjudged too many things.
If it’s about 10 million more Switch1 units, it should be possible to accumulate that in about three years, right?
>>174
Is there really a group of people who would buy 1 now that 2 has come out?
>>178
Even from the perspective of those who haven’t bought a Switch, if they can do it in 2, they would probably choose to buy 2.
The Wii U had an unappealing name and appearance.
Many people recognized it as a Wii peripheral.
>>175
In the early days, quite a few people thought the 3DS was just an updated version of the DS with 3D features.
>>175
As mentioned above,
Because I was doing a similar compatibility business on the DS.
I thought it was that pattern again.
I remember that at the very beginning of 3, they were trying to inherit the way of 2 and had basically integrated 2 at a fundamental level, as Hage said.
My friends mostly had the Donkey Kong 64 game, but it didn’t sell that well, did it?
There were quite a few people who only bought the controller for the 64.
The Famicom and Super Famicom give the impression of being three times this number.
The Famicom was widespread enough that most households with children had one.
The number of gamers is increasing tremendously.
>>187
I think it’s true that the demand for staying at home due to COVID-19 was real.
The mobile device has been hitting consistently, so it was a wise decision to lean towards that direction…
I often see discussions about Smash Bros and GoldenEye, so I get the illusion that they were quite popular.
The Wii U released its main titles, including Super Smash Bros., on the 3DS…
It’s not just selling things, it’s nostalgic.
Is it already nearly 20 years ago?
The Nintendo console was a game system where we gathered at the house of those who owned it to play Smash Bros. and Air Ride, or at least that was the case for me and my friends.
In most cases, I was playing multiplayer games, so it was enough to be able to play them at a friend’s house.
It feels like everyone gathers at the house of someone who has either a 64 or a cube, and I don’t have the impression that anyone owned one.
I bought a 64, but I only bought GoldenEye…
The proportion of people around me who have a 64 Cube Wii U is noticeably low.