
Zagaro Horsemen LV 1 EX 0 HP 20/20 Attack: 12 Accuracy: 100 Evasion: 6 Critical: 2 Weapon LV: 6 Special Effect: 24 Flying Type Strength: 6 Skill: 6 Speed: 6 Princess: 2 Weapon: 3 Defense: 6 Guard: 6 Magic Defense: 0 Cell HP: 20 Mobility: 9 Iron Chemistry /33
A person with low initial stats and poor growth rates, despite being labeled as early advanced.
>>1
Is it the Jagen slot?
>>5
I want you to come back after you’ve reached a level like Jegan’s.
If you provide a decapitation, it will become good experience points.
It’s not that being a horseman is bad…
Putting aside the fact that they don’t join in the second part, it’s too pathetic to see them coming to the battlefield with such low stats.
The nearby mob soldiers are much stronger.
Isn’t it strange that this is marked as CC?
It’s early in the game, and since I have mobility, I can use it for damage even if it’s not the main purpose.
If I had steel…
Even so, they have become stronger in everything except speed compared to the Age of Dark Dragons.
I’m pretty sure that the FC Dark Dragon didn’t have a Hunter’s CC, so I think it was positioned as a high-mobility archer, just in case.
It’s already tragic, but if you get off the horse, it will go even lower.
Originally, they were a different kind of bow cavalry, but before I knew it, they became an advanced class.
>>13
Thanks to that, Kasim has been super strengthened with the leftovers.
However, if these guys had joined as hunters, would they have actually been used?
>>15
There aren’t many scenes that rely on a bow in Part 1.
A man who somehow received a mysterious super enhancement in the new Shadow Dragon.
Even in the time when I was still a kid and didn’t understand strength at all
I realized that this guy is weak because he completely lost to the horsemen at level 1 that appeared as enemies.
Jagan’s horse magic defense 3 is quite helpful.
The reckless growth rate of the new darkness can only be laughed at.
Thank you for your help.
The archer that looks exactly like me is still usable…
In a remake, it’s pretty strong, isn’t it?
Is it Wolf?
>>21
Both
The Orelans are just a group of weak former slave soldiers, except for Roche.
>>23
Of course, the Horsemen are one thing, but having Birak as an early-level 1 Social Knight is just too hopeless.
In the FC, they say that Matis is still better since his face was the same.
The DS’s initial values are so low that it takes a lot of strength just to finally use it, even if it’s definitely a settings mistake.
This guy is different from Jegan.
Zagaro is a weaker version of Wolf, who joined at the same time as this one.
If there are weakened enemies that can be defeated in thread images, I might hand them over to Julian or someone.
Let’s do a wolf knight brigade challenge play!!
>>27
Since we have Hardin and Roche, it should be fine… → It wasn’t possible…
That’s what happened…
If I were a hunter…
That’s right, Roshe.
The hunter itself is easy to use, so even considering that dismounting becomes a liability, well…
It’s not just with emblems, but FE has an abundance of cavalry, doesn’t it?
>>33
If the map is so wide that it’s a hassle without cavalry, then there’s no place for infantry…
Hey, holy war!?
>>34
If I were to create a game system where the vastness of the holy war is occasionally interrupted by battles within the castle…
I wonder if it was just the right feeling.
>>33
“When you die, please use me as a replacement bullet.”
>>33
It is natural for there to be many direct cavalry under the protagonist since he is a prince.
>>37
It seems like cavalry from a different faction has also gathered…
Wolf can still be a connection.
If there’s extra, that’s still fine, right?
Recent works besides the cavalry are really dead.
It seems that those who are alive are just strong because of their unique character’s special abilities and weapons.
>>40
The cavalry alone makes the flying troops too strong lately.
>>41
Aren’t they all the same?!
>>48
It’s just Gordon and Thomas who are completely the same.
>>51
Well, that’s not completely the same as the original source material.
Even on their debut stage, those other than Hardin are weak to the extent that they can’t hold back the enemies from the west.
Roshe transforms, but…
>>42
If you move too enthusiastically, Matisse will come, so you need to perform moderately in the early game.
The correct approach is to not use it for anything other than reinforcements in the final stages…
The enemies, the Horsemen of the SFC emblem, are strangely strong, aren’t they?
Well, it’s only natural since it’s advanced.
Due to mobility, there’s a tendency for overall strength to be somewhat subdued.
I probably won’t forget the incredible strength of the new darkness.
I no longer have any weak image of them.
If only I could ride a horse in the arena…
Is it okay with Kasim?
Yeah
The emblem system for dismounting is troublesome.
Ilanaits has a unique flavor and it’s good.
>>50
Yeah Roshe
Roshe’s growth rate isn’t very good in the Famicom version, but it was improved in the SNES version.
It’s probably because it’s the only role that allows me to become a companion in the second part.
I think the last time cavalry other than archers were strong was in Radiant Dawn.
Marks has a dedicated weapon.
Even if I grow as much as Abel or Cain.
It seems like there’s no more time for it now…
Zagaro is similar to Thomas, which is not good in a way, and I wondered which one it was in the thumbnail…
But, Georgie.
>>58
He was handsome since the FC days.
Well, as for the emblem, if orders to retreat are issued to everyone except Roche, they will be massacred and become dust at the Adriatic Pass.
I like how Tom’s is strong compared to Michelin; it has a playful spirit.
Having similar weak examples for both of them is like a trap.
It’s the same face, but it has a unique personality thanks to the emblem, which is really amazing.
Sometimes there are people who become completely different individuals…
Strong cavalry is not a problem as long as you think of villages targeted by thieves.
It’s fine for a flying soldier, and the growth rate is high? Yeah.
It means that Toms and Thomas are separate but become allies on the same map.
When it comes to the enemy, I can’t help but think, “You can’t have grown that much, you liar.”
But now it’s different.
Thomas, who has become a character that is hard to understand due to increased conversations in the new emblem.
>>68
It sounds like you’re saying you understood the character from the beginning.
Kashim is really powerful and strong, you know.
>>69
Both Kasim and Warren from SFC have been growing in strength a lot, so they were usually in the starting lineup for us.
I eventually realized that a slow archer becomes strong when raised, but the process of raising them is frustrating.
>>73
There are stages where it’s obvious that flying troops will come as reinforcements, so if you have multiple wall units leveled up, you can confiscate their weapons and earn resources.
The flying soldiers are still strong, but recently the maps aren’t that large to begin with, so it’s somewhat better.
Up until the GBA, there were countless patterns where you had to fly at the fastest speed with Pegasus or risk destroying houses.
When I first saw Wulfzagal, I thought a cavalry unit with a bow under a low-level job seemed quite useful.
The problem with the flying soldiers being overwhelmingly strong when mass-produced probably came from the new darkness.
I used it because Wolf was drawn as a ridiculously strong character in the 4-panel comic, but it turned out to be weak…
It’s annoying to raise the mysterious archer of the emblem.
What’s annoying is that everyone only has mediocre growth, with their skills, luck, and weapon levels increasing.
Even though upgrading through CC can make them stronger, training archers with abilities that aren’t particularly strong along the way can be quite stressful.
“Learn from Kasim, who is like a Genpei warrior, greatly increasing his strength and taking out enemies one after another.”
I had you all just sitting still in the lower left because it would be a waste to give you experience points.
I’ve seen this thread before.
Well, it’s weak, but to be honest, I won’t use those second-string characters anyway…
>>79
The Zagaro Bi-Rakushi the Tomus Mishelan has been around for a long time.
>>80
?
>>80
If you’re going to put it in there, it should be Thomas, not Toms!
Toms is the next armor class to grow after Lord Shima.
Also, Midi and Boa too.
In the thumbnail, I can’t tell it apart from Thomas.
If the unit’s movement power is 5, I can manage as long as we keep in step.
The archer finds it quite difficult to position themselves to intercept incoming enemies due to getting caught in the forest.
The archer’s movement of 5 is a problem.
There is a demand for engraving with a bow, and I think the thread and the wolf are still relatively decent entities.
It feels like the sniper is a reward for trying hard and being able to do CC.
If the archer aims for level 10 CC, it might be manageable.
>>90
The CC bonus is high, and I actually think that’s fine.
>>90
Training is a hassle, so I’ll just use the best on the continent…
Due to the mobility, the archer wants to get CC’d quickly.
The SFC emblem seems weak or unnecessary for archers themselves.
There are places where you are forced to use it like in the early part of Chapter 2, but conversely, that’s all there is to it.
>>93
The dragon knight, who comes before the era of wind magic, performs exceptionally well against them…
Don’t raise the Archer because CC correction is strong.
I wonder if the thread image would have also become a Bow Knight by now.
I feel like I wrote that I’m good at hit-and-run tactics, but if I stop after shooting, it doesn’t really mean much, Horsemen…
In terms of work that involves archery, being serious enough is sufficient, even on the continent.
Even letting Orion’s arrow rot is pretty pointless, you know.
The FC version of Roshe was also terrible.
He is a traitor of Oreluan.
While saying that, the Horsemen also betrayed in DS, so Bilak was discouraged.
The power growth rate of Kasim is unimaginable from his facial graphics.
The archers are used to take down flying enemies in the early game, but it’s fine to use units that haven’t been leveled up for that.
In the second half, it doesn’t matter if it’s a dragon knight or a flying dragon; you can just take them down with your strong units, so there was really no point in training archers after all.
If anything, that guy can use the silver bow right after joining, and then can immediately use it against flying dragons, so in the second part, he might actually be the most useful.
The new emblem is hard and fast, so the sniper is strong.
The Orion’s Arrow is generally regarded as a cash item similar to the silver axe.