
Win rate 25%!!
It’s a perfect difficulty level for practicing offline.
There’s nothing but practice, Ganatch.
I’m also 20%!
I can’t suppress my desire for ranked matches!
Don’t worry too much about your win rate! Dance!
From a rough touch, I felt that the firefly was noticeably strong.
Billy and the others are quite strong too.
Is Ganache actually just weak, not because he’s a technical character or anything?
I don’t know if it’s weak, but it definitely seems tough to play properly.
Well, I’m a beginner at fighting games and it’s early on, so I didn’t plan to win, but I’m getting beaten up more than I expected and it’s making me sad.
The only ones who buy early and compete are wolves starved for battle, so it’s unavoidable.
>>8
It’s an environment full of seriously strong players, and beginners can’t manage here.
It seems like they have to take it more seriously than other characters, so they appear relatively weak.
Who is this Amandalakamandara?
I battled that guy from Terry EOST.
Wow, your face is cool!!
Switching to the arcade stick made braking easier.
There’s no helping it, I’ll break it in with the CPU… wow, the CPU is strong!
It looks like I can eat for a while with the whirlwind fist’s overhead and caveman hunting.
But if someone skilled stands firm, I might end up having nothing to do…
Is there any advantage to the foot sweep wild punish? Please tell me!
>>16
Can’t we chase again with a big foot?
>>19
Thank you!
I plan to set up my hair for the official release date.
Since I want to do EOST too, I guess I’ll play during the early period.
Watching Kubo’s stream, it seems like Hotaru, Don, and Funkin are the top three?
>>18
A nameless person said that Hokuto-maru is incredibly strong.
>>24
That guy has a -2 for Shadow Slash Guard, has a Slash Wave, and can teleport, so it feels pretty lawless.
>>24
Donfan hasn’t seen the positive feedback from users…
It doesn’t seem like a character that can win easily.
Isn’t the distance between Hotaru and Rock too close?
Isn’t Hotaru coming on a bit too strong?
I wanted to use the Ganache I bought, but Hotaru is too high standard, so I’m thinking maybe I should go with this instead.
The reaction when I placed the preacher on the EOST home is really cute…
How about creating a mode where you can create an original character and become a disciple?
It seems like many people will overlook Hokutomaru due to the original character’s popularity, but I have a strong feeling he is powerful.
I feel like combos are incredibly difficult.
I don’t really understand the difference between techniques that connect and those that don’t.
Hotaru is said to be strong by most people, so she must really be strong.
Honestly, I still don’t know about anything else.
I haven’t played Garou, but while saying this isn’t Garou: Mark of the Wolves, I’m trying not to press the purchase button in my wishlist.
I was aiming for Ganatch, but it’s too hard to win, so I’m going to try a different character!
Is Bricha strong…? The combination’s firepower is high, but other than that, I’m not really sure.
For now, I feel like the normal attack is weak.
I don’t know if Donfan is strong or not, but I’m using it because I’m having fun.
The soaring kick has become difficult to use, which is tough…
The box was so ridiculously powerful that the pro who was dealing with it got angry.
>>35
Instead of box ammunition, it decreases ridiculously, doesn’t it?
>>35
It’s going to be hardened like crazy, and if something gets stuck, I’ll die.
This kind of character can win tonight!
I want to use the fang knife because it’s cool, but is this character somewhat of a tough-guy type?
Even if I try to research it, searching for Ganatch only hits on infinite loops!
There’s no way that would stabilize!!
>>37
It’s a forever pattern that’s harder than AC Hokuto, yet just because of that, people say things like “It’s so sad that a normal person like Ganatch is strong.”
It’s Marco that’s really finished.
>>45
Do you have any complaints about the true Dragon-Tiger Dance?
>>45
Marco’s eternal partner gets blocked after winning one match.
The way it wilts while being devoured is amazing.
>>45
In fact, if Ganacci is a fighter, then Rock and Kane are also ordinary people.
Isn’t the Ganatch character really tough?!
>>40
The only option is to bounce back with EX Daichi…
>>40
Personally, Billy is really tough for me too.
Well, it’s kind of obvious, but dealing with weak enemies with regular attacks is really tough!
Especially, if a move has effective cancellation, I seriously can’t touch it!
>>41
The cancellation gap is amazing.
Some characters have their weak attack cancels restricted, while others can reduce 50% from a far C cancel.
>>47
I think one of the reasons I feel like they’re doing box is because the far strong P cancel works and it’s long and strong.
On the contrary, one of the main reasons I think Brich is weak is that the cancelable P is not only really short but also weak.
I can’t believe Kevin’s name isn’t mentioned; I think Kevin is really strong.
I thought I had seen a box like that before, and then I realized it’s Grant!
Characters that can connect from AB to a finishing move and take down the opponent are unfair.
Isn’t the CPU in this game too strong?
I’m getting killed over and over by level 4.
I want the ranks to be categorized by character.
Apparently, Ganatch is regarded as the weakest candidate…
Marco’s permanence will probably be corrected soon anyway.
I seriously don’t know what else to use besides far C for Ganatchi.
Ranged attacks don’t get canceled at all, so even if I make them guard, nothing happens, and on the other hand, I can’t get close to engage in close combat.
Pritcha, put more effort into Copa.
The eternal PA will be fixed soon, so practicing doesn’t really help…
Ganatchi has been developing persistent mid-level set plays, and I think there’s more to come.
…It would be nice to touch it after it has been developed!
Since EVOJ is close, there are definitely going to be people trying to grind Marco’s infinite, especially the early group.
What is the current evaluation of Cristiano Ronaldo?
In other words, those who can win with Ganache are the real deal.
I don’t have Hokutomaru’s rising dragon, but what should I do about aerial combat?
It’s the ones who haven’t done it that are making a fuss about Forte or eternal combo.
Listen to Ganatch’s music more properly.
>>67
Loud voice eeeeeeeeeee!!!
>>68
Why are you not in the lower tier…?
>>74
I’m more surprised that this derived kick isn’t a low kick!!
I honestly believe that whether you can cancel the far strong punch directly affects character evaluation.
>>69
It seems there are also disparities in the situation after the feint…
Ganatch’s movements are so unique that even if you’re used to fighting games, this is tough!
>>71
When playing “Dōkiden: Den-shō,” it is relatively easy to adapt.
Everyone is playing Fighting Princess Legend.
>>76
People who are studying both “Fatal Fury” and “Fighting Princess” are…
There’s no one else but Mr. Koba.
I wonder what that person is doing now.
Take me to America.
I wonder if we’ll find a bug that changes character ranks like in MOW.
As expected, it’s the Reiwa era, so that probably won’t happen.
>>73
On the first day, I found two eternal pairs, you know? Don’t give up!
That said, since it’s the Reiwa era, it’s probably going to be removed in an update.
I chose Marco, but I didn’t know there was an infinite combo.
It’s tough that Ganatch’s invincibility only has a super special move.
The Rising Dragon Breaking is still awesome as ever.
I think Marco is purely strong, even after taking away the differences.
Usually really excellent.
>>81
Hotaru has a similar direction, right?
A high-standard character with well-rounded skills.
Ganache seemed kind of suspicious, right?
>>82
👋
I don’t understand how to handle it at all, Ganatchi.
I’m going! I’m going down! It’s so stupid, but I really want to master this character.
Hotaru, on the contrary, what do you not have?
SNK has had a strong impression of having a powerful CPU since a long time ago…
The fact that the only techniques that can be used from a stance are two middle-level moves without any low-level moves is a bug, right?!
The way to use the Magical Step is a mystery…
Even if I try to choose between the middle and the low step, it’s over if I get hit by a dragon punch…
Ganatch is a gentleman who doesn’t throw with an ultra-invincible move.
I wonder if it’s since Cristiano Ronaldo has been able to set up plays involving the ball…
My YouTube recommendation guy seems to be a bit stupid.
I was just watching the Ganatchi video from cotw, but it recommended the real Ganatchi’s PV to me.
>>95
🤜👵
>>95
Isn’t it likely that others are looking at things like this too?
>>95
You are excellent!
>>95
It’s only natural since it’s the original work.
I want you to tell me how to win if Donphan is really one of the top three.
Billy is too tough.
>>96
I think the jump in the air with the Just Fly Kick technique is strong.
Also, it seems that Billy is often overly invested and may be weak against REV blows.
>>100
I can’t do the just-in-time launch at all, but I’ll do my best…
Even when I rubbed the REV blow, it didn’t hit, and I was like… what is this?
>>137
It might be that the REV blow is also based on being able to execute it with one button from the just.
I want to get close and make a mess while just going for the jump.
Since D is long after Donfan’s jump, if you approach it as if to cover it, it will be easier to catch Billy’s escape jump.
Billy is also quite involved.
Based on my experience so far, I feel that characters like Hotaru, Billy, Kain, and Hokutomaru have relatively normal character performance.
>>102
Hotaru and Cain are definitely strong, right?
Characters like Billy, Kevin, Marco, Kiba, and Hokuto who weren’t in beta are also strong.
Once the system becomes ingrained, I feel that we won’t be able to swing like we do now.
>>104
Some people say that, although the Jazgar REV is extremely excellent, the actual battles might end up being quite modest.
>>107
If you miss a tech at Abaga, it could lead to significant losses in Panic, so it will probably become a confirmation game in the future.
There are people who are already flying 50% above ground, but is the firepower okay?
>>105
The defense system is strong, so if it gets bypassed, it feels like everything will be blown away.
Billy, with that reach and speed, you shouldn’t be putting out such firepower!
>>105
If you have 2 gauges, it will end after touching it twice.
>>117
I just got defeated by a strong gateau… it’s fleeting.
I think Ganatch’s Eternal Pa will be erased, but that step cancel is its only strength, so if it gets caught up and disappears, I’ll cry.
>>106
The infinite loop of the ganache is too difficult, so it’s okay if it remains.
Marco’s infinite combo is too easy and should not be allowed.
I mean it’s been played tens of millions of times.
I just didn’t know, but Ganatch was really popular… no, Mr. Ganatch.
Billy, isn’t it a bit too much damage to reduce at this length of the technique?
How is Cristiano Ronaldo?
>>113
The ball feels deeper than I expected, so there is a sense of stretching here.
Aside from that, it’s just fine.
>>113
It’s too difficult to evaluate…
>>113
I can dribble.
I’m not used to it, but this game is tough!
I can’t get into a situation where I can guard against close attacks.
I think the stance of Ganatch’s Dakkun was designed with the assumption that you can do combos from a standing middle guard.
Now, for the time being, I can at least try to get close with a powerful dash, but I feel like if everyone starts using the Just Guard REV, weak characters won’t be able to survive.
Even if it’s not the Ganache Eternal, the Dakyam is difficult!
Yuri-chan came out, but she hasn’t aged at all.
>>122
If being in your forties is fine like this, then shouldn’t Mai feel a bit younger? That’s what I thought.
>>131
I was thinking the same thing.
>>131
It was no good with exactly the same opinion.
If you see that, you would think so, right?
If Cristiano Ronaldo was a bit stronger physically, it would have been amazing.
While everyone is playing ranked matches, I’m doing the single-player mode.
Level 90 Terry is strong, giving off that SNK vibe.
I thought they would make the real characters stronger, but that’s not the case.
I had a feeling, but it seems like the defense is going to get incredibly strong.
>>127
It seems that after perfectly timing the technique and checking for panic, the current situation could lead to an instant kill, but it looks like it will turn into a game of mutual strikes in the usual way…
If the cancelable P series is weak, I can’t help but poke at K where nothing happens, hmm.
The firepower of high-damage characters is too high!
Why doesn’t Ganatchi get crushed by the rampaging Great Land C>D…?
You don’t need to throw a top at fireflies!!
>>132
I don’t need the back jump and the flip either…
This guy is just blatantly outstanding!
Characters that can extend from jazz cancellations with small techniques seem strong.
Whether it’s strong or not, it’s fun, Ganachi.
It’s a game mechanic that absolutely shouldn’t be allowed for near C or near D, but it totally works with movement wake-ups and mix-ups to break through with a burst.
Hotaru has a short reach…
I was thinking while doing this, but honestly, isn’t SPG unnecessary…?
>>142
Well, it hasn’t contributed to the fun.
>>142
It’s just that without SPG, the blow is too strong.
Isn’t the blow itself unnecessary? Well, yeah.
>>142
Since the firepower is inflating and REV Blow is also important, it’s just better to always use SPG…
It’s not good that Billy is getting canceled.
Just by mixing feints and middle-level strikes, the opponent will taste the floor.
>>143
Because it’s traditional.
You like cute older women, don’t you?
Honestly, I want to make an impact regardless of SPG.
>>150
That game, where you can always hit, is incredibly strong to the point of being post-apocalyptic…
So far, the player who touches the opening SPG first has been blowing away the opponent’s SPG.
>>153
As a result, there’s absolutely no chance I’ll see this super must-see…
>>154
Hidden Gear is surprisingly common to see!
At the start of rounds 2 to 3, use a lot of REV to execute a painful combo and recover with Hidden Gear!
Ganatch is a real person, but something feels off.
What is this man?
If you think about the strategy, there are no options other than the front SPG, right?
In the middle or at the end, the SPG often cannot be used properly.
>>156
If it gets to a boiling point, it seems like I’ll end up playing in a way where I forcefully use the gauge to skip the SPG section against opponents in the middle to late stages.
>>161
The firepower is so high that when I face off against A rank or S rank players, I get blown away in the SPG section immediately.
It would have been better to use REV Blow from the start and disrupt in the lead, as it would have given more chances.
Hokutomaru is in the growth phase, but isn’t Marky somehow shrinking?
It’s understandable that a system from 20 years ago doesn’t fit well with today’s short-term battle style.
Finally, I think there’s an advantage to having SPG placed that allows for a strong catch with super specials.
I really don’t need a blow…
Isn’t the reputation better than I expected?
Oh, right, the Hidden Gear recovers the REV gauge, doesn’t it…
>>165
I don’t care if I overheat, I’m fully back to normal!
It’s a strange feeling to think that the one who touches first has the right to blow it away and continue blowing afterwards.
The blow is too strong, but thanks to the blow, there are aspects where I can easily perform a guard cancel.
The kara-cancel dragon punch is too difficult.
The high firepower is simply overwhelming in terms of firepower and can easily break through the REV section.
Schwarz Schwarz is noisy, isn’t it…
It’s been about 10 years since I seriously played a fighting game, but after about 2 hours of practice mode and arcade, my fingers somehow remembered the basic system…
If I were to change SPG, I think it would be the last position… even if I place it in the middle, it gets completely wiped out by combos, right?
>>172
The middle will probably hardly ever have a situation where it uses latent.
SPG can be longer.
It’s too tough for this guy if he doesn’t at least get canceled for something like a ganache attack…
Is this Ganatch like the Dan character from Street Fighter…?
But the jump kick is strong besides being invincible…
The rise of the firefly dragon is too strong.
In the first place, Rock’s mother looks too young…
What is it? The power of the secret tome…?
Excuse me, but by the way, who is Mr. Stroheim and where is he from…?
>>179
Mr. Wolfgang Krauser von Stroheim’s place.
Ganatch’s anti-air Fuwah is blatantly weak on the sides and has a low return…
>>180
After countering like that and floating a lot, I tried various things to see if there was anything else, but the only options are landing, running, and sliding…
I feel like I can’t handle this game because there are a few elements that seem to have unnecessarily many types.
Hey, could you let me skip just the beginning of the arcade mode, Krauser?
The game’s firepower and SPG don’t match; it’s my fault for getting hit after passing the SPG, but it reduces what I can do.
Even though the CPU isn’t at the highest level, the counterattacks are perfect and I can’t win…
I heard that unless you can move to some extent, you’ll just be hunted by beginners, so it’s not good for ranked matches yet, so I’ve been practicing in training mode the whole time.
I want to start at the lowest rank about a week after the official release date.
>>186
Too stoic… It’s okay to play the story mode too, you know.
The moment I saw my mom, I was like “Oh no, it’s locked!!!” and I couldn’t keep up with the conversation. What happened?
>>187
It’s my fault… it was my fault… and the emotions I had at that time came out like something from a secret scroll.
>>187
You can generally understand it when you play Billy’s Arcade.
>>187
Let’s progress through the rock arcade mode.
It feels like everyone in the Akemo story is scattered.
There’s no opening to attack the box, so it’s boring to deal with…
Puchira is really cute, but it’s quite difficult to use normally.
By the way, is it common for all characters that combos don’t connect from a long distance with big feet?
>>189
I got punished for causing a ruckus with beta.
Burn that secret document.
>>194
It burned…
Although the impression of being impact-compatible is very strong, REV Blow is also strong as a finishing move for combos, isn’t it?
It has power, is unavoidable, and when connected from a REV technique, it uses almost no REV gauge.
The rock’s victory pose is incredibly handsome and amazing.
It feels like Kain is quite involved in it.
I plan to do online matches after trying out all the characters in the arcade and EOST.
It’s crazy to burn the secret scroll that I obtained by dealing with some insane yakuza.
Everyone says Hotaru is strong…
There’s a REV gap, right? There are people who reduce it even if they don’t use it much.
Hurry up… everyone, please develop this combo for me soon…!
All the victory poses have great style, don’t they?
I especially like Billy’s.