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[Fatal Fury] I can’t win that much!!!!

Japan Otaku ReviewsYeahx1

Win rate 25%!!

1: Japan Otaku Reviews

It’s a perfect difficulty level for practicing offline.

There’s nothing but practice, Ganatch.

2: Japan Otaku Reviews

I’m also 20%!

I can’t suppress my desire for ranked matches!

3: Japan Otaku ReviewsYeahx6

Don’t worry too much about your win rate! Dance!

4: Japan Otaku Reviews

From a rough touch, I felt that the firefly was noticeably strong.

Billy and the others are quite strong too.

5: Japan Otaku Reviews

Is Ganache actually just weak, not because he’s a technical character or anything?

6: Japan Otaku Reviews

I don’t know if it’s weak, but it definitely seems tough to play properly.

7: Japan Otaku Reviews

Well, I’m a beginner at fighting games and it’s early on, so I didn’t plan to win, but I’m getting beaten up more than I expected and it’s making me sad.

8: Japan Otaku ReviewsYeahx14

The only ones who buy early and compete are wolves starved for battle, so it’s unavoidable.

21: Japan Otaku Reviews

>>8

It’s an environment full of seriously strong players, and beginners can’t manage here.

9: Japan Otaku Reviews

It seems like they have to take it more seriously than other characters, so they appear relatively weak.

10: Japan Otaku Reviews

Who is this Amandalakamandara?

11: Japan Otaku Reviews

I battled that guy from Terry EOST.

Wow, your face is cool!!

12: Japan Otaku Reviews

Switching to the arcade stick made braking easier.

13: Japan Otaku Reviews

There’s no helping it, I’ll break it in with the CPU… wow, the CPU is strong!

15: Japan Otaku Reviews

It looks like I can eat for a while with the whirlwind fist’s overhead and caveman hunting.

But if someone skilled stands firm, I might end up having nothing to do…

16: Japan Otaku Reviews

Is there any advantage to the foot sweep wild punish? Please tell me!

19: Japan Otaku Reviews

>>16

Can’t we chase again with a big foot?

20: Japan Otaku Reviews

>>19

Thank you!

17: Japan Otaku Reviews

I plan to set up my hair for the official release date.

Since I want to do EOST too, I guess I’ll play during the early period.

18: Japan Otaku Reviews

Watching Kubo’s stream, it seems like Hotaru, Don, and Funkin are the top three?

24: Japan Otaku Reviews

>>18

A nameless person said that Hokuto-maru is incredibly strong.

26: Japan Otaku Reviews

>>24

That guy has a -2 for Shadow Slash Guard, has a Slash Wave, and can teleport, so it feels pretty lawless.

39: Japan Otaku Reviews

>>24

Donfan hasn’t seen the positive feedback from users…

It doesn’t seem like a character that can win easily.

22: Japan Otaku Reviews

Isn’t the distance between Hotaru and Rock too close?

Isn’t Hotaru coming on a bit too strong?

23: Japan Otaku Reviews

I wanted to use the Ganache I bought, but Hotaru is too high standard, so I’m thinking maybe I should go with this instead.

25: Japan Otaku Reviews

The reaction when I placed the preacher on the EOST home is really cute…

How about creating a mode where you can create an original character and become a disciple?

27: Japan Otaku Reviews

It seems like many people will overlook Hokutomaru due to the original character’s popularity, but I have a strong feeling he is powerful.

28: Japan Otaku Reviews

I feel like combos are incredibly difficult.

I don’t really understand the difference between techniques that connect and those that don’t.

29: Japan Otaku Reviews

29: Japan Otaku Reviews

30: Japan Otaku Reviews

Hotaru is said to be strong by most people, so she must really be strong.

Honestly, I still don’t know about anything else.

31: Japan Otaku Reviews

I haven’t played Garou, but while saying this isn’t Garou: Mark of the Wolves, I’m trying not to press the purchase button in my wishlist.

32: Japan Otaku ReviewsYeahx1

I was aiming for Ganatch, but it’s too hard to win, so I’m going to try a different character!

33: Japan Otaku Reviews

Is Bricha strong…? The combination’s firepower is high, but other than that, I’m not really sure.

For now, I feel like the normal attack is weak.

34: Japan Otaku Reviews

I don’t know if Donfan is strong or not, but I’m using it because I’m having fun.

The soaring kick has become difficult to use, which is tough…

35: Japan Otaku Reviews

The box was so ridiculously powerful that the pro who was dealing with it got angry.

38: Japan Otaku Reviews

>>35

Instead of box ammunition, it decreases ridiculously, doesn’t it?

44: Japan Otaku Reviews

>>35

It’s going to be hardened like crazy, and if something gets stuck, I’ll die.

This kind of character can win tonight!

36: Japan Otaku Reviews

I want to use the fang knife because it’s cool, but is this character somewhat of a tough-guy type?

37: Japan Otaku ReviewsYeahx3

Even if I try to research it, searching for Ganatch only hits on infinite loops!

There’s no way that would stabilize!!

45: Japan Otaku Reviews

>>37

It’s a forever pattern that’s harder than AC Hokuto, yet just because of that, people say things like “It’s so sad that a normal person like Ganatch is strong.”

It’s Marco that’s really finished.

48: Japan Otaku Reviews

>>45

Do you have any complaints about the true Dragon-Tiger Dance?

52: Japan Otaku Reviews

>>45

Marco’s eternal partner gets blocked after winning one match.

The way it wilts while being devoured is amazing.

55: Japan Otaku ReviewsYeahx1

>>45

In fact, if Ganacci is a fighter, then Rock and Kane are also ordinary people.

40: Japan Otaku Reviews

Isn’t the Ganatch character really tough?!

42: Japan Otaku Reviews

>>40

The only option is to bounce back with EX Daichi…

43: Japan Otaku ReviewsYeahx1

>>40

Personally, Billy is really tough for me too.

41: Japan Otaku Reviews

Well, it’s kind of obvious, but dealing with weak enemies with regular attacks is really tough!

Especially, if a move has effective cancellation, I seriously can’t touch it!

47: Japan Otaku ReviewsYeahx1

>>41

The cancellation gap is amazing.

Some characters have their weak attack cancels restricted, while others can reduce 50% from a far C cancel.

53: Japan Otaku Reviews

>>47

I think one of the reasons I feel like they’re doing box is because the far strong P cancel works and it’s long and strong.

On the contrary, one of the main reasons I think Brich is weak is that the cancelable P is not only really short but also weak.

46: Japan Otaku Reviews

I can’t believe Kevin’s name isn’t mentioned; I think Kevin is really strong.

49: Japan Otaku Reviews

I thought I had seen a box like that before, and then I realized it’s Grant!

50: Japan Otaku Reviews

Characters that can connect from AB to a finishing move and take down the opponent are unfair.

51: Japan Otaku Reviews

Isn’t the CPU in this game too strong?

I’m getting killed over and over by level 4.

54: Japan Otaku ReviewsYeahx2

I want the ranks to be categorized by character.

56: Japan Otaku Reviews

Apparently, Ganatch is regarded as the weakest candidate…

57: Japan Otaku Reviews

Marco’s permanence will probably be corrected soon anyway.

58: Japan Otaku Reviews

I seriously don’t know what else to use besides far C for Ganatchi.

Ranged attacks don’t get canceled at all, so even if I make them guard, nothing happens, and on the other hand, I can’t get close to engage in close combat.

59: Japan Otaku Reviews

Pritcha, put more effort into Copa.

60: Japan Otaku Reviews

The eternal PA will be fixed soon, so practicing doesn’t really help…

61: Japan Otaku Reviews

Ganatchi has been developing persistent mid-level set plays, and I think there’s more to come.

…It would be nice to touch it after it has been developed!

62: Japan Otaku Reviews

Since EVOJ is close, there are definitely going to be people trying to grind Marco’s infinite, especially the early group.

64: Japan Otaku Reviews

What is the current evaluation of Cristiano Ronaldo?

65: Japan Otaku Reviews

In other words, those who can win with Ganache are the real deal.

66: Japan Otaku Reviews

I don’t have Hokutomaru’s rising dragon, but what should I do about aerial combat?

67: Japan Otaku Reviews

It’s the ones who haven’t done it that are making a fuss about Forte or eternal combo.

Listen to Ganatch’s music more properly.

68: Japan Otaku Reviews

>>67

Loud voice eeeeeeeeeee!!!

74: Japan Otaku Reviews

>>68

Why are you not in the lower tier…?

84: Japan Otaku ReviewsYeahx6

>>74

I’m more surprised that this derived kick isn’t a low kick!!

69: Japan Otaku ReviewsYeahx2

I honestly believe that whether you can cancel the far strong punch directly affects character evaluation.

79: Japan Otaku ReviewsYeahx1

>>69

It seems there are also disparities in the situation after the feint…

71: Japan Otaku Reviews

Ganatch’s movements are so unique that even if you’re used to fighting games, this is tough!

76: Japan Otaku Reviews

>>71

When playing “Dōkiden: Den-shō,” it is relatively easy to adapt.

Everyone is playing Fighting Princess Legend.

171: Japan Otaku Reviews

>>76

People who are studying both “Fatal Fury” and “Fighting Princess” are…

There’s no one else but Mr. Koba.

I wonder what that person is doing now.

72: Japan Otaku Reviews

Take me to America.

73: Japan Otaku Reviews

I wonder if we’ll find a bug that changes character ranks like in MOW.

As expected, it’s the Reiwa era, so that probably won’t happen.

99: Japan Otaku Reviews

>>73

On the first day, I found two eternal pairs, you know? Don’t give up!

That said, since it’s the Reiwa era, it’s probably going to be removed in an update.

77: Japan Otaku Reviews

I chose Marco, but I didn’t know there was an infinite combo.

78: Japan Otaku Reviews

It’s tough that Ganatch’s invincibility only has a super special move.

80: Japan Otaku Reviews

The Rising Dragon Breaking is still awesome as ever.

81: Japan Otaku ReviewsYeahx1

I think Marco is purely strong, even after taking away the differences.

Usually really excellent.

87: Japan Otaku Reviews

>>81

Hotaru has a similar direction, right?

A high-standard character with well-rounded skills.

82: Japan Otaku Reviews

Ganache seemed kind of suspicious, right?

85: Japan Otaku Reviews

>>82

👋

83: Japan Otaku Reviews

I don’t understand how to handle it at all, Ganatchi.

86: Japan Otaku Reviews

I’m going! I’m going down! It’s so stupid, but I really want to master this character.

89: Japan Otaku Reviews

Hotaru, on the contrary, what do you not have?

90: Japan Otaku Reviews

SNK has had a strong impression of having a powerful CPU since a long time ago…

91: Japan Otaku Reviews

The fact that the only techniques that can be used from a stance are two middle-level moves without any low-level moves is a bug, right?!

92: Japan Otaku Reviews

The way to use the Magical Step is a mystery…

Even if I try to choose between the middle and the low step, it’s over if I get hit by a dragon punch…

93: Japan Otaku Reviews

Ganatch is a gentleman who doesn’t throw with an ultra-invincible move.

94: Japan Otaku Reviews

I wonder if it’s since Cristiano Ronaldo has been able to set up plays involving the ball…

95: Japan Otaku Reviews

My YouTube recommendation guy seems to be a bit stupid.

I was just watching the Ganatchi video from cotw, but it recommended the real Ganatchi’s PV to me.

97: Japan Otaku ReviewsYeahx1

>>95

🤜👵

101: Japan Otaku Reviews

>>95

Isn’t it likely that others are looking at things like this too?

103: Japan Otaku ReviewsYeahx5

>>95

You are excellent!

149: Japan Otaku Reviews

>>95

It’s only natural since it’s the original work.

96: Japan Otaku Reviews

I want you to tell me how to win if Donphan is really one of the top three.

Billy is too tough.

100: Japan Otaku Reviews

>>96

I think the jump in the air with the Just Fly Kick technique is strong.

Also, it seems that Billy is often overly invested and may be weak against REV blows.

137: Japan Otaku Reviews

>>100

I can’t do the just-in-time launch at all, but I’ll do my best…

Even when I rubbed the REV blow, it didn’t hit, and I was like… what is this?

145: Japan Otaku Reviews

>>137

It might be that the REV blow is also based on being able to execute it with one button from the just.

I want to get close and make a mess while just going for the jump.

Since D is long after Donfan’s jump, if you approach it as if to cover it, it will be easier to catch Billy’s escape jump.

98: Japan Otaku Reviews

Billy is also quite involved.

102: Japan Otaku Reviews

Based on my experience so far, I feel that characters like Hotaru, Billy, Kain, and Hokutomaru have relatively normal character performance.

108: Japan Otaku Reviews

>>102

Hotaru and Cain are definitely strong, right?

Characters like Billy, Kevin, Marco, Kiba, and Hokuto who weren’t in beta are also strong.

104: Japan Otaku ReviewsYeahx1

Once the system becomes ingrained, I feel that we won’t be able to swing like we do now.

107: Japan Otaku Reviews

>>104

Some people say that, although the Jazgar REV is extremely excellent, the actual battles might end up being quite modest.

116: Japan Otaku Reviews

>>107

If you miss a tech at Abaga, it could lead to significant losses in Panic, so it will probably become a confirmation game in the future.

105: Japan Otaku Reviews

There are people who are already flying 50% above ground, but is the firepower okay?

112: Japan Otaku Reviews

>>105

The defense system is strong, so if it gets bypassed, it feels like everything will be blown away.

Billy, with that reach and speed, you shouldn’t be putting out such firepower!

117: Japan Otaku Reviews

>>105

If you have 2 gauges, it will end after touching it twice.

128: Japan Otaku Reviews

>>117

I just got defeated by a strong gateau… it’s fleeting.

106: Japan Otaku ReviewsYeahx4

I think Ganatch’s Eternal Pa will be erased, but that step cancel is its only strength, so if it gets caught up and disappears, I’ll cry.

111: Japan Otaku ReviewsYeahx2

>>106

The infinite loop of the ganache is too difficult, so it’s okay if it remains.

Marco’s infinite combo is too easy and should not be allowed.

109: Japan Otaku Reviews

I mean it’s been played tens of millions of times.

I just didn’t know, but Ganatch was really popular… no, Mr. Ganatch.

110: Japan Otaku ReviewsYeahx2

Billy, isn’t it a bit too much damage to reduce at this length of the technique?

113: Japan Otaku Reviews

How is Cristiano Ronaldo?

119: Japan Otaku Reviews

>>113

The ball feels deeper than I expected, so there is a sense of stretching here.

Aside from that, it’s just fine.

121: Japan Otaku Reviews

>>113

It’s too difficult to evaluate…

125: Japan Otaku Reviews

>>113

I can dribble.

114: Japan Otaku Reviews

I’m not used to it, but this game is tough!

I can’t get into a situation where I can guard against close attacks.

115: Japan Otaku Reviews

I think the stance of Ganatch’s Dakkun was designed with the assumption that you can do combos from a standing middle guard.

118: Japan Otaku ReviewsYeahx1

Now, for the time being, I can at least try to get close with a powerful dash, but I feel like if everyone starts using the Just Guard REV, weak characters won’t be able to survive.

120: Japan Otaku ReviewsYeahx5

Even if it’s not the Ganache Eternal, the Dakyam is difficult!

122: Japan Otaku ReviewsYeahx1

Yuri-chan came out, but she hasn’t aged at all.

131: Japan Otaku ReviewsYeahx1

>>122

If being in your forties is fine like this, then shouldn’t Mai feel a bit younger? That’s what I thought.

138: Japan Otaku Reviews

>>131

I was thinking the same thing.

141: Japan Otaku Reviews

>>131

It was no good with exactly the same opinion.

If you see that, you would think so, right?

123: Japan Otaku Reviews

If Cristiano Ronaldo was a bit stronger physically, it would have been amazing.

124: Japan Otaku Reviews

While everyone is playing ranked matches, I’m doing the single-player mode.

Level 90 Terry is strong, giving off that SNK vibe.

126: Japan Otaku Reviews

I thought they would make the real characters stronger, but that’s not the case.

127: Japan Otaku Reviews

I had a feeling, but it seems like the defense is going to get incredibly strong.

133: Japan Otaku Reviews

>>127

It seems that after perfectly timing the technique and checking for panic, the current situation could lead to an instant kill, but it looks like it will turn into a game of mutual strikes in the usual way…

If the cancelable P series is weak, I can’t help but poke at K where nothing happens, hmm.

129: Japan Otaku Reviews

The firepower of high-damage characters is too high!

130: Japan Otaku Reviews

Why doesn’t Ganatchi get crushed by the rampaging Great Land C>D…?

132: Japan Otaku ReviewsYeahx1

You don’t need to throw a top at fireflies!!

139: Japan Otaku Reviews

>>132

I don’t need the back jump and the flip either…

This guy is just blatantly outstanding!

134: Japan Otaku Reviews

Characters that can extend from jazz cancellations with small techniques seem strong.

135: Japan Otaku Reviews

Whether it’s strong or not, it’s fun, Ganachi.

136: Japan Otaku ReviewsYeahx1

It’s a game mechanic that absolutely shouldn’t be allowed for near C or near D, but it totally works with movement wake-ups and mix-ups to break through with a burst.

140: Japan Otaku Reviews

Hotaru has a short reach…

142: Japan Otaku ReviewsYeahx6

I was thinking while doing this, but honestly, isn’t SPG unnecessary…?

146: Japan Otaku Reviews

>>142

Well, it hasn’t contributed to the fun.

148: Japan Otaku ReviewsYeahx1

>>142

It’s just that without SPG, the blow is too strong.

Isn’t the blow itself unnecessary? Well, yeah.

151: Japan Otaku Reviews

>>142

Since the firepower is inflating and REV Blow is also important, it’s just better to always use SPG…

143: Japan Otaku Reviews

It’s not good that Billy is getting canceled.

Just by mixing feints and middle-level strikes, the opponent will taste the floor.

147: Japan Otaku Reviews

>>143

Because it’s traditional.

144: Japan Otaku Reviews

You like cute older women, don’t you?

150: Japan Otaku ReviewsYeahx1

Honestly, I want to make an impact regardless of SPG.

152: Japan Otaku Reviews

>>150

That game, where you can always hit, is incredibly strong to the point of being post-apocalyptic…

153: Japan Otaku Reviews

So far, the player who touches the opening SPG first has been blowing away the opponent’s SPG.

154: Japan Otaku Reviews

>>153

As a result, there’s absolutely no chance I’ll see this super must-see…

160: Japan Otaku Reviews

>>154

Hidden Gear is surprisingly common to see!

At the start of rounds 2 to 3, use a lot of REV to execute a painful combo and recover with Hidden Gear!

155: Japan Otaku Reviews

Ganatch is a real person, but something feels off.

What is this man?

156: Japan Otaku Reviews

If you think about the strategy, there are no options other than the front SPG, right?

In the middle or at the end, the SPG often cannot be used properly.

161: Japan Otaku Reviews

>>156

If it gets to a boiling point, it seems like I’ll end up playing in a way where I forcefully use the gauge to skip the SPG section against opponents in the middle to late stages.

164: Japan Otaku Reviews

>>161

The firepower is so high that when I face off against A rank or S rank players, I get blown away in the SPG section immediately.

It would have been better to use REV Blow from the start and disrupt in the lead, as it would have given more chances.

157: Japan Otaku Reviews

Hokutomaru is in the growth phase, but isn’t Marky somehow shrinking?

158: Japan Otaku Reviews

It’s understandable that a system from 20 years ago doesn’t fit well with today’s short-term battle style.

159: Japan Otaku Reviews

Finally, I think there’s an advantage to having SPG placed that allows for a strong catch with super specials.

162: Japan Otaku Reviews

I really don’t need a blow…

163: Japan Otaku Reviews

Isn’t the reputation better than I expected?

165: Japan Otaku Reviews

Oh, right, the Hidden Gear recovers the REV gauge, doesn’t it…

169: Japan Otaku Reviews

>>165

I don’t care if I overheat, I’m fully back to normal!

166: Japan Otaku Reviews

It’s a strange feeling to think that the one who touches first has the right to blow it away and continue blowing afterwards.

167: Japan Otaku Reviews

The blow is too strong, but thanks to the blow, there are aspects where I can easily perform a guard cancel.

The kara-cancel dragon punch is too difficult.

168: Japan Otaku Reviews

The high firepower is simply overwhelming in terms of firepower and can easily break through the REV section.

170: Japan Otaku ReviewsYeahx4

Schwarz Schwarz is noisy, isn’t it…

172: Japan Otaku Reviews

It’s been about 10 years since I seriously played a fighting game, but after about 2 hours of practice mode and arcade, my fingers somehow remembered the basic system…

If I were to change SPG, I think it would be the last position… even if I place it in the middle, it gets completely wiped out by combos, right?

190: Japan Otaku Reviews

>>172

The middle will probably hardly ever have a situation where it uses latent.

173: Japan Otaku Reviews

SPG can be longer.

174: Japan Otaku ReviewsYeahx1

It’s too tough for this guy if he doesn’t at least get canceled for something like a ganache attack…

175: Japan Otaku Reviews

Is this Ganatch like the Dan character from Street Fighter…?

176: Japan Otaku Reviews

But the jump kick is strong besides being invincible…

177: Japan Otaku Reviews

The rise of the firefly dragon is too strong.

178: Japan Otaku Reviews

In the first place, Rock’s mother looks too young…

What is it? The power of the secret tome…?

179: Japan Otaku Reviews

Excuse me, but by the way, who is Mr. Stroheim and where is he from…?

184: Japan Otaku Reviews

>>179

Mr. Wolfgang Krauser von Stroheim’s place.

180: Japan Otaku Reviews

Ganatch’s anti-air Fuwah is blatantly weak on the sides and has a low return…

195: Japan Otaku Reviews

>>180

After countering like that and floating a lot, I tried various things to see if there was anything else, but the only options are landing, running, and sliding…

181: Japan Otaku Reviews

I feel like I can’t handle this game because there are a few elements that seem to have unnecessarily many types.

182: Japan Otaku Reviews

Hey, could you let me skip just the beginning of the arcade mode, Krauser?

183: Japan Otaku Reviews

The game’s firepower and SPG don’t match; it’s my fault for getting hit after passing the SPG, but it reduces what I can do.

185: Japan Otaku Reviews

Even though the CPU isn’t at the highest level, the counterattacks are perfect and I can’t win…

186: Japan Otaku Reviews

I heard that unless you can move to some extent, you’ll just be hunted by beginners, so it’s not good for ranked matches yet, so I’ve been practicing in training mode the whole time.

I want to start at the lowest rank about a week after the official release date.

193: Japan Otaku Reviews

>>186

Too stoic… It’s okay to play the story mode too, you know.

187: Japan Otaku Reviews

The moment I saw my mom, I was like “Oh no, it’s locked!!!” and I couldn’t keep up with the conversation. What happened?

191: Japan Otaku Reviews

>>187

It’s my fault… it was my fault… and the emotions I had at that time came out like something from a secret scroll.

192: Japan Otaku Reviews

>>187

You can generally understand it when you play Billy’s Arcade.

203: Japan Otaku Reviews

>>187

Let’s progress through the rock arcade mode.

It feels like everyone in the Akemo story is scattered.

188: Japan Otaku Reviews

There’s no opening to attack the box, so it’s boring to deal with…

189: Japan Otaku Reviews

Puchira is really cute, but it’s quite difficult to use normally.

By the way, is it common for all characters that combos don’t connect from a long distance with big feet?

196: Japan Otaku Reviews

>>189

I got punished for causing a ruckus with beta.

194: Japan Otaku ReviewsYeahx3

Burn that secret document.

199: Japan Otaku Reviews

>>194

It burned…

197: Japan Otaku Reviews

Although the impression of being impact-compatible is very strong, REV Blow is also strong as a finishing move for combos, isn’t it?

It has power, is unavoidable, and when connected from a REV technique, it uses almost no REV gauge.

198: Japan Otaku Reviews

The rock’s victory pose is incredibly handsome and amazing.

200: Japan Otaku Reviews

It feels like Kain is quite involved in it.

201: Japan Otaku Reviews

I plan to do online matches after trying out all the characters in the arcade and EOST.

202: Japan Otaku Reviews

It’s crazy to burn the secret scroll that I obtained by dealing with some insane yakuza.

204: Japan Otaku Reviews

Everyone says Hotaru is strong…

205: Japan Otaku ReviewsYeahx2

There’s a REV gap, right? There are people who reduce it even if they don’t use it much.

206: Japan Otaku Reviews

Hurry up… everyone, please develop this combo for me soon…!

207: Japan Otaku Reviews

All the victory poses have great style, don’t they?

I especially like Billy’s.

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