
Machu is also spinning.
Since I’ve finished 40 laps, let’s do it again next time.
I’m leveling up while progressing through ZZ.
However, this Beacha and Mondo are quite outrageous…
I’ll probably spin it once or so as a bonus, but I don’t really need to spin it that much right now.
I was playing slowly, so I’m going around in normal mode.
I’m doing it because I can clear it automatically, but 20 consumption is hefty…
I might not be able to progress in the story for a while because I can’t get the red Gundam drop…
Anyway, there is not enough AP…
I’m still barely managing with hard manual!
I need to advance the scenario and raise Char… I’m also storing up some AP medicine, so I should probably make it in time before it ends…
Once I’ve reached the hard limit, I’ll use the remaining AP for something.
I don’t want to believe that the drop rate changes with difficulty, but it seems like it’s easier to get in Expert mode after all.
I want aircraft experience points, so I’m dropping hard mode and using all my AP.
Sparkle sparkle!
In the enemy turn, Shuji acts first; you’re truly a master of consideration.
The drops are so disappointing that I’m wondering if I can fully upgrade this.
I realized during this event that the power of Setsuna Exia is surprisingly low.
The beheading staff of Machu Zikuaks is awesome!
I just started rerolling a little while ago, and I got Orga and the Gundam Katana characters, so it seems like I can create a Yakuza squad. It’s already fun, so is it okay to start with this?
I’m a bit scared because I don’t really understand what kind of effects support has.
The supporter can only apply parameter buffs within the range of each tag, and Orga’s range is limited to the Orphans’ units only.
Stocas is super strong, but unfortunately, since it’s a unit from the One Year War, it has no synergy with Orga.
Since it’s a rare opportunity, it might be interesting to pull for UR Barbatos again.
I cleared the expert level even though it’s only a star 2!
The decisive factor was the strategy of having Machu endure the attack and then making the red Gundam launch a special assault.
I wonder if I can clear the EX tomorrow.
It’s been a while since the event started, but I finally cleared Expert ☆3.
This makes it a bit easier to skip.
Thank you, the support will only be with Orga and the Orphans.
I was grateful because I didn’t really understand.
Even if I follow the Famitsu strategy, I need to clear the three Normal stages of Eitaro and level up my units and characters first…
Make the consumption AP, maximum AP, and the increase in AP during level up more casual, so it’s easier to farm.
The support is really limited in range… You can immediately tell that it becomes ridiculously strong when it fits, especially with the drain you can get for free.
I can’t change the usual G Generation crew’s support because it’s too convenient.
The enemy’s Machu is such an embodiment of violence that I realized this is what the enemy must feel on a regular basis…
There’s plenty of breakthrough power, but there’s no way Marina and Rain will show up! In that context, I’m grateful for the SSR breakthrough support Captain Vesalius who came.
But isn’t this person not speaking the lines of the desert tiger?
I wonder how much the damage dealt differs between pilot levels 20 and 40.
Isn’t it harder to level up than the aircraft?
With unrefined Exia at 100 and Setsuna at 60, and 2 dupe Zekeax at 90 and Mach at 45, the best I could do was Expert Star 2.
I cleared the Etalo Space Century! I feel an incredible sense of accomplishment!
We couldn’t have won without Shuji… and the experience points that Shuji gave us…
I want to create a red Gundam squad.
Support can be based on carry, right? Haha!
Hehehe… Phoenix
I got 4 red gems in 21 rounds, so I made my second fully maxed out character.
The weapons haven’t been leveled up at all.
I think Olga should have been the one to support with lightning speed.
I pulled an Aerial, but… is this the type that goes wild on the front lines?
It’s really hard to raise the support level…
Even if I raise it, I can’t easily feel the effect…
It seems I can make a second set of the red Gundam, but I’m unbelievably short on materials for weapon upgrades.
Support is always welcome, no matter how much there is.
Try placing two UR support types together and use the Mav tactics… you’ll soar!
As for support, it doesn’t matter how much there is, since support can fly due to counterattacks…
Ah, I can provide double support, huh… This guy seems to be a drug…
I wonder if Shuji will muddy the second one too.
I have more UR pilots than SSR pilots in my collection.
Do a 10 consecutive pilot-equipped guaranteed SSR gacha.
Support types with defense debuffs really change the damage dealt to large enemies, so it’s helpful.
I wonder if there’s any support that can reach Shuji…
Rushin and Phoenix have the same tag, which is impressive.
Ah, please stop with the sky map.
I was looking at an illustration book and saw that if I fully upgrade the S Gundam, its attack power will exceed 13,000…
If you only look at the attack power, it’s on par with UR…
I can feel the determination that since you all will probably heavily roll the Strike Freedom gacha anyway, there’s no point in doing any unnecessary gacha until that day!
Phoenix is great in both the Universal Century and Alternative.
…Why?
Damn, I’ve used up all my AP, but I’m not getting any enhancement materials at all…
It definitely gives unit experience points, but…
Can you clear Expert Manual with just Exia 100 (unmodified weapon)?
Is it no good unless it’s 100 in an instant?
Can we start today and make the red Gundam the strongest?
Aerial’s EX firepower is also support-type, which feels a bit strange.
I don’t need the beam for strengthening materials limited to strong enemies; please give me the special ones instead.
Isn’t it the case that a non-maxed Exia can’t withstand Shuji’s attacks and counterattack?
The weakness of Setsuna is that there is no sway.
It’s obvious, but having a lot of actions in a turn-based game is the strongest thing there is…
If you go with Machu and MAV without pushing yourself too hard, isn’t that good enough at a decent level?
I think we can make it if Marina is there for a moment alone.
Charging in at high speed solo and exchanging fire with the GN Sword and Vulcan.
Recover HP and end the turn to counterattack.
It’s easy to fully enhance, but weapon strengthening is tough…
Swaying is really impressive because it can avoid the opponent’s support attacks all at once.
“` Deployment Preparation Save Formation List Formation Details Stage Details Terrain Information Space Front Deployment Unit 1 Unit 2 Supporter LV100 LV53 LV55 LV38 LV38 LV45 LV33 LV21 LV32 LV21 Increases all stats of the target unit by 14% (excluding EN) Universal Century Series LV27 Xenonti Formation Change Combat 70,353 Recommended Combat Power 150,000 Bulk Formation Automatic Formation Deployment 20 “`
It was an expert-level luck-based game, but I was surprised that I could clear it with just this.
★3 is just a bit more.
Deployment Preparation Series Only the Mobile Suit Z Gundam series can be deployed Series Unit 1 Series Unit 2 Saved Formation List Formation Details Stage Details LV95 LV90 LV66 LV15 LV51 LV46 LV40 LV1 LV40 LV1 All stats of the target unit increased by 14% (excluding EN) Universal Century Series Combat Power 63,479 Recommended Combat Power 160,000 Position Change Deployment Target Batch Formation Automatic Formation Deployment
I was just planning to observe, but I’m happy I was able to clear Etalo Hard with this.
Everyone, listen! I just watched the introduction of Iron-Blooded Orphans episode 1, and Biscuit looks too interesting, I died!
By the way, this time the beam is a complete dud for weapon enhancement materials.
Because both the hammer and the head part are physical, the materials needed are doubled, you know?
An event that teaches the usefulness of MAV tactics.
The beam will likely be useful against the strong enemies that will come next, so it won’t be a loss.
I don’t have enough training materials at all…
I want to train more with MS and pilots.
If you have a movement +1 skill on a unit with movement 5 and attack range 5, it can reach with CS1, so it’s also good to apply debuffs with Z or Zero if the damage is slightly insufficient.
If they die in the counterattack, the enemy’s target won’t waver during their turn, so it’s enough for the level to be sufficiently accurate.
The basic operation is Bitcoin, so it’s fine to leave the rest for the next strong opponent.
I thought I could get the SP version at the event, but could this actually be quite a rare item…?
Wasn’t the Phoenix able to transform? Maybe I’m mistaken.
I’ve been running EX repeatedly, but even after 30 runs, there’s no drop.
I don’t feel like completing a second one like this…
The reward for achieving 100% development of one series of SP materials is only like 10 items or so…
I was able to achieve a one-turn kill with no counterattack by training the Exia with the Sazabi!
I want the monthly UR enhancement materials from the shop…
Aren’t UR weapon enhancement parts too valuable as well?
I am being forced to dismantle production work…
I dropped the red Gundam on my 7th run as an expert.
This is really completely luck, isn’t it?
I leveled up at this hour…
Even with two hits from a 25% support and a single copy of Setsuna, I can withstand it, so I’m doing it quickly.
If you hit two of those weaklings, your score will be around 9,800, but it will exceed 10,000.
I wonder if the quality of drops changes with the evaluation, after all?
It feels like the differences from the old G Generation are mostly aimed at making things smoother and quicker.
The Mazer Attack no longer separates… when you think calmly, it would be really annoying if there was a revival when the chance step isn’t infinite.
A simple job of dismantling a ball.
With this gacha pool, you can’t get the target unit, right? It’s really considerate to have the upgrade materials ready in the exchange shop, even if the hurdles are set high from the start.
I wonder where is the best place to farm character level materials.
During combat, it’s kind of funny that Machu doesn’t talk and remains zoomed in like that thumbnail.
I am fighting the temptation to dismantle the terrain suitability salty SSR.
I was waiting to see how things went until the invasion came, but since the Astray is on the 30th, when I tried to exchange various things, it seriously turned into a ball…
With the 45,000 capital obtained from daily training, purchase 45 units of the Type 61 and dismantle them for 900 GP.
If you do that for a month, you’ll have plenty of GP left even after buying up the UR enhancement materials.
If you give up on the capital for training being half-off and the time it takes for dismantling, then…
I feel a desire for them to easily release materials for leveling up the aircraft, but I also understand that if they did, the difficulty would drop significantly, which is probably why they don’t release them easily.
Thank you, Bright…
If it can be exchanged with a ball, wouldn’t they not want to implement bulk dismantling?
Could it be that if you annihilate as much as possible in full auto, the drop rate increases?
Support comes out of the gacha, right…? It seems possible even with a small amount of spending, so let’s try saving up to the limit for now.
Until then, let’s do our best with the carrier base, the crew of the Cruiser fleet, and Mr. Dren.
I can skip the express now!
I conquered the game of chance that avoids 97%.
It would be more appreciated if they could make them all at once when there’s enough material, rather than specifying the number of units to create.
Both would be even better.
I think it’s a game with a quite fast growth speed for a social game.
I’ve been playing games where it takes about two weeks to complete one character…
I wasn’t really looking at the shop, and since I saw something like “If you’re free, you might as well do the dismantling,” I wasn’t paying much attention.
Should I pick up the monthly UR weapon enhancement and SSR level-up? Should I do it…
I just thought that if I gather all the URs and get them to 100, isn’t that basically clearing the game?
So it becomes a question of what difficulty level can’t be cleared.
I think it won’t be so rare to see 5 machines at level 100 or 90 by tomorrow, considering the current pace.
If you set the ball disassembly to only the N development unit Level 1 for the guaranteed disassembly, you can disassemble everything at once without having to select the pop-up balls one by one.
Create 100 balls all at once?
The daily 5 is so efficient that it’s seriously worth pushing yourself to unlock it early on.
My personal recommendation for gameplay is to limit yourself to using only development units on a separate device!
It’s exciting to bind Machi and Shuji too!
For now, I think the first goal for players who spend no money is to fully enhance G-3 or Big Zam through development, so it’s great that they drop in hard mode…
When the Big Zam army came out, I thought it was a bad idea, but Banaji-kun worked hard and somehow managed to handle it.
Oh no, I’ve been running the expert raid for a while but no weapons have dropped.
Sometimes even when I earn money, I only get drops for fighting and beams.
How much AP is needed for the Bitfull modification…
Right now it’s still at the expert level, but if it gets re-released, it seems like there will be an inferno difficulty, doesn’t it?
I thought it was kind of nice that you could somehow deal with a daily halo by surrounding it and hitting it with a bow, but does that stop working if you go higher up?
Thinking about the fact that I also need to train them by series makes it seem quite a bit easier.
I don’t understand why Zek Aine is SSR, but I was a little moved.
I wonder if I should have saved it for a reroll… I really like this aircraft, but I don’t feel like I’ll be able to pull it again.
I want to do expert auto…
I poured all the recovered AP into the expert level.
I have to go around and do hard skips that I forgot about…
Development is fun, but I somewhat miss the crazy designs that crossed the boundaries of the works like in the previous series.
Attach a Zaku head to the Azum and it’s Apsaras! That’s the vibe.
I won’t ask for a second one or anything extravagant, but can you let me strengthen the bit with a reasonable amount of AP?
I was thinking it would probably take until next week to complete the W-series development, but I was a bit surprised that everything got filled in with today’s daily and skip.
Can you have the same aircraft formation in this game?
The scariest thing about the eventual release of Daily 6 and beyond is the support attack.
I want an update that adds a Tomahawk boomerang.
It seems like the support attack “Haro” is just a matter of taking them out one by one from a place where they won’t be supported, isn’t it?
I was planning to log in at 1 o’clock, but I fell asleep and missed it…
The expert can somehow do it quickly manually, but there’s no money coming in.
I couldn’t allocate materials for the development of W, so in the end, I cleared it with just the free units.
What should I do about Etaro…?
Let’s go, First Generation Amuro! Amuro from Char’s Counterattack!
It’s not a standoff, but it’s been a while since I’ve felt such a good balance with three different abilities.
Since you all are weak, I have no choice but to do it myself! It could lead to becoming the five Kiras.
It’s a bit disappointing that there’s no upgrade… Well, I guess there are reasons like it being too convenient or taking too much effort to create.
The SSR Zaku II is Burny’s, after all… but unfortunately, Burny isn’t here…
In G Generation, we always stuck together as four units, so whether it was fun or tough, we supported each other, so this time there are some unfamiliar aspects.
When you spread out and maneuver from the support halo, surprisingly, five turns feels quite long.
You can’t get the same character, right? …Maybe there are different rarities.
There are too many types of Amuro and Kira…
Since there is only one Shuji, I don’t think I’ll use a second red gun even if I make one… I don’t have enough weapon materials anyway.
Attacking from a range of 3 or more to rack up turns is dirty, Federation Army… that’s what happened in Etaro Hard.
There are several characters with URs and implemented scenarios.
I think it’s pretty lucky to have dropped the red gun twice in 18 runs of the expert mode.
Weapon enhancement is not done at all.
There are a total of four units for Amuro and Char (including aliases) and three units for Kira and Sleta.
I thought the defense down from the red dam’s funnels was strong, but I have a feeling that even if two red dams hit the same opponent with their funnels twice, it might not stack. What do you think?
Is it necessary to separate this casual wear, uniform, and pilot suit…?
If Char (G Quoax) comes, he’ll ride the red one and awaken the Zeknova, so having two isn’t a problem.