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[Fatal Fury] What’s going on with the jump C in the thread image?!

Japan Otaku Reviews+

I’m about to lose it!

1: Japan Otaku Reviews

An upper avoidance attack is good.

2: Japan Otaku Reviews

>>1

Does the flipping have a captivating feeling?

If I win next time, I’ll try to be mindful of it.

6: Japan Otaku Reviews

>>1

Everyone forgets about this, right?

3: Japan Otaku Reviews

The DJ might also be well-versed in Hakkyo Seiken.

4: Japan Otaku Reviews

>>3

I thought it looked like Chinese martial arts.

5: Japan Otaku Reviews

Hurry and reveal your true muscular form.

7: Japan Otaku Reviews

Isn’t Cristiano Ronaldo’s firepower a bit too high…?

8: Japan Otaku Reviews

Isn’t Hotaru’s face kind of big?

9: Japan Otaku Reviews

Th-That’s it! That’s what the viewers are looking for!

10: Japan Otaku ReviewsYeahx4

If the Molotov cocktail had been adopted as a technique for Ganatch, it might have been really dangerous with long-range firepower…

11: Japan Otaku Reviews

Akemono’s rock and Terry’s final boss costume are lame, but the techniques are cool, so even though the costume is lame, I want to use it myself.

12: Japan Otaku ReviewsYeahx1

How’s the internet situation?

14: Japan Otaku Reviews

>>12

So far, there are no problems at all.

15: Japan Otaku ReviewsYeahx1

>>14

Alright… (draws sword)

13: Japan Otaku Reviews

I thought it was strange that the super special moves in Street Fighter 6 aren’t placed in the combo list like they are in Modern.

If I did that in this game, my stamina would probably evaporate immediately, so it’s better not to…

16: Japan Otaku Reviews

Maybe that guy is an unlockable character instead of DLC, but when will they be available… I just want to try him out normally…

24: Japan Otaku ReviewsYeahx1

>>16

I’ll add it together with Andy at EVO JAPAN, so look forward to it! I predict we’ll release a PV.

58: Japan Otaku Reviews

>>24

Well, SNK has had instances where they suddenly add slots for annual planned DLC characters or additional character lists (in KOF)…

17: Japan Otaku ReviewsYeahx5

Network errors are surprisingly rare.

You’ve grown up, huh…

18: Japan Otaku Reviews

I felt a bit melancholic about Cain’s AkE ending.

Mr. Nikumura puts on a great performance.

19: Japan Otaku Reviews

Remembering Street Fighter 4 has made things fun with lively movements.

20: Japan Otaku Reviews

JD can be done as expected, and the battles are surprisingly comfortable…

21: Japan Otaku Reviews

All the endings are good, aren’t they?

There are also many combinations that say get married soon.

22: Japan Otaku ReviewsYeahx3

>>21

Huh?! Terry and Rock are getting married?!

25: Japan Otaku Reviews

>>22

Marriage between a father and an adopted son is prohibited by law.

23: Japan Otaku ReviewsYeahx2

Isn’t EOST something that fans of these characters would drool over?

26: Japan Otaku ReviewsYeahx3

>>23

I wasn’t expecting much at all, but it’s actually really interesting, so I thought you should properly advertise that it also has a single-player mode!

Many people are now paying attention to the richness of solo modes in fighting games.

31: Japan Otaku Reviews

>>23

The official service is way too generous!

27: Japan Otaku ReviewsYeahx1

Actually, I was quietly surprised that this DLC character comes with the base game instead of the season pass.

33: Japan Otaku Reviews

>>27

I’m putting it out with a season pass, just in case.

29: Japan Otaku Reviews

Every character has incredibly high firepower during SPG.

I wonder if it’s better to place it early on?

32: Japan Otaku Reviews

>>29

There is indeed a higher potential for increased firepower when placed in the latter half, but as the strategy progresses, it seems that finding a way to defeat the opponent without turning them into an SPG will become more important, so I feel that having a stable lead is better.

34: Japan Otaku Reviews

I was playing Marco’s story mode, and it was so crazy that I kept laughing the whole time.

35: Japan Otaku Reviews

Billy seems strong, but the combos don’t come naturally to me.

I mean, everyone is too complicated!

36: Japan Otaku Reviews

A thread image that seems to capture the heart more than Cristiano Ronaldo.

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>>36

Since Ronaldo has neither an arcade nor EOST, I can’t even tell if he’s an enemy…

45: Japan Otaku ReviewsYeahx2

>>36

What can I say?

I think the gag character slot in fighting games is great.

38: Japan Otaku Reviews

Terry and Billy from EOST are a bit stylish, right…?

47: Japan Otaku Reviews

>>38

They have been coming for decades.

39: Japan Otaku Reviews

Are SNK character fans really going to be okay with being bombarded with that much voiced dialogue when they’re fundamentally starving for character interactions?

41: Japan Otaku Reviews

>>39

It’s unlikely that I’ll die just because of a supply that hasn’t been available for 26 years.

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>>41

I’m dying…

49: Japan Otaku ReviewsYeahx1

>>39

Since the character interactions have increased significantly since KOF14, it’s still not at a lethal level.

56: Japan Otaku Reviews

>>39

In KOF15, the ending was a voiced paper theater, but in this game, having voices for both sides is such a luxury; it’s terrifying…

40: Japan Otaku Reviews

I wanted to use a dance, but the only ones that feel right in my hands are Hotaru and Hokutomaru.

Hokutomaru… you’re a good guy… but you don’t have many skills for braking…

42: Japan Otaku ReviewsYeahx2

The Ganatch’s past works reference characters here and there, so someone who doesn’t know might mistakenly think they’re old characters.

44: Japan Otaku Reviews

When it gets extreme, it gets just defended, so is there a situation where it would be better to use a normal move for anti-air?

54: Japan Otaku Reviews

>>44

In mid-air just is not possible during dash jumps or small jumps, and it can be clearly stated that in this game, it will mostly be normal jumps, which is impossible.

So it might turn into watching out for jumps.

46: Japan Otaku Reviews

It became easier once I understood that I could brake with the command shift push REV button.

48: Japan Otaku Reviews

I can’t believe there are so few in ranked matches, as shown in the thread image.

50: Japan Otaku Reviews

Putting aside strong and weak, overall, the run type is more enjoyable.

But visually, the ones I want to use are all step types.

51: Japan Otaku Reviews

Former fans are happily letting go of Terry’s hand and falling down.

55: Japan Otaku Reviews

>>51

Bwahahaha…!!

52: Japan Otaku Reviews

Is it true that you can’t do a just defense with a small jump?

53: Japan Otaku Reviews

Cristiano Ronaldo has his own unique nutrients!

57: Japan Otaku Reviews

This guy reminds me of Pierre from Breakers.

59: Japan Otaku Reviews

The old man in the thread image is somewhat ambiguous.

Aren’t you a little weak…?

60: Japan Otaku Reviews

Ganache has too many techniques where the risks and returns do not align…

61: Japan Otaku Reviews

Looking at Donfan’s frame, it seems like it could cause some trouble.

I can’t handle the controller because I’m too busy.

62: Japan Otaku Reviews

I don’t see it now, but I think once this game reaches its peak, we will see things like multi-hit red blocks and guard cancel super specials.

Well, I feel it’s a bit uncertain how much value can be found in producing a super move from a guard cancel since it’s way too strong.

63: Japan Otaku Reviews

I’ve never played Garou at all, so I thought I’d start with the beginner-friendly combo trials and did them all, but you know…

This isn’t for beginners, is it?

64: Japan Otaku Reviews

REV attack seems to be adjusted soon.

I can’t even do a jigsaw.

65: Japan Otaku ReviewsYeahx3

There’s no game that’s geared towards beginners all the way to the very end in combo trials.

Even Street Fighter 6 is like that.

66: Japan Otaku Reviews

In this game, you only need to learn the combination trial of Breaking → Super Special Move.

67: Japan Otaku Reviews

I’ve played the combo missions from past SNK games, but I can definitely say this one is by far the easiest.

68: Japan Otaku Reviews

You can use smart mode if you want.

I mean, the Smart Gryphon is quite good.

69: Japan Otaku Reviews

I hardly ever do things like picking up twice or repeatedly using REV techniques.

I think it’s enough to include REV in a combo at most twice since the adjustments are tough, and if you overheat, you’re practically done for.

70: Japan Otaku Reviews

Maybe it’s because Billy raised me in rock, but I have a close connection with Terry, and it’s nice that in the ending, I’m questioning my current situation.

71: Japan Otaku Reviews

After connecting the REV accelerator, finish with a regular special move to recover the gauge.

I’m unsure whether to finish with a good REV art and go for an offensive wake-up.

72: Japan Otaku ReviewsYeahx1

I think the characters’ personalities have definitely become more rounded compared to what was initially envisioned during the MOW development.

Well, it’s properly wrapped up and ends on a refreshing note, so I guess that’s okay…

79: Japan Otaku Reviews

>>72

Since GG has become more rounded in character, the story has progressed and it’s become interesting…

154: Japan Otaku ReviewsYeahx1

>>72

The ending was too gentle, and it didn’t work for me.

If there were a murderer named Freeman in this world, it would stand out.

157: Japan Otaku Reviews

>>154

They are around, aren’t they…?

73: Japan Otaku ReviewsYeahx2

I realized from the thread image that fighting games become quite amusing when they frequently use direct camera angles.

74: Japan Otaku Reviews

It seems that everyone should get used to braking and feints before they become accustomed to them, as it makes it difficult to use smart moves.

75: Japan Otaku Reviews

I thought the pre-church was going to be tough at first, but…

This guy has high firepower.

When mixed with Hidden Gear, it can normally fly close to 500.

76: Japan Otaku Reviews

It seems like Ganatch is easy to impersonate in fighting games.

77: Japan Otaku Reviews

I’ve managed to get used to braking somehow, but I still can’t grasp feints at all.

It seems like the increase in combo damage is on a whole different level, so I want to somehow grasp the trick to it.

78: Japan Otaku Reviews

Billy will buy a suit for Hokutomaru and teach him party etiquette.

Terry doesn’t even have savings to buy a suit.

80: Japan Otaku Reviews

The only way to cancel a small move into a special move for Pritcha is with the weak kick…

81: Japan Otaku ReviewsYeahx3

Billy has a younger sister, and he’s good at taking care of others…

82: Japan Otaku Reviews

Braking is fundamental because without it, you can’t increase your power.

83: Japan Otaku Reviews

The feints have become stable in practice, but I really can’t execute them instinctively in actual combat.

But the most fun in SNK games is when I’m mixing in feint breaking small jumps and keeping my opponent locked down.

84: Japan Otaku Reviews

Terry really needs to get a steady job; otherwise, it would be bad…

90: Japan Otaku Reviews

>>84

A string…

85: Japan Otaku ReviewsYeahx2

Billy has gradually become the top, and there’s no way I can be in Gies-sama’s shoes… but no, you’re suited for the top.

98: Japan Otaku Reviews

>>85

The second-generation president’s groundwork is too good…

86: Japan Otaku Reviews

Isn’t it rather tough to not have even one combo that mixes in feints during the trial?

87: Japan Otaku Reviews

Billy is in charge of the connection this time, after all…

88: Japan Otaku ReviewsYeahx3

But this SNK character is way too visible…

89: Japan Otaku Reviews

Isn’t there too much disparity between those that have a variety of feints and those that only have one type?

91: Japan Otaku Reviews

I think it’s better to wrap things up quickly at that level rather than getting stuck as a beginner in the trial and thinking you can’t participate in actual competitions unless you do this.

92: Japan Otaku Reviews

Both fighting game characters and fighting gamers have become softer.

93: Japan Otaku Reviews

How does everyone input Donfan’s aerial super combo?

It’s too busy to jump and then do two waves.

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>>93

After charging the wave twice, jump.

99: Japan Otaku ReviewsYeahx1

>>93

It’s fine to just input wave vibrations on the ground.

102: Japan Otaku Reviews

>>93

It is 2362369B.

103: Japan Otaku Reviews

>>93

It will appear on the ground at 2362369.

94: Japan Otaku Reviews

I just found out that I can brake using the REV button.

95: Japan Otaku Reviews

But I still don’t know how to use Jenny’s 2 feints.

97: Japan Otaku Reviews

A lot of distractions have disappeared from Marco’s victory lines…

100: Japan Otaku Reviews

But Billy seems so overwhelmed that he gives off the vibe of ending up alone…

My sister might end up marrying a world Muay Thai champion.

101: Japan Otaku Reviews

Once you learn braking, your power will increase significantly.

If I can’t do it, I can still have fun fighting properly.

104: Japan Otaku Reviews

This time, the only one who is mischievous is the final boss.

Most people are rational…

105: Japan Otaku Reviews

Did you also realize that Billy wasn’t just a mad dog, Master Geese?

106: Japan Otaku Reviews

Relative to others, Terry is quite free and mischievous.

107: Japan Otaku Reviews

In what situations should I use the upper block?

110: Japan Otaku Reviews

>>107

When Marco rubbed the REV Hien Impact!

114: Japan Otaku Reviews

>>107

It’s annoying how there’s no attack hitbox at my feet with that poking move → dodge and attack from above!

119: Japan Otaku ReviewsYeahx1

>>107

It depends on the character, so it’s hard to answer without mentioning specific names.

For example, if it’s Marco, it’s better to avoid the opponent’s rev blow and then go for a high attack with Tiger Cannon > Breaking > … to deal more damage than to simply counter with a rev blow.

The upper dodge is probably the longest ground move, so it is useful as a deterrent.

It is a very important technique, as stated.

108: Japan Otaku Reviews

I struggled in ranked matches with Donfan, but this guy might be a character that bets his life on Core Core Thunder.

109: Japan Otaku ReviewsYeahx1

The old version of Billy is a character who would kill if Gise told him to kill Lily (the staff who talked about that setting is also part of the current staff), so he is a mad dog in that sense.

Whether good or bad, when you find yourself in a position to bring people together, it’s probably not easy to remain that way.

111: Japan Otaku Reviews

Hotaru was such a pushy child…

Moreover, this kid has quite a muscle-headed way of thinking.

115: Japan Otaku ReviewsYeahx3

>>111

That’s that guy’s sister, you know?

116: Japan Otaku Reviews

>>111

My older brother is like that…

121: Japan Otaku ReviewsYeahx1

>>111

It’s a kid who remembers Qigong to make up with the family and is going to beat up his older brother, right?

128: Japan Otaku Reviews

>>121

In the previous work’s ending, I also punched my older brother as punishment! That’s why.

131: Japan Otaku Reviews

>>128

Slap! It’s a slap!

124: Japan Otaku Reviews

>>111

Let’s search for my missing brother! For now, let’s participate in the fighting tournament! That’s just how they are…

112: Japan Otaku Reviews

For now, I’m making a living with taps spin, but I can’t shake the feeling that it won’t work out in the future.

113: Japan Otaku Reviews

I made a button because I feel like I can’t quickly execute evasion and feints.

117: Japan Otaku Reviews

Where is that guy?!

118: Japan Otaku Reviews

Avoiding the upper attack cancels properly when it hits, so let’s extend the combo to around 300.

120: Japan Otaku Reviews

I’m grateful to know that I can avoid it with the upper dodge since I was being killed just by Ganache’s JC.

122: Japan Otaku ReviewsYeahx2

I haven’t even tried to see if I can combo from the upper dodge!

129: Japan Otaku Reviews

>>122

Pritcha is quite a lifeline!

It has firepower, but the reach is disappointingly short!

Check out this crouching weak punch!

123: Japan Otaku Reviews

Cristiano Ronaldo has a bothersome aspect like a deathbound.

125: Japan Otaku Reviews

That aside, I think Hotaru’s dad is a loser.

126: Japan Otaku ReviewsYeahx1

Marco is especially like that, but rev blow is fast and has no counter, so it has low power! That’s what’s happening.

127: Japan Otaku Reviews

Ganatch can also avoid the upper attacks from a distance!

130: Japan Otaku Reviews

Depending on the character, you can casually avoid attacks from above.

It can win against REV, Billy Rod, and Cain’s crouching C.

132: Japan Otaku Reviews

Donfan realized that he could confirm a hit with C before going for C Shiden, which has allowed him to earn quite a few points.

In places where you can see a normal jump and then do an air throw, it’s quite wicked.

There are many cases where you don’t need to use REV during combos, so I was using REV for the aerial Thunder Clap and Flying Leg.

133: Japan Otaku Reviews

Honestly, things have become healthier since Goose was alive, thanks to Billy.

134: Japan Otaku Reviews

Ganachi seems to have hoped for a weak character, as everything about their actions is weak…

138: Japan Otaku ReviewsYeahx1

>>134

The variety characters don’t really go that wild.

135: Japan Otaku Reviews

Fireflies have become quite strong.

Well, they’re from that house, so the last resort will be force.

136: Japan Otaku Reviews

Trying to avoid and launch an attack.

The throwing device is malfunctioning.

139: Japan Otaku Reviews

>>136

Let’s make a button!

137: Japan Otaku Reviews

Well, the fact that he can keep the Howard connection healthy shows a lack of talent, doesn’t it?

That was created by Geese for his ambitions and revenge against his father.

140: Japan Otaku Reviews

Donfan experiences an unusual awkwardness when guarded by near C.

The close C feint is difficult to use because it combines with the performance of other normal moves.

141: Japan Otaku Reviews

Donfan, make an effort to extend the 2C a little more.

146: Japan Otaku Reviews

>>141

I want to cancel the special move from far B and far D, even if it’s just like that.

I’ll manage with the worst case, so please give it to me.

142: Japan Otaku Reviews

I saw the MV where Ganatchi hits his grandma.

What is this…? What…?

150: Japan Otaku Reviews

>>142

Honestly, the affinity with SNK characters is too high.

143: Japan Otaku Reviews

Donfan has good frames in close B and D.

144: Japan Otaku ReviewsYeahx1

At first I was anxious, but now it’s incredibly fun…

Make it more popular.

145: Japan Otaku Reviews

The firepower is high, woooh! I rushed through it!

Kevin is starting to feel quite exhausted.

147: Japan Otaku ReviewsYeahx1

Hotaru-chan is just trying to kill her enemy normally…

Of course, big brother will stop you too.

148: Japan Otaku Reviews

Nameless Lee! I don’t understand how to fight in PuriCha! Teach me!

164: Japan Otaku Reviews

>>148

Do your best to get closer, use feints, pretend to be solidifying, and clumsily combo from an invisible mid-hit with the 214P follow-up.

149: Japan Otaku Reviews

I’m sorry for winning and leaving early since there were just too many fireflies.

151: Japan Otaku Reviews

I think Donfan can disrupt with the breaking around Tornado P, Wave K, and Tornado K.

It’s too difficult to even touch it in order to do that…

152: Japan Otaku Reviews

Donfan’s down C doesn’t seem to have much of a chance to shine this time.

153: Japan Otaku Reviews

The awkwardness when you try to use Hidden Gear and end up doing a forward step instead.

155: Japan Otaku Reviews

It’s good to proceed with the EOST Fang Blade.

Because of Hotaru-chan, I am vomiting blood.

156: Japan Otaku ReviewsYeahx1

To be honest, looking at the performance of the members in this work, there probably would have been many who were weak or had different appearances.

The behavior is straightforward and it’s a run type, so it’s too easy to get into.

158: Japan Otaku Reviews

The dance feels extremely heavy and sluggish.

Once you get used to it, it’s probably a character that moves lightly.

159: Japan Otaku Reviews

Hotaru really is loved for having a spinning top and also having a wide throwing range.

160: Japan Otaku Reviews

Big is protecting someone who seems to be Mary, and the security in South Town has improved…

170: Japan Otaku Reviews

>>160

Well, BIG is someone who started the mafia after he couldn’t stay in the military even though he helped his colleagues…

161: Japan Otaku ReviewsYeahx1

Personally, I want to remove the forward step in front of the REV button.

The previous step goes out of control…

166: Japan Otaku Reviews

>>161

It’s tough to try to reverse guard and backstep.

162: Japan Otaku ReviewsYeahx1

I still don’t know where to use Marco’s charge attack!

163: Japan Otaku Reviews

The fireflies are more than anything, really enjoyable to move around.

165: Japan Otaku Reviews

I feel like the concepts of guilt and a gentle world are spreading in fighting games.

168: Japan Otaku Reviews

>>165

Exhausted from the battle.

167: Japan Otaku ReviewsYeahx1

The dance is probably designed with a loose cancel timing for beginners, but that actually makes it feel harder.

169: Japan Otaku Reviews

It’s too hard to deal with Hotaru using Gryphon.

171: Japan Otaku Reviews

In the first beta, it was said that Hotaru was plain and boring.

Well, compared to the beta version of Cainpreta, it was indeed somewhat boring…

172: Japan Otaku Reviews

Could it be that it’s actually really well balanced?

178: Japan Otaku Reviews

>>172

Everyone is so chaotic that it feels balanced in a roundabout way.

173: Japan Otaku Reviews

Despite being a Donphan OraOra type, the combat style is too modest.

175: Japan Otaku Reviews

Well, in terms of balance… I think the significant disparities will likely become visibly apparent before long.

However, it’s clear that everyone has a distinct experience, and each offers its own enjoyable aspects.

176: Japan Otaku Reviews

Even if the strong tornado is guarded, it’s only -2 or something like that, so if it’s guarded, just go with this for now.

The far-standing strong punch moves a little forward and can be canceled, so if it hits, follow up with REV Rekkaken.

Perform a tornado feint from a solid form or a REV slash kick, and make them guard from a REV circular to gain an advantage.

For now, what I’ve come up with is something like this.

177: Japan Otaku Reviews

It’s more fun than when MOW was around, isn’t it?

Whatever you do, it feels really rewarding.

179: Japan Otaku Reviews

Hotaru Kain is clearly strong.

I guess it’s Terry after all.

180: Japan Otaku Reviews

I’ll wait for the official release date for things like balance.

181: Japan Otaku ReviewsYeahx1

It doesn’t feel like an unresolvable imbalance, but I feel like there is some level of character disparity.

182: Japan Otaku Reviews

While the skill gap can’t be helped,

There are some hidden gears with a 5F generation frame and some without, so I’d like that to be standardized.

It will probably gradually become a source of dissatisfaction in the future.

It’s much more well-organized and interesting than I imagined.

183: Japan Otaku Reviews

It’s a mystery what the criteria are for those who have 4f tricks.

184: Japan Otaku Reviews

In the end, it will come down to the frame competition…

185: Japan Otaku Reviews

I’m quite often messing up with simultaneous pressing of REV arts.

I guess I’ll just have to get used to using the simultaneous press buttons…

186: Japan Otaku Reviews

The disparity between characters is clearly present, and it’s probably not something that can be overturned even as research progresses…

It seems like Jenidon and Kevin are having a really tough time.

Hotaru Kainterii Hokutomaru looks like it’s high-ranked.

187: Japan Otaku Reviews

Intellectual Hokutomaru…!?

188: Japan Otaku Reviews

I’m going!

“I’m coming!”

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