
Congratulations! PACHISLOT THE IDOLM@STER MILLION LIVE! NEXT PROLOGUE Thank you! Rebirth SSR UO
Brat.
Don’t hit anymore.
>>1
I’m a fan of AS… It feels nostalgic and good to think about Uta-Mas…
Don’t sit at the rear box machine if you can’t time your push.
Kids, just hit the trouble.
I think it’s really inconsistent to expect people to be precise when releasing something aimed at moé fans like Zombieland Saga.
>>3
What’s the reasoning behind that?
>>10
It’s a version aimed at light users who don’t play slots that much.
What’s the point of making a machine that emphasizes timing for those who are really into slots?
>>14
I think it would be good to use it as an entry point for those who are strongly into slot gaming, but I wonder.
>>16
If we’re going to make it a gateway drug, we should just turn it into something like To Love-Ru, where you can play it without thinking and feel safe doing so.
>>10
It’s ridiculous that they don’t ask for precision from the light layer and just make it so that people can mindlessly enjoy it and spend their money, without giving them any sense of accomplishment before saying goodbye.
What about anything other than hitting the target?
It took me 40 minutes to line up the bonuses at first, but now it’s down to about 10 minutes.
Praise me.
Great!
It means that even if you press randomly, it won’t take that long.
It’s slightly visible, and every time I’m pushing at the same place without stopping.
You’re almost able to do the timing perfectly.
You can basically tell by looking at the color or the black of the bar.
They are using up any available copyrights indiscriminately, so there’s no consideration for beginners at all.
Once I understood the rhythm, my color matching became more stable.
I almost broke down along the way and thought about consulting the store staff or the person next to me.
I have no talent for slot machines!
Since it takes about 0.7 seconds to complete one round, let’s press it in about 1 second after checking the color.
A completely new possibility that could come into the Million Live series is from a few years ago.
I feel like I’m being shaken off by the pachinko, which is hard to understand where and what it’s doing.
Before thinking about how the industry should be, please give me advice on the new project in front of me!
At this rate, I’ll end up having to keep watching the time until closing!
>>21
Since 7 is thicker compared to regular symbols, let’s hit it with the feeling of 1 second or less with “Yes! Yes! Yes!”
>>21
Staring intently for several laps.
Find the reference frame that is making a round here.
Then look at the order of the reels and find the reference symbol.
From there, shift and press based on where the frame you want to stop at is located.
>>21
The 7 and the bar (the black one) are wide, so look at the black, red, blue, and yellow on the edges of each reel.
Even if you’re not told to aim, try aiming for practice, check the reel chart to see how much it deviates, and use that as a reference when you’re told to aim.
I’ll practice on Disk Up and Crunky.
If it keeps misaligning in the same way each time, by considering the 4-panel slide and looking at the reel arrangement of the booklet or introduction site, you should be able to determine whether it’s slow or fast.
>>24
First, I think I won’t be able to tell if I’m pushing in the same spot or if I’m off or slipping at first.
You say it’s about precision, but it’s not necessary to hit it perfectly; it’s about timing, right?
By the way, are you able to analyze where people tend to make mistakes?
>>27
I wonder if it’s getting delayed because I haven’t accounted for the lag until I press it.
If you press it a little earlier, the machine will correct up to 4 panels, so it’s fine to press it a bit early.
I feel like if I adjust the bobber’s height in sync with the reel’s speed, I might be able to see it.
The aging of the eyes!
By the way, is she capable of playing the role?
I thought I should aim for the area around the bonus where it’s hard to miss a chance, but I also thought it might vary depending on the manufacturer or the model.
I once thought that the otaku who kept repeating the same spot without being able to hit the target next to me and kept adding more investments looked like a river otter.
>>38
I often saw it in Madoka 2.
>>38
I remember taking care of the otaku guy next to me while playing Madoka Magica from opening until around the evening.
If they’re not lined up properly, I can’t help but speak up.
If you push with the awareness of a solid mass on both sides, it will somehow work out.
I can’t really tell until I see the actual machine in the middle… Usually, the edges of the symbols are shining or there’s one point shining, but…
>>39
The design itself was the same, regardless of the arrangement in the middle.
It seems like the white-ish area in the upper left of each 7 or the star-like area in the upper right of each 7 might be shining…?
Since around 6.1 when the push sequence penalty was revived, ATs that don’t have a real board have started to increase because you have to gather them for exam preparation and such.
If you’re going to do it in the future, it wouldn’t hurt to be able to do at least the basics.
I’ve been playing for about ten years, but I still can’t really gather the ones that are hard to see, and I avoid the ones that require precision.
If you want to practice hitting the mark, do you need the real board we have at home?
I’m having trouble getting rid of it, so if you’d like, I can give it to you.
Rather than just pressing based on the design, I’m pressing while grasping the rhythm of one full rotation of the reel.
Aren’t you still in the habit of pressing after seeing the pattern?
It’s all about getting used to it.
Do your best!
Just knowing whether you tend to press early or late will improve your accuracy.
They say to push right before it becomes visible, that way it will slide. Conversely, if you do it too late, it won’t work.
I wonder if it’s fun for foreign tourists who probably can’t hit the mark to play Juggler.
>>51
Pachislo is completely different from overseas slot machines, so it’s quite interesting, apparently.
I hear there are even sightseeing tours aimed at that.
In countryside halls, elderly people sometimes ask me to help them with aiming, and in return, they might give me coffee or let me have their machine during an ART session before closing time.
Some people don’t even say thank you.
The black bomb design of Bomber Girl was really hard to see and tough.
Actually, I heard that it’s okay to align three blue sevens, which helped me out.
It’s nice, isn’t it? The Sky Girls with glowing butts.
I couldn’t press it without seeing the butt…
I feel like I’ve seen someone who can judge distances through a smartphone camera. Give it a try.
The black of Bonga was hard to see, wasn’t it?
Before that, the original Madoka’s white seven was hard to see, or rather, I often spilled the watermelon.
I heard the thread image looks like a Gal Fré, and I’m curious about what it’s like.
>>58
Hokuto Tensei
Eureka art might be good for practice.
I want Japanese casinos to have anime licensed pachinko machines too.
Not someone who puts on airs.
You don’t need to aim for anything other than 7! You don’t need to line up the black bar, so just keep it as a complete notification.
Play Rhythm Heaven.
When you start responding to an old person’s juggler, it becomes annoying when they keep asking you to help them arrange it again and again even when you’re the one stuck. So I’ve started to refuse.
I used to practice Vita a lot in Sniper, but I probably don’t have it anymore.
I don’t like it when a Juggler is asked to watch the lights and has a dissatisfied expression when it’s a REG.
“Understand the mechanics of the rebound before you shoot.”
If you can’t time your button presses, just stick to the original Pokémon.
>>67
Can you use DDT from Gold and Silver?
>>95
From gold and silver, you can use DDT, and the first generation has a mode management system with three modes: regular, concentrated, and bonus, so you shouldn’t be able to use DDT.
I think that those who can mindlessly spin the gacha have a 100-point aptitude for gambling, so they probably assume they’ll just naturally learn something like color matching.
If all the customers can stop the reels, the hall won’t make a profit, so people who can’t stop the reels are actually welcome, right?
I’m the kind of tough uncle who demands both color stamping and push order for a long time.
Sometimes there are machines where the white 7 is hard to see when you are trying to align it during a bonus, even though it is usually visible.
I feel grateful that I can win because there are people who cannot time their bets.
I was surprised by the guy who was getting consecutive wins while missing the eye on God Eater.
I’m experiencing an unbelievable amount of loss.
Invisible colors delay other colors, or something like that…
If there are seven different colors, it’s no good.
Isn’t it confusing when the design has the same pattern but different colors and the light coming through makes it look different?
If the design is different and the position of the transparency is different, it’s easier to line up with the light by eye.
I was able to get a blue 7 on the disk, but couldn’t push the black bar at all on disk 2 and ended up moving away.
New machines are coming out, but I hesitate to play them every time.
>>77
Ultramic is 20 frames, so theoretically it should be easier to time it than the original and 2.
The God Eater one is perfectly hard to see, but if it’s around that level, well…
Kyubey from Magia Record is impossible…
>>78
It’s definitely hard to see that… Well, it’s something that doesn’t need to be lined up anyway.
>>89
There is a white 7 of the same color…
It might be the worst color I missed the first push for in Sengoku Collection 4.
Moe enthusiasts should get used to machines that require precise timing.
Also, thinking about “7!” in the middle and focusing on the center to press it will definitely cause a delay.
If you’re going to watch, it’s at the very top of the reel.
It seems that anime fans from a while ago were trained by “Higurashi.”
>>83
Is it essential like vitamins, or is it just extreme?!
Isn’t it strange to be able to play rhythm games but not be able to hit notes correctly? As an otaku, that’s just too low level, right?
>>84
The disk has a bit of extra space, but I can’t play rhythm games.
There are even Japanese people who don’t know how to play.
I think it’s really amazing that foreign tourists can reach the point of cashing out from settlement.
Occasionally playing the push-button machines is quite thrilling and enjoyable sometimes.
After playing a high-pressure machine for a day, other machines look really good.
After playing a precision button machine for a day, it’s incredible how well I can play the precision button game at the arcade.
It’s fine since it automatically aligns in the pseudo-game anyway, but the red sevens in the final chapter of Girls und Panzer are really hard to see.
Deden! Ready? I’m really grateful for the mute function because I wasn’t good at it.
The success rate has increased with Ulrim.
I had no idea about GOD’s red and purple 7 until I learned how to interpret it.
Higurashi Kira’s bonus symbols were incredibly difficult to see…
I feel a slight discomfort during normal play if the left side isn’t a BAR, Reppu, or Bell, possibly due to the biased machine I’m playing.
You can also do precise betting with the Dragon Quest slots, right?
>>97
The Magi Slot 11 has A+RT, and both eye-catching and DDT are effective, with settings ranging from 1 to 6.
Wasn’t it that DDT has a machine payout of 170% or something like that?
>>111
It’s too explosive.
Isn’t there a machine that doesn’t require any eye coordination at all? If possible, I’d prefer it to be something erotic.
>>100
Kabaneri or To LOVE-Ru
In Monster Hunter, I can hit the timing right.
I can’t see the white 7 series at all.
It’s so creepy to keep spinning for 40 minutes even when the bonus is confirmed.
If you’re not good at stopping the reel and want to practice, first get accustomed to the timing with a Juggler where you have more leeway.
Once you get used to it, let’s experience the difficulty of the eye-pressing machine with DDT in every game.
Kabaneri has color pressing, so you really don’t have to worry about anything with To LOVE-Ru.
Over there, you have to worry about various things or you’ll die.
I’m a guy who makes a lot of mistakes even in 2-panel comics!!
Practice in Sengoku Koihime with vitality.
If you tell the clerk, they’ll give you a shoulder massage.
When I started playing slot machines, I couldn’t align the symbols and only played Baji (Baccarat) a lot.
Now that I can properly achieve a full set of 7s, there are plenty of machines I wanted to play back then.
I don’t know the specs of the thread image, but if you keep the rear box waiting for 40 minutes in idle, won’t the G count counter become inconsistent and the staff not come?
>>113
The rear axle won’t stop the counter until it’s assembled.
>>117
So if there’s a ceiling, it means the employees will come over past that point, right?
Well, if you’re not swinging with full weight, that might not be the case.
>>124
I’m not coming anyway…
There’s no reason to stop when unnecessary money keeps coming in.
>>127
In the case of new machines, there may be suspicions of malfunctions, so counter misconduct can be quite tense.
>>135
So it’s not cheating or anything that we’re endlessly spinning without being able to line up the reels!
If you don’t know how the data comes up, don’t force it.
>>146
I understand that your experience points are low, so don’t push yourself too hard.
I hate the ones that aim for white; I almost got mad at the bomb guy.
The hardest to collect of the Rearbo is the Bottoms number 7.
If I can line these up, everything else will be easy.
Let’s practice aiming with the Pink Panther.
The strange stage was one that could be seen in “Legend of the Galactic Heroes” but did not come together.
I only know the machines since they became “sumasuro,” but what is this machine similar to?
>>119
Lino
>>130
Is that the tomato one called Rino?
I remember when I couldn’t line up the symbols at all, thinking “Well, it should be fine…” while playing Bancho 3, and then a super jackpot came, leading to a long staring contest with the reels.
Can you sense the rear bumper of the thread image?
If there is, I might try touching it.
The uncle helped me assemble the Spy Girl’s white 7 set because it was too difficult to do by myself.
I also started nervously with the ddt of my favorite anime-themed machines at first.
Gradually, I’ve started practicing juggling as well.
Why are the machines for the works I like all so weird…?
If it’s a 2-frame push, I can do it.
I want to say that, but there are some models that are just really hard to work with personally.
As you get used to it, you will be able to slide and match them up using the visible patterns as a guide.
It’s not necessary to match them, but I regret that I wanted to match them properly when I pulled the Madoka Magica long sleeve.
If you just keep mashing, it’ll match up in less than 5 minutes, right!???
What does that mean…?
Once you get used to it, you’ll be able to understand the reel arrangement without looking at the reel chart.
Maybe they took a lot of time trying to aim by looking at the design.
The store clerk might glance over from behind, but if they realize it’s a failed eye check, they just watch and that’s it.
It might feel like a small, locally-based store, so should we take the opportunity to ask?
The bit-pushing machines are also done with color pressing, so I had a hard time at first with Madoka Magica’s Kyubey if I didn’t take it seriously.
Right now, the staff doesn’t prepare everything for you.
Do your best.
The backlight red big fireworks were the highest difficulty of focused timing in my life.
It’s not just a matter of being invisible; there’s no red 7 on the reel.
You don’t need to aim for Kyubey.
For now, aim for the part where the black square guy and the cherry are connected on the left reel without a thread each time.
I’ve seen an old lady who makes the person next to her or the staff align the slots every time she hits the jackpot on the juggler machine.
They say that you can’t start unless everything is arranged, but it feels better when it’s organized, so I want it to not start if it’s not arranged.
I guess it doesn’t feel that way anymore.
I really like how Kabaneri aligns perfectly when you aim randomly and it spins like crazy.
Kyubey can arrange them if you look at the mahjong tile-like thing near its tail.
I have only seen machines that require multiple attempts to hit reverse bets that are of the push-stop type.
You play games like Oki-Doki and have a lot of fun sliding around, right?
When I first played Shin Onimusha 2, it was hard to see.
Also, I was somewhat bad at Inuyasha.
If you can’t hit the timing, let’s play ToLOVEru Darkness together!
Bofuri actually arranges a set of seven on its own!
If you can’t do the precise timing, then it’s not suitable for you, because failing to press the button correctly during the bonus round means you’ll lose out on that amount.
If it can’t be seen due to the color, then it’s fine under the white 7-frame.
Since it’s on the Yamasa platform, this must be popular too, right?
>>154
I’m surprised to hear multiple discussions about the irregular penalty screen showing up even when using the straight push.
I bought an app to practice as a maiden, but it’s impossible… I guess I have no choice but to settle for pachinko.
I don’t want you to get angry, but do you intend to become a pachinko addict?
Among the things I’ve played, the color matching in Kemono Friends was the most difficult.
>>157
It’s actually difficult to have designs with 3 or 4 colors to aim for.
>>160
In other words, there are parts of that machine where there are no frames to spare.
I’ll talk about something really trivial.
I didn’t notice until relatively recently that the watermelon symbol was aligned with the reverse push in the vibration prevention.
I wonder what I thought the meaning of “defensive watermelon” was.
>>159
I was really surprised at how much I didn’t care…
A reel that simultaneously uses blue 7 and white 7 is trash.
I think if the bonus is confirmed, it’ll slide in about three slots, but are there any machines these days that won’t align unless you hit it perfectly?
>>162
I think it’s hard to understand that slippery skin sensation when it’s the first time.
If you like copyrights, you might as well play pachinko… but I thought that was three years ago.
Isn’t it about time for something new to come?
Recently, there are many sites that list detailed information about machines but don’t specify how many coins you get based solely on the probabilities of small bonuses.
How many pieces do you lose from spilling watermelon?
The current pachinko machines, even the new ones, don’t spin enough to be playable.
>>165
According to the hall…
https://www.p-world.co.jp/machine/database/6272
Check out this red 7 on the main reel!
In the first place, because there are pseudo-reels, the main reels are smaller than ordinary cabinets, but you have to align them properly for the bonus to start.
Thanks to you, the left and right have stabilized.
The middle is difficult!
>>169
Maybe if you push it outside the frame, it will align.
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You can just do what you want while discussing it with your wallet.
You’ll eventually get used to how to play, and if you don’t do it, you won’t get used to it.
I was also terrible at timing it the first time, but I got used to it eventually, so you should get used to it too.
…Now there are a lot of color-pressed Belnavis, so if you make a mistake, you can incur huge losses, and there aren’t many machines suitable for practice.
Recently, I can’t see Kyubey from Magia Record.
It was the first time I touched that machine, but hitting the symbols on it was really tough.
I have become capable of at least doing a scroll.
If you play on a machine with 15 watermelon symbols, you’ll inevitably remember it.
>>176
I learned “man” with this reasoning in Hanabi.
I think just being careful with the small bets during normal times can be quite a good practice.
Ah, I spilled the watermelon, what a waste… No, this machine had a 1-coin payout…
In Magia Record, Kyubey is too similar to Shirabii in how they shine, and it’s terrible.
It’s a bit higher in purpleness, but…
You can practice the left bit from the usual middle in Mappy, so it’s good to keep doing that.
I still think it’s easier to aim for than Madoka 2.
I quite like God Eater, but I’ve been missing my timing too much lately, so I can’t play it anymore.
Isn’t that hard to see?
Recently (?), I found it strangely difficult to aim for the SAO bar.
A few years ago, I would have said to remember it from DanMachi.
The A type with a big design is the easiest to remember.
I’ll just look at the reel arrangement and think, maybe I should press it if I see red.
It was really tough until I found out that I could substitute for Bong’s bomb lineup with Kuro 7.
In Magia Record, you can easily see Kyubey by looking at the glowing tile on the right.
From a regular state where there’s nothing, it’s good to keep aiming to stop that thing here!
For now, it’s better to investigate whether it really requires precise timing or if it actually doesn’t.
Watermelons and cherries being in the replay usually mean that there’s no need for precise aiming.
It’s not easy on the wallet, but it’s gentle in terms of aiming—just stick with To LOVE-Ru.
Rare symbols * Left push only Cherry Watermelon Chance Bell Duo Symbol A Duo Symbol B Duo Symbol C Millista symbol Millista symbol Smart Slot The Idolmaster Million Live! Next Prologue Bonus first hit Setting 1 1/347.0 Setting 2 1/337.4 Setting 3 1/314.1 Setting 4 1/280.6 Setting 5 1/256.8 Setting 6 1/242.0 Payout rate Setting 1 97.6% Setting 2 98.5% Setting 3 101.1% Setting 4 105.2% Setting 5 110.1% Setting 6 114.3%
In the middle, red and blue can be stopped with familiarity and determination, but the yellow, which seems the hardest to see, might not slip if you aim for the bar, right?
I don’t really care, but why does Kyubey from Magia Record have a Mahjong tile?
If it’s okay to use color marking, I can achieve perfect timing, but I can’t do it by looking directly, so I’m really bad at fruits like watermelons that don’t have marks.
Specifically, Crunky Celebration.
>>194
If you push the red 7 on the bottom row in the Kurasere, the watermelon will stop in the middle, so it will serve as a guide no matter which red 7 you aim for.
>>197
I can’t tell the difference between a watermelon directly above and one that’s four squares away, so it’s a hassle to aim with a slight bitterness every time the watermelon stands up!
So I’ve started to push it a little earlier.
>>194
It would be good to be able to think about how many frames the bonus symbols are located from the reference symbols and play accordingly.
If you’re going to practice, it’s good to have a machine where you can press anywhere, and the way the small wins stop differs depending on where you press.
Maybe Hyperla or SBJ would be good.
Green and purple are really important, after all…
Even if you can’t time your bets, if you want to play Idolmaster, you can just practice every game with a left reel DDT.
Black Reel, please perish…
I feel like my ability to time my presses has declined recently while playing Smart Slot.
There are a lot of machines that require think-and-press with the BT device…
A thread about cats where the increasing jargon makes it incomprehensible for beginners.
>>202
If you can’t look up things you don’t understand, you’re not suited for it…
If you can’t aim for the middle reel bonus in iM@S, then you can at least see the left and right ones, right?
It’s more likely to stop if you close your eyes and hit without aiming.
People who are bad at it seem to hit the same misaligned spots as if they’re doing it intentionally.
It seems that there are reports of the new Idolmaster machine showing the left press recommended screen even when you’re pressing left due to a bug.
I never would have thought that people would be talking about timing bets in the Reiwa era.