Home » Game » Super Mario » [Super Mario] Despite its name, there hasn’t really been a time when Mario was strong in Mario Kart.

[Super Mario] Despite its name, there hasn’t really been a time when Mario was strong in Mario Kart.

1: Japan Otaku ReviewsYeahx15

The fate of the standard character… is that it’s a game where differences can be made outside of characters, so it’s simply weak.

2: Japan Otaku ReviewsYeahx2

Metal Mario is strong.

3: Japan Otaku Reviews

It’s strange that, aside from 64, most of the middleweight characters are generally weaker than Luigi.

4: Japan Otaku Reviews

I wonder how the new work will turn out.

5: Japan Otaku Reviews

The current 8DX Mario is the strongest in Mario history.

If we can maintain it like this, we are at least not weak.

6: Japan Otaku Reviews

The strongest character in 8 is Morton.

8dx is Waluigi, and after the update, Yoshi.

World predicts a cow.

7: Japan Otaku Reviews

Is the most safe and neutral performance weak…?

10: Japan Otaku Reviews

I’m laughing at the 64 nonsensical adjustments.

Why are the lightweight classes the strongest in both acceleration and top speed, while the heavyweight classes come second and the middleweight classes are in last place?

11: Japan Otaku Reviews

It tends to become a position where you can do anything but can’t win at anything.

12: Japan Otaku ReviewsYeahx5

When asked if the standard is easy to use, I would say that lightweight classes, which generally have higher acceleration and turning performance, are easier for beginners to handle.

14: Japan Otaku Reviews

Have you forgotten the time when it was all about Metal Mario?

17: Japan Otaku Reviews

Mario USA is the worst.

18: Japan Otaku Reviews

7 was also fairly strong for Mario.

19: Japan Otaku Reviews

Basically, the middleweight category doesn’t really do it for me.

20: Japan Otaku Reviews

The machine is good, but I wish they would let us use our favorite characters without disparities… lol But in the end, there seems to be character differences after all.

22: Japan Otaku ReviewsYeahx1

In the first place, Mach Bike and Super Bowser are so strong in a different dimension that it’s a negligible difference, and any character, whether it’s Mario or not, could win.

23: Japan Otaku Reviews

The impression of Funky Bowser and Morton Hanachan is strong.

It seems that other characters can also work just fine.

24: Japan Otaku Reviews

I was seriously unable to participate in the race and finished in 64th place.

The advance is also suspicious, though.

25: Japan Otaku Reviews

Most strong machines and characters are strong only when they run ideally.

Especially in the heavyweight category, the damage when crashing on dirt is considerable.

The exception is the lightweight class of 64 and Merio B Dalle. Why are you all so effortlessly fast on dirt?

26: Japan Otaku Reviews

Is Mario Kart a game where there is such a big difference in character tiers?

29: Japan Otaku Reviews

After the final update, 8DX can definitely be enjoyed with casual characters and customizations for fun.

If you’re saying you’re going to take the world with this game, then that’s one thing, but…

30: Japan Otaku Reviews

From 8, there are characters with the same performance, so there isn’t actually just one strong character.

In a match, a character is simply chosen based on visibility, so time attacks are not limited by that.

33: Japan Otaku ReviewsYeahx2

I don’t really know about customs! I think most people just look it up and think, “This is strong, so I’ll just use it!”

35: Japan Otaku Reviews

It’s sad that there are people who disrupt others, so when playing online, many don’t want to stand out and choose the same character and machine as everyone else.

It’s hard to find and stick to characters because their faces are displayed on the map.

37: Japan Otaku Reviews

Compared to Warhana, I have the impression that there weren’t many Warpata.

In fact, Walhana was easier to notice at a lighter level of investigation.

38: Japan Otaku Reviews

The visually worst thing is DD’s boss Pakinteredokan.

I can’t see anything in front of me at all.

And yet, it’s weak.

41: Japan Otaku Reviews

I feel like the back view isn’t cute, so I might choose a different character.

42: Japan Otaku Reviews

Even if we set aside the characters and karts, isn’t there something like Roller Tire 8DX?

43: Japan Otaku Reviews

Has there ever been a time when Mario was strong in tennis, golf, baseball, or soccer?

46: Japan Otaku Reviews

There are indeed 8 of them, so it’s not just my imagination.

47: Japan Otaku Reviews

I think it’s mostly just a misconception that other characters are easier to target, but there are many players who follow what others say because they don’t really understand.

48: Japan Otaku Reviews

It seems likely that in the top ranks, playing in team battles can create disadvantages just based on character differences, but for us, even aiming for a green shell hit will be difficult…

50: Japan Otaku Reviews

For some reason, Mario in Mario Golf is a power character.

53: Japan Otaku ReviewsYeahx2

It feels as if Midorikoura itself has a will and bounces back to me.

55: Japan Otaku Reviews

Isn’t it too much to be focused on individual harassment even if you’re completely abandoning the game?

57: Japan Otaku Reviews

Is there a theory in Mario Kart too?

58: Japan Otaku Reviews

It’s quite interesting that there are still bad players even at low ranks.

60: Japan Otaku Reviews

Mario in Smash Bros. Ultimate seems to be an “all-around character,” but he doesn’t feel standard at all.

I think that’s a pretty strong character on that side.

63: Japan Otaku Reviews

64 is excellent in everything except for the lightweight class battles, and the DS has some machines with direct drifting, so it might be relatively balanced with the SFC.

64: Japan Otaku Reviews

There are a lot of players in Mario Kart, so there are also serious competitors accordingly.

65: Japan Otaku Reviews

Unless you are seriously aiming for records, doesn’t recent Mario Kart feel pretty much the same no matter who is playing?

69: Japan Otaku Reviews

The machine can be adjusted, and to some extent, you can ride a character that you like.

might be

TA will naturally become fixed.

71: Japan Otaku ReviewsYeahx1

8DX felt like the ones with strong mini-turbo values were particularly powerful.

I wonder what kind of balance the world will have.

74: Japan Otaku Reviews

There are some character differences, but if you’re not in the top tier, honestly, you can just use your favorite character.

75: Japan Otaku ReviewsYeahx1

The DLC for 8DX changes the course with each lap, so I seriously got lost and thought, “Don’t mess with me anymore!” when it was my first time.

The directions are too unclear.

77: Japan Otaku Reviews

There’s a joke about using a strong character from that title, but since Mario’s name is included, 7 might have been somewhat better.

80: Japan Otaku ReviewsYeahx1

For now, I just want to quickly play World.

81: Japan Otaku Reviews

I use stuff that I like as a freelancer…

82: Japan Otaku ReviewsYeahx1

Changing the course and then making us go the wrong way is really confusing, so stop it.

83: Japan Otaku Reviews

The 8-course is a bit difficult, isn’t it?

84: Japan Otaku Reviews

The addition of DLC tends to make the course long and difficult to understand due to the production.

85: Japan Otaku Reviews

When I accidentally went off course by hitting a directional indicator, I was treated as if I went off the track and lost coins. What’s that all about… in 8DX?

87: Japan Otaku Reviews

I really hate Neo Koopa City.

88: Japan Otaku Reviews

It’s getting more and more difficult with 8→8dlc→8DXdlc.

89: Japan Otaku Reviews

The tour course is so confusing that it’s impossible to tell where the path is on the first visit. 🏯

90: Japan Otaku Reviews

Urban courses can be more difficult to understand than regular courses because the landscape is urban.

91: Japan Otaku Reviews

The remake of the Advance Course in the DLC is really easy to understand and easy to run through…

92: Japan Otaku Reviews

(200cc)

93: Japan Otaku Reviews

There are certainly some courses in the DLC that are easy to race on.

I love Sky Garden.

95: Japan Otaku Reviews

It seemed that in the world of the Peach Beach remake and Koopa Beach, there were so many different decorations that it was hard to understand.

96: Japan Otaku Reviews

Heavyweight kart

Mushroom Kart 64

Kamehime Kart Advance

Talcart Double Dash

Bone Chariot Kart DS

Funky Bike Wii

Metal Mario Kart 7

Morton Falcon 8

Bad Flower Buggy 8DX → Yoshi Bear 8DX

97: Japan Otaku Reviews

The world currently seems to have a heavier weight on the straight parts.

There may also be an awareness of resetting the difficulty of the complex course.

98: Japan Otaku Reviews

I wonder if there will be Hang-On in this work as well.

I actually liked the Hang-On in 8 because it was so miserable.

99: Japan Otaku Reviews

64 is too much of a bug shortcut game, so I wasn’t looking at the characters.

100: Japan Otaku Reviews

Speaking of which, the online in Muji 8 was a mysterious game where Morton hops around…

101: Japan Otaku Reviews

It seems like Hang-On is dead; everything I’ve found so far in this game is a drivable car.

104: Japan Otaku Reviews

I loved how, right after the start in Wii, a huge amount of bananas and Bob-ombs would come flying from behind, but I wonder if they’ll do that in the 24-person world as well…

105: Japan Otaku Reviews

Is there a rule that says having it in the title makes it stronger?

107: Japan Otaku Reviews

The lightweight 64 class accelerates quickly and handles curves easily, but it has a high top speed and experiences less deceleration on dirt.

109: Japan Otaku Reviews

What are the evaluation criteria for the character power in Mario Kart?

110: Japan Otaku Reviews

Specifically…?

117: Japan Otaku Reviews

I think Morton and Waluigi are simply easy to see among characters with the same performance.

119: Japan Otaku Reviews

In Mario Kart 64, the second player is clearly at a disadvantage.

Because lightweight characters are taken by other players and I can’t choose them.

120: Japan Otaku Reviews

Hang On allows you to accelerate in a straight line with just a bike! With a feature like that, it’s no surprise there would be bikes everywhere.

121: Japan Otaku Reviews

The environment was filled with a voice that sounded like Merio’s phlegm, and it was a cheat hell, truly grotesque.

I stopped doing it because of that.

123: Japan Otaku Reviews

Waluigi actually has multiple characters with the same abilities, but he was chosen because he is thinner and more visually appealing than those characters.

124: Japan Otaku ReviewsYeahx1

It seems that in the world, you’ll have to actively move around the course using charge jumps, so the difference in skill may become more noticeable than before…

It feels like an illusion…

125: Japan Otaku ReviewsYeahx1

It feels unrelated since shortcuts like acrobatics have been used until now.

129: Japan Otaku Reviews

It’s because when it’s as wide as a world, straight lines can be boring, so we don’t want to let it get dull.

I think it’s healthier than direct drilling.

131: Japan Otaku Reviews

I think charge jumps will actually become easier from a TA perspective.

Willy also remembered this straight one after a few tries, and I think the charge jump will be similar.

Rather, if wall running is the time attack, it seems that a bit of deviation will require improvisation skills, which is frightening.

132: Japan Otaku Reviews

I thought wall running would only last for a moment, but it actually lasts quite a long time.

It seems there are people who run in a crazy way like serious competitors.

133: Japan Otaku Reviews

Hearing that, it feels like the middle section has more gimmicks focused on straight lines.

The design of the racetrack portion doesn’t seem that different from before.

There are strange things like the DK Space Center.

134: Japan Otaku Reviews

To be honest, I like the kind of running style that makes you think, “What is that? How do you do that?” among the TA crowd.

140: Japan Otaku Reviews

Mirrors really do get into accidents.

141: Japan Otaku ReviewsYeahx1

I like 200cc, but if I’m going to do it, I want to have a separate rate and focus solely on 200cc.

142: Japan Otaku Reviews

The green shell can be avoided with a charge jump, so the green shell is clearly weak.

143: Japan Otaku ReviewsYeahx1

They lifted the ban on 200, but it’s so fast that even the serious players can’t control it!

144: Japan Otaku Reviews

Even serious players struggle to control it while applying brakes at 200.

145: Japan Otaku Reviews

As long as the shell and the banana protect my butt, that’s fine by me.

146: Japan Otaku Reviews

I played for about 5 hours the other day, but I didn’t get a Mirror or 200cc even once…

147: Japan Otaku Reviews

It seems that 200 is going too fast compared to the differences of 50, 100, and 150…

148: Japan Otaku Reviews

Rainbow Road 200cc is always driven with the anticipation of death.

153: Japan Otaku Reviews

It seems likely that I will frequently hit the shell before landing or while charging, or miss the timing to dodge and end up running into the shell.

154: Japan Otaku Reviews

In actual verification, wasn’t it more than a 30% increase from 150, like 200?

155: Japan Otaku ReviewsYeahx1

It feels fun to ride while braking on a 200cc.

That aside, unable to make the turn, I take a stable route.

156: Japan Otaku ReviewsYeahx2

Well, no matter what, my excitement for the world remains unchanged.

157: Japan Otaku Reviews

Once I get my hands on the world, I feel like I’ll just keep doing free running endlessly.

158: Japan Otaku Reviews

By the way, I wonder if the world doesn’t have a mirror feature due to its specifications.

159: Japan Otaku Reviews

It’s great to be able to run as your favorite character as much as you want in free run.

160: Japan Otaku ReviewsYeahx2

I’ve always loved Choro-Q, so I’m sure I’ll love this free run.

162: Japan Otaku ReviewsYeahx1

Is Mario the strongest in the current environment of 8DX?

Still not at the very top, though.

163: Japan Otaku Reviews

During the time attack, it will probably just be within the course as usual, so it might be possible, but I wonder how it would work if it spans multiple courses…

165: Japan Otaku Reviews

I didn’t dislike Mirror because, unlike a few other courses before 8, it was expanded, not boring, and I knew the courses well from practicing time attacks.

I feel like I can do without 8DX and WORLD!

166: Japan Otaku Reviews

200cc is a different game, so I can still enjoy it, but I feel that mirrors are just confusing and not fun, so they seem unnecessary.

167: Japan Otaku Reviews

One of the factors that makes Mario Kart easy to accept is that there’s basically no need to step on the brake.

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