
The fate of the standard character… is that it’s a game where differences can be made outside of characters, so it’s simply weak.
Metal Mario is strong.
It’s strange that, aside from 64, most of the middleweight characters are generally weaker than Luigi.
I wonder how the new work will turn out.
The current 8DX Mario is the strongest in Mario history.
If we can maintain it like this, we are at least not weak.
The strongest character in 8 is Morton.
8dx is Waluigi, and after the update, Yoshi.
World predicts a cow.
Is the most safe and neutral performance weak…?
I’m laughing at the 64 nonsensical adjustments.
Why are the lightweight classes the strongest in both acceleration and top speed, while the heavyweight classes come second and the middleweight classes are in last place?
It tends to become a position where you can do anything but can’t win at anything.
When asked if the standard is easy to use, I would say that lightweight classes, which generally have higher acceleration and turning performance, are easier for beginners to handle.
Have you forgotten the time when it was all about Metal Mario?
Mario USA is the worst.
7 was also fairly strong for Mario.
Basically, the middleweight category doesn’t really do it for me.
The machine is good, but I wish they would let us use our favorite characters without disparities… lol But in the end, there seems to be character differences after all.
In the first place, Mach Bike and Super Bowser are so strong in a different dimension that it’s a negligible difference, and any character, whether it’s Mario or not, could win.
The impression of Funky Bowser and Morton Hanachan is strong.
It seems that other characters can also work just fine.
I was seriously unable to participate in the race and finished in 64th place.
The advance is also suspicious, though.
Most strong machines and characters are strong only when they run ideally.
Especially in the heavyweight category, the damage when crashing on dirt is considerable.
The exception is the lightweight class of 64 and Merio B Dalle. Why are you all so effortlessly fast on dirt?
Is Mario Kart a game where there is such a big difference in character tiers?
After the final update, 8DX can definitely be enjoyed with casual characters and customizations for fun.
If you’re saying you’re going to take the world with this game, then that’s one thing, but…
From 8, there are characters with the same performance, so there isn’t actually just one strong character.
In a match, a character is simply chosen based on visibility, so time attacks are not limited by that.
I don’t really know about customs! I think most people just look it up and think, “This is strong, so I’ll just use it!”
It’s sad that there are people who disrupt others, so when playing online, many don’t want to stand out and choose the same character and machine as everyone else.
It’s hard to find and stick to characters because their faces are displayed on the map.
Compared to Warhana, I have the impression that there weren’t many Warpata.
In fact, Walhana was easier to notice at a lighter level of investigation.
The visually worst thing is DD’s boss Pakinteredokan.
I can’t see anything in front of me at all.
And yet, it’s weak.
I feel like the back view isn’t cute, so I might choose a different character.
Even if we set aside the characters and karts, isn’t there something like Roller Tire 8DX?
Has there ever been a time when Mario was strong in tennis, golf, baseball, or soccer?
There are indeed 8 of them, so it’s not just my imagination.
I think it’s mostly just a misconception that other characters are easier to target, but there are many players who follow what others say because they don’t really understand.
It seems likely that in the top ranks, playing in team battles can create disadvantages just based on character differences, but for us, even aiming for a green shell hit will be difficult…
For some reason, Mario in Mario Golf is a power character.
It feels as if Midorikoura itself has a will and bounces back to me.
Isn’t it too much to be focused on individual harassment even if you’re completely abandoning the game?
Is there a theory in Mario Kart too?
It’s quite interesting that there are still bad players even at low ranks.
Mario in Smash Bros. Ultimate seems to be an “all-around character,” but he doesn’t feel standard at all.
I think that’s a pretty strong character on that side.
64 is excellent in everything except for the lightweight class battles, and the DS has some machines with direct drifting, so it might be relatively balanced with the SFC.
There are a lot of players in Mario Kart, so there are also serious competitors accordingly.
Unless you are seriously aiming for records, doesn’t recent Mario Kart feel pretty much the same no matter who is playing?
The machine can be adjusted, and to some extent, you can ride a character that you like.
might be
TA will naturally become fixed.
8DX felt like the ones with strong mini-turbo values were particularly powerful.
I wonder what kind of balance the world will have.
There are some character differences, but if you’re not in the top tier, honestly, you can just use your favorite character.
The DLC for 8DX changes the course with each lap, so I seriously got lost and thought, “Don’t mess with me anymore!” when it was my first time.
The directions are too unclear.
There’s a joke about using a strong character from that title, but since Mario’s name is included, 7 might have been somewhat better.
For now, I just want to quickly play World.
I use stuff that I like as a freelancer…
Changing the course and then making us go the wrong way is really confusing, so stop it.
The 8-course is a bit difficult, isn’t it?
The addition of DLC tends to make the course long and difficult to understand due to the production.
When I accidentally went off course by hitting a directional indicator, I was treated as if I went off the track and lost coins. What’s that all about… in 8DX?
I really hate Neo Koopa City.
It’s getting more and more difficult with 8→8dlc→8DXdlc.
The tour course is so confusing that it’s impossible to tell where the path is on the first visit. 🏯
Urban courses can be more difficult to understand than regular courses because the landscape is urban.
The remake of the Advance Course in the DLC is really easy to understand and easy to run through…
(200cc)
There are certainly some courses in the DLC that are easy to race on.
I love Sky Garden.
It seemed that in the world of the Peach Beach remake and Koopa Beach, there were so many different decorations that it was hard to understand.
Heavyweight kart
Mushroom Kart 64
Kamehime Kart Advance
Talcart Double Dash
Bone Chariot Kart DS
Funky Bike Wii
Metal Mario Kart 7
Morton Falcon 8
Bad Flower Buggy 8DX → Yoshi Bear 8DX
The world currently seems to have a heavier weight on the straight parts.
There may also be an awareness of resetting the difficulty of the complex course.
I wonder if there will be Hang-On in this work as well.
I actually liked the Hang-On in 8 because it was so miserable.
64 is too much of a bug shortcut game, so I wasn’t looking at the characters.
Speaking of which, the online in Muji 8 was a mysterious game where Morton hops around…
It seems like Hang-On is dead; everything I’ve found so far in this game is a drivable car.
I loved how, right after the start in Wii, a huge amount of bananas and Bob-ombs would come flying from behind, but I wonder if they’ll do that in the 24-person world as well…
Is there a rule that says having it in the title makes it stronger?
The lightweight 64 class accelerates quickly and handles curves easily, but it has a high top speed and experiences less deceleration on dirt.
What are the evaluation criteria for the character power in Mario Kart?
Specifically…?
I think Morton and Waluigi are simply easy to see among characters with the same performance.
In Mario Kart 64, the second player is clearly at a disadvantage.
Because lightweight characters are taken by other players and I can’t choose them.
Hang On allows you to accelerate in a straight line with just a bike! With a feature like that, it’s no surprise there would be bikes everywhere.
The environment was filled with a voice that sounded like Merio’s phlegm, and it was a cheat hell, truly grotesque.
I stopped doing it because of that.
Waluigi actually has multiple characters with the same abilities, but he was chosen because he is thinner and more visually appealing than those characters.
It seems that in the world, you’ll have to actively move around the course using charge jumps, so the difference in skill may become more noticeable than before…
It feels like an illusion…
It feels unrelated since shortcuts like acrobatics have been used until now.
It’s because when it’s as wide as a world, straight lines can be boring, so we don’t want to let it get dull.
I think it’s healthier than direct drilling.
I think charge jumps will actually become easier from a TA perspective.
Willy also remembered this straight one after a few tries, and I think the charge jump will be similar.
Rather, if wall running is the time attack, it seems that a bit of deviation will require improvisation skills, which is frightening.
I thought wall running would only last for a moment, but it actually lasts quite a long time.
It seems there are people who run in a crazy way like serious competitors.
Hearing that, it feels like the middle section has more gimmicks focused on straight lines.
The design of the racetrack portion doesn’t seem that different from before.
There are strange things like the DK Space Center.
To be honest, I like the kind of running style that makes you think, “What is that? How do you do that?” among the TA crowd.
Mirrors really do get into accidents.
I like 200cc, but if I’m going to do it, I want to have a separate rate and focus solely on 200cc.
The green shell can be avoided with a charge jump, so the green shell is clearly weak.
They lifted the ban on 200, but it’s so fast that even the serious players can’t control it!
Even serious players struggle to control it while applying brakes at 200.
As long as the shell and the banana protect my butt, that’s fine by me.
I played for about 5 hours the other day, but I didn’t get a Mirror or 200cc even once…
It seems that 200 is going too fast compared to the differences of 50, 100, and 150…
Rainbow Road 200cc is always driven with the anticipation of death.
It seems likely that I will frequently hit the shell before landing or while charging, or miss the timing to dodge and end up running into the shell.
In actual verification, wasn’t it more than a 30% increase from 150, like 200?
It feels fun to ride while braking on a 200cc.
That aside, unable to make the turn, I take a stable route.
Well, no matter what, my excitement for the world remains unchanged.
Once I get my hands on the world, I feel like I’ll just keep doing free running endlessly.
By the way, I wonder if the world doesn’t have a mirror feature due to its specifications.
It’s great to be able to run as your favorite character as much as you want in free run.
I’ve always loved Choro-Q, so I’m sure I’ll love this free run.
Is Mario the strongest in the current environment of 8DX?
Still not at the very top, though.
During the time attack, it will probably just be within the course as usual, so it might be possible, but I wonder how it would work if it spans multiple courses…
I didn’t dislike Mirror because, unlike a few other courses before 8, it was expanded, not boring, and I knew the courses well from practicing time attacks.
I feel like I can do without 8DX and WORLD!
200cc is a different game, so I can still enjoy it, but I feel that mirrors are just confusing and not fun, so they seem unnecessary.
One of the factors that makes Mario Kart easy to accept is that there’s basically no need to step on the brake.