
Is the event starting tomorrow? If it’s the Sieg Axes event, should I train Machu?
Our defense man is some innovator we don’t know.
Our household is protected by Psycho Yona, Amuro, Bon, and the uncle, who serve as holy warriors.
I want a UR shield!
In the hard scenario, I didn’t use the defensive type, but will it become necessary in the hard mode of Eternal Road?
There isn’t even one defensive-type SSR or higher.
Mika and Yona are using a double guard to protect Shiro, then they kill the boss with a simultaneous counterattack.
The red Gundam and Shuji can be used in combination with Machu as a support type, as indicated in the announcement.
I thought I should have kept one shield during the reroll.
Our shield is UR Amuro.
But Kinkedu kills everyone in one hit, so there’s not much of a chance to shine.
The ν Gundam reaches quite a firepower at level 99 with 2 boosts…
As expected, Amuro is amazing.
In this game, just waking up in the morning and hard skipping makes your stamina disappear all at once…
When in trouble, the shield is the Psyco Gundam.
There are three types plus even quinoa.
Etaronormal can be cleared just by leveling the UR of that work to 100.
In Etaro, if you receive more than two hits from anything other than defense-type, you can die, so it’s about how to prolong your life through attack and support with sway and defensive aid.
I’m hoping they’ll give out enhancement materials as a bonus for the event…
The enemy’s attack support is too troublesome.
No matter how much unit experience points there are, it’s not enough.
The rewards from the enhancement training are like a drop in the bucket.
Having ZZ Gundam makes it easier to handle S Gundam.
Let’s crush everything with counterattacks and area attacks!
I laughed because the developments in G Gundam episode 2 were too fast.
I wonder if there’s anyone with a command that hits directly.
Support and defense can be quite annoying.
Mercury’s hard stage, you guys weren’t that close, were you…?
Etaro is so annoying for surviving by relying on defense.
I want to be able to skip the enhanced training stages all at once.
As long as you use up the defensive support, it will somehow work out.
The terrain of SEED Hard 1 is…
As expected, I think the 1.5 Gundam’s spiky hair Innovate might be better than the Galal’s Shikibu, but is the Galal’s Shikibu better?
When there’s one support defender, it’s not a problem at all, but the level of hassle increases dramatically when there are two or more lined up.
It would be strong if there was a character with a passive like Revenge.
Is it okay to have the formation as support, defense, attack, attack, attack?
The strategy of having 2 attacks and 3 supports for a feigned retreat while considering a counterattack seems good.
>1stZSEED
I feel like the seed level is about twice as difficult!
I finally unlocked the advanced mission panel, but aren’t the last two rewards guaranteed UR tickets…!?
SEED is easy to use with SR’s freedom, so if it’s hard, you can line those up.
I wonder if Shikibu will use Energy Save on defense characters.
The green head is a superior version with a 15% response to defense increase on Innove.
Surprisingly, it’s great that you’re avoiding it.
It’s amazing that avoiding it doesn’t reduce support defense.
Thinking about it now, a master unit that provides support ×7 is insane.
I wonder which is better as a support defense factor, Shikibu or UR Mika.
Etaro’s performance does not decrease even if the aircraft falls, which means that’s what it is.
Haro’s high difficulty has a clear weakness in the distance gap, so in a way, it becomes a stage for studying enemy support types.
Even though the species’ ethereal normal is relatively difficult, there aren’t any UR in ZZ and W, so it generally becomes the original Z species.
The panel mission just won’t end.
Stop making me redo something that seems like it should have been finished a long time ago!
Reluctantly, with a strength of about 38,000, I went into Z Etalon Normal and managed to win.
What the… you’re surprisingly capable… just you wait, Machu 🪓
If there had been performance evaluation in Eitaro, I would have been dead.
There are no Slayers in our squad, so Biside and Brother Odel are acting as guardians.
At this stage, I can’t afford to train a full team of 10 people.
If that’s the case, there’s only one thing to do with the leftover formation slots.
It’s hard to create an SSR since there’s no blueprint… Are there any recommended SR mechs?
Sure, use the AP200 again or make character requests, come on.
I was wondering if there was such a thing, but the 1.5 Gundam came out and I hadn’t used it!
This guy has something like an AT Field from Super Robot Wars; he’s ridiculously strong!
I like the name of X’s scenario.
Even if it’s true to the original work, using a memorable line as the title and having that scene in the story is still great.
I’m using White Wolf because it seems convenient to have recovery abilities.
Is it possible to display the character requests on the homepage so we don’t have to accept them one by one?
It’s obvious to say, but the ZZ and the enhanced ZZ were strong for SRs.
Isn’t the ease of making FA-ZZ impressive?
If you have Exia UR, you can raise it to level 100.
Since the Ethalonormal will end with one unit, let’s draw for Excia!
Messara and SR are normally strong.
Being able to fly in the sky is incredible.
Once you reach ZZ, the development materials cannot circulate.
If we don’t strengthen our own forces, it will become tough.
Once it’s developed, can’t it be made in Capital…?
Forbidden is an enemy with a beam main attack, but this is too much of a guardian…
Etarono Normal defeated five Gundams with just one Epion.
I guess hardware is really impossible.
I don’t want to pull gacha. Can I still clear high difficulty levels?
Yes! If you work hard on training and developing SSR, it will be fine! (smile)
Things I want right now.
S-Gun
Gemini 01
If you’re going to do a reroll now, it might be better to wait until tomorrow.
Finally fully awakened ZZ.
The high mega cannon is strong!
It’s amazing how Z and Hyaku Shiki can receive corrections even in ZZ.
Could it be that we can also go with Cubes?
The character request for the panel mission may take several hours depending on the timing…
I made a request during the test, but it seems it didn’t work out…
When I hear “forbidden forbidden” in the Shikibu thread, it becomes unbearable…!
I can’t handle collecting series materials without using skips!
After slowly training an SSR, it turned out to be surprisingly easy to go against the red Z, and I have enough pieces.
What should I do about the seeds?
It seems like a game design that encourages you to take your time and enjoy it, but I’ll play it anyway.
I wonder how much debuffs stack like this.
If I shoot three types like Defense -35, Defense -10, and Beam -20, will they all overlap?
As expected, you’re reliable…! Slashing Ed!
The red Z is normally strong.
Why are they split into different series when they are completely the same individual?
The red Z is a support type that spreads debuffs, so it’s really strong and is a regular pick.
If I keep developing seeds, I won’t have enough materials to train my main forces!
I don’t want to think about the amount of experience materials consumed when making one perfect strike.
I think it’s easier to level up one unit to a high level with a development SSR than to meet a demand power like that of a seed.
Since the Seed Etharo was UR Freedom, it was easy.
Is the S-Gun really that good?
If we think in terms of debuffs, it feels like adding Amuro to either Suleta or Asuna.
The fact that SEED has development holes and cannot obtain the ULT units is also a drawback.
For works with UR, please ask UR! Normal should be fine.
Attack power and defense debuffs are easy to understand and feel beneficial, but I don’t appreciate accuracy and mobility debuffs…!
I wonder if there’s a reliable shield around.
I found it! Becoming Psycho Yona is pretty terrible…
When you reach about 80% accuracy, you miss quite a bit in this game.
The UR I have is Phenarrative ν, so I’m looking forward to what’s coming next…
Our Epyon is being ridden by Dozle…
The Mac Knife I got from the gacha is great because it has a debuff.
After using the UR Freedom, I saw the SR Freedom and thought, “Your map weapon has the same range, huh…”
Why is the development of SEED all about “and” and there’s none of “or” at all!
Yesterday, I filled in the first, zeta, and double zeta of the design list.
It’s the first event, Asteroid.
I think it’s good to develop and nurture to the extent of filling in the species series slots.
I wondered why the red Z was so bright red, and then I realized it was originally intended for Johnny Raiden to pilot.
S-Gun has Incom and ALICE, and the rifle slot has a smart gun with high firepower, making it versatile and good.
As the difficulty increases, I appreciate the debuffs from support roles and the value of defensive types.
Named characters are annoying because they defend themselves when you hit them from out of range.
Exia is incredibly strong in the OO scenario, leading the original series… Sasabe can’t do this.
Thanks to the addition of debuffs, the game aspect has become much less empty, which is really great.
Exia is amazing because it can also be used in the Etalo Alternative Hard.
There are no UR attackers in the alternative slot at all.
I definitely won’t do it anymore, but if I were to start rerolling from now, I would probably get quite confused with this and that.
I think it’s significant that UR characters are considerably stronger than MS characters.
Even with zero ascensions, First can do a good job, so I think if I make a bit of effort and get it to one ascension, that will be enough for a while.
It’s support defense, but a dodge check is made.
It’s better to have a new type as the shield character.
Geo is strong.
I wonder if this guy can fly…
Aren’t there a lot of UR14 units? Aren’t there few SSR units with pilots, 22 units?