
PS91029 PlayStation the Best Shinjuku Story – Persona – BE YOUR TRUE MIND PlayStation
Huh, the PS version?
It’s convenient that you can pause in the PS mini version.
What is a mini version?
I don’t need ambrosia, and it’s easier to train steadily with Nemesis to go from Thanatos to Hypnos.
PSOneBooks
It’s a PS classic!
Before that, right before going back to school, it’s really annoying to level up the protagonist to 22 so that I can summon the Lilim in front of Araya Shrine.
I’m still captivated by 1 and 2.
The confrontation with Matsudaira ends with both sides hurling insults at each other.
Are you okay? I remember the loading time and travel time being quite long.
“Even though I told you to block the back entrance, you’re running around the school gathering rumors and unlocking the seal, you pest.”
It’s often said that Megidolaon Lilim has excellent resistances, but isn’t it weak with low magic attack…? Unless you’re a masochist who keeps replaying the potential revival training in a game with that tempo.
I was one of those who had their brains fried, even though I couldn’t clear it at the time.
It’s puzzling how it looks like it’s aimed at casual players but is actually more difficult than True 1.
I mean, what are they thinking about the really small number of Agastia?
Before the branching, I just kept leveling up, earning coins for the tablet at the casino, and setting all the flags to create the common data before the route branching.
I accidentally overwrote the save and cried.
The PSP version had a pretty decent difficulty, so it was fine to play casually.
I think the difficulty of the PS version is largely due to the unusually strict save system.
For now, let’s make Vizofnir and Ogun…
If you level up to around level 20, you’ll find it much easier with convenient personas like Lilim, Phaleg, and Vizofunir.
And everyone loves Gozutennou too.
The tower boss and others have a sense of sadness or youthful troubles, but Nemesis is just simply awful.
Each battle is too long, and the marks are unnecessary…
It’s just that it takes a bit of skill to try it from Thanatos, but generally, Megidolon Lilith is easier, so it becomes that.
Once Thanatos is over, there are only enemies below that level left, so it’s easy, or rather, boring.
The scene of the torture of continuously drinking milk has been etched in my memory as a trauma.
Why did something like Shoki end up being adjusted like that, which is really hopeless?
If you dive into high difficulty, your level will go up quickly, so I like to hit ghosts and corpse demons with a hammer.
If you fail, you could die, but first aim for charm or binding in conversation.
Shouki and Ouma are really hopeless.
The decision sounds for the menu, the cancellation sounds, and the sound of clashing during battles are really memorable.
Even if I go to Thanatos’ Tower for Ambrosia, I’ll pretty much clear it before reaching level 60, so I don’t really make a dedicated Persona…
In the Sebek route, Yamaoka is definitely created, but in the Snow Queen route, Nanjou-kun is not used.
I remember seeing Black Melon-kun looking muscular as a result of doing push-ups in an anthology.
To be honest, I think shotguns should have a wide range but low power, just like in reality.
It’s often mentioned that the ambush from 5 Mouthfish followed by a barrage of Mahamud is a big deal, but personally, I’ve never game overed from it, so I must have been really lucky…
It’s not the case that you can’t clear it unless you train at the beginning.
If you make the wrong choice in the middle, there is a bad ending.
This is strange for an RPG that takes dozens of hours!
A few years ago, I found it difficult to use the Mark in the Tower of the Other World that had been transplanted, and it made me laugh.
It could be made a little more user-friendly…
Mark has AGI…
Unlike Megaten, there is no level difference adjustment, so fighting weak enemies doesn’t waste experience points, making it enjoyable to grind.
Well… I’m tired of endlessly blasting magic at angels to grind my skill level…
Ohma, don’t become a warrior of Bishamonten. Usually, you won’t level up until you can use Bishamonten.
The Arcana was Justice, not the High Priestess, and since it has latent attack power, it cannot be resurrected.
Persona!!!!
Hyyyyyyyyyy…
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………..
When Lilith is summoned or when Kido is around, it’s usually dark, so it won’t be an total wipeout with Eiha or Mudo.
The Wall of Delayed Actions
Well, the conditions for joining Rage are just too complicated in the first place.
From 2 onwards, or rather starting from the next Megaten series, Hackers, it really became easier to train and conquer dungeons, which is impressive… No, 1 was just too difficult…
On my first attempt, I somehow got stuck at Tesso.
It’s because I’ve been progressing too quickly that I don’t have enough levels at all.
A cheerful jokester with a sad past… (pooped their pants)
I was just casually going to the bathroom after finishing entering commands.
I have a memory of a strange guy attacking while making a singing voice like a ketchup?
The two most unpleasant enemies were the angel using crystal walls and the alien spamming Mahajiodine.
Ayase came in after I missed the flag while aiming for Kido and had to do it over.
The highly anticipated work, which was supposed to be equal to or exceed this one, is “Rondo.”
I think the hardest part was when I realized that it’s a game you can progress through using only Personas and not regular attacks.
For better or worse, there was a lingering vibe from the SFC era.
The sound in the PSP version is…
SP recovery by doing lateral jumps at the landing of the stairs while primarily attacking with Persona is helpful for strategy.
As an RPG, there are more questionable aspects than MegaTen on the SFC.
The reflection of everything in a 3-turn attack is just crazy, wall.
Since I can’t use Estma and defeat all the enemies, I’m accumulating a lot of money.
For now, 99 chew-in souls!
If you fail to catch them, you’ll be endlessly danced upon by Gandharva and Haukā.
The back attack with Vetala’s poison gas breath x4 is also insane.
The Tower of Thanatos had someone dying after being devoured by the Slit-Mouthed Woman group…
I think there was a Persona that seemed dangerously hidden in the local town compared to the world itself becoming undeniably crazy in Megaten.
The demons in battle were quite unique in various ways…
The Famitsu strategy guide was incredibly well made, featuring not only strategies but also character comments and interviews.
The reason I felt frustrated at the time was that there were too few save points for a kid’s playtime.
It seems that after everyone helped the teacher to connect the dots in the sequel, they all went to confront Kandori together.
Calling someone who poops their pants “Brown,” is that world so fashionable even the bullies are stylish?
The shop staff has a strong quirk, without any particular explanation.
I didn’t know about the Snow Queen arc at first and mistakenly thought it was a serious comedy arc where Yukino becomes the queen.
Sexy dance sexy dance sexy sexy sexy sexy dance Powaan… Guah!
Sexy dance, sexy dance…
Mark may not be much of an asset, but he is essential for the drama.
It’s nice that Nanjou-kun calls him Mark at the ending…
I’m still a little disappointed that Ellie’s hairstyle changed in Part 2.
I designed something that the fairy of the Healing Spring would like.
Masao is such a good guy.
A sad company that didn’t know that 3D dungeons are not for beginners.
Well, even though you and Mark’s works are different, stealing a bike and Charlie is stylish, isn’t it?
I thought Satomi Tadashi would become a staple of the series.
The world we live in is give and take! Happiness depends on money!
Trish’s gold collection is insane with the 2.
It’s super annoying, but I really like the text from when I was negotiating with demons back then.
My favorite is the extreme handyman, Tenjiku Tokubee.
I was irritated by the pitfall in the Kama Palace and the repeated attacks from Marinkalin Marphas.
For some reason, there are times when Carry’s death screams play at unrelated moments, and it scared me.
I’m not sure if I can convey it well, but I really like walking sprites with high human proportions, like in Persona 12 or Suikoden.
I was thinking that Trish should at least bring back some pocket change that can be earned in a single battle!
It’s nothing compared to the cost of updating armor.
Yamaoka’s death → I won’t forgive you bastards! → Myth awakening
Is this the main character?
Trish really likes the design of 2.
Tap tap tap tap tap, whoosh bang! (Back attack)
It’s a guaranteed encounter just three steps from the Agastia upper layer of the Ice Castle to the corner.
Trish from Part 2 is really cute and sexy.
I’ll make the treatment cost half-price through rumors…
An RPG where the screen cracks during encounters is a masterpiece.
The battle music that matched the outro was great.
I never had to take care of Trish because Chewing Soul is cheap.
A statue is going to be built!
I really liked how at the beginning of the boss battle, when you chose FIGHT, the music switched to “JANG! JANG JANG!” with “Ooo… Aaa… Ooo… Aaa…” sound.
I don’t know how many people were involved, but the iMode app “Tower of the Different Realm” was quite interesting.
No casinos and no potential, but instead, leveling has been eased and the equipment enhancement elements have increased, making the game feel completely different.
You can make guns ridiculously strong and use Lucifer effortlessly.
Ayase is good at negotiations.
I’ll kill you!
Nanjou-kun’s dedicated persona is unfair.
It’s great that the early form is Aizen Myōō… wow, the design is amazing when you look closely…
As expected, the casino… the casino solves everything…
Endlessly doubling up at the casino! Leave Maki’s mother waiting at the shrine!
I really love the unique design of Lucifer.
This Lucifer doesn’t do cross-dressing or anything like that.
A flurry of heartfelt sorrow.
The gods went out to fight the eight million.
There are many designs that are only for Persona 1 and 2, aren’t there?
I really like Susanoo and Vishnu too.
I couldn’t stand the Agastia tree being planted recklessly in the PSP version.
Just carry around a flowerpot like it’s a manga plot!
With a wistful voice, a Rakshasa or a Yaksha is shooting arrows at me.
I guess remastering is difficult after all.
I realized in the anthology manga where Agastia collects tenant fees in the shopping district, wait, why is there a tree when the door is opened…?
I wonder if there was a backstory that connects to a different dimension…
I feel like since Raidou is going to be remade, if we just wait… but it seems like the remake of 5 and making 6 are what people are really looking forward to.
I want to play the BGM sound effects from the PS version on the PSP version.
I think that since Persona reflects the trends and zeitgeist of young people at that time, it might not really be compatible with remakes and remasters in the first place.
I think there were some complaints about the PSP for similar reasons.
Even if I remaster it now, I would only get responses like “That sense is so outdated!”
I am Agastia! If you have a complaint, tell me!
…So it turns out I have to earn the membership fee. Useless.
A convenience store register with a serious atmosphere.
I love the Nico-chan mark from the dream world.
Even if it’s a remake, if they can neatly arrange elements that seem unnecessary, it doesn’t feel like Persona 1 anymore.
Subtexts such as the Dragon King, Dragon God, and Evil Dragon that are recklessly crammed in
The key is in the massive amount of status ailments that you’ve never seen before.
I’m curious about what today’s young people would think if they saw Ayase.
FOOL has overwhelming performance.
Especially Kamakura Gongo-roo.
Personaaa!!
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The marking is not weak, but rather the early-stage marking is too slow; if you don’t intentionally let it grow, you won’t gain experience points…
The gods went out, eight million strikes.
The naming of techniques like “Gozetsu Setsuha” is unique and good.
The turmoil of longing was often used as a theme in anthologies back then…