Home » Game » [Mega Man X] Rockman, with a mix of good and bad aspects.

[Mega Man X] Rockman, with a mix of good and bad aspects.

Super Famicom CAPCOM Rockman X3 SHVC-AR3J-JPN ©CAPCOM CO. LTD ALL RIGHTS RESERVED

1: Japan Otaku ReviewsYeahx34

At that time, it was shocking just to be able to use zero.

Come back quickly.

2: Japan Otaku Reviews

It’s tough because there are only high-durability weak enemies with armor installed, either on the wall or ceiling, and there are no weak enemies for healing at all.

3: Japan Otaku ReviewsYeahx9

Once I took off the arm parts, it was really uncomfortable to use.

5: Japan Otaku ReviewsYeahx1

Was there anything that existed besides bad?

6: Japan Otaku Reviews

I struggled even to hit Sigma with the busted timing and stopped feet.

8: Japan Otaku ReviewsYeahx4

The specifications of Zero are stingy.

10: Japan Otaku ReviewsYeahx1

I just want to be able to use the X2 version of Zero indefinitely.

11: Japan Otaku Reviews

If it’s against Kaiser Sigma, the Cross Charge Shot will shine.

12: Japan Otaku ReviewsYeahx1

It’s different from up to 2, but there’s something addictive about the BGM.

14: Japan Otaku Reviews

I think the design of the armor is the best.

17: Japan Otaku ReviewsYeahx4

I love the BGM of the opening stage.

18: Japan Otaku ReviewsYeahx9

It’s not something like a damn, damn, damn, damn game!

It’s a game that’s just kind of… dull.

19: Japan Otaku Reviews

The part about good places feels like the pain of existing water squeezed from a dirty wet rag in a desert with depleted water.

20: Japan Otaku ReviewsYeahx3

I’ve been accumulating a lot of little stress from the enemy’s toughness, the order of parts collection, and everything else.

22: Japan Otaku Reviews

It’s more like you’re making a mistake in the cooking method.

That’s not the case; there are plenty of elements.

23: Japan Otaku ReviewsYeahx12

Good points.

There are many ride armors.

Bad parts

There aren’t many places to use it.

24: Japan Otaku Reviews

The way to defeat enemies has hidden elements, and the bosses change; it’s quite elaborate… it’s just that the adjustments haven’t been made.

25: Japan Otaku Reviews

It sounds like a frog, doesn’t it?

26: Japan Otaku ReviewsYeahx4

Reasons for the decline of the series

Thanks to X2, this thing, which turned out to be garbage, sold well, so X4’s sales were sluggish, leading to X5 being what it is now.

27: Japan Otaku Reviews

The ease of running through the stage is unparalleled in the series.

The shutter for Nightmare Police on the way is a nuisance, but…

28: Japan Otaku Reviews

A presence similar to Kane in the series.

The two major giants of X7 and crap.

30: Japan Otaku ReviewsYeahx2

Even the pumpkin doing the RTA is in such a state that it can only complain.

32: Japan Otaku ReviewsYeahx1

It’s clearly half-hearted from five onwards.

Even the performance after selecting the boss

34: Japan Otaku ReviewsYeahx1

When reviewed with a point deduction system, this type tends to have its negatives exposed.

35: Japan Otaku ReviewsYeahx5

It’s not a thread to criticize someone for doing it alone just by talking about the good and bad points.

36: Japan Otaku Reviews

X4 is considered a masterpiece, but in terms of action games, there’s really only the fact that Zero can be used seriously that makes it interesting.

38: Japan Otaku ReviewsYeahx1

In the PS era, many 2D action games died out, so Mega Man also explored possibilities with variations like DASH and EXE.

39: Japan Otaku Reviews

If you’re just going to label someone as doing it because it’s a work I really love, why not just point out the good things yourself?

40: Japan Otaku Reviews

The weak enemies felt strangely tough.

Perhaps because there are exploration elements, the stages are unusually large.

41: Japan Otaku ReviewsYeahx8

Cross-charge is flashy, cool, and I don’t dislike it.

Practicality, well…

42: Japan Otaku ReviewsYeahx13

It’s rare to see such enthusiastic antis for 3, at least after 5.

43: Japan Otaku Reviews

The charge shot for special weapons has low practicality.

44: Japan Otaku ReviewsYeahx2

I like a lot of background music.

Stages like beetles and bees

45: Japan Otaku Reviews

I think it’s stupid that the function of the head parts, which are a prerequisite for acquisition, is the ability to search for items.

47: Japan Otaku Reviews

Is this a work between X2 and X4…?

48: Japan Otaku Reviews

It looks like a McDonald’s, doesn’t it? lol

50: Japan Otaku Reviews

I like the opening theme of Zero, as mentioned above.

51: Japan Otaku Reviews

I like the resolution with Sigma.

Why are you coming back as if nothing happened, you bald guy?

52: Japan Otaku Reviews

Only X3 can’t remember the names of all the Reploids.

53: Japan Otaku Reviews

For the purpose of playing without enhancements, the SFC trilogy has the least unreasonable elements and is the easiest to replay.

While 2 is a masterpiece, the luck-based gameplay of Bio is a drawback…

55: Japan Otaku Reviews

I hate turning completely gold with the hyper chip.

60: Japan Otaku Reviews

I love the background music of the airport stage.

62: Japan Otaku Reviews

Many people say they dislike it just because the background music is too loud.

It stands out from the series in a negative way.

63: Japan Otaku Reviews

I like that the charge shot effect looks the same as in 2 but is a bit more luxurious.

64: Japan Otaku Reviews

The mouse trap at the arm part is quite difficult to get past.

65: Japan Otaku ReviewsYeahx1

I often left it unattended until I got the hyper chip and filled the sub-tank to the brim.

66: Japan Otaku Reviews

The background music doesn’t count as a rating for this game.

The sound is flashy and noisy.

68: Japan Otaku ReviewsYeahx1

To be honest, I feel like there are a lot of ambiguous points in X after 3.

69: Japan Otaku ReviewsYeahx6

When it comes to hopelessness, X5 and X7 are much worse, so why do I hate X3 this much…?

70: Japan Otaku ReviewsYeahx5

For children, video games are luxury items, so it’s understandable to get frustrated if they turn out to be a disappointment.

It’s a bit questionable to still be complaining with this level of passion after 30 years.

71: Japan Otaku Reviews

The foot parts are so difficult to obtain that it has turned into a game where you can’t even go to the places to get the parts after removing the foot parts, which is really frustrating.

77: Japan Otaku ReviewsYeahx15

There’s something creepy over there…

78: Japan Otaku Reviews

The action depiction has also degraded in some places.

A clear example is Vava MK2.

I do like design, though.

79: Japan Otaku ReviewsYeahx2

Instead of saying don’t complain, why not point out the good parts or just ignore it and close the thread?

83: Japan Otaku Reviews

The head parts are just really off tempo.

84: Japan Otaku Reviews

The drop in performance is really bad.

85: Japan Otaku Reviews

Don’t make such a low-class response as if you’re going to turn it into a video.

88: Japan Otaku ReviewsYeahx7

God Karma Machine = O = I like the sound of Inari.

89: Japan Otaku Reviews

I couldn’t master the special weapon…

If a skilled person played, it could have been utilized even more.

91: Japan Otaku Reviews

It was hard to increase the remaining lives, so I often ended up game over until I got used to it.

92: Japan Otaku Reviews

It seems like I’m playing a different world of Mega Man X…

94: Japan Otaku ReviewsYeahx2

The reason for outsourcing the World division at Mizuguchi Engineering is clearer, which is somewhat better.

96: Japan Otaku Reviews

I can only remember about two good things about the air dash.

I liked that.

99: Japan Otaku Reviews

It’s great that you can do an air dash from a dash jump.

101: Japan Otaku Reviews

It’s good that the restriction of relying on tricks for damage taken has been lifted.

It wasn’t the Tornado Whirlwind Kick, but…

103: Japan Otaku ReviewsYeahx4

I hated not knowing where to hit the bald spot when in that state.

104: Japan Otaku Reviews

Even though 6 can surprisingly be played until the end, aren’t there a lot of stress factors?

105: Japan Otaku Reviews

Anyone who treats the game itself as garbage, except for Nightmare and some elements, should just die!

If you’re just clumsy, then that’s understandable.

107: Japan Otaku Reviews

I liked how the plot changed when I defeated bosses like VAVA in the 8 Boss Stage.

109: Japan Otaku Reviews

Admitting that you’re bad at lowering the X6 itself.

110: Japan Otaku Reviews

You have a unique sensibility, loving 6 and hating 3.

112: Japan Otaku Reviews

Nightmare is too widespread to be called a part, and the combo with instant death is too vicious…

115: Japan Otaku Reviews

It’s alright to become an Inari even if it’s just one person… that’s how I felt.

I want more variations.

116: Japan Otaku ReviewsYeahx9

I thought X6 was the kind of game that people say is a terrible game, but I like it…

118: Japan Otaku ReviewsYeahx2

You’re not treating X6 as a masterpiece if you haven’t played it…

120: Japan Otaku Reviews

Hasn’t VAVA become weaker with this MkⅡ… ?

That’s not the case.

121: Japan Otaku ReviewsYeahx6

I think there are people who like the strange taste of 6, but they also understand that the general evaluation is that it’s a bad game.

123: Japan Otaku Reviews

I’ve only done up to X4, but I want to move on to X5 or X6.

I heard there are stages filled with instant death elements where you can’t see anything around you.

It may seem like a crappy game just by hearing the elements, but how is it actually?

124: Japan Otaku Reviews

Why do you show weakness by saying you like 6 instead of just constantly bashing 3?!

125: Japan Otaku ReviewsYeahx7

However, I feel a bit dissatisfied that it goes from Hadoken → Shoryuken to Beam Sword.

126: Japan Otaku Reviews

If you try to savor it completely, it will definitely have a lot of flavor, but just touching it lightly to clear it once is really awful, you know, 6 is…

127: Japan Otaku Reviews

I stopped taking the saber because I wanted to finish at zero.

132: Japan Otaku Reviews

If there were a tornado whirlwind kick, what would the command be?

133: Japan Otaku Reviews

The Tornado Spin Kick was implemented in 8!

134: Japan Otaku Reviews

I have some thoughts on why I feel this way, considering it comes from the team that created the World Series.

137: Japan Otaku ReviewsYeahx3

X3 is quite fun overall, but the weak enemies are too tough, and the head parts take too long to obtain and are useless, plus it’s really bothersome that they activate every time. The ride armor takes too long to get the main chimera as well, so I have a lot to say about various things.

138: Japan Otaku Reviews

I thought it would be impossible since the tornado kicking move would go in the opposite direction before the release.

139: Japan Otaku Reviews

The last Kaiser Sigma is frustrating because the stage is narrow and the firepower is strong.

Moreover, the weakness is that small, usual face, which is even more infuriating.

141: Japan Otaku Reviews

Is it X?!

I’m going right now!

142: Japan Otaku ReviewsYeahx2

The BGM of X5 is really good.

143: Japan Otaku Reviews

The small-faced sigma is too trashy for trying to escape by climbing a cliff after being defeated, and it even tackles you to try to knock you off.

145: Japan Otaku Reviews

I like the design of the armor in 3 the most.

I also bought a plastic model.

146: Japan Otaku ReviewsYeahx3

If Zero dies, there’s no resurrection afterwards, so you can’t use it casually.

Even if it’s being used for route branching

147: Japan Otaku ReviewsYeahx3

The BGM of X6 is also amazing.

149: Japan Otaku Reviews

Even being able to use ZERO, there’s still a lingering feeling of frustration from just a little along the way.

150: Japan Otaku ReviewsYeahx4

It’s nice that I can use Zero, but…

If you die during the switch, the reactor will be damaged and you’ll be permanently out.

You can’t use something like this casually!

151: Japan Otaku ReviewsYeahx4

When you play seriously now, the flaws become noticeable.

At that time, there were a lot of ride armors! Zero could be used! Glittering gold armor! It was exciting!

154: Japan Otaku Reviews

All I remember is being dizzy from the relentless cheapness emanating from the whole.

155: Japan Otaku ReviewsYeahx1

A clumsily placed gigantic ride armor summoning device.

157: Japan Otaku ReviewsYeahx1

X6 has a lot of instant kills, doesn’t it!?

158: Japan Otaku Reviews

It’s such a waste that the rivalry between X and Zero ends with X5…

162: Japan Otaku Reviews

Since the beginning, the X3 has had strong firepower, but its paper-thin armor hasn’t changed, huh Zero…

163: Japan Otaku Reviews

Zero Space (Piano)

Zero Space (Parapara)

Bald Space (Sigma)

164: Japan Otaku Reviews

While strategizing for my first playthrough, a really strong mid-boss invaded at a super annoying position and kept lingering, making it impossible to collect items because that guy was in the way.

165: Japan Otaku Reviews

It’s too pathetic for Zero to be taken down by something like a mosquito.

167: Japan Otaku Reviews

Was there a situation in X3 where the ride armor made things easier?

170: Japan Otaku Reviews

X6 has a lot of instant-death situations, yet it’s strange that they placed weak enemies to just push through with health.

176: Japan Otaku Reviews

Formation!!!!!!!!

180: Japan Otaku Reviews

Having a slightly oversized zero causes some inconveniences, which seems a bit lenient.

181: Japan Otaku Reviews

The eagle or hawk was strong, wasn’t it?

The kangaroo is a degraded rabbit.

Why did Frogs give birth?

182: Japan Otaku Reviews

After the X2 ride armor, I can’t help but keep my evaluation modest.

183: Japan Otaku Reviews

From the middle onward, it becomes the usual X thread for a review meeting after X5.

184: Japan Otaku Reviews

I wonder why the SE is so noisy.

186: Japan Otaku Reviews

ZERO’s songs are strong in impression, but X’s songs leave no impression—wait, which one is X’s song?

187: Japan Otaku Reviews

Even including Raiden and Eagle, we still can’t reach Rabbit.

Produce only rabbits in large quantities.

188: Japan Otaku Reviews

In 3, the boss is just too pathetic; there are too many of them that just shine and charge at you.

191: Japan Otaku ReviewsYeahx3

XDIVE offline version is interesting…

In a match, this would definitely be crap…

193: Japan Otaku Reviews

But I love to interfere with unloading using the ride armor.

194: Japan Otaku Reviews

It’s sad that the irregular sale didn’t continue.

195: Japan Otaku ReviewsYeahx3

I think X5X6 has a situation where it is practically allowed to have unlimited lives.

196: Japan Otaku Reviews

Why do 2 out of the 8 major bosses overlap with ground charge types?

198: Japan Otaku Reviews

XDIVE had an unusually favorable impression of 3…

199: Japan Otaku ReviewsYeahx1

I liked the ease of using a saber without an arm.

200: Japan Otaku ReviewsYeahx1

Isn’t the tiger’s combat style like that of Slashman?

202: Japan Otaku Reviews

If you approach the 2’s buster with a feeling that it’s too strong, you’ll struggle, but if you use effective special weapons against the weaker enemies, it becomes quite smooth.

206: Japan Otaku Reviews

The tough spot for clearing the no-makeup weak weapon restriction is the catfish.

208: Japan Otaku Reviews

I actually like the X3 series the most.

A miraculous fusion of exploration type and stage type.

It’s just Mega Man Zero 1 and X3, right?

209: Japan Otaku Reviews

By the way, most of the tough weak enemies along the way can be jumped over and ignored.

You don’t need to bother with them.

210: Japan Otaku Reviews

The catfish without a drill was quite strong.

213: Japan Otaku Reviews

There are many charging-type characters, but fighting with Hornet without upgrades is quite interesting.

215: Japan Otaku Reviews

The bee felt somehow strong.

217: Japan Otaku Reviews

What is that 𝓧 that the shrimp is throwing?

218: Japan Otaku ReviewsYeahx2

I thought it would feel more refreshing if the upward dash had a bit more distance.

220: Japan Otaku Reviews

Without weaknesses, catfish are the strongest.

Following that are bees and rhinoceros beetles.

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