Home » Game » Super Robot Wars » [Super Robot Wars] Do you play the first time while looking at information about route branching and hidden elements?

[Super Robot Wars] Do you play the first time while looking at information about route branching and hidden elements?

1: Japan Otaku ReviewsYeahx11

I will look at it if the information is all in by that point.

If you bought it right after its release, then clear it quickly before looking at it.

2: Japan Otaku ReviewsYeahx10

I guess I won’t watch the first round after all.

3: Japan Otaku ReviewsYeahx1

Don’t watch it + Finish as a beginner at first.

4: Japan Otaku ReviewsYeahx8

I was planning to do it on the second round, but honestly, I don’t have as much motivation to replay Super Robot Wars as I used to.

5: Japan Otaku Reviews

It feels unusual to see Wing Zero in the package.

6: Japan Otaku ReviewsYeahx2

Recently, it feels like game developers are being considerate, and there are many instances of hidden elements being available for early access.

I’m looking forward to seeing what Y is like.

13: Japan Otaku Reviews

>>6

First, I think there is a certain elan.

14: Japan Otaku ReviewsYeahx3

>>13

The Messer from Macross Delta.

54: Japan Otaku ReviewsYeahx1

>>6

Because creating units is labor-intensive.

Didn’t Terada say it would be a waste to keep it hidden?

So it should stop being hidden and become about early acquisition or turning enemy characters into allies.

65: Japan Otaku ReviewsYeahx1

>>54

I understand the feelings of those who create, but the enjoyment of users is different, so when I hear about the business side of things, it feels like that…

7: Japan Otaku Reviews

I won’t watch the first round because the information isn’t complete yet.

I will keep in mind what was mentioned in the thread.

8: Japan Otaku Reviews

If you have some pre-battle conversations, there might be hints, but it feels like the condition for Bison to join in the battle against Heero is quite unfair for a first-time player.

9: Japan Otaku Reviews

If it’s not related to the number of shootdowns, I can get through it relatively well, so I won’t watch.

10: Japan Otaku Reviews

If it’s someone who can naturally meet the conditions with a total number of shootdowns, then well…

11: Japan Otaku ReviewsYeahx2

It’s about time they implemented level carryover in the gameplay loop.

If it’s a multiple-choice format, those who want a crunchy texture just don’t have to choose it.

26: Japan Otaku Reviews

>>11

It might get complicated with the data of enemies who become allies, just like in the D’s modification stage inheritance.

50: Japan Otaku Reviews

>>26

If it’s 64, the joining map remains the same.

Link the data during the intermission.

Since it was designed to level up, it should be fine to do the same, shouldn’t it?

12: Japan Otaku ReviewsYeahx2

The hidden elements from around GBA to 3DS were the most enjoyable yet also felt tedious.

17: Japan Otaku Reviews

>>12

Just say it plainly, the range of AI is that wide!

15: Japan Otaku ReviewsYeahx1

I like to loop, so I like hidden UX.

I hate the hidden BX.

16: Japan Otaku Reviews

Not knowing and being unable to take it is completely different from knowing and choosing not to take it.

18: Japan Otaku Reviews

There was a time when, in order to sell strategy guides, it was necessary to include hidden elements that would normally be impossible to find.

19: Japan Otaku Reviews

It might depend on the timing of when you do it.

If it’s right after the release, there wouldn’t be any data in the first place.

20: Japan Otaku ReviewsYeahx1

The sadness of not joining the Cyberstar early.

21: Japan Otaku ReviewsYeahx1

It would be great if they could include something like hidden units or fabricated techniques for the hidden elements, as that would boost motivation. The thread image had instances of enemies becoming allies, but often it was lacking with weak things like only having two weapons.

22: Japan Otaku Reviews

I’ve been playing Winkie Super Robot Wars recently, but there are a lot of elements that don’t allow for do-overs, so I’m keeping an eye on that.

25: Japan Otaku Reviews

The UX was quite a trial and error, wasn’t it…

29: Japan Otaku Reviews

>>25

I remember that until the strategy guide came out, Teruo and Ilbola were having a tough time.

There were also various mentions about making Demon Pain playable.

27: Japan Otaku Reviews

The hidden parts scattered on the map can be quite serious later in the game.

28: Japan Otaku Reviews

>>24

Ah! I really love the UX Triple Dog! Shoko wanted something too!

32: Japan Otaku Reviews

>>28

If you had a weapon, maybe an aura cut was added.

36: Japan Otaku Reviews

>>32

I wanted a combined attack with Ikki-kun… I want to see Tomi too…

30: Japan Otaku ReviewsYeahx2

I think that during this time of year, the DLC sales for Super Robot Wars should offer early bonuses for sale after a certain period, even if they are paid.

It will become a joining episode that no one can touch later on.

33: Japan Otaku ReviewsYeahx3

>>30

Well, otherwise there would be no point in the early purchase bonus…

If it’s a matter of not doing it as a privilege, then yes.

31: Japan Otaku Reviews

I used to play it repeatedly, but recently I haven’t been playing it that much, so I might just watch it instead.

34: Japan Otaku ReviewsYeahx5

I’m looking forward to today’s Super Robot Wars information!

35: Japan Otaku ReviewsYeahx1

I became the kind of person who gets bored halfway through the second round…

37: Japan Otaku Reviews

I completely forgot about whether it was UX or BX that I had stacked up.

The store is gone, so things like Tsumesuper Robot Wars have disappeared into nothing.

This is simply my fault.

44: Japan Otaku Reviews

>>37

If there aren’t any skills or items you particularly want, then it’s something you don’t need to worry about…

Well, there are exclusive lines that can only be heard in the DLC, and as for BX, the campaign map comes with its own scenario.

38: Japan Otaku ReviewsYeahx6

To say that UX is also a flag for tactical command is, to put it mildly, a source of confusion.

39: Japan Otaku Reviews

>>38

If you’re seeing it for the first time, you’ll just keep it fixed on Kongming… It’s Kongming’s trap.

40: Japan Otaku Reviews

Basically, it gets even more confusing because they keep fixing things like Kongming.

42: Japan Otaku Reviews

In the UX era, there were hidden elements that couldn’t be confirmed until strategy guides were released.

45: Japan Otaku Reviews

>>42

The strategy wiki has been uncertain for a long time.

43: Japan Otaku Reviews

I liked that the rewards for achieving AI’s secrets would appear in battle animations and the story… Why doesn’t the original include fabricated techniques or combined attacks?

46: Japan Otaku Reviews

Uh-oh!

48: Japan Otaku Reviews

UX has flags remaining, but it was easier to satisfy the flags in BX…

49: Japan Otaku Reviews

I remember there being a case where a character with a weak presence ended up having hidden conditions that were revealed much later.

51: Japan Otaku Reviews

If you have enough motivation to look up hidden information after clearing it without seeing anything, you’ll naturally go for a second playthrough.

52: Japan Otaku Reviews

I have a feeling that this will work, so I’ll only try it if it meets the right conditions.

As expected, it’s fun when you can go.

Huh, you too?! It occasionally happens.

Barara from G-Reco

53: Japan Otaku Reviews

As the series progresses, there are more flags on each map, and if you don’t see them, it’s tough…

55: Japan Otaku Reviews

Since X meant that Todd would join the team, I was being careful, but something seemed to go wrong along the way, and he didn’t join, which caused my motivation to plummet, and I ended up giving up on the game altogether.

56: Japan Otaku Reviews

Please do more fabrication techniques… and combination attacks too…

57: Japan Otaku Reviews

When you try to get points, the pace of clearing the map slows down, doesn’t it?

58: Japan Otaku ReviewsYeahx1

>>24

That’s true, but!!

Since we have Master Terion, it was good that we had the full version of the Shining Trapezohedron chant, right?!

59: Japan Otaku ReviewsYeahx3

It’s unrelated to the topic, but it reminded me of Dunbine.

Stop giving the advanced Aura Battlers special moves designed for Shouza.

Moreover, to multiple aircraft.

There is only one Shou.

60: Japan Otaku Reviews

It’s almost impossible due to copyright issues, but I wish they would do combination attacks that cross over different works.

62: Japan Otaku Reviews

The first week can be quickly run through, but there are some aspects, like the points, that should be done properly.

3Z was quite tough.

64: Japan Otaku Reviews

It’s fine to just persuade, rather than hiding…

66: Japan Otaku Reviews

It’s a hidden aspect of the enemy side, but can you tell it’s Joshua from Alaska in the Second Z?

67: Japan Otaku Reviews

In the end, if it exists, I have to take it, and the frustration of missing out without knowing is huge, so I think it’s better to make it a guaranteed acquisition from the start.

69: Japan Otaku ReviewsYeahx1

In Dunbine, even if you choose the normal color of Billbine, it’s still 30.

I really disliked being forced into night camouflage in the end.

71: Japan Otaku Reviews

>>69

I don’t mind camouflage, but I like normal colors.

74: Japan Otaku ReviewsYeahx1

>>71

It would be nice if we could change colors as easily as swapping out outfits.

70: Japan Otaku ReviewsYeahx3

The mysterious phenomenon where Hiν is left over because Amuro and ν are linked.

80: Japan Otaku Reviews

>>70

In recent years, Z has been weak, so Kamille usually pilots it.

72: Japan Otaku Reviews

It feels like the main hidden condition includes the character Ace as a condition.

73: Japan Otaku ReviewsYeahx2

>>68

I think it’s good enough if anyone can dive in with a Wave Rider.

75: Japan Otaku ReviewsYeahx1

>>73

I think it’s questionable to be tied down by specialized techniques, but with skills like this, it gives me a bit of a dilemma.

79: Japan Otaku Reviews

>>73

Please implement the Chaos Paro Robo mode…

81: Japan Otaku ReviewsYeahx2

>>73

I would like to see the effects change a little depending on the character you ride.

I liked it when the flying ghosts changed when using D’s funnel.

76: Japan Otaku Reviews

I often can’t get the ace bonus in the first round because I want to use it as evenly as possible.

77: Japan Otaku Reviews

I dislike how severe the number of shot-downs is.

78: Japan Otaku ReviewsYeahx2

I understand that missing out is inconvenient, but I also have a desire to be surprised by unexpected hidden elements.

82: Japan Otaku Reviews

Bilbine and Velvin, etc.

nu and Hiν, etc.

There must be something more…

83: Japan Otaku Reviews

Are they monsters…?

Or are you the type to really get into it?!

84: Japan Otaku Reviews

I like how the Wave Rider’s charge changes the ghost when you switch it to D.

85: Japan Otaku Reviews

The new G-Generation that just came out is reminding me of the fun of switching units…

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