
I will look at it if the information is all in by that point.
If you bought it right after its release, then clear it quickly before looking at it.
I guess I won’t watch the first round after all.
Don’t watch it + Finish as a beginner at first.
I was planning to do it on the second round, but honestly, I don’t have as much motivation to replay Super Robot Wars as I used to.
It feels unusual to see Wing Zero in the package.
Recently, it feels like game developers are being considerate, and there are many instances of hidden elements being available for early access.
I’m looking forward to seeing what Y is like.
>>6
First, I think there is a certain elan.
>>13
The Messer from Macross Delta.
>>6
Because creating units is labor-intensive.
Didn’t Terada say it would be a waste to keep it hidden?
So it should stop being hidden and become about early acquisition or turning enemy characters into allies.
>>54
I understand the feelings of those who create, but the enjoyment of users is different, so when I hear about the business side of things, it feels like that…
I won’t watch the first round because the information isn’t complete yet.
I will keep in mind what was mentioned in the thread.
If you have some pre-battle conversations, there might be hints, but it feels like the condition for Bison to join in the battle against Heero is quite unfair for a first-time player.
If it’s not related to the number of shootdowns, I can get through it relatively well, so I won’t watch.
If it’s someone who can naturally meet the conditions with a total number of shootdowns, then well…
It’s about time they implemented level carryover in the gameplay loop.
If it’s a multiple-choice format, those who want a crunchy texture just don’t have to choose it.
>>11
It might get complicated with the data of enemies who become allies, just like in the D’s modification stage inheritance.
>>26
If it’s 64, the joining map remains the same.
Link the data during the intermission.
Since it was designed to level up, it should be fine to do the same, shouldn’t it?
The hidden elements from around GBA to 3DS were the most enjoyable yet also felt tedious.
>>12
Just say it plainly, the range of AI is that wide!
I like to loop, so I like hidden UX.
I hate the hidden BX.
Not knowing and being unable to take it is completely different from knowing and choosing not to take it.
There was a time when, in order to sell strategy guides, it was necessary to include hidden elements that would normally be impossible to find.
It might depend on the timing of when you do it.
If it’s right after the release, there wouldn’t be any data in the first place.
The sadness of not joining the Cyberstar early.
It would be great if they could include something like hidden units or fabricated techniques for the hidden elements, as that would boost motivation. The thread image had instances of enemies becoming allies, but often it was lacking with weak things like only having two weapons.
I’ve been playing Winkie Super Robot Wars recently, but there are a lot of elements that don’t allow for do-overs, so I’m keeping an eye on that.
The UX was quite a trial and error, wasn’t it…
>>25
I remember that until the strategy guide came out, Teruo and Ilbola were having a tough time.
There were also various mentions about making Demon Pain playable.
The hidden parts scattered on the map can be quite serious later in the game.
>>24
Ah! I really love the UX Triple Dog! Shoko wanted something too!
>>28
If you had a weapon, maybe an aura cut was added.
>>32
I wanted a combined attack with Ikki-kun… I want to see Tomi too…
I think that during this time of year, the DLC sales for Super Robot Wars should offer early bonuses for sale after a certain period, even if they are paid.
It will become a joining episode that no one can touch later on.
>>30
Well, otherwise there would be no point in the early purchase bonus…
If it’s a matter of not doing it as a privilege, then yes.
I used to play it repeatedly, but recently I haven’t been playing it that much, so I might just watch it instead.
I’m looking forward to today’s Super Robot Wars information!
I became the kind of person who gets bored halfway through the second round…
I completely forgot about whether it was UX or BX that I had stacked up.
The store is gone, so things like Tsumesuper Robot Wars have disappeared into nothing.
This is simply my fault.
>>37
If there aren’t any skills or items you particularly want, then it’s something you don’t need to worry about…
Well, there are exclusive lines that can only be heard in the DLC, and as for BX, the campaign map comes with its own scenario.
To say that UX is also a flag for tactical command is, to put it mildly, a source of confusion.
>>38
If you’re seeing it for the first time, you’ll just keep it fixed on Kongming… It’s Kongming’s trap.
Basically, it gets even more confusing because they keep fixing things like Kongming.
In the UX era, there were hidden elements that couldn’t be confirmed until strategy guides were released.
>>42
The strategy wiki has been uncertain for a long time.
I liked that the rewards for achieving AI’s secrets would appear in battle animations and the story… Why doesn’t the original include fabricated techniques or combined attacks?
Uh-oh!
UX has flags remaining, but it was easier to satisfy the flags in BX…
I remember there being a case where a character with a weak presence ended up having hidden conditions that were revealed much later.
If you have enough motivation to look up hidden information after clearing it without seeing anything, you’ll naturally go for a second playthrough.
I have a feeling that this will work, so I’ll only try it if it meets the right conditions.
As expected, it’s fun when you can go.
Huh, you too?! It occasionally happens.
Barara from G-Reco
As the series progresses, there are more flags on each map, and if you don’t see them, it’s tough…
Since X meant that Todd would join the team, I was being careful, but something seemed to go wrong along the way, and he didn’t join, which caused my motivation to plummet, and I ended up giving up on the game altogether.
Please do more fabrication techniques… and combination attacks too…
When you try to get points, the pace of clearing the map slows down, doesn’t it?
>>24
That’s true, but!!
Since we have Master Terion, it was good that we had the full version of the Shining Trapezohedron chant, right?!
It’s unrelated to the topic, but it reminded me of Dunbine.
Stop giving the advanced Aura Battlers special moves designed for Shouza.
Moreover, to multiple aircraft.
There is only one Shou.
It’s almost impossible due to copyright issues, but I wish they would do combination attacks that cross over different works.
The first week can be quickly run through, but there are some aspects, like the points, that should be done properly.
3Z was quite tough.
It’s fine to just persuade, rather than hiding…
It’s a hidden aspect of the enemy side, but can you tell it’s Joshua from Alaska in the Second Z?
In the end, if it exists, I have to take it, and the frustration of missing out without knowing is huge, so I think it’s better to make it a guaranteed acquisition from the start.
In Dunbine, even if you choose the normal color of Billbine, it’s still 30.
I really disliked being forced into night camouflage in the end.
>>69
I don’t mind camouflage, but I like normal colors.
>>71
It would be nice if we could change colors as easily as swapping out outfits.
The mysterious phenomenon where Hiν is left over because Amuro and ν are linked.
>>70
In recent years, Z has been weak, so Kamille usually pilots it.
It feels like the main hidden condition includes the character Ace as a condition.
>>68
I think it’s good enough if anyone can dive in with a Wave Rider.
>>73
I think it’s questionable to be tied down by specialized techniques, but with skills like this, it gives me a bit of a dilemma.
>>73
Please implement the Chaos Paro Robo mode…
>>73
I would like to see the effects change a little depending on the character you ride.
I liked it when the flying ghosts changed when using D’s funnel.
I often can’t get the ace bonus in the first round because I want to use it as evenly as possible.
I dislike how severe the number of shot-downs is.
I understand that missing out is inconvenient, but I also have a desire to be surprised by unexpected hidden elements.
Bilbine and Velvin, etc.
nu and Hiν, etc.
There must be something more…
Are they monsters…?
Or are you the type to really get into it?!
I like how the Wave Rider’s charge changes the ghost when you switch it to D.
The new G-Generation that just came out is reminding me of the fun of switching units…