
I haven’t tried the demo, so I have no idea what the gameplay feels like, but I’ve been hearing that it’s quite difficult.
Honestly, I’m leaning towards buying, but I just need a little more push.
If you like Street Fighter 6, you’ll enjoy this game because it has similar gameplay.
I can move to hit an old lady.
Heisei era games
There are only four attack buttons, so it’s easy.
If you haven’t played Street Fighter 6, you can experience both feelings of “Wait, I can use an invincible move for free without using the gauge?!” and “But it’s an EX move and it doesn’t have invincibility, ugh!”
Kataamandala
For now, why don’t you take a look at the story?
Only in Garou: Mark of the Wolves can you legally beat up CR7!
I haven’t played Garou since Real Bout 2, but I’m quite moved by the thread image and Ronaldo…
Cristiano Ronaldo is impossible in the arcade…??
>>10
It was like that at launch, but they said they would support updates eventually.
>>65
Color edit only not allowed.
It seems that early access can be played from tomorrow, but what time was it announced for Japan?
>>11
PS and Xbox start at midnight.
The PC version starts at 4 PM.
>>13
Wow, there’s a 16-hour difference…
Well, since the PC is the most comfortable, I suppose I can accept that much…
The story introduction trailer is super clear.
Ganatch has become the face of CotW.
>>14
The rock face thread… isn’t growing!
>>45
It’s strange… Ronaldo was supposed to be the face…
Can you edit the color of the ganache?
The PC version is slow…
I feel like I’ll be turned into a master color in no time.
>
I couldn’t handle the sudden appearance of Joe Higashi.
The controls and the system are firmly MoW, so it’s quite different from real bout types, but it’s interesting.
Personally, I find it easier than Street Fighter 6 when it comes to combos alone.
If you feel that canceling a special move into another special move is easier than the timing for the 4F pre-input window, then…
Compared to others, Street Fighter 6 is often said to be easy, but it’s not really that easy compared to others…
I just casually threw out Guile’s combo.
Since I continuously input normal attacks, feints, and REV, the combo operation is busy.
After playing Garou, playing Street Fighter 6 made the combos feel really easy.
Is it the type of game where combos can be done by button mashing instead of being timed?
>>25
Pre-entry is quite easy for this type.
In terms of the ease of experience-based input, it’s as gentle as GGST.
I wasn’t good at MoW-type things.
It feels quite tough if you’re stuck at something like KOF02.
>>28
If you can operate 02 properly, it seems there won’t be any problems…
I thought hitting an old woman was abuse, but it turned out to be a family guilty of animal abuse.
You’re a good person.
>>29
The MV for horse highlights the serious clash between the earnest Ganatch, who wants people of all ages and races to realize that they continue to burden animals and the environment, and the playful Ganatch, who wants to break down walls while dancing on a scooter. This conflict is the main attraction.
It’s fine that the feel of the controls is similar to Street Fighter 6, but what’s important is whether I can actually execute combos properly.
The only value I found in playing Street Fighter 6 was AKI, but I gave up because the combos were really difficult. Is it easier than AKI?
>>30
It depends on what was difficult and why it was thrown.
For example, if you’re struggling with the difficulty of inputting throws, then Garou is easier, but if you’re finding it hard to keep up with the button inputs, then Street Fighter 6 is simpler.
>>37
I think it was difficult to pick up the opponent who gets launched at the right timing with a raw rush 2 medium punch from a stance like K or something, so it’s both, but maybe the pre-input was more significant.
I want to try the trial version once, but will they release it?
In terms of the story, the secret book of Qin can stand on its own even if you skip it…
>>31
What is Nightmare Geese? Is it that he’s the Geese recorded in the secret book?
>>31
On the contrary, isn’t the part about the secret manuscript more of an extra feature?
Basically, it’s a story about fighting in The King of Fighters.
Strong > Feint > Strong is generally a 0-frame link, so it requires a timing check.
I don’t know how many frames of pre-input there are, but it was hard to connect with just button mashing.
There is also a control mode where you can simply press a button repeatedly to perform combos.
If you don’t push it to the limit, you can still fight well in this mode.
I saw something like a character performance introduction movie.
It seemed like all the characters were pretty busy with breaking and other controls.
I don’t understand anything about Garou, but I’m buying it because Pritcha is cute.
Even oil tycoons say it’s okay to hit old ladies.
To be frank, when it comes to combos, you can connect special moves with just a REV Accel without mixing in feints, and that’s enough, right?
It really blended in and was no good.
The illusion of being in a past work.
The difficulty of requiring precise timing in normal combos is quite different from requiring it only in specific situations.
I watched the prologue video.
A kof organized by a mysterious figure.
It takes money to host a kof event.
In other words, this time the organizer is one of the new characters.
Is there no technique to run over someone with shoes?
The visibility of the unknown uncle is too high!
>>46
The background is a bit sparkly and easy to see…
I think it’s probably a rather difficult game in terms of defense rather than offense.
Especially blocking
The main character of cotw, Ganach!
There’s something like a red block this time.
If you’re going this far, you should enter KOF too, Ganatch.
The reason there is no Cristiano Ronaldo arcade mode is because it would spoil the plot, so it will be added later.
>>55
I can only think of that.
Well, rock music has look-alikes everywhere…
There are aspects of Ganatch’s visibility that are too good.
Who is Ganatch? → Ganatch? Isn’t he a character from Fatal Fury?
The current perception of fighting game players.
(I recently saw the thumbnail often, but it wasn’t the Amandara or Kamandara…)
If you want to enjoy the story or the off, you don’t need to do anything difficult.
When it comes to wanting to level up in online matches, it becomes quite difficult.
I thought, “Who is this musician I don’t know?” right before the release, but I’ve gradually come to like them.