
There’s no one without a name that can confirm the facts.
Isn’t it something about light and darkness and all that?
Is there really anyone who can explain it perfectly?
There are people explaining it on YouTube.
I feel like up until around the time of 3D, Nomura himself explained the confusing parts in Famitsu.
There is a thick internal document for setting confirmation created by Tetsuya Nomura and Kazushige Nojima, and I mentioned that I would show it if there was an opportunity.
Since Nojima left midway, I don’t know how it’s turned out.
I researched and fully understood everything until Birth by Sleep, but seeing them try so hard to justify even inflated spin-offs like Coded made me lose interest and stop following it.
The mysteries that I couldn’t understand in 2 were almost all solved on the BBS, and I was satisfied and forgot everything.
Let’s kill the darkness that has a will.
I don’t play mobile games, so I don’t know about that, but I think I understand almost everything else.
If it’s a story that’s currently being discussed, there might be surprisingly many fans who can do about 70% of it.
The remaining 30% is a story involving social games and the associated fourth aspect.
Just keeping track of the numbering is enough to make my head spin.
Everyone is looking for Kingdom Hearts, but what can we do once we get it…?
There are many parts that remain unclear even if I understand everything, as it is questionable whether the statements of the characters in the story have credibility.
1 was easy to understand.
I started seeing anthem reports in 2 and thought it was impossible…
Sugita is the mastermind behind everything, right?
Isn’t it just that baldness is all to blame for everything?
By the way, Sora was voiced by Haley Joel Osment…
I obtained my long-held wish, but all that remains is emptiness… How was it for you?
The original source of Keyblade wielders is the Jedi, so their basic stance is also that of a traditionalist, prioritizing order above all.
Even though an important existence named Kingdom Hearts, just like the title, appears.
The protagonists’ goal is not to find and obtain it or to protect it, but to crack down on those who try to smuggle it, which is a bit different, right? KH
It looks cute with a heart-shaped moon, but is it really that great after all?
It’s fine until the birth by sleep, but don’t suddenly go back to the past and force in more of the Masmas story later!
It started getting messy around 3D.
I think you probably remember that the production head is Macha-chan, but it seems like there might be some hidden foreshadowing that we can’t talk about yet…
Personally, I feel that the peak of incomprehensibility in the game system is more understandable in “Com” because it has a clear axis of defeating Xehanort starting from 2.
Well, I don’t play social games, so it’s just my impression…
I have become bored with games that are full of mysteries and foreshadowing as their selling point.
Please resolve it properly within one work.
The remake series has started to become like KH.
It’s hard to understand the chronological order from the title, and it spans multiple platforms…
The action is incredibly entertaining!
KH and the 7 remake both treat it as if you already know the story from the mobile games.
Revealing important settings in rhythm games or spin-offs is really garbage.
I got hooked on it while I was in elementary school, but I got discouraged with rhythm games.
I didn’t think the action in Kingdom Hearts was that great when I played it back in the really fun PS2 days.
In terms of refreshing experience, there were many others like Devil May Cry and the like.
I can’t remember storylines that are connected throughout a series like Kingdom Hearts or BlazBlue.
Don’t you think it’s a bit much to pull on Xehanort like that?
Kingdom Hearts is really suitable for fulfilling the demand for a Disneyland-like experience at home.
At first, the mysteries and foreshadowing were more like hooks for the next episode.
Halfway through, I couldn’t really get into the story anymore due to the overwhelming flood of mysteries that might be revealed next time or might never be revealed at all.
When I was doing it, the main focus seemed to be repeating that scenario recreation-like thing, and the vertical axis felt like an extra.
It’s a foreshadowing around Yozora, Nameless Star, and Larium Strelitzia, right?
I quite like that the hidden boss is a setup for the next game.
I thought they would tie up all the foreshadowing scattered everywhere in part 3, but the resolution was somewhat unsatisfying, so everyone has started to lower their expectations.
To be honest, I’m not really interested in the story around that, so I just want to focus more on the parts like a great adventure with Disney characters…
Remember that the version of the Kingdom Hearts logo that doesn’t have a “nyun” shape is Sora’s story; it’s a bit helpful to keep that in mind.
The way I wrapped up number 3 wasn’t very good, so my motivation has really dropped.
It feels completely refreshing and finished, like around a 1.
It’s strange that it’s turned out like this for a tie-up project game with Disney, rather than being completely original.
It’s sad that the FF characters were forcibly sidelined, so it was fine as it was.
I don’t think it’s as difficult as people say until the birth-by-sleep.
It’s way more difficult than the 3DS version.
Well, regardless of 4, has ML already been discontinued?
The drop distance has a unique free throw that takes time to master.
It seems that an ordinary boy still hasn’t become a Keyblade Master.
The ratio of unknown characters’ stories with FF faces has become too large.
I no longer know what I’m playing for III.
Hikaru Utada plays at just the right moment!
Everyone is following the spin-off too, right?
I want them to stop trying to merge all the off-numbered characters and settings into the main story, not just in KH.
In Madoka Magica and so on.
The Disney ratio in the thread image is too low.
Destruction God Waddle Dee!
It’s probably not going to be very helpful anyway.
It’s like a weak point that specializes in sky, so don’t meddle.
I thought about Kairi training for battle.
The main protagonist, Sora, probably doesn’t know most things either, but since there are bad guys, it’s like, “I’ll take them down!” So it’s fine for the player to feel that way too.
It’s a mystery how Utada Hikaru’s song 2 fits perfectly even though it’s unrelated to the work and is a breakup song.
Turn off the TV and just look at me.
I could understand it normally until it crossed over time, but beyond that, I really can’t make sense of it.
If time travel is one-way, it doesn’t make sense; how can both Young Xehanort and Master Xehanort, who are the same person, exist in the same timeline?
3 is somewhat like KH.
I was trying hard to understand up until 3, but when the climax of 3 came and a bunch of unfamiliar characters and a deluge of gacha game names appeared, it became ridiculous and I gave up.
I thought it was insane that they were releasing spin-offs like Bbs and 3D, let alone mobile games, as if it were the most normal thing in the world.
It feels like the creators are completely into their own thing and only want to attract people who are genuinely interested.
I think there are some constraints.
Every time you clear the world, you can take Aladdin or Ariel with you.
I wished the original characters would take on roles, as all the Disney characters that participated in the thread are from existing series.
Simply a piece of shit old man…
The one that I definitely cannot understand the most is 3D.
Even if they say there are 13 Nobodies and the real 13 Organization, I think it’s just normal to be like, “Really?”
That won’t be deeply explored in the main story either.
You don’t need to understand everything; I just think that the hints we’ve seen suggest that we can continue to play in new Disney worlds.
It’s a fairly old game, so I wonder if a full remake of 1 and 2 will come out.
What’s with the stories that can only be read on a smartphone…
Moreover, it’s an important matter.
I have a general idea of what 3 wanted to achieve, but the developments feel rushed and messy.
I think it should have been split into maybe two pieces.
But the replica area is still a bit rough, I guess…
World travel seems to be basically prohibited, but Mr. Scrooge casually goes out to various places, doesn’t he?
A unfortunate work that only has its story, called 358, praised while the gameplay is terrible, resulting in a compilation game that became just a movie.
People have said a lot about 3, but the world created with the latest technology was definitely the most interesting.
Frozen? I guess there wasn’t enough time.
Zeharoth is just a trashy bald person, yet for some reason, I feel uneasy when he dies comfortably alone.
I think the sense of creating a PV every time is amazing series.
Well, the main story is interesting, but the graveyard in 3 was a bit different from what I was expecting…
The deep jungle that is erased in the remake of 1.
While Frozen is one thing, couldn’t they have done something with the story of Rapunzel as well?
It’s purely speculation, but it seems like the Frozen world has various restrictions due to supervision.
It’s amazing how it doesn’t get tangled up with the original work that much.
Yakuza aims to minimize the inclusion of characters and proper nouns from previous series.
It’s amazing how even when connections are cut off, continuity still lives on properly…
I end up comparing it to another title.
I was following various side works and such up to 3.
I was enjoying the story too.
Three gacha games! Gacha games! Gacha games! I got a little tired of it.
If that Disney work is out, I might consider it as my ultimate weapon.
It feels like a development centered around original characters, like it’s raining on a parade.
The world related to Pixar was all good, wasn’t it?
Baymax isn’t from Pixar!? I haven’t seen the original there, but it was good.
The relationship between the Jedi and Sith in SW is easy to understand, but they throw in various elements in between, making it confusing.
It would be more interesting to create a completely original story development like Big Hero 6 or Monsters, Inc. rather than recreating a story digest.
I haven’t seen Frozen, but isn’t it a bit off that Raqushina, who has lightning attributes, makes an ice castle and an ice golem becomes her ally?
Due to the large emphasis on Disney World, it feels like the scenario structure of KH, not just in 3, is a bit rushed towards the end.
Conversely, it might have been rare that there were not that many negative aspects until 3.
I used to enjoy the story normally until it got involved with social games.
There’s no way I can keep up with mobile games, especially since they’re important.
The storyline of Toy Story was really good even with its original development.
3 has too many characters, which is quite simple.
(I know it’s not related to the topic, but I wish Ghibli would make a game with the same concept.)
Hya haha! Namine is like trash to me! The red guy who used to say that has changed his character and become a passionate friend in 2?
If it’s going to develop like Sword Master Yamato, then if they’re in such a hurry, they could just make another work…
Caribbeancom was interesting with the ship part, but it suddenly starts from World End, and crab collecting is the main focus, so I wonder what Sora and the others are doing…
I felt like I was being shown a canceled manga from a weekly shonen magazine.
The stages for Monsters, Inc., Toy Story, and Big Hero 6 were good, but the others were kind of mediocre.
Nobody has no heart ← It can only be said that it was a lie from the time of the second installment.
If there were no mobile games, I wonder if it would have been released by now as a 4. Mobile games really want to be released, don’t they?
This time, the mass and the prophet are meaningfully discussing and so on.
I stopped getting my hopes up too high because I thought it would end up being like 3, where after finishing the Disney exploration, it felt like, “Well, now let’s tackle the homework,” and I’d be left feeling let down.
I liked the two types of gummy ships.
I personally don’t really like the encounter system.
It seemed like the person behind the anthem was Terra’s heart, and Roxas’s revival was exciting, but I wish they had taken a bit more time with it.
Looking at it now, the only thing that can interfere with the past through the power of awakening (not the power of awakening) is a change in mindset.
It’s a similar ability to Elone’s connection in FF8.
The first one had the most Disney elements.
I have the entire volume of One Piece!
I’ve been following all of Kingdom Hearts!
The level of enthusiasm for otaku is several notches stronger.
For that matter, the character of Accel is different between com and Recom.
I cannot deny that I was truly disappointed to find that the smartphone game made using the big title Kingdom Hearts was an old, bad type of card game that relies on money to fight.
There were various experiences, but in the end, I recognized my defeat, and the anthem that says “do your best” had something special.
It’s amazing that you can still play 2 now without any sense of discomfort.
PS2 action games tend to have a sluggish feel to them.
As the series progressed, FF characters have almost become irrelevant.
Light
Darkness
Strength of the mind
Isn’t it good that I explained everything with this?
I wonder what happened to Setzer.
I felt the ideal fusion of Disney and FF characters from Aaron in Olympus 2.
I wish they had more Final Fantasy characters as residents in Disney World.
Rather, it was more enjoyable to play with the gummy ship in 3 where you could avoid all battles if you didn’t want to fight.
“I remember that, regardless of the story, the enhanced version of the DLC featuring the Thirteen Seekers and Yozora was well made as a game.”
I think I can say it here, but I like the Little Mermaid rhythm game.
It was a bit tough to play mini-games to make the Ultima.
In games like FF7R, please stop making the rhythm game notes hard to see just for the sake of presentation…
The mini-games in KH were at a level that made aiming for high scores enjoyable rather than painful, which was great.
The rhythm game in FF7R can have its difficulty lowered, and you can progress through the story even if you don’t play it.
At one time, it was said that Sora would never appear in Super Smash Bros.
Are the original characters from other KH also involved with Disney’s copyrights?
I wanted to keep the reaction commands.
▲Useless Nobodies are strong.
On the contrary, bring in KH characters into Disney animations.
I think I understand it relatively well, but isn’t the time jump aspect a bit confusing or really chaotic?
Toy Story, Baymax, and Sulley and Mike Wazowski were so funny that I’m satisfied with just that part of Disney World.
Jump-related characters Maleficent and Merlin can move without cost while basic memory disappears, which is cheating.
Isn’t it the case that if you haven’t done CoM from 2, you wouldn’t realize that the enemy organization is half-destroyed?
Isn’t that a stranger appearing in an absent silhouette?
I can tell there are works that haven’t been done by the time I see the OP’s COM part, and a semi-broken organization can’t get away with that.