
Sure, here is the extracted text: “` G GENERATION ETERNAL Doesn’t that look stronger over there? “`
I’m running out of money in this game…
I finished the Double Zeta scenario while struggling with a tight roster and feeling overwhelmed.
It seems like it’s showing the key points concisely and in a good way, so it feels like a pretty good story.
It wasn’t as bad as I was told in advance…
The ZZ scenario is over and all scenarios are unlocked, but are there any SSRs that I should prioritize making?
If there is one, I’m thinking of starting from that scenario over there.
When you run out of things to make, you can start sending money to scouts and such.
You’ll run out of money.
There are only Drain, Xenon, and Rachel as supporters right now, but can I get them somewhere?
Whatever you do, you need money.
Ultimately, when considering raising Ultimate MS, it’s safe to say that it’s always lacking.
Hamarn is trying to recruit Judau again.
The road to becoming a Pultus scout is too steep…
Aside from Jikuax’s short range, he is a model student with no particular complaints, and for now, there’s no one else who can fully make use of Machu’s abilities.
I finished all the hard stuff for W!
Hard 1 was too difficult, so 2 and 3 felt quite easy.
For now, it seems like it would be good to make a strong one related to the event a 3-star.
W has strong guest SSRs.
Even Hel, whom I thought was just subtle when looking at the genealogy, is strong.
I wonder which is stronger, Big Zam or Psycho?
The power of the last Provi in the seed is impressive; the Narrative that came for support defense got severely worn down.
Since the arrival of the red Gundam is imminent, training the original series should be the top priority.
It seems that Astray is also coming, so next is the Seed.
“`plaintext Strengthening Unit Character Supporter Dam Ez8 (EX) LV1 Dam Barbatto LV1 Dam Erelia LV1 Nix Gundam LV1 Nix Gundam LV1 Relider (Ground Battle) LV1 uuuuX (Ome) LV1 Gu M (Commander Type) LV1 Dam Prototype O Type LV1 Valid Type Gelgoog Modification LV1 Valid Type Gelgoog Modification LV1 Planquing LV1 Tori Gundam LV1 Haro LV1 Sniper K LV1 Dismantling 42/1000 Field: OFF Heavy /’ Save Formation List Home Strengthening Development Stage My Base Gasha Menu 2 days left “`
I started rerolling today.
I still have a UR guaranteed gacha left, but what should I add?
Machu is just too much of a dedicated pilot for the Zekax…
Since the enemy’s strength was reset at Z, I thought ZZ would be easy, but isn’t this a country of hell?
Ultimately, my strategy became to intervene militarily with Exia and Setsuna.
…It’s not that different from CS!
It seems that the W scenario is recommended, so maybe I’ll try that route… Thank you.
In G Generation and Super Robot Wars, the rough parts of the original work are nicely cut out…
There are currently two red Gundams, and another one is going to be added after this…
Is Mercury going to have a story for two cour?
Unit Data Limit Break LV 4596I一IMAP Enhancement NEW LV Enhancement Details Strength Value: BH M W Wing Wisdom. LV Jumping Ground EN +27 5406 Land Sea Universe Combat Power 10,360 W Wing Wisdom Response Level: 2/15 Stages HP 80063 57 4.55 4.57 SELECT EN22 EN22 3221 Rolling Buster EN 60 Skill Wait Combat Start
The result was slightly frustrating, but I want to convey the goodness of Wing Zero to you.
Ziegax consistently deals around 25,000 damage, which I’m grateful for.
When you reach ZZ level, just this isn’t enough to one-shot even the weak ones, so I’m starting to feel like it’s time to switch it up…
The Freedom and Sazabi of UR have already overlapped…
Reading the story again is funny, isn’t it?
I want to reconsider it.
Is it good if I join the bunch?
I’m really conflicted about whether to go with Exia or Sazabi, which I don’t have, or to fully upgrade Nu.
Rather, being able to one-punch Quax is quite an overlevel situation.
It seems like Wing Zero might be coming as a UR in the gacha, so I’m hesitant to raise it.
My Machu, who leveled up, is a barbarian that can deal 70,000 damage three times and smash the cockpit.
If you don’t mistake the last waiting spot, the cockpit will keep getting cracked even during your opponent’s turn.
This time, the story is recreated very carefully, so it’s great to understand parts I vaguely remembered or didn’t know about.
When Haman appeared in Z, I exclaimed, “Wow, there she is,” but please forgive me.
In the final stages, I started fencing and thought, “Oh, so they included such an obvious first joke!” (laughs)
I don’t want to rush into where Drysen, Doobenwolf, and Gemark are fighting.
I’m just watching everyone pull and fight amongst themselves.
Basically, support will slightly reduce it → It’s a repetition of the barbarian.
Before watching: I’m sure Karis will get shot down by the harmonica cannon or a barrage of machine gun bullets…
After watching: That won’t happen.
I feel like the Aerial Remodelling Type is strong, but mining materials on Mercury is tough!
Is Io’s Atlas Gundam ready yet!
W is having a hard time securing the necessary strength on the series restriction side.
Maybe this game requires HP recovery.
The experience points for clearing the stage are too meager.
I feel like Stokas is even more out of the loop compared to others in terms of firepower.
Kinkedou is a model UR attacker, but for some reason, it holds back excessively.
Stop using the Zambuster at range 1!!!
It’s still the early stages, but the support defense of 1.5 Gundam is a bit too strong, don’t you think?
If you’re too concerned about the gacha featuring main characters, you won’t be able to create anything.
Phoenix-kun is a medicine for wounds.
If the main unit UR comes and the roles don’t overlap, then we’ll just use both…
I’m progressing through the X scenario, but it’s frustrating… Since I’ve cut that part, it feels like Tifa suddenly dressed up in flashy clothes and Garrod rejected her, which doesn’t work for me.
Well, Garotifa is good, but wait a minute…
I’m putting Zex onto a level 45 Tallgeese, but somehow…
Aren’t you weak?
There’s no reason to hesitate about raising Zero since it’s a free unit, right?
It’s really strong.
I’m thinking of ways to make auto farming smoother.
I guess it’s better to include multiple units with map weapons after all.
Skipping three times doesn’t get you anywhere.
Speaking of which, I remembered that I received the ultimate one from the pre-event thanks to the thread image.
Since there’s only Camille, I’ll use Psycho or Phobi.
When both enemies and allies reach a high level, there isn’t much issue with running out of EN…
When you level up, your maximum EN increases, and your recovery each turn also increases.
Weapons consume less EN when forged, so supporters seem ultimately stronger with HP recovery.
Dragon hung, how is this as a weapon?
Isn’t it unusually long or something?
Experience point items are hard to manage if not used with focus.
It’s good to train the UR characters you obtained through rerolling and clear the map.
The opening full burst is strong, Freedom.
The ones that can’t fly definitely feel like they have their performance enhanced as a result.
Zex to Antarctica is really nice.
I can only feel bewilderment at the sudden appearance of White Fang and Peace Million.
Since I’ve drawn Bartfeld, I will rampage with Big Zam.
The development SSR of W is excellent, isn’t it?
The awakening value is not required unusually, and the number is high.
Seira, how did you help Rina…?
When you run it on auto, it goes smoothly with EN recovery.
Any aircraft above SR, if stacked, will be a sufficient fighting force.
Use R when it’s not enough.
I was moved that Sandrock finally received a long-range weapon.
It’s fine to bring still images from the main anime.
I never thought they would bring up that scene of Amuro in the Gun Cannon… that’s sneaky.
W development material request is too much.
I’m around level 20 in X1, and I was surprised to deal about 40,000 damage with a critical hit.
Stalkers and the X1 modification might be useful during events and such.
Even now, they shine as a boss killer with high difficulty.
Is it true that there’s no production registration for this game development? Isn’t that tough?
The Virgo 2 really makes me want to capture it like crazy, this development.
The actual weapons of W-series Gundams, not just Dragon Hang, are incredibly strong.
The SR Freedom has quite serious performance, so I genuinely think going for it is a valid option.
Zex’s W Zero suddenly came and chipped away with a map weapon, then shot down 6 units in retaliation!
It turned out to be just a 2-star!!!
Read…KATANA
The gacha SSR units are difficult to merge, which makes for quite a frustrating position.
You were on vacation on that island, right, Seira?
If there’s a production registration, it would be easy to freely enhance SSR, and sending a letter wouldn’t change that.
But I want to have items with all the materials developed at once.
Overall, the UI is well-designed, but the development screen has a bit too many operations.
The pressure of all the blue skills having sword marks is too strong.
I think SP (Special Points) should be distributed more generously.
When developing this, it doesn’t make sense to limit the ability, right?
It comes back with limit break materials, but in the end, you have to make those materials again.
Haa… haa… I defeated the Big Zam army…
I had 2 stars, but when I cleared it with 3 stars without using Big Zam and skipped, was it treated as a secret skip?
Defeat the pull-two in the top left of ZZ’s hard last with the free unit in the top right.
In the lower left series unit, I defeated the 3D in the lower right and then evacuated to the lower right, but the secret unit appeared in the lower right and wiped me out.
They set up the arrangement that completely reads the player’s psychology.
UR supports the previous Meteora as well, so the only development freedom for attacks is that.
I want an SSR pilot, so I feel like rolling the gacha.
Freedom is an absolute support monster with MAP and debuffs.
I thought that the Mercury 4 was quite serious as an SR scout pilot.
It seems like it would be quite easy to use with the upgraded aerial version attached.
I don’t think there are many people available in the free slots…
The Blue No. 1, being ground-based, has an impressive setup with all three abilities of the SSR attack aircraft being focused on attack.
Currently, the high-difficulty stages for the Earth map of the One Year War haven’t been implemented, so I’m hesitant to train my units.
The Ez-8 was underestimated due to its terrain adaptability.
With the easy condition of having full HP, the weapon multiplier will be adjusted, so with full enhancement, it becomes around 8700.
I don’t really use LifeRing that much.
I’ve saved about 30,000 stones, so I guess it’s okay to pull for a little bit…
I heard that it’s good to have a pilot who can maximize critical hits in the X1 modification.
Who can extend the critical? Captain Bran, who was used in the Z scenario, had a critical increase but he is a shooting type, right?
If Lifery could be incorporated into a series formation, it could have been used as a debuff role…
Even the oft-overlooked Sandrock’s Shotel can easily take down Virgos.