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[Idolmaster Tours] Anonymous! Isn’t this kind of difficult!

Japan Otaku ReviewsYeahx4

THE iDOLM@STER TOURS Idolmaster Tours To You Radiant Smile

1: Japan Otaku Reviews

I love tapping the buttons! I hate sliders! And then they added the shooting button on top of that! There’s just so much to do… so much to do!

2: Japan Otaku ReviewsYeahx5

The slider I raised will just go back down, right?

3: Japan Otaku Reviews

I can’t see the dancing in the back when I look at the sheet music…

In viewing mode, I don’t know what to do…

This is difficult for me, uncle.

8: Japan Otaku Reviews

>>3

I want to use camera work and confetti to create a stylish presentation and get everyone to play it and give it a like.

4: Japan Otaku Reviews

Other than the smartphone versions, all the Idolmaster games are too difficult…

I am a failed producer who sat on the music game part with Stella and Star.

5: Japan Otaku ReviewsYeahx3

It seems like they are going to have a GW campaign, but I think the timing for the boost is too late.

6: Japan Otaku ReviewsYeahx2

Rattle?

7: Japan Otaku Reviews

It’s already over, huh…

9: Japan Otaku ReviewsYeahx1

The current state of depopulation is stable enough for digging, which is good, but I guess resellers targeting that are exchanging cards at my place from the morning.

10: Japan Otaku Reviews

I feel my fingers getting confused and can sense the aging of my brain.

11: Japan Otaku ReviewsYeahx3

I understand the specifications of the slider, but I can’t press the slider instinctively when it suddenly appears.

It’s probably a matter of getting used to it, but the rotation rate for one song per credit is just too low…

14: Japan Otaku Reviews

>>11

The turnover rate seems good, doesn’t it?

The problem is the cost performance, right?

12: Japan Otaku Reviews

I heard the cards are selling really well, but is it really that scarce?

17: Japan Otaku ReviewsYeahx2

>>12

It depends on the store.

In the first place, arcade games where someone is always sitting have pretty much disappeared.

13: Japan Otaku Reviews

I think it’s fine as long as they put in coins, whether they are resellers or not…

18: Japan Otaku ReviewsYeahx1

I want to play about two songs in one go.

20: Japan Otaku Reviews

When I went on an expedition for the first time to play recently, I was surprised to find a lot of cards in the card exchange box.

21: Japan Otaku ReviewsYeahx2

https://note.com/wgc_tencho/n/nf2f3842efc61

No matter what the anonymous person says, the arcade side is saying it seems to be a hit in the arcade game industry after a long time.

22: Japan Otaku Reviews

In the local area, there is only one box out of three stores.

I left duplicates when I went there.

23: Japan Otaku Reviews

I think 200 yen per play is expensive, but well, the early arcade games were also 200 yen…

24: Japan Otaku Reviews

I only see such unpopular opinions here.

https://note.com/wgc_tencho/n/nf2f3842efc61

Even though it is just a few voices, the store’s reaction is like this.

25: Japan Otaku Reviews

I did Create Live for the first time today, but it was really confusing!

Well, I guess I have no choice but to get used to it.

26: Japan Otaku Reviews

If you accidentally raise the slider on the one next to it, you’ll have to bring it back, or else you’ll have trouble when the notes to raise that one come up.

27: Japan Otaku ReviewsYeahx7

I think it’s better not to mention WGC as a general example since it’s quite a unique arcade…

29: Japan Otaku ReviewsYeahx8

>>27

It’s far more trustworthy than what an anonymous user on a message board has to say.

38: Japan Otaku ReviewsYeahx2

>>29

That said, this arcade really only attracts hardcore customers.

It’s a store that has a level of rhythm games that can only be found here in the country.

41: Japan Otaku ReviewsYeahx1

>>38

I understand that it’s inconvenient for you to be praised by the tour master, so bring evidence to the contrary…

44: Japan Otaku Reviews

>>41

There is an example like Arsenal Base where the number of players drastically decreases when a new set is released and cards run out, so I really think the current feel of the music game depends on the pace of card additions.

31: Japan Otaku ReviewsYeahx4

>>27

It’s fundamental to The Idolmaster to act like a data character and bring forth information that is convenient for oneself.

28: Japan Otaku Reviews

>https://note.com/wgc_tencho/n/nf2f3842efc61

It’s 1200 credits in 20 days, huh?

I wonder if they are doing well.

30: Japan Otaku Reviews

I understand the desire to do two songs.

You can do a card gacha for 600 yen, and as a bonus, it feels like you’re playing a song.

32: Japan Otaku Reviews

I’ve been playing a few times a week, but it just doesn’t feel right without more songs and idols.

33: Japan Otaku Reviews

If you look at it as a rhythm game, I think it’s tough since it’s been said that the past Gokuso with 1 credit for 2 songs was heavily criticized and was already declining in popularity right after it was launched. Once one song is spread to those who want the card, won’t it be difficult anymore?

34: Japan Otaku Reviews

You can earn around 200 to 700 yen per play, so it might be quite helpful for the shop.

Even if the card runs out, you can still play for just 100 yen.

35: Japan Otaku Reviews

There are some points of dissatisfaction when I touched it, but it’s not that it’s not interesting; rather, it’s interesting but…

I feel the poor tempo and, above all, there are too few songs; that’s my current impression.

37: Japan Otaku ReviewsYeahx1

Today, I finally reached PLv10.

39: Japan Otaku Reviews

The guidance of gaze towards viewing the communication and changing the note speed is not quite right, is it?

What were you doing at the location test?

42: Japan Otaku Reviews

It’s not like you’re being excluded, so you should just wait quietly.

46: Japan Otaku Reviews

It’s easy as long as you’re just pressing buttons, but once the slider comes into play, the difficulty suddenly increases.

47: Japan Otaku ReviewsYeahx3

I want you to add more and more characters and songs, anything will do.

48: Japan Otaku Reviews

Don’t be fighting while people are playing and failing at challenging the expert live!

49: Japan Otaku ReviewsYeahx1

If you go on your own two feet, you’ll know whether it’s crowded or empty, and everyone understands that, right?

Is that all you can do, sit at home and type on a computer while bringing back other people’s opinions?

50: Japan Otaku Reviews

I want a rhythm game mode because the rhythm game part is quite fun.

I would like to choose about 50 songs, either a single illustration or 2D music videos, without needing a card for 1 play and 2 songs.

Anyway, solo songs will probably never come.

52: Japan Otaku Reviews

If it’s like other DCGs, the card rotation will likely be updated every 2 to 3 months.

In line with that, additional character songs will be added.

54: Japan Otaku Reviews

At home, there is a one credit mode without a card, but I still want at least two songs.

57: Japan Otaku ReviewsYeahx1

>>56

No good.

60: Japan Otaku ReviewsYeahx1

If the Tour Mass had postponed for the implementation of the Learning Mass, maybe GuitarFreaks and DrumMania would have taken more time to create…

62: Japan Otaku ReviewsYeahx1

>>60

Didn’t they postpone the tour master instead?

65: Japan Otaku Reviews

>>60

There is too little connection.

61: Japan Otaku ReviewsYeahx4

To be honest, there’s no reason to do it if there’s no one in charge…

63: Japan Otaku Reviews

Wake me up when Vayara-chan is implemented.

64: Japan Otaku Reviews

First, you need to be able to press the button without looking at it.

It might take me quite a while…

67: Japan Otaku Reviews

>>64

It’s like this with me.

The slide bar and the center button are too difficult.

70: Japan Otaku Reviews

>>64

If it’s touch screen like a smartphone app, then it can still be managed somehow.

When the hands and the screen are separate, it can be so different like this…

66: Japan Otaku Reviews

On the contrary, I was quite surprised that AS Full Men was not included in the initial implementation.

73: Japan Otaku Reviews

>>66

In the overall game, is everyone in AS from the beginning?

Whether they made it just a matter of the traffic lights without favoritism, or if they just couldn’t make it in time.

68: Japan Otaku Reviews

Where can I see the liberated community?

69: Japan Otaku Reviews

>>68

When you start playing, a screen appears where you can choose to play a rhythm game or create a live event, right?

There is also a community section on the right side.

A bonus mode will likely come eventually, but for now, please note that it’s one play per turn.

71: Japan Otaku Reviews

>>68

After inserting the coin, there is a menu icon on the right, so you can do it there.

If you choose a live stream, you won’t be able to see it, so do it before that.

72: Japan Otaku Reviews

Since all characters except Haruka in VOY@GER were newly recorded, it seems that the additional characters will likely have different vocal parts for various songs…

74: Japan Otaku Reviews

It seems there are people in my hometown who are endlessly collecting Dra-Sta, and there isn’t a single card in the exchange box…

I had the mindset of just gathering at least everyone’s N support as a souvenir, but I might have gotten stuck because I couldn’t get ♂ Tsubasa…

75: Japan Otaku ReviewsYeahx4

I don’t think adding more characters and songs will make the game interesting.

76: Japan Otaku Reviews

There’s something like an exchange box.

78: Japan Otaku Reviews

>>76

There is a certain place where there is something.

There is nothing where there is nothing.

79: Japan Otaku Reviews

>>76

It’s usually found in stores that have a lot of cabinets for arcade games with card systems, not just with Tourmass.

77: Japan Otaku Reviews

Increase the number of songs and make it around 100 yen for 2 songs.

80: Japan Otaku Reviews

Is it a new recording for Voyager?

For some reason, it’s a unison of three people from start to finish without any solo parts, so I can’t even tell if the person is singing…

83: Japan Otaku Reviews

>>80

Including distinctive features like a million wings or voice makes it easier to identify.

81: Japan Otaku Reviews

It feels like something similar to Data Carddass, so I don’t mind it much, and I think it’s nice that you’re guaranteed at least an R rank or higher, but for those who see it as a regular arcade game, finishing with just one song might not be very appealing.

87: Japan Otaku Reviews

>>81

When playing things like Aikatsu, it feels like this; spending 200 yen on cards and play is a bit questionable.

When I think about rhythm games, I want an encore for one more song after clearing, but if that happens, it would diminish the handling of the creation, so it’s hard to find a good balance.

82: Japan Otaku ReviewsYeahx3

Don’t infinitely collect from the goodwill exchange box.

84: Japan Otaku ReviewsYeahx3

There are crazy people hanging around here obsessed with all of Idolmaster, so a proper evaluation is impossible.

86: Japan Otaku ReviewsYeahx3

>>84

When evaluated properly, it feels like you should work harder on development…

90: Japan Otaku ReviewsYeahx4

>>84

If I honestly say a proper evaluation, I would probably be recognized as a weird kid or a freak.

85: Japan Otaku ReviewsYeahx1

Where can we talk?

Even on the Idolmaster board, there are no threads being created…

88: Japan Otaku ReviewsYeahx2

>>85

In other words, it means there’s no need to talk.

89: Japan Otaku ReviewsYeahx1

Since Aikatsu has ended

It’s that kind of era.

91: Japan Otaku Reviews

Isn’t it better to buy this card at a shop and play without card drops?

92: Japan Otaku Reviews

To be honest, if I were to give a frank evaluation, the current situation is that music games are basically just an add-on to card vending machines, so I would like to play music games more seriously.

93: Japan Otaku ReviewsYeahx1

Aikatsu is a Vtuber.

I’m just a weakling below Viala.

94: Japan Otaku ReviewsYeahx3

If someone says they feel it’s lacking in volume and criticizes it, that doesn’t really count as a proper critique, right…?

95: Japan Otaku ReviewsYeahx4

Well then, I’ll write my honest opinion.

– The slider in the rhythm game has zero refreshing feel.

The frequent lag during rhythm games is frustrating.

The initial seven songs look down on the users.

97: Japan Otaku Reviews

>>95

There are only 7 songs…

96: Japan Otaku Reviews

I understand that some people may feel uncomfortable, so I get that saying negative things isn’t ideal, but if we do that, I really think we won’t have anything left to talk about in this type of game as it stands right now.

98: Japan Otaku ReviewsYeahx2

It feels like this game is nothingness.

99: Japan Otaku ReviewsYeahx2

Our shop stopped attracting customers about a week after we opened.

Since the number of characters and songs has increased, the staff seems to be saying that it’s unavoidable in the current situation, so I’m counting on you, Bandai Namco.

100: Japan Otaku Reviews

Is this a level of a location test for a rhythm game? It’s quite unsatisfying.

Since it is officially operational, I want them to do something about it.

101: Japan Otaku Reviews

The girls’ kids’ card is currently winning out with the Pretty Series, isn’t it?

102: Japan Otaku ReviewsYeahx1

I stopped by the arcade today, but even though it was a big Round One on the weekend, there was only one person sitting there…

103: Japan Otaku Reviews

Alright, let's exchange information about costume accessories. Deepwired matches well with the Devil set, but I can't find a nice outfit with Oriental Crosses and Dream Navigator. Do you have any suggestions?

Alright, let’s exchange information about costume accessories.

Deepwired matches well with the Devil set, but I can’t find a nice outfit with Oriental Crosses and Dream Navigator. Do you have any suggestions?

108: Japan Otaku Reviews

>>103

Oriental probably doesn’t have many recommended accessory card illustrations other than the flower crown for the fox mask navigator, so it might be better not to add too many.

There will likely be something coming out next time as well.

104: Japan Otaku Reviews

Why do I have to pay for a rhythm game that’s worse than a smartphone game?

105: Japan Otaku ReviewsYeahx2

I mean, the official account should put in a bit more effort too.

106: Japan Otaku ReviewsYeahx1

It’s been almost a month, and I think it’s really disrespectful to the customers to have no update with such a lack of implemented characters and songs.

111: Japan Otaku Reviews

>>106

I think it’s a consideration for the difference between the stores implemented in March and those implemented in April.

107: Japan Otaku Reviews

Anyway, I understand that there are people who stubbornly ignore the content and just focus on criticism.

109: Japan Otaku Reviews

If you want to talk about the content, then increase the characters or come up with a topic yourself!

110: Japan Otaku ReviewsYeahx1

>ID:xrReLx2Y

Well, that’s how it is, right? People say that if you criticize it, you’ll be labeled as strange.

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