
THE iDOLM@STER TOURS Idolmaster Tours To You Radiant Smile
I love tapping the buttons! I hate sliders! And then they added the shooting button on top of that! There’s just so much to do… so much to do!
The slider I raised will just go back down, right?
I can’t see the dancing in the back when I look at the sheet music…
In viewing mode, I don’t know what to do…
This is difficult for me, uncle.
>>3
I want to use camera work and confetti to create a stylish presentation and get everyone to play it and give it a like.
Other than the smartphone versions, all the Idolmaster games are too difficult…
I am a failed producer who sat on the music game part with Stella and Star.
It seems like they are going to have a GW campaign, but I think the timing for the boost is too late.
Rattle?
It’s already over, huh…
The current state of depopulation is stable enough for digging, which is good, but I guess resellers targeting that are exchanging cards at my place from the morning.
I feel my fingers getting confused and can sense the aging of my brain.
I understand the specifications of the slider, but I can’t press the slider instinctively when it suddenly appears.
It’s probably a matter of getting used to it, but the rotation rate for one song per credit is just too low…
>>11
The turnover rate seems good, doesn’t it?
The problem is the cost performance, right?
I heard the cards are selling really well, but is it really that scarce?
>>12
It depends on the store.
In the first place, arcade games where someone is always sitting have pretty much disappeared.
I think it’s fine as long as they put in coins, whether they are resellers or not…
I want to play about two songs in one go.
When I went on an expedition for the first time to play recently, I was surprised to find a lot of cards in the card exchange box.
https://note.com/wgc_tencho/n/nf2f3842efc61
No matter what the anonymous person says, the arcade side is saying it seems to be a hit in the arcade game industry after a long time.
In the local area, there is only one box out of three stores.
I left duplicates when I went there.
I think 200 yen per play is expensive, but well, the early arcade games were also 200 yen…
I only see such unpopular opinions here.
https://note.com/wgc_tencho/n/nf2f3842efc61
Even though it is just a few voices, the store’s reaction is like this.
I did Create Live for the first time today, but it was really confusing!
Well, I guess I have no choice but to get used to it.
If you accidentally raise the slider on the one next to it, you’ll have to bring it back, or else you’ll have trouble when the notes to raise that one come up.
I think it’s better not to mention WGC as a general example since it’s quite a unique arcade…
>>27
It’s far more trustworthy than what an anonymous user on a message board has to say.
>>29
That said, this arcade really only attracts hardcore customers.
It’s a store that has a level of rhythm games that can only be found here in the country.
>>38
I understand that it’s inconvenient for you to be praised by the tour master, so bring evidence to the contrary…
>>41
There is an example like Arsenal Base where the number of players drastically decreases when a new set is released and cards run out, so I really think the current feel of the music game depends on the pace of card additions.
>>27
It’s fundamental to The Idolmaster to act like a data character and bring forth information that is convenient for oneself.
>https://note.com/wgc_tencho/n/nf2f3842efc61
It’s 1200 credits in 20 days, huh?
I wonder if they are doing well.
I understand the desire to do two songs.
You can do a card gacha for 600 yen, and as a bonus, it feels like you’re playing a song.
I’ve been playing a few times a week, but it just doesn’t feel right without more songs and idols.
If you look at it as a rhythm game, I think it’s tough since it’s been said that the past Gokuso with 1 credit for 2 songs was heavily criticized and was already declining in popularity right after it was launched. Once one song is spread to those who want the card, won’t it be difficult anymore?
You can earn around 200 to 700 yen per play, so it might be quite helpful for the shop.
Even if the card runs out, you can still play for just 100 yen.
There are some points of dissatisfaction when I touched it, but it’s not that it’s not interesting; rather, it’s interesting but…
I feel the poor tempo and, above all, there are too few songs; that’s my current impression.
Today, I finally reached PLv10.
The guidance of gaze towards viewing the communication and changing the note speed is not quite right, is it?
What were you doing at the location test?
It’s not like you’re being excluded, so you should just wait quietly.
It’s easy as long as you’re just pressing buttons, but once the slider comes into play, the difficulty suddenly increases.
I want you to add more and more characters and songs, anything will do.
Don’t be fighting while people are playing and failing at challenging the expert live!
If you go on your own two feet, you’ll know whether it’s crowded or empty, and everyone understands that, right?
Is that all you can do, sit at home and type on a computer while bringing back other people’s opinions?
I want a rhythm game mode because the rhythm game part is quite fun.
I would like to choose about 50 songs, either a single illustration or 2D music videos, without needing a card for 1 play and 2 songs.
Anyway, solo songs will probably never come.
If it’s like other DCGs, the card rotation will likely be updated every 2 to 3 months.
In line with that, additional character songs will be added.
At home, there is a one credit mode without a card, but I still want at least two songs.
>>56
No good.
If the Tour Mass had postponed for the implementation of the Learning Mass, maybe GuitarFreaks and DrumMania would have taken more time to create…
>>60
Didn’t they postpone the tour master instead?
>>60
There is too little connection.
To be honest, there’s no reason to do it if there’s no one in charge…
Wake me up when Vayara-chan is implemented.
First, you need to be able to press the button without looking at it.
It might take me quite a while…
>>64
It’s like this with me.
The slide bar and the center button are too difficult.
>>64
If it’s touch screen like a smartphone app, then it can still be managed somehow.
When the hands and the screen are separate, it can be so different like this…
On the contrary, I was quite surprised that AS Full Men was not included in the initial implementation.
>>66
In the overall game, is everyone in AS from the beginning?
Whether they made it just a matter of the traffic lights without favoritism, or if they just couldn’t make it in time.
Where can I see the liberated community?
>>68
When you start playing, a screen appears where you can choose to play a rhythm game or create a live event, right?
There is also a community section on the right side.
A bonus mode will likely come eventually, but for now, please note that it’s one play per turn.
>>68
After inserting the coin, there is a menu icon on the right, so you can do it there.
If you choose a live stream, you won’t be able to see it, so do it before that.
Since all characters except Haruka in VOY@GER were newly recorded, it seems that the additional characters will likely have different vocal parts for various songs…
It seems there are people in my hometown who are endlessly collecting Dra-Sta, and there isn’t a single card in the exchange box…
I had the mindset of just gathering at least everyone’s N support as a souvenir, but I might have gotten stuck because I couldn’t get ♂ Tsubasa…
I don’t think adding more characters and songs will make the game interesting.
There’s something like an exchange box.
>>76
There is a certain place where there is something.
There is nothing where there is nothing.
>>76
It’s usually found in stores that have a lot of cabinets for arcade games with card systems, not just with Tourmass.
Increase the number of songs and make it around 100 yen for 2 songs.
Is it a new recording for Voyager?
For some reason, it’s a unison of three people from start to finish without any solo parts, so I can’t even tell if the person is singing…
>>80
Including distinctive features like a million wings or voice makes it easier to identify.
It feels like something similar to Data Carddass, so I don’t mind it much, and I think it’s nice that you’re guaranteed at least an R rank or higher, but for those who see it as a regular arcade game, finishing with just one song might not be very appealing.
>>81
When playing things like Aikatsu, it feels like this; spending 200 yen on cards and play is a bit questionable.
When I think about rhythm games, I want an encore for one more song after clearing, but if that happens, it would diminish the handling of the creation, so it’s hard to find a good balance.
Don’t infinitely collect from the goodwill exchange box.
There are crazy people hanging around here obsessed with all of Idolmaster, so a proper evaluation is impossible.
>>84
When evaluated properly, it feels like you should work harder on development…
>>84
If I honestly say a proper evaluation, I would probably be recognized as a weird kid or a freak.
Where can we talk?
Even on the Idolmaster board, there are no threads being created…
>>85
In other words, it means there’s no need to talk.
Since Aikatsu has ended
It’s that kind of era.
Isn’t it better to buy this card at a shop and play without card drops?
To be honest, if I were to give a frank evaluation, the current situation is that music games are basically just an add-on to card vending machines, so I would like to play music games more seriously.
Aikatsu is a Vtuber.
I’m just a weakling below Viala.
If someone says they feel it’s lacking in volume and criticizes it, that doesn’t really count as a proper critique, right…?
Well then, I’ll write my honest opinion.
– The slider in the rhythm game has zero refreshing feel.
The frequent lag during rhythm games is frustrating.
The initial seven songs look down on the users.
>>95
There are only 7 songs…
I understand that some people may feel uncomfortable, so I get that saying negative things isn’t ideal, but if we do that, I really think we won’t have anything left to talk about in this type of game as it stands right now.
It feels like this game is nothingness.
Our shop stopped attracting customers about a week after we opened.
Since the number of characters and songs has increased, the staff seems to be saying that it’s unavoidable in the current situation, so I’m counting on you, Bandai Namco.
Is this a level of a location test for a rhythm game? It’s quite unsatisfying.
Since it is officially operational, I want them to do something about it.
The girls’ kids’ card is currently winning out with the Pretty Series, isn’t it?
I stopped by the arcade today, but even though it was a big Round One on the weekend, there was only one person sitting there…
>>103
Oriental probably doesn’t have many recommended accessory card illustrations other than the flower crown for the fox mask navigator, so it might be better not to add too many.
There will likely be something coming out next time as well.
Why do I have to pay for a rhythm game that’s worse than a smartphone game?
I mean, the official account should put in a bit more effort too.
It’s been almost a month, and I think it’s really disrespectful to the customers to have no update with such a lack of implemented characters and songs.
>>106
I think it’s a consideration for the difference between the stores implemented in March and those implemented in April.
Anyway, I understand that there are people who stubbornly ignore the content and just focus on criticism.
If you want to talk about the content, then increase the characters or come up with a topic yourself!
>ID:xrReLx2Y
Well, that’s how it is, right? People say that if you criticize it, you’ll be labeled as strange.