
Wow!! Wait, that was fast! The game is already running! There’s hardly any loading time! Even the Famicom didn’t have loading times! Famicom is good! It was something that could be done on hardware that’s over 35 years old! Huh!? What are you talking about? The amount of data now is incomparable to the past! Just look! This super beautiful graphics, this smooth frame rate. I understand it looks nice, but I don’t know where to go! I’m not good at it; I get motion sickness! The beautiful graphics are meaningless! The beautiful graphics are meaningless! In the end, I’m just looking at the minimap, so there’s not much difference in enjoyment between this and Famicom! Famicom is fine! I keep spinning the camera and getting lost in town, and there’s a minimap in the bottom right, right? Isn’t that considerate? It has its significance, right? The reality and immersion are amazing! After all, older games were overly unkind because of the restrictions on their audience. Nowadays, games have easy-to-understand UIs and thorough tutorials, and they even have minimaps so you don’t get lost, right? The next destination is also displayed, right? If the next destination is shown, you’re just being led by the game! You’re just pressing the move key! You’re just pressing the move key! Isn’t the essence of a game about thinking for yourself and gathering information while progressing? In modern times, we don’t have time to waste! Wasting time being lost is pointless! We’re playing to enjoy it, but we can’t do it without struggling! This game is entertainment, not training! Especially for new players, it’s not something to do while struggling that much, right? We’re doing it to enjoy it, not to have to think or struggle!
Then go play the Famicom.
There was loading time even on the Famicom.
There are people who are making excuses just to say “Isn’t the Famicom good?”
I’m saying this now, but I love the sounds that come from the machine during loading on the Disk System or Dreamcast.
The tempo of movement and combat in old games is really bad, so if I played them again now, I would definitely complain.
I really haven’t been playing new games lately…
It’s still understandable to complain about loading times during the era of the PS1.
Even in the era of the PS5, you’re still complaining incessantly, huh…
People who only complain but don’t play the game.
It’s rare for the group that doesn’t need performance to become the villains.
Generally, those who seek performance are harshly criticized.
When I was a child, I really wanted someone to tell me where to go next in RPGs when I got stuck…
Aren’t those who are only looking at the mini-map while progressing a very small minority?
RPGs on FC and SFC are so lacking in hints that it can be frustrating not knowing where to go next…
There are many times when you clear a flag by trying again after failing once, or by rechecking the same place.
Personally, I find that there is no waste in the gaming experience.
I got lost for a lifetime not knowing the location of the World Tree in Dragon Quest 2 on the Famicom.
It’s a game experience that can be reflected upon later.
I don’t want to play while thinking about things like free time or wasting time…
I don’t want to be pressed for time, especially when I’m immersed in the extraordinary…
Inappropriate as a subject matter
Now, I instantly Google everything…
During the PlayStation era, the loading times were so annoying that I stopped playing games altogether.
It might have been the last Dragon Quest IV on PS.
That didn’t have much loading time, which was good.
The Famicom can only play Famicom games.
So “it’s fine on Famicom” doesn’t apply here.
The long loading times during battles are subtly stressful.
I think it’s a good thing if you can push through performance in terms of loading times and such.
It becomes tough when the loading time reaches 10 seconds when opening doors and such.
SSDs are amazing.
Arcadia is fine, isn’t it?
I feel like there aren’t really any loading times now unless you’re trying to play PC games on a low-spec PC…
I’ve been away from games for quite a while, but in Wizardry on the Famicom and Super Famicom, the 3D maps have that feeling where the same scenery repeats and you can’t tell where you are.
With the advancement of hardware specifications, it would be fun if it became a natural landscape where you could intuitively know where you are.
I really felt the difference in loading times during the transition from HD to SSD recently.
It feels like people who don’t do it are just using it as an excuse.
Someone who draws this kind of manga is a fake gamer.
Without strategy guides, there are a lot of games that really don’t want you to clear them at all.
When talking about cassette games that have load times, Outer Worlds comes to mind.
It seems that compressed data is being decompressed during the game.
Even those who are slow to load on a ROM cartridge are slow, right…
When I think of loading a cartridge, I remember Street Fighter Zero on the Super Famicom.
Bullet Girls Fantasia was one of the PS4’s top long-loading games.
Why not just do TRPG?
Even the so-called masterpieces on the Famicom naturally contain unkind elements, making it a completely inhospitable place.
Well then, shall we have a go with the MZ-700…?
This is just because I don’t want to lose in a debate.
Fix the bug where an ugly old man’s face faintly appears on a pitch-black loading screen quickly!
It seems that because there were complaints about the PS4, the PS5 has shortened loading times by using Gen4 SSDs and data compression.
It’s good if there’s enjoyment in finding things out for yourself, but when you’re told to go somewhere and you don’t know where it is, you immediately Google it.
The first time I felt how terrible loading times could be was with the SFC’s Fader.
The waiting time when entering a house feels so long that it seems like it’s bugged and stuck.
I want to make fun of the current game, which is probably why I end up making such a strange argument.
I only play well-known games, so I haven’t come across any obscure RPGs.
The game I wanted to play just with a minimap, ranked number one.
Super Robot Wars IMPACT
Even with antennas and idle time, the loading is just a moment, right?
I can’t do it on the Famicom, but…
I love the loading screen of the original Armored Core.
If you say that old games are boring to play now, you can silence the old-timers because it’s the truth.
I think the current games, which have a well-developed pathway for finding enjoyment on your own, are better.
If you ask me if it was fun to solve the tablet search in PS Dragon Quest 7 by myself, I would say go to hell.
The Famicom is going a bit too far back, don’t you think?
What was the user response to the issue of only looking at the mini-map while moving in FF16?
Experimenting and being lost after being abandoned are completely different things…
From the original PS to around 2, the loading times were seriously long.
Recently, the loading times for games are really short.
It’s not CS, but playing old RPG Maker games was tough because the UI and even the font were all jagged.
I don’t understand the effects of the spell… Even when I try using it, it just shows the effects and says I’ve cast it, but I still can’t make sense of it…
Those who prefer the Famicom can just play the Famicom, so we just keep some distance from each other…
What I’ve been thinking while playing recent games is that there aren’t really any pointless dead ends.
Even the dead-end paths have treasure chests placed there, so they’re not really dead ends.
They make it clear for the player to distinguish between the main route and the detour route.
Don’t put trash in, you jerk.
Even if you say you will find it yourself, there were situations where it was based on brute force with no hints and no narrative necessity.
People who say things like this don’t play recent games, let alone old games.
It’s often the case that I’m just an ex-otaku uncle who used to play games.
The uncle who only plays old games is no longer part of the target demographic for modern games; he’s a retro game uncle.
Even though it’s a cassette, how about cassette tape games?
The only thing I can agree with in this thread is that when there’s a minimap, you tend to look at the minimap all the time.
Simple actions are somewhat enjoyable, but playing Famicom RPGs now feels too tedious.
I remember that in the old GTA, I was always looking at a single image on the loading screen.
When you play old games, you can really understand how well-developed the original action, fighting, and shooting games were, even back then.
On the contrary, RPGs have tough pathways and UI/UX, making them difficult.
In this era.
Investigate > Minami
I don’t want to do that, right?
It really is true that you get drunk.
If you’re okay with playing on the Famicom, then go ahead and play by yourself.
Most gamers accept hardware updates.
Lightweight and unkind retro-style games are still popping up in indie scenes, as numerous as the stars!
I like that something like world flavor text appears on the loading screen…
It’s not like you can just progress by only looking at the mini-map.
In consumer games, it doesn’t happen much, but in mobile games, there are times when the loading is too fast and I can’t read the one-panel comics!
I’ve seen people complain about the tutorials in games and then immediately shift to criticizing modern children.
A sad monster that cannot admit it is no longer part of the target demographic.
It would be great to have a combat double speed feature.
The slow text display speed is quite painful.
In the current games, there are many that don’t have a no-wait setting because they want to prevent accidentally skipping dialogue.
The configuration aspect is really better now, which is a big help.
Well, talking about old games tends to get pretty extreme.
It’s often said that they have no intention of letting me clear the elements that are just difficult or troublesome by myself.
Games from the past were really designed so that simply clearing them was the reward, so they had a difficulty level that said, “Go ahead and try if you can clear it.”
In DQ7, the biggest enemy was the loading times during battles.
Even if I say “old games” in one word,
It depends on the hardware, after all.
Even the FC versions of Dragon Quest I and III are quite different.
It was a time when game strategy guide culture was alive, so there were puzzles and layouts designed with the assumption that people would buy the strategy guides…
In the first place, there were many games that didn’t have a clear ending.
Even after clearing the final stage, it’s like going back to the first stage where the difficulty slightly increases while maintaining the score.
The loading times in FF9 and Front Mission 2 were really tough.
The radio in MGS3 had such a long loading time that it was treated as a malfunction and there should have been a revised version exchanged.
During the heyday of strategy guides, it was quite rare to clear games without one.
If you’re trying to complete the item collection and go that far, you’d need something like a complete strategy guide.
I only hand-drew maps for 2D RPGs on the Famicom, like the last dungeon of Sansara Naga.
I don’t buy things that are strange in the first place.
Some of the reasoning is just too unreasonable.
Buying a bad game is the worst, so I was thinking very carefully about which software to get.
That said, for kids who don’t even buy magazines like Famitsu, they can only judge based on looking at the back of the package multiple times…
Isn’t the only unreasonable element in Chrono Trigger the power-up from the sealed treasure chest?
Discussions about things like fetishes are noticeable, but the opinions of people who are not familiar with them are off the mark and meaningless.
Wasn’t the load on the Disk System amazing?
I feel there is quite a generation gap regarding “old games” in this thread as well.
It’s problematic when you need a guide without hints, but when there’s a quest mark on the mini-map and you take the quest there…
If what comes next and the route to get there is displayed on the map and you just follow it, then…
Do I really need to do this anymore? If we’re going this far, it should just be done automatically.
But if you make the Famicom process something like the current Derby Stallion, it would load forever.
Even in the current mobile games, you open the character list, choose a character, press enhance, select materials, and then one step is complete.
It feels frustrating like that, but FC or something…
On top of that, the operation of moving the cursor with the D-pad to choose items is added…
I guess it was partly because I was young.
I have the impression that there were many terrible games in GB, including their difficulty.
The loading times around the PS1 are really unbearable.
The PS4 version of The Witcher 3 also had quite long loading times, but it included Dandelion’s story narration, so it was relatively bearable.
Most of the people who played the Famicom later either don’t know about the Disk System or find it too bothersome to set up the environment, so they tend to ignore its existence…
When I played SimCity 2000 on the SFC, it lagged a lot and was terrible.
Even on the same hardware and the same series, the loading times can be completely different.
Tales and other games are completely different in 2D and 3D.
The one with the terrible load times is Rogue Galaxy.
Despite boasting seamless combat, it is hellish with load times in other aspects.
If things become more convenient, it’s just that I’m concerned about the inconvenient times in the first place.
In an era where long games are the norm, complaining about that kind of thing is pointless, right?
I don’t know because I’ve actually never done it.
I think there will be a difference if a manufacturer that knows hardware inside out has perfected optimization.
The PC is a battle against the specs themselves, rather than just loading.
Recent games have increased in size, even if the main tasks are set, they probably have a lot of side quests and the branching for multiple endings is quite impressive.
In maps like Romancing SaGa 3 or Pidona, it was clearly taking longer to display compared to other maps.
DQ7 has an unusually fast load time, but in the standard version, it tends to freeze easily, so it’s probably important not to put too much load on it…
If the loading is too fast, I can’t read the tips displayed during loading!
Since the load time is long, there were also games you could play while loading.
It seems that Mappy on the MZ-700 takes 6 minutes to start the game.
If it’s the Famicom, I understand.
I want to cheer for those who say, “I love the Famicom!!!”
What’s with “it’s fine on the Famicom”… you bastard…
I want to say, don’t impose your values on others.
I want a map, but having a mini-map or a current location marker takes away the excitement.
I hope you are just pretending to look at the map.
Ah, but I want a compass.
The side that is complaining is not a customer at all, so there’s no point in arguing with them.
It’s fine to ignore it.
While recalling Wakka’s face, try to talk about the immersion of the graphics.
They say getting lost can be enjoyable, but whether in games or in real life, I have never found it fun while being lost.
The first time I felt that even ROM cartridges have long loading times like CDs was with Makamaka.
I feel that a simpler screen actually provides a stronger sense of immersion, for some reason.
I think it’s possible to design a game in such a way that players can enjoy the act of being uncertain.
Thinking that applies to anything is thoughtless.
A game that makes leveling up fun is a good game.
On the contrary, if leveling up is terrible, then everything else is pretty much done for.
Having overlooked what I should have taken, I’ve come this far and now I’m trying to go back to where I realized it.
The state of mind while progressing in a painstaking manner is simply exhausting…
I’m quite serious about this, but I feel that the world in FF7R2 is narrow, the depiction is shallow, and my standards have become high, which makes me think it’s not good.
When I replayed the original FF7, the world felt much richer than in FF7R2, and I don’t understand why.
Does skipping the portrayal in the main story in a game make it more realistic?
SIREN had a bold design that relied solely on maps and landmarks, but the graphics couldn’t keep up for the PS2… Which one is the bell tower?
V-Jump used to publish complete guides as well as speedrun strategies up until the PS era.
Since the manufacturer started releasing official strategy guides, it has only become about the fastest strategies.
From here on, verify with your own eyes!
The strategy guide is from NTT Publishing.
When you want a little help with your strategies, the V Jump strategy guide is convenient.
I found out that it’s called the fastest strategy guide.
Before I could say such words, I had already stopped playing games.
It would be nice to have a sentence like “The quest markers will appear with the eye visor’s function, and it’s a mysterious magical map, so it will do auto mapping.”
Lead me pleasantly!
Without a mini-map and with immersion, Tsushima is the most impressive as the wind guides you to your destination.
Also, it’s convenient that the wind blows with a flick on the touch panel without any hassle.
Once I got used to the comfort of SSDs, I couldn’t stand the loading times of HDDs anymore…
Random encounters are all unkind elements.
Some people feel that any element they don’t like is unkind.
I mean, the mindset about how deeply to engage with in-game content has likely changed from the past to now.
With something like the SFC, completing it feels like a hardcore gamer’s thing, but now it seems that all users should be able to complete it just because they’ve purchased it.
The story on the Famicom eventually follows the same flow as that of the Apple II around that time.
I understand because I played the remake version of Wiz1.
Being able to turn it on and off is ultimately the kindest thing, isn’t it?
3D motion sickness is something you just have to get used to while fighting off the nausea… This one is the toughest.
If it’s a title where there is a limit to the number of items you can possess, including those you can deposit in-game, then…
The word “complete” disappears from my mind…
It’s unusual to get drunk on something smooth; I usually think the opposite.
I really don’t want to play the strategy games and mahjong, Go, and shogi from the Famicom to the first PlayStation era anymore because the CPU’s thinking time is way too long.
In terms of completion difficulty, it’s impressive how Pokémon is still well-accepted in today’s era.
In other words, the moment we call something that comes with building blocks and has no increase in intelligence an electronic picture storybook a “game”…
The thinking time in GBA’s Hikaru no Go was intense…
I think it’s unnecessary for modern games to have the screen freeze during battle and show multiple pages of instructions.
I would like to be able to set it so that it doesn’t display before the game starts.
Isn’t it that modern people aren’t busy, but rather that the people who draw have gotten older and have less time to play?