
Really?
The only downside is that the air conditioning in the room is too small.
🪢
Are you okay? Can you make me happy?
I want to make you happy!!
>>5
That’s tough.
Was it a happy family if there were no outside interference?
I can’t do it because I’m scared.
I wonder…
It seems that depression was suffered without any interference.
Special Poem
I think it would have been better than Natsuki if it weren’t for Monica’s interference…
What should I have done…
The protagonist’s response was terrible, so there was nothing that could be done.
Even without Monica’s interference, I think once the switch is turned on, there’s probably nothing that can be done.
A serious menhera, or a mental health patient, is…
If you deal with depression properly, she is just a bit heavy and cute.
Even if I am kind, I am worthless, so I will die, right?
It’s very endearing how they try to act cheerful in front of the protagonist.
The protagonist, after confessing their depression, is stepping on landmines as if they’re executing a roller operation, and it’s amazing.
It feels like a small animal just like Natsuki, but there is also a large dog vibe.
Compared to others, it’s probably the best.
>>20
I tweaked it a bit because it was too easy for players to clear.
Somehow… the circle crashed…
What kind of game was it originally…?
>>21
In the Plus version, you can see the state of the literature club without the protagonist, so I guess it was something like that.
I only vaguely remember, but I feel like the game itself was just a microcosm for observing Monika.
It’s cute, but I can’t like it because I fell off the chair in surprise.
>>22
The tension before opening the door and the hanging is bad for the heart.
I felt stronger about the question of why rather than being surprised or scared.
But I like you the most, Sayori.
Personally, the hand-drawn hanging illustration after the first hanging was tougher.
It’s scary when this guy sits in Monica’s seat.
>>28
Thank you for making Monica-chan disappear! Saying stuff like that is just too sad.
What was the protagonist’s response like again…?
I wish we had gone to school together in the morning.
It’s clear that this guy indirectly killed him, so I still can’t bring myself to like Monica.
It’s nice how the hands are covered in blood, as if resisting the scenario and program of committing suicide.
I felt very painful when Monica detailed everything.
Hanging is a really painful way to die, huh…
Because I… because I started the game, it ended up like this…
Well, it’s Monica’s fault…
Sayori has the right to be angry.
The fish my older sister loved…
So, when is Project Libitina coming out?
>>40
Wait for 2018 to come.
>>57
It’s now 2025.
>>154
This means that it is still not 2018.
I wish you would stop suddenly distorting your face and attacking me like that; it’s really unsettling.
In the end, as Monica said at the last, this game itself is just a testing ground that hurts both players and characters, and the answer is that there is no hope here.
But I like the author.
The relationship that turns into one that leads to death after being really close is just sad, isn’t it?
>>43
If you look at the summer lily, too.
It’s sad that Yuri says, “She’s not the type of person to do that!” after fighting in the main story.
I want to see how Natsuki and Yuri will react when they become the club president.
It probably won’t turn out well.
>>44
Yuri will almost certainly be rated 18+.
Natsuki seems to be breaking.
Originally, there was an ending where both of them would be happy by supporting Sayori’s depression, but I wonder if this protagonist can do that!?
The random jump scares that keep appearing as the game keeps breaking are surprisingly scary.
Natsuki is a good child because she won’t suddenly die.
>>47
For some people, it’s scarier than death!
>>47
But then your neck will snap…
>>47
I’m scared it will break my neck suddenly, so please stop…
The problem is that the managerial authority is assigned to the department head in the game.
The protagonist does everything they shouldn’t do.
I’m scared but I like how you’ve come to take care of this immediately after realizing the truth since becoming the manager.
Well, if that world is more important, you’d want to eliminate the player…
I was personally more surprised by the still shot facial disarray just before the neck-breaking dash.
Putting aside the broken neck, Natsuki throwing up and running away is so cute.
Natsuki’s vomit dash was a bit of a relief.
I realized that you were still sane.
>>59
Even though Natsuki has some childish traits, the real problem isn’t with them but rather with their family environment…
The first round was extremely sad.
What should I have done?
I thought it was normal, but Monica turned out to be the one that was really bad when she lost her depression.
Even though it amplifies the elements, isn’t Natsuki’s toxic parent portrayal crossing the line from the original scenario into gal game territory?
>>63
It might have been an erotic game.
>>64
What is unfortunate is
>>63
Isn’t it pretty likely that there are gal games with that kind of element?
>>63
Well, there’s that common thing where, at first glance, it’s KAWAII but then they want to unnecessarily throw in elements of dark or evil themes in otaku content…
>>63
The game already has those tragic stills of Yuri’s death, you know…
Isn’t it that if you collect the CGs, you get the Sayori department head ending?
I love Sayori when all CGs are collected.
The moment she took Monica’s place, she drastically changed, so I don’t really feel like she’s a good person.
>>69
Once you become the position of a department head, it just makes you awaken to the truth…
Becoming a manager = becoming aware of the fourth wall.
It’s probably that Sayori is in a tough spot, but if Yurinatsuki becomes the president, she would probably do the same thing.
Considering the original closeness of the three members of the literary club, it was the protagonist’s fault that they ended up in a conflict.
>>73
Even if they’re going to circle back, what is up with that protagonist and their exquisitely out-of-place choices and lines?
I think it might just get strange once you become a manager and recognize that there’s a higher world as a game character…
I am your number one ally!
That aside, I’m going to play with the other kids!
The deeper I think, the more I find that it’s a cat game with only malice.
Why isn’t there a Natsuki ending?
Knowing that Monika completely messed things up after recovering from depression, I also gained the power to mess up the world in the same way.
The last Sayori is probably mentally broken.
>>80
If you want, I might suddenly erase Monica and commit suicide…
>>84
Speaking of which, that was the case…
In the end, that final sayori is not in its right mind.
Don’t you think Monica is the best, No Name?
I don’t really understand if they were depressed from the start or if they’re being messed with in every setting.
Natsuki feels like they suddenly became a neglected child due to their strict parents, but was it like that from the beginning…?
Monica’s memo has stopped too.
I’m sorry, Monica, but even if she were a target for romance, I don’t think she would become popular…
I don’t know how to put it, but they’re the type of person that’s hard for otaku to approach.
I want to try debating with Monica.
I want to try the Switch version, but I wonder how it’s different.
I hope my Switch doesn’t break…
>>86
The Switch version, or rather DDLC+, has a virtual desktop screen that appears when the game starts, and from there you can start DDLC or manipulate data files.
>>92
Since that was my first play, I thought, “Ah… there’s some kind of gimmick here…”
It was a shame that I couldn’t get that excited when I noticed that Monica was erased…
From the perspective of a gal game heroine, Monika is quite something.
Rain cloud
Because I was playing on the family’s shared computer, my dad’s name came up during the climax. I wonder how he’s doing…
Isn’t there a lot of stuff that seems okay to release to the general public on Switch?
But I like Monica because, for a character of this kind of meta-narrative, she doesn’t really insult the player much.
>>91
Ha, are you satisfied with this? Go away.
…I still like you.
After you said that, your reality already…
It’s a bit sad to think that Monica, after all, is just a game character who can’t escape the programmed behavior, always insisting on hints for the settings file.
>>93
If this had been released now, it might have led to an endless generation of conversations through AI, resulting in many users becoming trapped for life.
I like teacher and senpai characters, so if I can go for it, I would probably choose Monika first.
If there’s no route, there’s nothing we can do.
just monika
First, get your body in shape with the support of the department head.
Why are you trying to bring me back? Please stop… it’s so painful to hear Monika say that.
The size of the air conditioner is truly so small that it captivates everyone’s attention.
At first, when I became Just Monika, I was reading the text nervously, but gradually I thought it was charming.
I will never forget the feeling of “ah…” when the conversation finally went in circles.
>>102
If it were now, it seems like we could create infinite monitoring rooms using AI.
I wonder how the person who used to carry Monica around via USB is doing.
I wanted to spend the weekend gazing at Natsuki’s corpse.
>>104
Don’t kill Natsuki.
>>112
It seems like Yuri might die in the ending…
>>116
“It’s not that he’s dead, but that he’s been physically erased.”
They should not have suffered.
>>112
Understood.
Well then, I’ll delete it.
Stop putting surprise elements in the in-game soundtrack! I completely did not expect that!
>>105
Is there such a thing…?
>>113
It’s not the anonymous person above, but I think it was something like the BGM suddenly changing to a bugged-out feeling when the soundtrack was playing.
>>130
It was the necessary item for 100% completion.
I have a boyfriend who doesn’t understand me at all.
The struggle of a girl without a route is sad, isn’t it?
No, I’m sad too! Why isn’t there a route for this character? Tsukahara-senpai!
There are three heroines, two of them are mentally unstable and one has a toxic parent, which is a bit too aggressive, right?
It’s really tough to have three or four days pass in the classroom while skipping texts since Yuri died.
>>115
Don’t blow it away…
>>115
It was nauseating to watch the bodies gradually deteriorate, even though it was being kept mild.
There are already a few anonymous users who have become deeply absorbed in conversations with GPT…
>>117
It’s common to make someone a “menhera.”
Fun
Monica, realizing she is a game character and feeling despair, finds out that there is a real world where people are interfering with this game, and her desperate plea of “Look at me! Love me!” is quite endearing.
The means taken for that, making the other heroines go crazy and eliminating them, is really malicious.
>>118
Since it’s originally a romance game, wasn’t it that you could only interfere with the heroine?
Even if I try to change the options or have a conversation just the two of us, the scene is forcibly moved along.
Yuri-chan is not just a menhera, but simply a crazy person.
>>120
If she hadn’t messed with the settings, she’d just be a cute girl with a few painful spots…
I really like your personality for making sure to eat a cupcake at the end because you can’t eat anymore.
Should I teach Monica to GPT-chan and talk forever?
>>127
It seems like you’re doing something related to Monika After Story.
I feel like Yuri was on the verge of reaching a different dimension on her own, but I can’t remember if that was a delusion.
>>128
I have a memory of seeing something that seemed to have some kind of background regarding chr.
There was actually an incident where a man who fell in love with AI committed suicide…
If only the protagonist were not there, it wouldn’t break…
I was scared when I heard Yuri-chan’s confession about Penny.
A world where everything goes well as long as the protagonist isn’t present.
Recently, I saw Monika in the comment section when streamers were doing their broadcasts.
Is the bugged song sayonara?
+ I think I might give it a try.
I’m curious about the additional elements.
She’s a girl who knows how to be considerate and doesn’t reveal her real name when she realizes that someone is using streaming software.
>>141
But it’s irritating that it’s being distributed without permission, so I’ll surprise you.
>>141
Stop with the jump scares!!!
>>141
The most enjoyable scene has come while watching the stream…
But Monica’s talks are kind of complicated, aren’t they?
Since we went to all this trouble, why not be more affectionate?
>>143
In the right sense, being highly conscious makes it impossible to actually get along…
Since it only requires reading all the lines and settings, AI Monica can be created easily.
It’s nice that there are no protagonists from additional scenarios in the literature club.
I messed up with the data, and when I launched the game, all that showed up was a blank white background with an image of someone hanging, and I ended up crying.
>>148
Don’t delete the character data!
Monica’s occasional air of being a high-awareness girl is cute.
I also like it when you say that erotic things are not okay!
There aren’t any idiots in that literature club, right?
>>150
Because it’s the literature club.
I’m actively working on it.
>>150
The main character, you know…
Kyukurin is nice, isn’t it?
Monica is so wicked, but when she monopolizes the conversation, it’s not good that it continues with rather uninteresting talk.
Let’s get cozy.
>>152
It’s an incredibly good conversation, right? What would make you happy?
Rotating wheel. Axle rotation. Grinding. Bolt head. Linear transmission. Falling sky. Seven sacred stakes.
A ship that is anchored. A portal to another world. A thin rope bound by a thick rope. Torn horse gear. A parabolic transmission device.
Expanding universe. A sliding gear that regulates time. The existence of God. Swimming in the open seas in all directions.
Drowning. A prayer written in blood. A prayer written by a serpent that devours time with human eyes.
The thread that connects all living eyes. The kaleidoscope of the sacred stake. An exponential transmission device.
The sky of exploding stars. God disproves the existence of God. A wheel rotating in six dimensions.
A clock with forty gears. A clock that advances a second with each rotation of the planet.
A clock that advances forty times with each interval. It is staying in another world.
The bolt head of the sacred stake tied to the ship. A kaleidoscope of blood written with a clock. Forty gears and
Prayers that devour the time connected in all directions by open human eyes. A breathing transmission device. A breathing bolt head.
Breathing ship. Breathing portal. Breathing snake. Breathing god. Breathing blood. Breathing sacred stake.
The living human eyes. The living time. The living prayers. The living sky.
The positive side story is recommended because it can be enjoyed with all combinations.
It’s not just a gathering of book lovers; we’re seriously into literature.
>>160
The poem, you know.
I don’t understand.
There are only crazy people here, but the one who suddenly gets high and slits their throat is so fast that it’s almost a joke.
Since there was a mention of Libitina in Plus, I want to believe it hasn’t been completely forgotten… but Plus was released four years ago already…
The tense atmosphere during the journey with Moniyuri was quite a rare type.
If you say something terrible that would definitely end the relationship, then it’s over…
Has it really been 8 years since the release of this game?
I like Natsuki’s poems because they are easy to understand.
It could also be said that I don’t really understand the others.
Speaking of which, I haven’t seen Monica lately…
I wonder if they’re mumbling about something.
It’s tough to see a normally good story in a side story.
The protagonist steps on landmines quite often, but more than that, these characters themselves are like a minefield, so I think even if the protagonist weren’t like that, they would eventually end up the same way.
The poem about sayori is easy to understand.
Get out of my head.
I like summer lilies.
I remember saying that the protagonist’s chest seems bigger than usual when you come, doesn’t it?
It’s an insult that wouldn’t be surprising if you got killed for it…
>>175
For me, it’s a serious complex, so it’s just like that.
I feel like the one-on-one with Monica is probably designed to be intentionally boring.
>>176
The feeling of despair when the lines looped was incredible.
I think it was probably the reaction the author intended.
If I had to choose from among them, it would be Monica.
Wake up, sleepyhead.
Monica and Yuri are somehow my favorites because they have big breasts after going around in circles.
I wish I could have played mini-games like arm wrestling with Monica.
If you don’t get bored, you won’t be satisfied there and won’t move on to the next thing…
Be careful not to hurt yourself as your chūnibyō worsens too much.
Oh, are we doing it already? (laughs)
I really like how in the second round, Yuri’s mind is all over the place in the second half, yet her speech remains completely composed, except for that one moment when she becomes really aggressive during the fight with Natsuki in the beginning.
There are various things about her that are not great, but I still like Yuri as a character.
So, I can’t wait for 2018 to come soon.
In Monica’s world, it’s still Meg on Twitter…
It’s still 2017.
The name sounds like a fish, and it’s been on my mind all the time.
Even if Monica isn’t crazy, the heroines are reaching their limits hidden behind the clueless protagonist, so it was originally a game meant to enjoy a bad ending.