
That’s wonderful, Proxy-sama!
I have remembered the password.
You were able to unlock it, impressive as always, Proxy-sama.
Lycan isn’t bad, but I wish he would be quiet for a bit.
I’m sorry, but please remember only the password.
Everyone is complimenting me, but I wondered, is there really a need for me?
I feel that since the removal of the sugoroku mode, I’ve been struggling with handling proxies.
>>4
No good, never come again.
The fairy’s spiritual pressure is fading.
>>5
It’s necessary when educational quizzes are given during exploration…
Because it’s the navigation’s role.
Shall we make a maze map?
>>6
In fact, most of the scenes involving known hollows have been included in the work lately.
There’s no room for me to fully demonstrate my abilities in conversation.
In the new environment, it feels like I’ll be helping with the research, so its importance will come back into play, right?
>>6
But you know…
You’ll end up seeing everything else besides the route anyway, right?
I worry that my brother’s legs are slow.
The influence of turning off the TV array continues to linger…
I understand that you’ve been progressing while feeling exhausted, so I want you to take a break.
If it’s a fairy, I can remember a password with dozens of characters.
Once Phaeton regains its original power, fairies will just be conversational AIs.
I quite liked the TV array when it came to the story, it just didn’t mesh well with the repetitive content…
>>14
The ghost part was totally pointless.
What’s up with Eren suddenly changing his opinion 180°?
In the first place, being able to navigate the inside of the Hollow without getting lost is thanks to the proxy, but because of Fairy’s arrival, that guiding role has essentially been taken away.
The last fault that the TV array produced is the most noticeable one.
>>18
I’m going to take a break from the game and come back with improvements!
Right after declaring that, it came out as a permanent fixture, so it was the worst timing.
Since the Mockingbird arc started, has Fairy spoken?
I think Mr. Raikan would praise me even if I can do multiplication, run errands, or do a front roll.
I really like the way Lycan-san doesn’t fully trust others.
If it’s just occasionally doing the sugoroku part, then that’s fine…
No, I definitely don’t want it.
The one who brought up the fault must be a TV hater…
If there’s nothing to do, then I guess I have no choice but to dance naked and cheer everyone else on.
I like the direction in the first episode.
Don’t try to make me do gimmicks or solve puzzles.
It was really stressful to stop for conversation after making a little progress.
I want you to stop the proxy-based Hollow exploration because it’s a bit slow-paced.
>>28
If you’re going to train at the master’s place, I want you to first strengthen your legs.
Recently, when I go to the board game with my character, no one talks to me and it’s sad.
I can’t feel even a millimeter of meaning in why a spineless person would enter the Hollow.
>>31
It’s amazing that it can directly guide you from the outside without mistakes using an HDD in terms of configuration, but I wonder why it’s included together…
And when they start talking on the battle stage, it’s said that the tempo is too fast and you might miss the flowing dialogue.
>>33
If you playtest it even once, you’ll understand this, right?!
I was immediately down, but now I can walk normally, and if I continue to regain my strength at this pace, I’ll be able to beat Hollow Raiders by next year.
>>34
Should we implement the virtual hunter Akira Rin?
Phaeton can only be that clumsy, uncoordinated run.
Isn’t it better to leave the site to the professionals?
The biggest strength is that you can completely understand the destination of something like a warp gate, so there’s really not much point in going inside.
The Bomp is smaller and seems like it can do various things.
I wonder if there’s anyone who listened to all the lines before defeating Hugo without underestimating him.
Simply put, a bump is more maneuverable, and in case of emergency, an agent can carry it, so I don’t think there are any benefits for the person to get involved.
I often see people who liked TV arrays, but considering the future, it’s definitely better not to have them.
Travelers and pioneers can also become combat characters, and if their Hollow resistance has returned to above average, there’s no reason not to have them as combatants in the Paetoon.
When Raikan-san gave me an enormous compliment, I was actually just testing out whether to include Hollow.
After that, I was concerned about Vivian finding out my true identity… so that’s the reason.
…It’s super obvious that I’m communicating normally right in front of you!
Recently, as I’ve started and made progress, I noticed that the amount of TV and Mario mode has decreased, and I can’t help but think it’s unpopular after all.
>>48
It feels like it has decreased, or rather, if you just started recently, isn’t there no TV mode?
Is there a sub-event?
>>49
I started with EveKetsu, but among the three categories of missions—story, combat, and exploration—exploration has been gradually decreasing, and now even the exploration category has disappeared, which gives me that impression.
I’ve cleared it before the renovation, so I’ve never done the Iyas action in the main story…
It’s a game where you perform cool actions with your favorite characters obtained from gacha, so I understand that you don’t need a TV array.
It’s an action game, so please don’t make me waste time on anything other than action…
It was just painful because it was extremely tedious and the screen didn’t change much, regardless of the action.
The most problematic thing for me personally was that the voice playing during the fashion contest was incredibly quiet.
The siblings’ goal is that ultimately they have to enter Hollow themselves, so I understand they’re excited about being able to do that.
I think the TV array has been criticized all the way since the beta testing days, so it’s rather surprising why they were so particular about it.
Did the sugoroku disappear?
I trust the management that quickly responds when I think this isn’t very well-received.
That being said, I also think it’s quite reckless.
>>59
Coffee is completely gone!
>>64
I wonder if the free ramen coupon will arrive soon.
In fact, the recognition that this is an action game is mistaken; it is a collection of mini-games from Hoyoverse with a dating sim as a bonus, along with some action elements.
>>60
No one recognized that, so it ended up being decided to turn off the TV array.
I want it to be used only for the most important times when entering in person.
In the interview, you mentioned that it depends on the opinion whether there will be proxy battles, but I want that to stop as well.
>>61
Isn’t it better if we can fight after all?
Unless they’re fixed to a specific formation slot, that is.
It seems like we can go to Hollow seamlessly, but will a giant map eventually come to Zen Zero as well?
>>63
Is that all there is to it?
I thought that simply accepting the request would just take me straight to the Hollow screen like before.
It’s the same with the fashion contest, but can’t something be done about the mini-games being so empty?
If you hesitate in this day and age, customers will quickly leave and that’s the end of it.
Was the first time the TV array disappeared during Calydon? I have a memory that it progressed really smoothly compared to before.
It seems Hoyoverse thought that because of the many mini-games in the early stages and the emphasis on arcades…
I like mini-games quite a bit, but action shouldn’t be a bonus!!
You can delete the boring copycat mini-games.
Just have a stylish boob-shaking battle.
Since I completely eliminated the investigation and exploration parts for the TV array, Evelyn is rapidly defecting from Spyvale.
>>76
I think it has little to do with it; that was just a poorly structured scenario.
>>76
That event had a really strong Bo-bobo vibe…
Well, it was probably busy due to the timing.
>>76
That’s not relevant since it doesn’t contain Hollow in the first place.
>>106
If you think about it, that’s true.
I quite like TV arrays, but in the main story, they happened too frequently and slowed down the pace, so I thought it was reasonable to get rid of them.
It’s just right to leisurely play around with side quests.
>>77
I’m troubled because both that subquest and the battle exploration list on the HDD are decreasing.
>>77
I wish they had kept it for the sub quest.
For some reason, the side quests themselves disappeared, so I lost the feeling of finding clients through the internet and doing proxy work.
From Paeton’s perspective, it’s definitely better to be able to include Hollow than not, and it’s also unquestionable that being able to fight is better.
Even though I was a scrawny beanpole, just a little training made me able to fight at a level that’s not inferior to others. Doesn’t it make other agents seem not that impressive?
>>81
From the start, it had enough power to somewhat keep up with Training No. 11, to the extent that I thought Caesar might suffocate.
I think it’s normally a bad scenario that Eve has become like a crazy person, hitting everyone in sight while spying.
It would be nice if the sub-quests were given regularly around places like Star Sister and Kaminos.
I’m currently running the HDD and working during the event, though.
It feels like I’m taking action during my free time while playing other Hoyoverse games.
The volume right now is just perfect.
I feel a sense of discomfort with the idea of two proxies being able to fight, so I think it would be better if they could assist only when the gauge is filled, like the current Zero Hollow.
I understand that the TV array seemed like a proxy, but now that it’s gone, the gameplay has become really smooth, so it was definitely the right decision to remove it.
Right now, there’s nothing to do in Zen Zero except for scenario updates and getting 0 and stones from the two high-difficulty quests.
How will it change in a new environment?
>>93
I wonder how multiplayer will turn out.
>>100
Since additional attack characters have arrived, I probably won’t play combat multiplayer anymore.
There’s really nothing to do with triggers or multiplayer in Plakra.
It’s disappointing because the coffee was great, and I was trying to choose which one to drink.
When it comes down to it, I can just shoot beams from those eyes. I already made something that looks like a barrier with the Bringer’s self-destruction.
>>95
It’s now! It’s the Phaeton Beam!
I love the miniature garden feeling of wandering around that town and playing strange mini-games.
I have some complaints because it’s a bit too dull.
I really don’t remember submitting via HDD since around the time of the Port Elpis implementation.
Arcade games, Bomb Guys, and a bit of multiplayer are fun, though.
I quit that board game because it was troublesome, but now it’s gone…
Coffee robot can also erase movies.
>>103
Hmm…♡
Honestly, I don’t think this game’s system allows for combat multiplayer.
Well, I’m the type who wants to do it if I can.
I only eat ramen occasionally, so I might watch a movie.
>>104
Since there were even people who said they struggled with a circuit puzzle like that for about 30 minutes… the difficulty can’t be easily increased.
>>109
I don’t think it took that long, but I thought it was terrible to have unnecessary sticks and stuff.
Wouldn’t it be better if at least the appearance of the coffee changed randomly?
Honestly, if the Proxy siblings can normally enter Hollow, then what even is Ias?
I’m anxious about Ias’s turn.
>>113
Ias has a strong character that shines brightly enough to manage on its own.
>>113
Bomp is quite a handy presence, so I don’t think you need to worry about its usage.
Although various conveniences and comforts have improved, the sense of everyday life that was present in the early stages in the town has disappeared.
>>114
As a result of everyone constantly complaining about how tedious it is.
Silver and the trigger felt quite good there.
The Eve Asu event feels really crumpled.
>>115
The Lunar New Year event was also translated incredibly poorly, and all the accumulated issues from the past year ended up there.
It was no good because it seemed completely disconnected even after fixing it with the circuit puzzle.
If I’m going to do it, I want to tackle a solid puzzle like Stare.
>>117
I was disappointed with the Merino beam thing.
I thought it was something like that because there was something similar to Stare.
Even in mini-games, being forced to do something with a garbage-level difficulty makes me feel a bit uneasy.
Well, it might be difficult, and I guess those complaints will come too…
It’s the kind that jumps directly to the screen, so it’s once a day.
>>120
Isn’t it because it’s only needed once a day?
>>130
I don’t think there’s a need to say “You can only do it once, okay?”
Some people might go to CD stores multiple times.
>>155
Is there a place where you can directly fly to a CD store?
If you long-press, can you skip the movie? You can also skip the confirmation!
Just delete it.
I started about a month ago, but I developed a lack of confidence in the television array due to the fault all at once.
In the early days, I thought multiplayer would be interesting because each character could have their own role.
It seems like it’s just going to end up with Miyabi causing a huge ruckus, both left and right, and honestly, it looks pretty iffy.
I think it’s questionable to cut everything and anything.
Well, since there are some complaints, it would be nice if you could find a moderate compromise.
>>126
You can cut out anything that isn’t needed.
If you could sprint with all your might, I would forgive you.
You just need to deal with users’ complaints moderately, Shinichi.
>>131
No…
Bomp is dense in its own way, and it’s more interesting than many poorly executed events.
To be honest, it might be better if they prioritized the fun of solo play rather than imposing weird restrictions for a multi that has little interest and few participants.
To be honest, I’m just happy with action and a story…
>>135
Isn’t the persuasiveness of that story somehow diminishing, especially with a proxy that relies on AI and doesn’t really stand out?
I can’t go back and play or even just look back at the text, so it would be a problem if all the mistranslations from the New Year event were fixed after I cleared it!
>>136
That said, we can’t just leave it as it is.
It seems like I might end up merging Ias and Fairy that I’ve been struggling with.
Has everyone completed the solo challenges and the tower?
>>138
Well, as far as getting the stones…
>>138
I’ve played up to around completing the 100th floor of the tower with the demon king.
Playing with character restrictions from time to time can serve as a decent way to kill time.
It seems quite difficult that the protagonist isn’t playable in combat.
>>139
It’s okay to fight now since I’ve already developed ether resistance.
It seems that as Ias, while it can jump around, it would be difficult to use as a combat character, so maybe they switched to Paetone.
If you’re going to imprison me with a pointless copycat game, at least make it something I can finish in 10 minutes.
If you don’t need a TV, then there’s no need to put Ias in danger.
>>143
Isn’t it counterproductive if Phaethon himself is in danger…?
If we have a part where Eren or Miyabi train the protagonist, it could make it feel less out of place when the protagonist comes back and defeats Aetherius.
I want to do action, but I don’t want to do educational activities.
If I can battle later, then give me the option to switch playable characters too.
I don’t understand the riddle at all.
I want to understand, but I can’t.
Make it so that all the fairies come while I leave it unattended.
Hoyoba-chan really loves making boring mini-games.
>>152
Not only is it boring, but there are too many that are unnecessarily voluminous!
>>172
If it’s just one side, I might still be able to accept it, but doing both is crazy.
I liked the TV part.
The garbage called faults has still not been addressed.
>>153
I wonder why they implemented such garbage at the very end…
>>153
As long as there is a TV part, we never know when content like a fault line might appear, so it’s good that it disappeared.
I even feel like the staff created the fault to deliver the final blow to the TV part.
That said, I don’t like the idea of just clearing the story on the main update day and then having nothing but void training and high difficulty content left.
It’s fun to have various characters appear at events.
I wonder how they planned to create the story for something like the Tour of Inferno on TV.
>>156
Wasn’t the part before the race or when searching for the bike supposed to be on TV?
>>156
They will probably race on television.
I’m glad I lost it!
Despite Stare having a lot of puzzles and riddles, it seems there’s an unusual amount of dissatisfaction with Zen Zero.
>>159
I feel like that has decreased quite a bit since the first and second main updates of Salonpas.
>>159
I don’t want to do a puzzle-solving thing in Action Zen Zero.
>>159
Well, there were many comments saying that there were too many mysteries to solve in the story, making it hard to immerse oneself, so they said they would take measures against it…
It’s still quite a lot for now…
>>159
There’s no dissatisfaction or anything, there’s just no mystery-solving or puzzles at all.
TV is different from mystery-solving or puzzles.
>>159
I used to do Pinoko, but that one definitely gives me more of an upset stomach…
I think it would be silly to just wander around inside, so I hope you stop.
It still felt like the TV was providing more support.
I don’t particularly like stale players either.
>>163
I really like clock puzzles.
That said, if they bring Array back, I’m pretty sure I’d be like, “What?!”
It’s a bit lonely that there are only two types of coffee, so I want you to line up a cup even if it’s meaningless.
The fault was like a mysterious dungeon and it was fun; the last photo was also good.
Snake Duel, Soul Hound, and the Strange Brigade are fun!
Mach 25 is Nnana!
If it’s just the main story, well… I liked that.
Certainly, since Fairy has been present from the beginning, I don’t understand how the proxy without Fairy is impressive.
>>176
You performed solo when you got lost with Yoshi!
>>176
The very first time during the rescue of the evil rabbit, he is not there.
>>176
It has become clear this time that being able to communicate with the outside of the Hollow is quite amazing.
>>190
That’s why the greatness of entering in person is being lost, isn’t it?
>>198
Even if you enter in the flesh, communication is still possible, so its greatness remains unchanged.
It’s good to make mini-games, but having to do it while being forced by Polycro is a bit…
I truly believe that being able to enjoy the faults is a real talent for a HoYo game.
Line connection
Let me connect the lines quickly.
Since all the arcade games were not for me, I was pretty much rolling my eyes during the arcade event.
Do you need coffee too? You’ve reached that level, haven’t you?
>>185
I want my stamina to recover for one cup of coffee automatically the moment I log in.
>>185
Mmm~
I wish it could have lasted a bit longer, but it’s just right to end it there. I hope the Chinese game companies understand that!
I’ve shown some impressive parts here and there in the prologue and the trigger story.
I can tolerate things like origami birds and dot-to-dot, but anything beyond that becomes tough.
Strengthening the coin area was fun, but other than that, the pace slowed down and it became tedious.
The toughest one was the boring Parappa the Rapper during the Spring Festival.
>>192
I thought it was a rhythm game like Parappa the Rapper.
>>192
I’m glad that Bonp is cute because I like it. The last battle with Robin was quite difficult.
Mini-games are a staple of Hoyoverse games, so please get used to them.
>>194
The mini-game is good, but there are unnecessarily too many stages!
There’s no need to split things like the Ias dance!
Since real-time communication isn’t possible, it’s common for a proxy to guide using a completed map (carrot).
If there are no rewards, feel free to add as many mini-games as you want.
I know there’s a part that’s sluggish, but I do like being able to do various things…
I feel really sad because I’ve been denied.
When it comes to miHoYo games, it’s a mini-game that I’ve seen somewhere before.
If it’s a self-made mini-game, that’s fine, but I want to say, “Have some shame” about the boring ones that are just blatant copies.